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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-03-19 20:06:03 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-03-19 20:06:03 +0000
commit53ea174bd7c6f584ba78ab5b7201eec5ce5e5967 (patch)
treeb1bee28bab04ecd083579a2d70fb24108add8a4b /src
parent02019804bf350fa760eaf4bfa6452091d67364c0 (diff)
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Follow up r15732, Fixed bug where a player killed by a method not passing thru pc_damage (e.g. poison/@die) would leave sitting icon active even while dead. Thanks to wildcard and epoque
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15733 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r--src/map/pc.c28
1 files changed, 16 insertions, 12 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index bea0b2941..a91340bf8 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -6032,18 +6032,16 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
unsigned int tick = gettick();
for(k = 0; k < 5; k++)
- if (sd->devotion[k]){
- struct map_session_data *devsd = map_id2sd(sd->devotion[k]);
- if (devsd)
- status_change_end(&devsd->bl, SC_DEVOTION, INVALID_TIMER);
- sd->devotion[k] = 0;
- }
+ if (sd->devotion[k]){
+ struct map_session_data *devsd = map_id2sd(sd->devotion[k]);
+ if (devsd)
+ status_change_end(&devsd->bl, SC_DEVOTION, INVALID_TIMER);
+ sd->devotion[k] = 0;
+ }
- if(sd->status.pet_id > 0 && sd->pd)
- {
+ if(sd->status.pet_id > 0 && sd->pd) {
struct pet_data *pd = sd->pd;
- if( !map[sd->bl.m].flag.noexppenalty )
- {
+ if( !map[sd->bl.m].flag.noexppenalty ) {
pet_set_intimate(pd, pd->pet.intimate - pd->petDB->die);
if( pd->pet.intimate < 0 )
pd->pet.intimate = 0;
@@ -6069,14 +6067,20 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
pc_setglobalreg(sd,"PC_DIE_COUNTER",sd->die_counter+1);
pc_setparam(sd, SP_KILLERRID, src?src->id:0);
- if( sd->bg_id )
- {
+
+ if( sd->bg_id ) {
struct battleground_data *bg;
if( (bg = bg_team_search(sd->bg_id)) != NULL && bg->die_event[0] )
npc_event(sd, bg->die_event, 0);
}
+
npc_script_event(sd,NPCE_DIE);
+ /* e.g. not killed thru pc_damage */
+ if( pc_issit(sd) ) {
+ clif_status_load(&sd->bl,SI_SITTING,0);
+ }
+
pc_setdead(sd);
//Reset menu skills/item skills
if (sd->skillitem)