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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-23 13:56:45 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-23 13:56:45 +0000
commit035d1f870aa7e55825c8fe473c1132d2479b8631 (patch)
treecf3facfd49137fa5cc88f161769f963e34d9e8f7 /src
parent72b91202c8bd8e77c454db416112fd182c9249e3 (diff)
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- Fixed Potion Pitcher sometimes crashing the server.
- Fixed a compile warning by adjusting the acid demonstration formula. - Added flag 2 to the skill_castnodex_db file for skills that shouldn't be affected by delay/cast reducing skills/effects. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5714 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r--src/map/battle.c14
-rw-r--r--src/map/skill.c67
2 files changed, 44 insertions, 37 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 9c8c94d57..dbd706e07 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -2807,13 +2807,13 @@ struct Damage battle_calc_misc_attack(
aflag = (aflag&~BF_RANGEMASK)|BF_LONG;
break;
case CR_ACIDDEMONSTRATION:
- //This equation is not official, but it's the closest to the official one
- //that Viccious Pucca and the other folks at the forums could come up with. [Skotlex]
- // updated the formula based on a Japanese formula found to be exact [Reddozen]
- damage = (int)((0.7 * status_get_vit(target) * (int_ * int_)) / (status_get_vit(target) + int_));
- if (tsd) damage/=2;
- aflag = (aflag&~BF_RANGEMASK)|BF_LONG;
- break;
+ { // updated the formula based on a Japanese formula found to be exact [Reddozen]
+ int vit = status_get_vit(target);
+ damage = 7*(vit*int_*int_) / (10*(vit+int_));
+ if (tsd) damage/=2;
+ aflag = (aflag&~BF_RANGEMASK)|BF_LONG;
+ break;
+ }
case NJ_ZENYNAGE:
{
int dmgnage = (500*skill_lv)+rand()%(500*skill_lv);
diff --git a/src/map/skill.c b/src/map/skill.c
index 8facca717..6bcd82c4b 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -4544,6 +4544,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10) / 100;
}
tbl.id = 0;
+ tbl.type = BL_NUL;
tbl.m = src->m;
tbl.x = src->x;
tbl.y = src->y;
@@ -8224,6 +8225,7 @@ int skill_check_condition(struct map_session_data *sd,int skill, int lv, int typ
int skill_castfix( struct block_list *bl, int skill_id, int skill_lv, int time)
{
struct status_change *sc;
+ int castnodex = skill_get_castnodex(skill_id, skill_lv);
nullpo_retr(0, bl);
@@ -8232,7 +8234,7 @@ int skill_castfix( struct block_list *bl, int skill_id, int skill_lv, int time)
nullpo_retr(0, sd);
// calculate base cast time (reduced by dex)
- if (!skill_get_castnodex(skill_id, skill_lv) > 0) {
+ if (castnodex&~1) {
int scale = battle_config.castrate_dex_scale - status_get_dex(bl);
if (scale > 0) // not instant cast
time = time * scale / battle_config.castrate_dex_scale;
@@ -8247,28 +8249,30 @@ int skill_castfix( struct block_list *bl, int skill_id, int skill_lv, int time)
if (sd->castrate != 100)
time -= time * (100 - sd->castrate) / 100;
} else if (bl->type == BL_PET) { //Skotlex: Simple scaling
- int scale = battle_config.castrate_dex_scale - status_get_dex(bl);
- if (scale > 0) // not instant cast
- time = time * scale / battle_config.castrate_dex_scale;
- else return 0; // instant cast
-
+ if (castnodex&~1) {
+ int scale = battle_config.castrate_dex_scale - status_get_dex(bl);
+ if (scale > 0) // not instant cast
+ time = time * scale / battle_config.castrate_dex_scale;
+ else return 0; // instant cast
+ }
if (battle_config.cast_rate != 100)
time = time * battle_config.cast_rate / 100;
}
- // calculate cast time reduced by skill bonuses
- sc = status_get_sc(bl);
- /* ƒTƒtƒ‰ƒMƒEƒ€ */
- if (sc && sc->count) {
- if (sc->data[SC_SUFFRAGIUM].timer != -1) {
- time -= time * (sc->data[SC_SUFFRAGIUM].val1 * 15) / 100;
- status_change_end(bl, SC_SUFFRAGIUM, -1);
+ if (castnodex&~2)
+ { // calculate cast time reduced by skill bonuses
+ sc = status_get_sc(bl);
+ /* ƒTƒtƒ‰ƒMƒEƒ€ */
+ if (sc && sc->count) {
+ if (sc->data[SC_SUFFRAGIUM].timer != -1) {
+ time -= time * (sc->data[SC_SUFFRAGIUM].val1 * 15) / 100;
+ status_change_end(bl, SC_SUFFRAGIUM, -1);
+ }
+ /* ƒuƒ‰ƒM‚ÌŽ? */
+ if (sc->data[SC_POEMBRAGI].timer != -1)
+ time -= time * sc->data[SC_POEMBRAGI].val2 / 100;
}
- /* ƒuƒ‰ƒM‚ÌŽ? */
- if (sc->data[SC_POEMBRAGI].timer != -1)
- time -= time * sc->data[SC_POEMBRAGI].val2 / 100;
}
-
// return final cast time
return (time > 0) ? time : 0;
}
@@ -8278,7 +8282,8 @@ int skill_castfix( struct block_list *bl, int skill_id, int skill_lv, int time)
*/
int skill_delayfix( struct block_list *bl, int skill_id, int skill_lv, int time )
{
- struct status_change *sc;
+ struct status_change *sc;
+ int delaynodex = skill_get_delaynodex(skill_id, skill_lv);
nullpo_retr(0, bl);
@@ -8295,13 +8300,13 @@ int skill_delayfix( struct block_list *bl, int skill_id, int skill_lv, int time
} else if (time < 0)
time = -time + status_get_amotion(bl); // if set to <0, the attack motion is added.
- if (battle_config.delay_dependon_dex && /* dex‚̉e‹¿‚ðŒvŽZ‚·‚é */
- !skill_get_delaynodex(skill_id, skill_lv)) // if skill casttime is allowed to be reduced by dex
- {
+ if (battle_config.delay_dependon_dex && delaynodex&~1)
+ { // if skill casttime is allowed to be reduced by dex
int scale = battle_config.castrate_dex_scale - status_get_dex(bl);
- if (scale < 0)
- scale = 0;
- time = time * scale / battle_config.castrate_dex_scale;
+ if (scale > 0)
+ time = time * scale / battle_config.castrate_dex_scale;
+ else
+ time = battle_config.min_skill_delay_limit;
}
if (battle_config.delay_rate != 100)
@@ -8314,12 +8319,13 @@ int skill_delayfix( struct block_list *bl, int skill_id, int skill_lv, int time
time = battle_config.min_skill_delay_limit;
}
- /* ƒuƒ‰ƒM‚ÌŽ? */
- sc= status_get_sc(bl);
- if (sc && sc->count) {
- if (sc->data[SC_POEMBRAGI].timer != -1)
- time -= time * sc->data[SC_POEMBRAGI].val3 / 100;
- if (sc->data[SC_SPIRIT].timer != -1)
+ if (delaynodex&~2)
+ { /* ƒuƒ‰ƒM‚ÌŽ? */
+ sc= status_get_sc(bl);
+ if (sc && sc->count) {
+ if (sc->data[SC_POEMBRAGI].timer != -1)
+ time -= time * sc->data[SC_POEMBRAGI].val3 / 100;
+ if (sc->data[SC_SPIRIT].timer != -1)
switch (skill_id) {
case CR_SHIELDBOOMERANG:
if (sc->data[SC_SPIRIT].val2 == SL_CRUSADER)
@@ -8330,6 +8336,7 @@ int skill_delayfix( struct block_list *bl, int skill_id, int skill_lv, int time
time /= 2;
break;
}
+ }
}
return (time > 0) ? time : 0;