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author | Jedzkie <jedzkie13@rocketmail.com> | 2017-04-21 15:32:06 +0800 |
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committer | Jedzkie <jedzkie13@rocketmail.com> | 2017-04-21 15:32:06 +0800 |
commit | a477c105a6d5e60a55b71d3774e9658dcf96a670 (patch) | |
tree | ed86dcf44727be9a0b6e72ae976bd27422d4d834 /src | |
parent | 116d69f454a04453c26f9c3d0f2bb1231de03173 (diff) | |
download | hercules-a477c105a6d5e60a55b71d3774e9658dcf96a670.tar.gz hercules-a477c105a6d5e60a55b71d3774e9658dcf96a670.tar.bz2 hercules-a477c105a6d5e60a55b71d3774e9658dcf96a670.tar.xz hercules-a477c105a6d5e60a55b71d3774e9658dcf96a670.zip |
Added AB_HIGHNESSHEAL in skill_add_heal_rate configuration
Diffstat (limited to 'src')
-rw-r--r-- | src/map/pc.c | 38 |
1 files changed, 29 insertions, 9 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index b4985dd5f..f5c0d29f5 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -7611,22 +7611,42 @@ int pc_skillatk_bonus(struct map_session_data *sd, uint16 skill_id) return bonus; } -int pc_skillheal_bonus(struct map_session_data *sd, uint16 skill_id) { +int pc_skillheal_bonus(struct map_session_data *sd, uint16 skill_id) +{ int i, bonus = sd->bonus.add_heal_rate; - if( bonus ) { - switch( skill_id ) { - case AL_HEAL: if( !(battle_config.skill_add_heal_rate&1) ) bonus = 0; break; - case PR_SANCTUARY: if( !(battle_config.skill_add_heal_rate&2) ) bonus = 0; break; - case AM_POTIONPITCHER: if( !(battle_config.skill_add_heal_rate&4) ) bonus = 0; break; - case CR_SLIMPITCHER: if( !(battle_config.skill_add_heal_rate&8) ) bonus = 0; break; - case BA_APPLEIDUN: if( !(battle_config.skill_add_heal_rate&16)) bonus = 0; break; + if (bonus) { + switch (skill_id) { + case AL_HEAL: + if ((battle_config.skill_add_heal_rate & 1) == 0) + bonus = 0; + break; + case PR_SANCTUARY: + if ((battle_config.skill_add_heal_rate & 2) == 0) + bonus = 0; + break; + case AM_POTIONPITCHER: + if ((battle_config.skill_add_heal_rate & 4) == 0) + bonus = 0; + break; + case CR_SLIMPITCHER: + if ((battle_config.skill_add_heal_rate & 8) == 0) + bonus = 0; + break; + case BA_APPLEIDUN: + if ((battle_config.skill_add_heal_rate & 16) == 0) + bonus = 0; + break; + case AB_HIGHNESSHEAL: + if ((battle_config.skill_add_heal_rate & 32) == 0) + bonus = 0; + break; } } ARR_FIND(0, ARRAYLENGTH(sd->skillheal), i, sd->skillheal[i].id == skill_id); - if( i < ARRAYLENGTH(sd->skillheal) ) + if (i < ARRAYLENGTH(sd->skillheal)) bonus += sd->skillheal[i].val; return bonus; |