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author | Kevin <Kevin@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-04-26 22:13:02 +0000 |
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committer | Kevin <Kevin@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-04-26 22:13:02 +0000 |
commit | 7e0628c6afa5697af386df0b872eb6f1236930f7 (patch) | |
tree | a133f90109c4a80513ca29dcbd127208cf562d07 /src | |
parent | bbd4222e1bd65ad447c5f87331b6e5af7cd0c4ef (diff) | |
download | hercules-7e0628c6afa5697af386df0b872eb6f1236930f7.tar.gz hercules-7e0628c6afa5697af386df0b872eb6f1236930f7.tar.bz2 hercules-7e0628c6afa5697af386df0b872eb6f1236930f7.tar.xz hercules-7e0628c6afa5697af386df0b872eb6f1236930f7.zip |
Cleaned up auth system after change back to map server request.
- Created function set_char_charselect to get rid of some of the "special case" variables.
- Removed code that involved the char server sending auth data at char select.
- Changed char select code to update the instance of the char data in the DB to fix map/sex info not being propagated to auth request.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12658 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r-- | src/char_sql/char.c | 109 | ||||
-rw-r--r-- | src/map/chrif.c | 44 |
2 files changed, 66 insertions, 87 deletions
diff --git a/src/char_sql/char.c b/src/char_sql/char.c index eef4fa2a0..ad0487346 100644 --- a/src/char_sql/char.c +++ b/src/char_sql/char.c @@ -213,9 +213,37 @@ static void* create_online_char_data(DBKey key, va_list args) return character; } +void set_char_charselect(int account_id) +{ + struct online_char_data* character; + + character = (struct online_char_data*)idb_ensure(online_char_db, account_id, create_online_char_data); + + if( character->server > -1 ) + server[character->server].users--; + + character->char_id = -1; + character->server = -1; + + if(character->waiting_disconnect != -1) { + delete_timer(character->waiting_disconnect, chardb_waiting_disconnect); + character->waiting_disconnect = -1; + } + + if (login_fd > 0 && !session[login_fd]->flag.eof) + { + WFIFOHEAD(login_fd,6); + WFIFOW(login_fd,0) = 0x272c; + WFIFOL(login_fd,2) = account_id; + WFIFOSET(login_fd,6); + } + +} + void set_char_online(int map_id, int char_id, int account_id) { struct online_char_data* character; + struct mmo_charstatus *cp; if ( char_id != 99 ) { if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `online`='1' WHERE `char_id`='%d'", char_db, char_id) ) @@ -223,20 +251,14 @@ void set_char_online(int map_id, int char_id, int account_id) } character = (struct online_char_data*)idb_ensure(online_char_db, account_id, create_online_char_data); - if (online_check && character->char_id != -1 && character->server > -1 && character->server != map_id && map_id != -3) + if (online_check && character->char_id != -1 && character->server > -1 && character->server != map_id) { - //char == 99 <- Character logging in, so someone has logged in while one - //char is still on map-server, so kick him out, but don't print "error" - //as this is normal behaviour. [Skotlex] - if (char_id != 99) - ShowNotice("set_char_online: Character %d:%d marked in map server %d, but map server %d claims to have (%d:%d) online!\n", - character->account_id, character->char_id, character->server, map_id, account_id, char_id); + //char == 99 Won't happen anymore, call set_char_charselect to set user "on char server" + ShowNotice("set_char_online: Character %d:%d marked in map server %d, but map server %d claims to have (%d:%d) online!\n", + character->account_id, character->char_id, character->server, map_id, account_id, char_id); mapif_disconnectplayer(server[character->server].fd, character->account_id, character->char_id, 2); } - character->char_id = (char_id==99)?-1:char_id; - character->server = (char_id==99)?-1:map_id; - if( character->server > -1 ) server[character->server].users++; @@ -244,12 +266,11 @@ void set_char_online(int map_id, int char_id, int account_id) delete_timer(character->waiting_disconnect, chardb_waiting_disconnect); character->waiting_disconnect = -1; } - if (char_id != 99) - { //Set char online in guild cache. If char is in memory, use the guild id on it, otherwise seek it. - struct mmo_charstatus *cp; - cp = (struct mmo_charstatus*)idb_get(char_db_,char_id); - inter_guild_CharOnline(char_id, cp?cp->guild_id:-1); - } + + //Set char online in guild cache. If char is in memory, use the guild id on it, otherwise seek it. + cp = (struct mmo_charstatus*)idb_get(char_db_,char_id); + inter_guild_CharOnline(char_id, cp?cp->guild_id:-1); + if (login_fd > 0 && !session[login_fd]->flag.eof) { WFIFOHEAD(login_fd,6); @@ -1641,7 +1662,7 @@ static void char_auth_ok(int fd, struct char_session_data *sd) sd->auth = true; // set char online on charserver - set_char_online(-1, 99, sd->account_id); + set_char_charselect(sd->account_id); // send characters to player mmo_char_send006b(fd, sd); @@ -2400,7 +2421,7 @@ int parse_frommap(int fd) idb_put(auth_db, account_id, node); //Set char to "@ char select" in online db [Kevin] - set_char_online(-3, 99, account_id); + set_char_charselect(account_id); WFIFOHEAD(fd,7); WFIFOW(fd,0) = 0x2b03; @@ -3007,6 +3028,7 @@ int parse_char(int fd) FIFOSD_CHECK(3); { struct mmo_charstatus char_dat; + struct mmo_charstatus * cp; char* data; int char_id; uint32 subnet_map_ip; @@ -3029,7 +3051,10 @@ int parse_char(int fd) char_id = atoi(data); Sql_FreeResult(sql_handle); mmo_char_fromsql(char_id, &char_dat, true); - char_dat.sex = sd->sex; + + //Have to switch over to the DB instance otherwise data won't propagate [Kevin] + cp = (struct mmo_charstatus *)idb_get(char_db_, char_id); + cp->sex = sd->sex; if (log_char) { char esc_name[NAME_LENGTH*2+1]; @@ -3058,23 +3083,23 @@ int parse_char(int fd) break; } if ((i = search_mapserver((j=mapindex_name2id(MAP_PRONTERA)),-1,-1)) >= 0) { - char_dat.last_point.x = 273; - char_dat.last_point.y = 354; + cp->last_point.x = 273; + cp->last_point.y = 354; } else if ((i = search_mapserver((j=mapindex_name2id(MAP_GEFFEN)),-1,-1)) >= 0) { - char_dat.last_point.x = 120; - char_dat.last_point.y = 100; + cp->last_point.x = 120; + cp->last_point.y = 100; } else if ((i = search_mapserver((j=mapindex_name2id(MAP_MORROC)),-1,-1)) >= 0) { - char_dat.last_point.x = 160; - char_dat.last_point.y = 94; + cp->last_point.x = 160; + cp->last_point.y = 94; } else if ((i = search_mapserver((j=mapindex_name2id(MAP_ALBERTA)),-1,-1)) >= 0) { - char_dat.last_point.x = 116; - char_dat.last_point.y = 57; + cp->last_point.x = 116; + cp->last_point.y = 57; } else if ((i = search_mapserver((j=mapindex_name2id(MAP_PAYON)),-1,-1)) >= 0) { - char_dat.last_point.x = 87; - char_dat.last_point.y = 117; + cp->last_point.x = 87; + cp->last_point.y = 117; } else if ((i = search_mapserver((j=mapindex_name2id(MAP_IZLUDE)),-1,-1)) >= 0) { - char_dat.last_point.x = 94; - char_dat.last_point.y = 103; + cp->last_point.x = 94; + cp->last_point.y = 103; } else { ShowInfo("Connection Closed. No map server available that has a major city, and unable to find map-server for '%s'.\n", mapindex_id2name(char_dat.last_point.map)); WFIFOHEAD(fd,3); @@ -3084,7 +3109,7 @@ int parse_char(int fd) break; } ShowWarning("Unable to find map-server for '%s', sending to major city '%s'.\n", mapindex_id2name(char_dat.last_point.map), mapindex_id2name(j)); - char_dat.last_point.map = j; + cp->last_point.map = j; } //Send NEW auth packet [Kevin] @@ -3105,8 +3130,8 @@ int parse_char(int fd) //Send player to map WFIFOHEAD(fd,28); WFIFOW(fd,0) = 0x71; - WFIFOL(fd,2) = char_dat.char_id; - mapindex_getmapname_ext(mapindex_id2name(char_dat.last_point.map), (char*)WFIFOP(fd,6)); + WFIFOL(fd,2) = cp->char_id; + mapindex_getmapname_ext(mapindex_id2name(cp->last_point.map), (char*)WFIFOP(fd,6)); // Advanced subnet check [LuzZza] subnet_map_ip = lan_subnetcheck(ipl); @@ -3114,24 +3139,10 @@ int parse_char(int fd) WFIFOW(fd,26) = ntows(htons(server[i].port)); // [!] LE byte order here [!] WFIFOSET(fd,28); -#if 0 - // The server must request it [FlavioJS] - //Send auth ok to map server - WFIFOHEAD(map_fd,20 + sizeof(struct mmo_charstatus)); - WFIFOW(map_fd,0) = 0x2afd; - WFIFOW(map_fd,2) = 20 + sizeof(struct mmo_charstatus); - WFIFOL(map_fd,4) = sd->account_id; - WFIFOL(map_fd,8) = sd->login_id1; - WFIFOL(map_fd,16) = sd->login_id2; - WFIFOL(map_fd,12) = (unsigned long)sd->expiration_time; - memcpy(WFIFOP(map_fd,20), &char_dat, sizeof(struct mmo_charstatus)); - WFIFOSET(map_fd, WFIFOW(map_fd,2)); -#endif - // create temporary auth entry CREATE(node, struct auth_node, 1); node->account_id = sd->account_id; - node->char_id = char_dat.char_id; + node->char_id = cp->char_id; node->login_id1 = sd->login_id1; node->login_id2 = sd->login_id2; node->sex = sd->sex; diff --git a/src/map/chrif.c b/src/map/chrif.c index 9a69d9fe7..4fb22629f 100644 --- a/src/map/chrif.c +++ b/src/map/chrif.c @@ -516,7 +516,7 @@ void chrif_authreq(struct map_session_data *sd) struct auth_node *node= chrif_search(sd->bl.id); if(!node) { - //data from char server has not arrived yet. + //request data from char server and store current auth info WFIFOHEAD(char_fd,19); WFIFOW(char_fd,0) = 0x2b26; WFIFOL(char_fd,2) = sd->status.account_id; @@ -527,30 +527,10 @@ void chrif_authreq(struct map_session_data *sd) WFIFOSET(char_fd,19); chrif_sd_to_auth(sd, ST_LOGIN); return; - } - - if(node->state == ST_LOGIN && - node->char_dat && - node->account_id == sd->status.account_id && - node->char_id == sd->status.char_id && - node->login_id1 == sd->login_id1) - { //auth ok - if (!pc_authok(sd, node->login_id2, node->expiration_time, node->char_dat)) - { - chrif_char_offline(sd); //Set client offline - chrif_auth_delete(node->account_id, node->char_id, ST_LOGIN); - } - else { - //char_dat no longer needed, but player auth is not completed yet. - aFree(node->char_dat); - node->char_dat = NULL; - node->sd = sd; - chrif_char_online(sd); //Set client online - } - } else { //auth failed + } else { //char already online? kick connect request and tell char server that this person is online + //This case shouldn't happen in an ideal system pc_authfail(sd); - chrif_char_offline(sd); //Set client offline - chrif_auth_delete(sd->status.account_id, sd->status.char_id, ST_LOGIN); + chrif_char_online(sd); } return; } @@ -613,20 +593,6 @@ void chrif_authok(int fd) //discard the older one and keep the new one. chrif_auth_delete(node->account_id, node->char_id, ST_LOGIN); } - - // Awaiting for client to connect. - node = ers_alloc(auth_db_ers, struct auth_node); - memset(node, 0, sizeof(struct auth_node)); - node->char_dat = (struct mmo_charstatus *) aMalloc(sizeof(struct mmo_charstatus)); - - node->account_id=account_id; - node->char_id=char_id; - node->login_id1=login_id1; - node->expiration_time=expiration_time; - node->login_id2=login_id2; - memcpy(node->char_dat,status,sizeof(struct mmo_charstatus)); - node->node_created=gettick(); - idb_put(auth_db, account_id, node); } // client authentication failed @@ -658,6 +624,8 @@ void chrif_authfail(int fd) } } + +//This can still happen (client times out while waiting for char to confirm auth data) int auth_db_cleanup_sub(DBKey key,void *data,va_list ap) { struct auth_node *node=(struct auth_node*)data; |