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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-03-23 08:27:26 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-03-23 08:27:26 +0000
commit0352df880b0e71766ce0c3886355e285e329429d (patch)
treee8e0b75a6d6c711e9bbab3c7856ee3886114d73e /src
parent1cea8ffc2a3d8f3d8eb8245df0042122436fff17 (diff)
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Follow up r15777, reworked skill_icewall_block so that it stops any attacks against anyone who got blocked off the wall, not only caster. Modified iw block algorithim on mob_ai_sub_hard_activesearch
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15779 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r--src/map/mob.c10
-rw-r--r--src/map/skill.c20
2 files changed, 16 insertions, 14 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index bdc661f58..27d696f88 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -1016,10 +1016,14 @@ static int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap)
dist = distance_bl(&md->bl, bl);
if(
((*target) == NULL || !check_distance_bl(&md->bl, *target, dist)) &&
- battle_check_range(&md->bl,bl,md->db->range2) && ( map[bl->m].icewall_num && (
- check_distance_bl(&md->bl, bl, status_get_range(&md->bl) ) ||
- path_search_long(NULL,bl->m,md->bl.x,md->bl.y,bl->x,bl->y,CELL_CHKICEWALL) ) )
+ battle_check_range(&md->bl,bl,md->db->range2)
) { //Pick closest target?
+ if( map[bl->m].icewall_num &&
+ !path_search_long(NULL,bl->m,md->bl.x,md->bl.y,bl->x,bl->y,CELL_CHKICEWALL) ) {
+
+ if( !check_distance_bl(&md->bl, bl, status_get_range(&md->bl) ) )
+ return 0;
+ }
(*target) = bl;
md->target_id=bl->id;
md->min_chase= dist + md->db->range3;
diff --git a/src/map/skill.c b/src/map/skill.c
index 2fe268eaa..c8dbd1d5f 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -9389,22 +9389,20 @@ static bool skill_dance_switch(struct skill_unit* unit, int flag)
* Upon Ice Wall cast it checks all nearby mobs to find any who may be blocked by the IW
**/
static int skill_icewall_block(struct block_list *bl,va_list ap) {
- struct block_list *src;
+ struct block_list *target = NULL;
struct mob_data *md = ((TBL_MOB*)bl);
nullpo_ret(bl);
-
- src = va_arg(ap,struct block_list *);
-
- nullpo_ret(src);
nullpo_ret(md);
+ if( !md->target_id )
+ return 0;
+ nullpo_ret( ( target = map_id2bl(md->target_id) ) );
- if( md->target_id != src->id
- || check_distance_bl(bl, src, status_get_range(bl) )
- || path_search_long(NULL,bl->m,bl->x,bl->y,src->x,src->y,CELL_CHKICEWALL) )
+ if( path_search_long(NULL,bl->m,bl->x,bl->y,target->x,target->y,CELL_CHKICEWALL) )
return 0;
- mob_unlocktarget(md,gettick());
+ if( !check_distance_bl(bl, target, status_get_range(bl) ) )
+ mob_unlocktarget(md,gettick());
return 0;
}
@@ -9820,8 +9818,8 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli
//success, unit created.
switch( skillid ) {
- case WZ_ICEWALL: //Store number of tiles.
- map_foreachinrange(skill_icewall_block, src, AREA_SIZE, BL_MOB, src);
+ case WZ_ICEWALL:
+ map_foreachinrange(skill_icewall_block, src, AREA_SIZE, BL_MOB);
break;
case NJ_TATAMIGAESHI: //Store number of tiles.
group->val1 = group->alive_count;