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authorInkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-05-13 12:17:19 +0000
committerInkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-05-13 12:17:19 +0000
commit8c84f301bd7495fd673275b90102d1fdbcc56e80 (patch)
treea06dba05fe39ec8dc4e493c342bedb44800e79ea /src
parent457e938b26c03a271c88ef768bd3d88d9f81e3fa (diff)
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* Sorry for taking 3 steps for this ugly code. Please take it as a compromise since we do not have enough info to emulate how Aegis does.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13769 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r--src/map/battle.c54
1 files changed, 32 insertions, 22 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 2153cea84..84e711dc6 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -2140,8 +2140,9 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
{ //There is a total damage value
if(!wd.damage2)
{
- wd.damage=battle_calc_damage(src,target,wd.damage,wd.div_,skill_num,skill_lv,wd.flag);
- if( wd.damage == -1 )
+ bool flag = (wd.damage > 0);
+ wd.damage = battle_calc_damage(src,target,wd.damage,wd.div_,skill_num,skill_lv,wd.flag);
+ if( flag && wd.damage == -1 )
{
wd.flag |= 0xf000;
wd.damage = 0;
@@ -2153,32 +2154,35 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
}
else if(!wd.damage)
{
- wd.damage2=battle_calc_damage(src,target,wd.damage2,wd.div_,skill_num,skill_lv,wd.flag);
- if( wd.damage2 == -1 )
+ bool flag = (wd.damage2 > 0);
+ wd.damage2 = battle_calc_damage(src,target,wd.damage2,wd.div_,skill_num,skill_lv,wd.flag);
+ if( flag && wd.damage2 == -1 )
{
wd.flag |= 0xf000;
wd.damage2 = 0;
}
if( map_flag_gvg2(target->m) )
- wd.damage2=battle_calc_gvg_damage(src,target,wd.damage2,wd.div_,skill_num,skill_lv,wd.flag);
+ wd.damage2 = battle_calc_gvg_damage(src,target,wd.damage2,wd.div_,skill_num,skill_lv,wd.flag);
else if( map[target->m].flag.battleground )
- wd.damage=battle_calc_bg_damage(src,target,wd.damage2,wd.div_,skill_num,skill_lv,wd.flag);
+ wd.damage = battle_calc_bg_damage(src,target,wd.damage2,wd.div_,skill_num,skill_lv,wd.flag);
}
else
{
- int d1=wd.damage+wd.damage2,d2=wd.damage2;
- wd.damage=battle_calc_damage(src,target,d1,wd.div_,skill_num,skill_lv,wd.flag);
- if( wd.damage == -1 )
+ int d1 = wd.damage + wd.damage2,d2 = wd.damage2;
+ bool flag;
+ flag = (d1 > 0);
+ wd.damage = battle_calc_damage(src,target,d1,wd.div_,skill_num,skill_lv,wd.flag);
+ if( flag && wd.damage == -1 )
{
wd.flag |= 0xf000;
wd.damage = 0;
}
if( map_flag_gvg2(target->m) )
- wd.damage=battle_calc_gvg_damage(src,target,wd.damage,wd.div_,skill_num,skill_lv,wd.flag);
+ wd.damage = battle_calc_gvg_damage(src,target,wd.damage,wd.div_,skill_num,skill_lv,wd.flag);
else if( map[target->m].flag.battleground )
- wd.damage=battle_calc_bg_damage(src,target,wd.damage,wd.div_,skill_num,skill_lv,wd.flag);
- wd.damage2=(d2*100/d1)*wd.damage/100;
- if(wd.damage > 1 && wd.damage2 < 1) wd.damage2=1;
+ wd.damage = battle_calc_bg_damage(src,target,wd.damage,wd.div_,skill_num,skill_lv,wd.flag);
+ wd.damage2 = (d2*100/d1)*wd.damage/100;
+ if(wd.damage > 1 && wd.damage2 < 1) wd.damage2 = 1;
wd.damage-=wd.damage2;
}
}
@@ -2573,12 +2577,15 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
if (flag.infdef && ad.damage)
ad.damage = ad.damage>0?1:-1;
-
- ad.damage=battle_calc_damage(src,target,ad.damage,ad.div_,skill_num,skill_lv,ad.flag);
- if( ad.damage == -1 )
+
{
- ad.flag |= 0xf000;
- ad.damage = 0;
+ bool flag = (ad.damage > 0);
+ ad.damage=battle_calc_damage(src,target,ad.damage,ad.div_,skill_num,skill_lv,ad.flag);
+ if( flag && ad.damage == -1 )
+ {
+ ad.flag |= 0xf000;
+ ad.damage = 0;
+ }
}
if( map_flag_gvg2(target->m) )
ad.damage=battle_calc_gvg_damage(src,target,ad.damage,ad.div_,skill_num,skill_lv,ad.flag);
@@ -2808,11 +2815,14 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
if(!(nk&NK_NO_ELEFIX))
md.damage=battle_attr_fix(src, target, md.damage, s_ele, tstatus->def_ele, tstatus->ele_lv);
- md.damage=battle_calc_damage(src,target,md.damage,md.div_,skill_num,skill_lv,md.flag);
- if( md.damage == -1 )
{
- md.flag |= 0xf000;
- md.damage = 0;
+ bool flag = (md.damage > 0);
+ md.damage=battle_calc_damage(src,target,md.damage,md.div_,skill_num,skill_lv,md.flag);
+ if( flag && md.damage == -1 )
+ {
+ md.flag |= 0xf000;
+ md.damage = 0;
+ }
}
if( map_flag_gvg2(target->m) )
md.damage=battle_calc_gvg_damage(src,target,md.damage,md.div_,skill_num,skill_lv,md.flag);