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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-02-16 20:53:05 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-02-16 20:53:05 +0000
commit25a64bfba88fc3b03a6f8ebef897f447fb3fc61d (patch)
tree4fac6cd4d963eca6d31cc4f3248701472ee2dc6b /src
parent6196f0e6d34dba214a1598d7df7ab2f07b860a07 (diff)
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- Updated the Dancer job quest to attach a player to the main timer script.
- Updated script commands startnpctimer, stopnpctimer, initnpctimer so you can attach a player to them, this is done because the attach/detach functions can't be used to attach to a different script than the one currently running. - Some script code cleaning - Updated the script_command reference with the new flag values of [start/stop/init]npctimer. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9872 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r--src/map/script.c143
1 files changed, 105 insertions, 38 deletions
diff --git a/src/map/script.c b/src/map/script.c
index e64034276..c8d1ef2a8 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -3922,13 +3922,13 @@ struct script_function buildin_func[] = {
BUILDIN_DEF(addtimer,"is"),
BUILDIN_DEF(deltimer,"s"),
BUILDIN_DEF(addtimercount,"si"),
- BUILDIN_DEF(initnpctimer,"*"),
- BUILDIN_DEF(stopnpctimer,"*"),
- BUILDIN_DEF(startnpctimer,"*"),
- BUILDIN_DEF(setnpctimer,"*"),
- BUILDIN_DEF(getnpctimer,"i*"),
- BUILDIN_DEF(attachnpctimer,"*"), // attached the player id to the npc timer [Celest]
- BUILDIN_DEF(detachnpctimer,"*"), // detached the player id from the npc timer [Celest]
+ BUILDIN_DEF(initnpctimer,"??"),
+ BUILDIN_DEF(stopnpctimer,"??"),
+ BUILDIN_DEF(startnpctimer,"??"),
+ BUILDIN_DEF(setnpctimer,"i?"),
+ BUILDIN_DEF(getnpctimer,"i?"),
+ BUILDIN_DEF(attachnpctimer,"?"), // attached the player id to the npc timer [Celest]
+ BUILDIN_DEF(detachnpctimer,"?"), // detached the player id from the npc timer [Celest]
BUILDIN_DEF(playerattached,""), // returns id of the current attached player. [Skotlex]
BUILDIN_DEF(announce,"si*"),
BUILDIN_DEF(mapannounce,"ssi*"),
@@ -7342,8 +7342,8 @@ BUILDIN_FUNC(addtimer)
{
char *event;
int tick;
- tick=conv_num(st,& (st->stack->stack_data[st->start+2]));
- event=conv_str(st,& (st->stack->stack_data[st->start+3]));
+ tick=conv_num(st, script_getdata(st,2));
+ event=conv_str(st, script_getdata(st,3));
check_event(st, event);
pc_addeventtimer(script_rid2sd(st),tick,event);
return 0;
@@ -7355,7 +7355,7 @@ BUILDIN_FUNC(addtimer)
BUILDIN_FUNC(deltimer)
{
char *event;
- event=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ event=conv_str(st, script_getdata(st,2));
check_event(st, event);
pc_deleventtimer(script_rid2sd(st),event);
return 0;
@@ -7368,8 +7368,8 @@ BUILDIN_FUNC(addtimercount)
{
char *event;
int tick;
- event=conv_str(st,& (st->stack->stack_data[st->start+2]));
- tick=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ event=conv_str(st, script_getdata(st,2));
+ tick=conv_num(st, script_getdata(st,3));
check_event(st, event);
pc_addeventtimercount(script_rid2sd(st),event,tick);
return 0;
@@ -7382,11 +7382,35 @@ BUILDIN_FUNC(addtimercount)
BUILDIN_FUNC(initnpctimer)
{
struct npc_data *nd;
- if( st->end > st->start+2 )
- nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
- else
+ int flag = 0;
+ if( script_hasdata(st,3) )
+ { //Two arguments: NPC name and attach flag.
+ nd = npc_name2id(conv_str(st, script_getdata(st,2)));
+ flag = conv_num(st, script_getdata(st,3));
+ } else
+ if( script_hasdata(st,2) )
+ { //Check if argument is numeric (flag) or string (npc name)
+ struct script_data *data;
+ data = script_getdata(st,2);
+ get_val(st,data);
+ if( data_isstring(data) ) //NPC name
+ nd = npc_name2id(conv_str(st, script_getdata(st,2)));
+ else if( data_isint(data) ) { //Flag
+ nd = (struct npc_data *)map_id2bl(st->oid);
+ flag = conv_num(st, script_getdata(st,3));
+ } else {
+ ShowError("initnpctimer: invalid argument type #1 (needs be int or string)).\n");
+ return 1;
+ }
+ } else
nd=(struct npc_data *)map_id2bl(st->oid);
+ if (!nd) return 0;
+ if (flag) { //Attach
+ TBL_PC* sd = script_rid2sd(st);
+ if (sd) nd->u.scr.rid = sd->bl.id;
+ }
+
npc_settimerevent_tick(nd,0);
npc_timerevent_start(nd, st->rid);
return 0;
@@ -7398,11 +7422,35 @@ BUILDIN_FUNC(initnpctimer)
BUILDIN_FUNC(startnpctimer)
{
struct npc_data *nd;
- if( st->end > st->start+2 )
- nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
- else
+ int flag = 0;
+ if( script_hasdata(st,3) )
+ { //Two arguments: NPC name and attach flag.
+ nd = npc_name2id(conv_str(st, script_getdata(st,2)));
+ flag = conv_num(st, script_getdata(st,3));
+ } else
+ if( script_hasdata(st,2) )
+ { //Check if argument is numeric (flag) or string (npc name)
+ struct script_data *data;
+ data = script_getdata(st,2);
+ get_val(st,data);
+ if( data_isstring(data) ) //NPC name
+ nd = npc_name2id(conv_str(st, script_getdata(st,2)));
+ else if( data_isint(data) ) { //Flag
+ nd = (struct npc_data *)map_id2bl(st->oid);
+ flag = conv_num(st, script_getdata(st,3));
+ } else {
+ ShowError("startnpctimer: invalid argument type #1 (needs be int or string)).\n");
+ return 1;
+ }
+ } else
nd=(struct npc_data *)map_id2bl(st->oid);
+ if (!nd) return 0;
+ if (flag) { //Attach
+ TBL_PC* sd = script_rid2sd(st);
+ if (sd) nd->u.scr.rid = sd->bl.id;
+ }
+
npc_timerevent_start(nd, st->rid);
return 0;
}
@@ -7413,11 +7461,33 @@ BUILDIN_FUNC(startnpctimer)
BUILDIN_FUNC(stopnpctimer)
{
struct npc_data *nd;
- if( st->end > st->start+2 )
- nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
- else
+ int flag = 0;
+ if( script_hasdata(st,3) )
+ { //Two arguments: NPC name and attach flag.
+ nd = npc_name2id(conv_str(st, script_getdata(st,2)));
+ flag = conv_num(st, script_getdata(st,3));
+ } else
+ if( script_hasdata(st,2) )
+ { //Check if argument is numeric (flag) or string (npc name)
+ struct script_data *data;
+ data = script_getdata(st,2);
+ get_val(st,data);
+ if( data_isstring(data) ) //NPC name
+ nd = npc_name2id(conv_str(st, script_getdata(st,2)));
+ else if( data_isint(data) ) { //Flag
+ nd = (struct npc_data *)map_id2bl(st->oid);
+ flag = conv_num(st, script_getdata(st,3));
+ } else {
+ ShowError("stopnpctimer: invalid argument type #1 (needs be int or string)).\n");
+ return 1;
+ }
+ } else
nd=(struct npc_data *)map_id2bl(st->oid);
+ if (!nd) return 0;
+ if (flag) //Detach
+ nd->u.scr.rid = 0;
+
npc_timerevent_stop(nd);
return 0;
}
@@ -7429,12 +7499,12 @@ BUILDIN_FUNC(getnpctimer)
{
struct npc_data *nd;
struct map_session_data *sd;
- int type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ int type=conv_num(st, script_getdata(st,2));
int val=0;
- if( st->end > st->start+3 )
- nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+3])));
+ if( script_hasdata(st,3) )
+ nd = npc_name2id(conv_str(st,script_getdata(st,3)));
else
- nd=(struct npc_data *)map_id2bl(st->oid);
+ nd = (struct npc_data *)map_id2bl(st->oid);
if (!nd || nd->bl.type != BL_NPC)
{
@@ -7471,9 +7541,9 @@ BUILDIN_FUNC(setnpctimer)
{
int tick;
struct npc_data *nd;
- tick=conv_num(st,& (st->stack->stack_data[st->start+2]));
- if( st->end > st->start+3 )
- nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+3])));
+ tick=conv_num(st,script_getdata(st,2));
+ if( script_hasdata(st,3) )
+ nd=npc_name2id(conv_str(st,script_getdata(st,3)));
else
nd=(struct npc_data *)map_id2bl(st->oid);
@@ -7491,12 +7561,10 @@ BUILDIN_FUNC(attachnpctimer)
struct npc_data *nd;
nd=(struct npc_data *)map_id2bl(st->oid);
- if( st->end > st->start+2 ) {
- char *name = conv_str(st,& (st->stack->stack_data[st->start+2]));
- sd=map_nick2sd(name);
- } else {
+ if( script_hasdata(st,2) )
+ sd=map_nick2sd(conv_str(st,script_getdata(st,2)));
+ else
sd = script_rid2sd(st);
- }
if (sd==NULL)
return 0;
@@ -7512,8 +7580,8 @@ BUILDIN_FUNC(attachnpctimer)
BUILDIN_FUNC(detachnpctimer)
{
struct npc_data *nd;
- if( st->end > st->start+2 )
- nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
+ if( script_hasdata(st,2) )
+ nd=npc_name2id(conv_str(st,script_getdata(st,2)));
else
nd=(struct npc_data *)map_id2bl(st->oid);
@@ -7524,13 +7592,12 @@ BUILDIN_FUNC(detachnpctimer)
/*==========================================
* To avoid "player not attached" script errors, this function is provided,
* it checks if there is a player attached to the current script. [Skotlex]
- * If no, returns 0, if yes, returns the char_id of the attached player.
+ * If no, returns 0, if yes, returns the account_id of the attached player.
*------------------------------------------
*/
BUILDIN_FUNC(playerattached)
{
- struct map_session_data *sd;
- if (st->rid == 0 || (sd = map_id2sd(st->rid)) == NULL)
+ if(st->rid == 0 || map_id2sd(st->rid) == NULL)
push_val(st->stack,C_INT,0);
else
push_val(st->stack,C_INT,st->rid);