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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-21 20:34:37 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-21 20:34:37 +0000 |
commit | 53d34018d92d1ec1c1dd1fc79b59f151ea571eb3 (patch) | |
tree | a2024546f505ef5c56a468ef424d6504cae8588f /src | |
parent | 80f9698540a1e79b386b5c6863d0a412067c7086 (diff) | |
download | hercules-53d34018d92d1ec1c1dd1fc79b59f151ea571eb3.tar.gz hercules-53d34018d92d1ec1c1dd1fc79b59f151ea571eb3.tar.bz2 hercules-53d34018d92d1ec1c1dd1fc79b59f151ea571eb3.tar.xz hercules-53d34018d92d1ec1c1dd1fc79b59f151ea571eb3.zip |
- battle_check_target will now tag homunculus as invalid target when the source is a skill-type object.
- Added a check on pc_equipitem so that when the client specifies to equip a weapon on the right hand when the left hand is available, the weapon will be sent to the left hand instead (when dual-wielding is possible, obviously). Same for the left/right accessories.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7816 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r-- | src/map/battle.c | 6 | ||||
-rw-r--r-- | src/map/pc.c | 11 |
2 files changed, 15 insertions, 2 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index ad59a9685..257fceb16 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -3082,7 +3082,11 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f return 0; //Pets cannot be targetted. } case BL_HOMUNCULUS: - { //Just fallback on master. + { + //For some mysterious reason ground-skills can't target homun. + if (src->type == BL_SKILL) + return 0; + //Just fallback on master. t_bl=(struct block_list *)((TBL_HOMUNCULUS*)target)->master; break; } diff --git a/src/map/pc.c b/src/map/pc.c index 50773029d..6191012ba 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -6192,6 +6192,11 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) pos = req_pos&EQP_ACC; if (pos == EQP_ACC) //User specified both slots.. pos = sd->equip_index[EQI_ACC_L] >= 0 ? EQP_ACC_R : EQP_ACC_L; + if (pos == EQP_ACC_L && + sd->equip_index[EQI_ACC_L] >= 0 && + sd->equip_index[EQI_ACC_R] < 0 + ) //Requesting to reequip on left when right is available? + pos = EQP_ACC_R; } if(pos == EQP_WEAPON && id->equip == EQP_HAND_R && @@ -6201,8 +6206,12 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) pos = (req_pos&EQP_WEAPON); if (pos == EQP_WEAPON) //User specified both slots, pick one for them. pos = sd->equip_index[EQI_HAND_R] >= 0 ? EQP_HAND_L : EQP_HAND_R; + if (pos == EQP_HAND_R && + sd->equip_index[EQI_HAND_R] >= 0 && + sd->equip_index[EQI_HAND_L] < 0 + ) //Requesting to reequip on right when left is available? + pos = EQP_HAND_L; } - if (pos&EQP_HAND_R && battle_config.use_weapon_skill_range) { //Update skill-block range database when weapon range changes. [Skotlex] |