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author | celest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2005-04-05 17:00:51 +0000 |
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committer | celest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2005-04-05 17:00:51 +0000 |
commit | d1527fb4557f1b175677bfd171afff2994b84820 (patch) | |
tree | 160b41b83f5e59dbbd2d2f045e3b75f46b6a9008 /src | |
parent | ec7f5035ca95489c32d7e49f4b0f8f1c76d36d7f (diff) | |
download | hercules-d1527fb4557f1b175677bfd171afff2994b84820.tar.gz hercules-d1527fb4557f1b175677bfd171afff2994b84820.tar.bz2 hercules-d1527fb4557f1b175677bfd171afff2994b84820.tar.xz hercules-d1527fb4557f1b175677bfd171afff2994b84820.zip |
* Fixed skill tree entries for Vulcan Arrow, and Throw Arrow
* Fixed damage reflecting
* Fixed Backstab to not have a push back effect
* Fixed auto spell to not taking SP
* Fixed Sanctuary to have proper healing count
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1412 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r-- | src/map/battle.c | 79 | ||||
-rw-r--r-- | src/map/skill.c | 26 |
2 files changed, 50 insertions, 55 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 3529b9946..b7e0320e8 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -3574,30 +3574,27 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target, } if(sd) { if(sd->autospell_id > 0 && rand()%100 < sd->autospell_rate) { - int skilllv=sd->autospell_lv,i,f=0,sp; + int skilllv = sd->autospell_lv, i; i = rand()%100; if(i >= 50) skilllv -= 2; else if(i >= 15) skilllv--; if(skilllv < 1) skilllv = 1; - sp = skill_get_sp(sd->autospell_id,skilllv)*2/3; - if(sd->status.sp >= sp) { - if((i=skill_get_inf(sd->autospell_id) == 2) || i == 32) - f = skill_castend_pos2(src,target->x,target->y,sd->autospell_id,skilllv,tick,flag); - else { - switch( skill_get_nk(sd->autospell_id) ) { - case 0: case 2: - f = skill_castend_damage_id(src,target,sd->autospell_id,skilllv,tick,flag); - break; - case 1:/* 支援系 */ - if((sd->autospell_id==AL_HEAL || (sd->autospell_id==ALL_RESURRECTION && target->type != BL_PC)) && battle_check_undead(race,ele)) - f = skill_castend_damage_id(src,target,sd->autospell_id,skilllv,tick,flag); - else - f = skill_castend_nodamage_id(src,target,sd->autospell_id,skilllv,tick,flag); - break; - } + + if((i=skill_get_inf(sd->autospell_id) == 2) || i == 32) + skill_castend_pos2(src,target->x,target->y,sd->autospell_id,skilllv,tick,flag); + else { + switch( skill_get_nk(sd->autospell_id) ) { + case 0: case 2: + skill_castend_damage_id(src,target,sd->autospell_id,skilllv,tick,flag); + break; + case 1:/* 支援系 */ + if((sd->autospell_id==AL_HEAL || (sd->autospell_id==ALL_RESURRECTION && target->type != BL_PC)) && battle_check_undead(race,ele)) + skill_castend_damage_id(src,target,sd->autospell_id,skilllv,tick,flag); + else + skill_castend_nodamage_id(src,target,sd->autospell_id,skilllv,tick,flag); + break; } - if(!f) pc_heal(sd,0,-sp); - } + } } if (wd.flag&BF_WEAPON && src != target && (wd.damage > 0 || wd.damage2 > 0)) { int hp = 0,sp = 0; @@ -3626,39 +3623,37 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target, struct map_session_data *tsd = (struct map_session_data *)target; if(tsd && ((sd && !sd->state.arrow_atk) || (status_get_range(src)<=2)) && tsd->autospell2_id > 0 && rand()%100 < tsd->autospell2_rate) { - int skilllv = tsd->autospell_lv,i,f=0,sp; + struct block_list *tbl; + int skilllv = tsd->autospell_lv, i; i = rand()%100; if(i >= 50) skilllv -= 2; else if(i >= 15) skilllv--; if(skilllv < 1) skilllv = 1; - sp = skill_get_sp(tsd->autospell2_id,skilllv)*2/3; - if(tsd->status.sp >= sp) { - struct block_list *tbl; - if (tsd->autospell2_type == 0) tbl = target; - else tbl = src; - if((i=skill_get_inf(tsd->autospell2_id) == 2) || i == 32) - f = skill_castend_pos2(target,tbl->x,tbl->y,tsd->autospell2_id,skilllv,tick,flag); - else { - switch( skill_get_nk(tsd->autospell2_id) ) { - case 0: case 2: - f = skill_castend_damage_id(target,tbl,tsd->autospell2_id,skilllv,tick,flag); - break; - case 1:/* 支援系 */ - if((tsd->autospell2_id==AL_HEAL || (tsd->autospell2_id==ALL_RESURRECTION && tbl->type != BL_PC)) && - battle_check_undead(status_get_race(tbl),status_get_elem_type(tbl))) - f = skill_castend_damage_id(target,tbl,tsd->autospell2_id,skilllv,tick,flag); - else - f = skill_castend_nodamage_id(target,tbl,tsd->autospell2_id,skilllv,tick,flag); + + if (tsd->autospell2_type == 0) tbl = target; + else tbl = src; + if((i=skill_get_inf(tsd->autospell2_id) == 2) || i == 32) + skill_castend_pos2(target,tbl->x,tbl->y,tsd->autospell2_id,skilllv,tick,flag); + else { + switch( skill_get_nk(tsd->autospell2_id) ) { + case 0: case 2: + skill_castend_damage_id(target,tbl,tsd->autospell2_id,skilllv,tick,flag); + break; + case 1:/* 支援系 */ + if((tsd->autospell2_id==AL_HEAL || (tsd->autospell2_id==ALL_RESURRECTION && tbl->type != BL_PC)) && + battle_check_undead(status_get_race(tbl),status_get_elem_type(tbl))) + skill_castend_damage_id(target,tbl,tsd->autospell2_id,skilllv,tick,flag); + else + skill_castend_nodamage_id(target,tbl,tsd->autospell2_id,skilllv,tick,flag); break; - } } - if(!f) pc_heal(tsd,0,-sp); - } + } } } if(rdamage > 0) - battle_delay_damage(tick+wd.amotion,src,target,rdamage,0); + battle_delay_damage(tick+wd.amotion,target,src,rdamage,0); + if(t_sc_data && t_sc_data[SC_AUTOCOUNTER].timer != -1 && t_sc_data[SC_AUTOCOUNTER].val4 > 0) { if(t_sc_data[SC_AUTOCOUNTER].val3 == src->id) battle_weapon_attack(target,src,tick,0x8000|t_sc_data[SC_AUTOCOUNTER].val1); diff --git a/src/map/skill.c b/src/map/skill.c index 887395b40..fe22ce6cd 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -5633,26 +5633,26 @@ int skill_unit_onplace_timer(struct skill_unit *src,struct block_list *bl,unsign switch (sg->unit_id) { case 0x83: /* サンクチュアリ */ { - int race=status_get_race(bl); + int race = status_get_race(bl); - if (battle_check_undead(race,status_get_elem_type(bl)) || race==6) { - if (skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0)) { - // reduce healing count if this was meant for damaging [celest] - // sg->val1 /= 2; - sg->val1--; // チャットキャンセルに対応 + if (battle_check_undead(race, status_get_elem_type(bl)) || race==6) { + if (skill_attack(BF_MAGIC, ss, &src->bl, bl, sg->skill_id, sg->skill_lv, tick, 0)) { + // reduce healing count if this was meant for damaging [hekate] + sg->val1 -= 2; + //sg->val1--; // チャットキャンセルに対応 } } else { int heal = sg->val2; - if (status_get_hp(bl)>=status_get_max_hp(bl)) + if (status_get_hp(bl) >= status_get_max_hp(bl)) break; - if(bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage) - heal=0; /* 黄金蟲カード(ヒール量0) */ - clif_skill_nodamage(&src->bl,bl,AL_HEAL,heal,1); - battle_heal(NULL,bl,heal,0,0); - if (diff>=500) + if (bl->type == BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage) + heal = 0; /* 黄金蟲カード(ヒール量0) */ + clif_skill_nodamage(&src->bl, bl, AL_HEAL, heal, 1); + battle_heal(NULL, bl, heal, 0, 0); + if (diff >= 500) sg->val1--; // 新規に入ったユニットだけカウント } - if (sg->val1<=0) + if (sg->val1 <= 0) skill_delunitgroup(sg); break; } |