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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-04-11 17:06:24 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-04-11 17:06:24 +0000
commitc5b8ed90526b50767ce40f3a39f441334e1b5b9b (patch)
tree14ed06a5b6f95cac92dae5a0b8183a2ab8f79de3 /src
parent9ffb82567bd67e223ced24687fff2909712eb64b (diff)
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Inverted the way monster_ai 0x200 works, default is 0 again (followup to r13667).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13668 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r--src/map/mob.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index b68c8dde0..4c77b17af 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -3046,7 +3046,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event)
continue;
}
//Skill used. Post-setups...
- if(battle_config.mob_ai&0x200)
+ if(!(battle_config.mob_ai&0x200))
{ //pass on delay to same skill.
for (j = 0; j < md->db->maxskill; j++)
if (md->db->skill[j].skill_id == ms[i].skill_id)