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author | Haru <haru@dotalux.com> | 2016-02-22 04:25:34 +0100 |
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committer | Haru <haru@dotalux.com> | 2016-02-24 21:02:22 +0100 |
commit | 027dfa3a608bb2986f4c495f20afdeba4e2ad459 (patch) | |
tree | 629046feb2d98a8a8fe0bc9e3674b3952a529ecc /src | |
parent | c1e21d7f3665b7e79fd0d5777df99fcfb8f93434 (diff) | |
download | hercules-027dfa3a608bb2986f4c495f20afdeba4e2ad459.tar.gz hercules-027dfa3a608bb2986f4c495f20afdeba4e2ad459.tar.bz2 hercules-027dfa3a608bb2986f4c495f20afdeba4e2ad459.tar.xz hercules-027dfa3a608bb2986f4c495f20afdeba4e2ad459.zip |
Edited npc->selllist() to use the new struct itemlist
- The npc-side code no longer depends on the client data layout.
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src')
-rw-r--r-- | src/map/clif.c | 25 | ||||
-rw-r--r-- | src/map/npc.c | 58 | ||||
-rw-r--r-- | src/map/npc.h | 4 |
3 files changed, 53 insertions, 34 deletions
diff --git a/src/map/clif.c b/src/map/clif.c index 80eb7796a..07b0b323b 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -10587,15 +10587,30 @@ void clif_parse_NpcSellListSend(int fd,struct map_session_data *sd) { int fail=0,n; - n = (RFIFOW(fd,2)-4) /4; + n = ((int)RFIFOW(fd,2)-4) /4; + + Assert_retv(n >= 0); if (sd->state.trading || !sd->npc_shopid) { fail = 1; } else { - unsigned short *item_list = aMalloc(sizeof(*item_list) * 2 * n); - memcpy(item_list, RFIFOP(fd,4), sizeof(*item_list) * 2 * n); - fail = npc->selllist(sd,n,item_list); - aFree(item_list); + struct itemlist item_list = { 0 }; + int i; + + VECTOR_INIT(item_list); + VECTOR_ENSURE(item_list, n, 1); + + for (i = 0; i < n; i++) { + struct itemlist_entry entry = { 0 }; + + entry.id = (int)RFIFOW(fd, 4 + 4 * i) - 2; + entry.amount = RFIFOW(fd, 4 + 4 * i + 2); + + VECTOR_PUSH(item_list, entry); + } + fail = npc->selllist(sd, &item_list); + + VECTOR_CLEAR(item_list); } sd->npc_shopid = 0; //Clear shop data. diff --git a/src/map/npc.c b/src/map/npc.c index 042aa43b5..2b1a541d8 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -2043,7 +2043,7 @@ int npc_market_buylist(struct map_session_data *sd, struct itemlist *item_list) } /// npc_selllist for script-controlled shops -int npc_selllist_sub(struct map_session_data* sd, int n, unsigned short* item_list, struct npc_data* nd) +int npc_selllist_sub(struct map_session_data *sd, struct itemlist *item_list, struct npc_data *nd) { char npc_ev[EVENT_NAME_LENGTH]; char card_slot[NAME_LENGTH]; @@ -2070,21 +2070,28 @@ int npc_selllist_sub(struct map_session_data* sd, int n, unsigned short* item_li } // save list of to be sold items - for (i = 0; i < n; i++) { - int idx = item_list[i*2]-2; + for (i = 0; i < VECTOR_LENGTH(*item_list); i++) { + struct itemlist_entry *entry = &VECTOR_INDEX(*item_list, i); + struct item *item = &sd->status.inventory[entry->id]; + intptr_t nameid = item->nameid; + intptr_t amount = entry->amount; + intptr_t refine = item->refine; + intptr_t attribute = item->attribute; + intptr_t identify = item->identify; - script->setarray_pc(sd, "@sold_nameid", i, (void*)(intptr_t)sd->status.inventory[idx].nameid, &key_nameid); - script->setarray_pc(sd, "@sold_quantity", i, (void*)(intptr_t)item_list[i*2+1], &key_amount); + script->setarray_pc(sd, "@sold_nameid", i, (void*)nameid, &key_nameid); + script->setarray_pc(sd, "@sold_quantity", i, (void*)amount, &key_amount); // process item based information into the arrays - script->setarray_pc(sd, "@sold_refine", i, (void*)(intptr_t)sd->status.inventory[idx].refine, &key_refine); - script->setarray_pc(sd, "@sold_attribute", i, (void*)(intptr_t)sd->status.inventory[idx].attribute, &key_attribute); - script->setarray_pc(sd, "@sold_identify", i, (void*)(intptr_t)sd->status.inventory[idx].identify, &key_identify); + script->setarray_pc(sd, "@sold_refine", i, (void*)refine, &key_refine); + script->setarray_pc(sd, "@sold_attribute", i, (void*)attribute, &key_attribute); + script->setarray_pc(sd, "@sold_identify", i, (void*)identify, &key_identify); for (j = 0; j < MAX_SLOTS; j++) { + intptr_t card = item->card[j]; // store each of the cards/special info from the item in the array snprintf(card_slot, sizeof(card_slot), "@sold_card%d", j + 1); - script->setarray_pc(sd, card_slot, i, (void*)(intptr_t)sd->status.inventory[idx].card[j], &key_card[j]); + script->setarray_pc(sd, card_slot, i, (void*)card, &key_card[j]); } } @@ -2099,7 +2106,8 @@ int npc_selllist_sub(struct map_session_data* sd, int n, unsigned short* item_li /// /// @param item_list 'n' pairs <index,amount> /// @return result code for clif->parse_NpcSellListSend -int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list) { +int npc_selllist(struct map_session_data *sd, struct itemlist *item_list) +{ int64 z; int i,skill_t, skill_idx = skill->get_index(MC_OVERCHARGE); struct npc_data *nd; @@ -2120,13 +2128,11 @@ int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list) z = 0; // verify the sell list - for (i = 0; i < n; i++) { - int nameid, amount, idx, value; - - idx = item_list[i*2]-2; - amount = item_list[i*2+1]; + for (i = 0; i < VECTOR_LENGTH(*item_list); i++) { + struct itemlist_entry *entry = &VECTOR_INDEX(*item_list, i); + int nameid, value, idx = entry->id; - if (idx >= MAX_INVENTORY || idx < 0 || amount < 0) { + if (idx >= MAX_INVENTORY || idx < 0 || entry->amount < 0) { return 1; } @@ -2138,7 +2144,7 @@ int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list) nameid = sd->status.inventory[idx].nameid; - if (!nameid || !sd->inventory_data[idx] || sd->status.inventory[idx].amount < amount) { + if (!nameid || !sd->inventory_data[idx] || sd->status.inventory[idx].amount < entry->amount) { return 1; } @@ -2149,27 +2155,25 @@ int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list) value = pc->modifysellvalue(sd, sd->inventory_data[idx]->value_sell); - z += (int64)value * amount; + z += (int64)value * entry->amount; } if( nd->master_nd ) { // Script-controlled shops - return npc->selllist_sub(sd, n, item_list, nd->master_nd); + return npc->selllist_sub(sd, item_list, nd->master_nd); } // delete items - for( i = 0; i < n; i++ ) { - int amount, idx; - - idx = item_list[i*2]-2; - amount = item_list[i*2+1]; + for (i = 0; i < VECTOR_LENGTH(*item_list); i++) { + struct itemlist_entry *entry = &VECTOR_INDEX(*item_list, i); + int idx = entry->id; - if( sd->inventory_data[idx]->type == IT_PETEGG && sd->status.inventory[idx].card[0] == CARD0_PET ) { - if( pet->search_petDB_index(sd->status.inventory[idx].nameid, PET_EGG) >= 0 ) { + if (sd->inventory_data[idx]->type == IT_PETEGG && sd->status.inventory[idx].card[0] == CARD0_PET) { + if (pet->search_petDB_index(sd->status.inventory[idx].nameid, PET_EGG) >= 0) { intif->delete_petdata(MakeDWord(sd->status.inventory[idx].card[1], sd->status.inventory[idx].card[2])); } } - pc->delitem(sd, idx, amount, 0, DELITEM_SOLD, LOG_TYPE_NPC); + pc->delitem(sd, idx, entry->amount, 0, DELITEM_SOLD, LOG_TYPE_NPC); } if( z > MAX_ZENY ) diff --git a/src/map/npc.h b/src/map/npc.h index dbd740b46..9867055a3 100644 --- a/src/map/npc.h +++ b/src/map/npc.h @@ -236,8 +236,8 @@ struct npc_interface { int (*buylist_sub) (struct map_session_data *sd, struct itemlist *item_list, struct npc_data *nd); int (*cashshop_buy) (struct map_session_data *sd, int nameid, int amount, int points); int (*buylist) (struct map_session_data *sd, struct itemlist *item_list); - int (*selllist_sub) (struct map_session_data *sd, int n, unsigned short *item_list, struct npc_data *nd); - int (*selllist) (struct map_session_data *sd, int n, unsigned short *item_list); + int (*selllist_sub) (struct map_session_data *sd, struct itemlist *item_list, struct npc_data *nd); + int (*selllist) (struct map_session_data *sd, struct itemlist *item_list); int (*remove_map) (struct npc_data *nd); int (*unload_ev) (DBKey key, DBData *data, va_list ap); int (*unload_ev_label) (DBKey key, DBData *data, va_list ap); 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