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author | Jedzkie <jedzkie13@rocketmail.com> | 2015-12-23 18:05:19 +0800 |
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committer | Jedzkie <jedzkie13@rocketmail.com> | 2015-12-23 18:05:19 +0800 |
commit | b4a5a9fc744074ff46a58b5fccfe4a218577385f (patch) | |
tree | 49c8b7527341ccc16e2ba21085b663d0fcede3dd /src | |
parent | e9129d00278edc75a45a1d5d47345c9d9f2460c3 (diff) | |
download | hercules-b4a5a9fc744074ff46a58b5fccfe4a218577385f.tar.gz hercules-b4a5a9fc744074ff46a58b5fccfe4a218577385f.tar.bz2 hercules-b4a5a9fc744074ff46a58b5fccfe4a218577385f.tar.xz hercules-b4a5a9fc744074ff46a58b5fccfe4a218577385f.zip |
Item Update:
- Added official item effect for Mystic Powder.
- Added Mystic Powder Box30
- Added effect for WOB_Amatsu
- Added Songpyun_Box50
- White space adjustments
Diffstat (limited to 'src')
-rw-r--r-- | src/map/status.c | 160 | ||||
-rw-r--r-- | src/map/status.h | 1 |
2 files changed, 84 insertions, 77 deletions
diff --git a/src/map/status.c b/src/map/status.c index b154c0283..d7a216c97 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -861,6 +861,7 @@ void initChangeTables(void) { status->dbs->IconChangeTable[SC_MAGIC_CANDY] = SI_MAGIC_CANDY; status->dbs->IconChangeTable[SC_M_LIFEPOTION] = SI_M_LIFEPOTION; status->dbs->IconChangeTable[SC_G_LIFEPOTION] = SI_G_LIFEPOTION; + status->dbs->IconChangeTable[SC_MYSTICPOWDER] = SI_MYSTICPOWDER; // Eden Crystal Synthesis status->dbs->IconChangeTable[SC_QUEST_BUFF1] = SI_QUEST_BUFF1; @@ -1059,6 +1060,7 @@ void initChangeTables(void) { status->dbs->ChangeFlagTable[SC_BUCHEDENOEL] |= SCB_REGEN | SCB_HIT | SCB_CRI; status->dbs->ChangeFlagTable[SC_PHI_DEMON] |= SCB_ALL; status->dbs->ChangeFlagTable[SC_MAGIC_CANDY] |= SCB_MATK | SCB_ALL; + status->dbs->ChangeFlagTable[SC_MYSTICPOWDER] |= SCB_FLEE | SCB_LUK; // Cash Items status->dbs->ChangeFlagTable[SC_FOOD_STR_CASH] |= SCB_STR; @@ -4630,55 +4632,57 @@ unsigned short status_calc_dex(struct block_list *bl, struct status_change *sc, return (unsigned short)cap_value(dex,0,USHRT_MAX); } -unsigned short status_calc_luk(struct block_list *bl, struct status_change *sc, int luk) -{ - if(!sc || !sc->count) - return cap_value(luk,0,USHRT_MAX); +unsigned short status_calc_luk(struct block_list *bl, struct status_change *sc, int luk) { - if(sc->data[SC_FULL_THROTTLE]) + if (!sc || !sc->count) + return cap_value(luk, 0, USHRT_MAX); + + if (sc->data[SC_FULL_THROTTLE]) luk += luk * 20 / 100; - if(sc->data[SC_HARMONIZE]) { + if (sc->data[SC_HARMONIZE]) { luk -= sc->data[SC_HARMONIZE]->val2; - return (unsigned short)cap_value(luk,0,USHRT_MAX); + return (unsigned short)cap_value(luk, 0, USHRT_MAX); } - if(sc->data[SC_CURSE]) + if (sc->data[SC_CURSE]) return 0; - if(sc->data[SC_INCALLSTATUS]) + if (sc->data[SC_INCALLSTATUS]) luk += sc->data[SC_INCALLSTATUS]->val1; - if(sc->data[SC_INCLUK]) + if (sc->data[SC_INCLUK]) luk += sc->data[SC_INCLUK]->val1; - if(sc->data[SC_FOOD_LUK]) + if (sc->data[SC_FOOD_LUK]) luk += sc->data[SC_FOOD_LUK]->val1; - if(sc->data[SC_FOOD_LUK_CASH]) + if (sc->data[SC_FOOD_LUK_CASH]) luk += sc->data[SC_FOOD_LUK_CASH]->val1; - if(sc->data[SC_TRUESIGHT]) + if (sc->data[SC_TRUESIGHT]) luk += 5; - if(sc->data[SC_GLORIA]) + if (sc->data[SC_GLORIA]) luk += 30; - if(sc->data[SC_MARIONETTE_MASTER]) + if (sc->data[SC_MARIONETTE_MASTER]) luk -= sc->data[SC_MARIONETTE_MASTER]->val4&0xFF; - if(sc->data[SC_MARIONETTE]) + if (sc->data[SC_MARIONETTE]) luk += sc->data[SC_MARIONETTE]->val4&0xFF; - if(sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_HIGH) + if (sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_HIGH) luk += sc->data[SC_SOULLINK]->val4&0xFF; - if(sc->data[SC_PUTTI_TAILS_NOODLES]) + if (sc->data[SC_PUTTI_TAILS_NOODLES]) luk += sc->data[SC_PUTTI_TAILS_NOODLES]->val1; - if(sc->data[SC_INSPIRATION]) + if (sc->data[SC_INSPIRATION]) luk += sc->data[SC_INSPIRATION]->val3; - if(sc->data[SC_STOMACHACHE]) + if (sc->data[SC_STOMACHACHE]) luk -= sc->data[SC_STOMACHACHE]->val1; - if(sc->data[SC_KYOUGAKU]) + if (sc->data[SC_KYOUGAKU]) luk -= sc->data[SC_KYOUGAKU]->val3; - if(sc->data[SC_LAUDARAMUS]) + if (sc->data[SC_LAUDARAMUS]) luk += 4 + sc->data[SC_LAUDARAMUS]->val1; - if(sc->data[SC__STRIPACCESSARY] && bl->type != BL_PC) + if (sc->data[SC__STRIPACCESSARY] && bl->type != BL_PC) luk -= luk * sc->data[SC__STRIPACCESSARY]->val2 / 100; - if(sc->data[SC_BANANA_BOMB]) + if (sc->data[SC_BANANA_BOMB]) luk -= luk * sc->data[SC_BANANA_BOMB]->val1 / 100; if (sc->data[SC_2011RWC]) luk += sc->data[SC_2011RWC]->val1; + if (sc->data[SC_MYSTICPOWDER]) + luk += sc->data[SC_MYSTICPOWDER]->val2; - return (unsigned short)cap_value(luk,0,USHRT_MAX); + return (unsigned short)cap_value(luk, 0, USHRT_MAX); } unsigned short status_calc_batk(struct block_list *bl, struct status_change *sc, int batk, bool viewable) { @@ -5061,96 +5065,98 @@ signed short status_calc_hit(struct block_list *bl, struct status_change *sc, in } signed short status_calc_flee(struct block_list *bl, struct status_change *sc, int flee, bool viewable) { - if( bl->type == BL_PC ) { - if( map_flag_gvg2(bl->m) ) - flee -= flee * battle_config.gvg_flee_penalty/100; + + if (bl->type == BL_PC) { + if (map_flag_gvg2(bl->m)) + flee -= flee * battle_config.gvg_flee_penalty / 100; else if( map->list[bl->m].flag.battleground ) - flee -= flee * battle_config.bg_flee_penalty/100; + flee -= flee * battle_config.bg_flee_penalty / 100; } - if(!sc || !sc->count) - return cap_value(flee,1,SHRT_MAX); + if (!sc || !sc->count) + return cap_value(flee, 1, SHRT_MAX); - if( !viewable ){ + if (!viewable) { /* some statuses that are hidden in the status window */ - return (short)cap_value(flee,1,SHRT_MAX); + return (short)cap_value(flee, 1, SHRT_MAX); } - if(sc->data[SC_INCFLEE]) + if (sc->data[SC_INCFLEE]) flee += sc->data[SC_INCFLEE]->val1; - if(sc->data[SC_MTF_HITFLEE]) + if (sc->data[SC_MTF_HITFLEE]) flee += sc->data[SC_MTF_HITFLEE]->val2; - if(sc->data[SC_FOOD_BASICAVOIDANCE]) + if (sc->data[SC_FOOD_BASICAVOIDANCE]) flee += sc->data[SC_FOOD_BASICAVOIDANCE]->val1; - if(sc->data[SC_WHISTLE]) + if (sc->data[SC_WHISTLE]) flee += sc->data[SC_WHISTLE]->val2; - if(sc->data[SC_WINDWALK]) + if (sc->data[SC_WINDWALK]) flee += sc->data[SC_WINDWALK]->val2; - if(sc->data[SC_VIOLENTGALE]) + if (sc->data[SC_VIOLENTGALE]) flee += sc->data[SC_VIOLENTGALE]->val2; - if(sc->data[SC_MOON_COMFORT]) //SG skill [Komurka] + if (sc->data[SC_MOON_COMFORT]) // SG skill [Komurka] flee += sc->data[SC_MOON_COMFORT]->val2; - if(sc->data[SC_RG_CCONFINE_M]) + if (sc->data[SC_RG_CCONFINE_M]) flee += 10; if (sc->data[SC_ANGRIFFS_MODUS]) flee -= sc->data[SC_ANGRIFFS_MODUS]->val3; - if(sc->data[SC_GS_ADJUSTMENT]) + if (sc->data[SC_GS_ADJUSTMENT]) flee += 30; - if(sc->data[SC_HLIF_SPEED]) + if (sc->data[SC_HLIF_SPEED]) flee += 10 + sc->data[SC_HLIF_SPEED]->val1 * 10; - if(sc->data[SC_GS_GATLINGFEVER]) + if (sc->data[SC_GS_GATLINGFEVER]) flee -= sc->data[SC_GS_GATLINGFEVER]->val4; - if(sc->data[SC_PARTYFLEE]) + if (sc->data[SC_PARTYFLEE]) flee += sc->data[SC_PARTYFLEE]->val1 * 10; - if(sc->data[SC_MER_FLEE]) + if (sc->data[SC_MER_FLEE]) flee += sc->data[SC_MER_FLEE]->val2; - if( sc->data[SC_HALLUCINATIONWALK] ) + if (sc->data[SC_HALLUCINATIONWALK]) flee += sc->data[SC_HALLUCINATIONWALK]->val2; - if( sc->data[SC_WATER_BARRIER] ) + if (sc->data[SC_WATER_BARRIER]) flee -= sc->data[SC_WATER_BARRIER]->val3; #ifdef RENEWAL - if( sc->data[SC_SPEARQUICKEN] ) - flee += 2 * sc->data[SC_SPEARQUICKEN]->val1; + if (sc->data[SC_SPEARQUICKEN]) + flee += sc->data[SC_SPEARQUICKEN]->val1 * 2; #endif - - if(sc->data[SC_INCFLEERATE]) - flee += flee * sc->data[SC_INCFLEERATE]->val1/100; - if(sc->data[SC_SPIDERWEB] && sc->data[SC_SPIDERWEB]->val1) - flee -= flee * 50/100; + if (sc->data[SC_INCFLEERATE]) + flee += flee * sc->data[SC_INCFLEERATE]->val1 / 100; + if (sc->data[SC_SPIDERWEB] && sc->data[SC_SPIDERWEB]->val1) + flee -= flee * 50 / 100; if (sc->data[SC_BERSERK]) - flee -= flee * 50/100; - if(sc->data[SC_BLIND]) - flee -= flee * 25/100; - if(sc->data[SC_FEAR]) + flee -= flee * 50 / 100; + if (sc->data[SC_BLIND]) + flee -= flee * 25 / 100; + if (sc->data[SC_FEAR]) flee -= flee * 20 / 100; - if(sc->data[SC_PARALYSE]) + if (sc->data[SC_PARALYSE]) flee -= flee / 10; // 10% Flee reduction - if(sc->data[SC_INFRAREDSCAN]) + if (sc->data[SC_INFRAREDSCAN]) flee -= flee * 30 / 100; - if( sc->data[SC__LAZINESS] ) + if (sc->data[SC__LAZINESS]) flee -= flee * sc->data[SC__LAZINESS]->val3 / 100; - if( sc->data[SC_GLOOMYDAY] ) + if (sc->data[SC_GLOOMYDAY]) flee -= flee * ( 20 + 5 * sc->data[SC_GLOOMYDAY]->val1 ) / 100; - if( sc->data[SC_SATURDAY_NIGHT_FEVER] ) + if (sc->data[SC_SATURDAY_NIGHT_FEVER]) flee -= flee * (40 + 10 * sc->data[SC_SATURDAY_NIGHT_FEVER]->val1) / 100; - if ( sc->data[SC_FIRE_EXPANSION_SMOKE_POWDER] ) + if (sc->data[SC_FIRE_EXPANSION_SMOKE_POWDER]) flee += flee * 20 / 100; - if ( sc->data[SC_FIRE_EXPANSION_TEAR_GAS] ) + if (sc->data[SC_FIRE_EXPANSION_TEAR_GAS]) flee -= flee * 50 / 100; - if( sc->data[SC_WIND_STEP_OPTION] ) + if (sc->data[SC_WIND_STEP_OPTION]) flee += flee * sc->data[SC_WIND_STEP_OPTION]->val2 / 100; - if( sc->data[SC_ZEPHYR] ) + if (sc->data[SC_ZEPHYR]) flee += sc->data[SC_ZEPHYR]->val2; - if(sc->data[SC_VOLCANIC_ASH] && (bl->type==BL_MOB)){ //mob - if(status_get_element(bl) == ELE_WATER) //water type + if (sc->data[SC_VOLCANIC_ASH] && (bl->type == BL_MOB)) { // mob + if(status_get_element(bl) == ELE_WATER) // water type flee /= 2; } - if( sc->data[SC_OVERED_BOOST] ) // should be final and unmodifiable by any means + if (sc->data[SC_OVERED_BOOST]) // should be final and unmodifiable by any means flee = sc->data[SC_OVERED_BOOST]->val2; if (sc->data[SC_ARMORSCROLL]) flee += sc->data[SC_ARMORSCROLL]->val2; + if (sc->data[SC_MYSTICPOWDER]) + flee += sc->data[SC_MYSTICPOWDER]->val2; - return (short)cap_value(flee,1,SHRT_MAX); + return (short)cap_value(flee, 1, SHRT_MAX); } signed short status_calc_flee2(struct block_list *bl, struct status_change *sc, int flee2, bool viewable) @@ -5955,8 +5961,8 @@ unsigned short status_calc_dmotion(struct block_list *bl, struct status_change * return (unsigned short)cap_value(dmotion,0,USHRT_MAX); } -unsigned int status_calc_maxhp(struct block_list *bl, struct status_change *sc, uint64 maxhp) -{ +unsigned int status_calc_maxhp(struct block_list *bl, struct status_change *sc, uint64 maxhp) { + if (!sc || !sc->count) return (unsigned int)cap_value(maxhp, 1, UINT_MAX); @@ -5975,7 +5981,7 @@ unsigned int status_calc_maxhp(struct block_list *bl, struct status_change *sc, if (sc->data[SC_MARIONETTE_MASTER]) maxhp -= 1000; if (sc->data[SC_SOLID_SKIN_OPTION]) - maxhp += 2000;// Fix amount. + maxhp += 2000; // Fix amount. if (sc->data[SC_POWER_OF_GAIA]) maxhp += 3000; if (sc->data[SC_EARTH_INSIGNIA] && sc->data[SC_EARTH_INSIGNIA]->val1 == 2) @@ -6034,8 +6040,8 @@ unsigned int status_calc_maxhp(struct block_list *bl, struct status_change *sc, return (unsigned int)cap_value(maxhp, 1, UINT_MAX); } -unsigned int status_calc_maxsp(struct block_list *bl, struct status_change *sc, unsigned int maxsp) -{ +unsigned int status_calc_maxsp(struct block_list *bl, struct status_change *sc, unsigned int maxsp) { + if (!sc || !sc->count) return cap_value(maxsp, 1, UINT_MAX); diff --git a/src/map/status.h b/src/map/status.h index b5597dd45..5996e8c2e 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -824,6 +824,7 @@ typedef enum sc_type { SC_MAGIC_CANDY, SC_M_LIFEPOTION, SC_G_LIFEPOTION, // 640 + SC_MYSTICPOWDER, SC_MAX, //Automatically updated max, used in for's to check we are within bounds. } sc_type; |