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authorPlaytester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-10-17 16:55:06 +0000
committerPlaytester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-10-17 16:55:06 +0000
commit8982c119eaaa031bbdd70798a077c14b5bc183c1 (patch)
treef429f37697ad262ea42a8aa7fb1327a996afb0ed /src
parentffe08e80828f0f8f92c7ae2b94a29eca4ab3efc8 (diff)
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* Ground skill now can trigger every 20ms
- Firewall, Fire Formation and Heat now can do 50 hits a second - this was proven to be official behavior, but it will raise CPU usage git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11500 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r--src/map/skill.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 2d3f83ee1..4651f035a 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -36,7 +36,7 @@
#include <time.h>
-#define SKILLUNITTIMER_INVERVAL 100
+#define SKILLUNITTIMER_INVERVAL 20
//Guild Skills are shifted to these to make them stick into the skill array.
#define GD_SKILLRANGEMIN 900
#define GD_SKILLRANGEMAX GD_SKILLRANGEMIN+MAX_GUILDSKILL