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authorHaru <haru@dotalux.com>2015-05-19 01:59:33 +0200
committerHaru <haru@dotalux.com>2015-05-19 03:08:22 +0200
commitbd2109d614a443045c7bbbf632bb9035216e3623 (patch)
tree2e125e4ce2b6a8c60b5e2303b1e2b0a88386ff70 /src
parent6ac5a0ccfb601b81e1b84f6e86175d40bb16864b (diff)
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Fixed some issues reported by coverity scan [3/3]
- Automatically zeroed variables are now zeroed in the correct size, regardless of padding. - Special thanks to Ind. Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src')
-rw-r--r--src/common/cbasetypes.h6
-rw-r--r--src/map/map.c5
-rw-r--r--src/map/map.h4
-rw-r--r--src/map/pc.c14
-rw-r--r--src/map/pc.h28
-rw-r--r--src/map/skill.c27
-rw-r--r--src/map/skill.h2
-rw-r--r--src/map/status.c88
-rw-r--r--src/map/status.h5
9 files changed, 44 insertions, 135 deletions
diff --git a/src/common/cbasetypes.h b/src/common/cbasetypes.h
index 3ff0db795..dda9c8c42 100644
--- a/src/common/cbasetypes.h
+++ b/src/common/cbasetypes.h
@@ -419,4 +419,10 @@ typedef char bool;
#define h64BPTRSIZE(y) (y)
#endif
+/** Support macros for marking blocks to memset to 0 */
+#define BEGIN_ZEROED_BLOCK int8 HERC__zeroed_block_BEGIN
+#define END_ZEROED_BLOCK int8 HERC__zeroed_block_END
+#define ZEROED_BLOCK_POS(x) (&(x)->HERC__zeroed_block_BEGIN)
+#define ZEROED_BLOCK_SIZE(x) ((void*)&((x)->HERC__zeroed_block_END) - (void*)&((x)->HERC__zeroed_block_BEGIN) + sizeof((x)->HERC__zeroed_block_END))
+
#endif /* COMMON_CBASETYPES_H */
diff --git a/src/map/map.c b/src/map/map.c
index c79d49c3e..a407722bb 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -6140,10 +6140,7 @@ void map_defaults(void) {
map->bl_list_size = 0;
//all in a big chunk, respects order
- memset(&map->bl_head,0,sizeof(map->bl_head)
- + sizeof(map->zone_all)
- + sizeof(map->zone_pk)
- );
+ memset(ZEROED_BLOCK_POS(map), 0, ZEROED_BLOCK_SIZE(map));
map->cpsd = NULL;
map->list = NULL;
diff --git a/src/map/map.h b/src/map/map.h
index 3960a64b4..02e93b7bb 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -896,15 +896,15 @@ struct map_interface {
DBMap* regen_db; // int id -> struct block_list* (status_natural_heal processing)
DBMap* zone_db; // string => struct map_zone_data
DBMap* iwall_db;
- /* order respected by map_defaults() in order to zero */
- /* from block_free until zone_pk */
struct block_list **block_free;
int block_free_count, block_free_lock, block_free_list_size;
struct block_list **bl_list;
int bl_list_count, bl_list_size;
+BEGIN_ZEROED_BLOCK; // This block is zeroed in map_defaults()
struct block_list bl_head;
struct map_zone_data zone_all;/* used as a base on all maps */
struct map_zone_data zone_pk;/* used for (pk_mode) */
+END_ZEROED_BLOCK;
/* */
struct map_session_data *cpsd;
struct map_data *list;
diff --git a/src/map/pc.c b/src/map/pc.c
index 7ae446c90..5fc6469f3 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -11047,16 +11047,10 @@ void pc_defaults(void) {
/* */
pc->day_timer_tid = INVALID_TIMER;
pc->night_timer_tid = INVALID_TIMER;
- /* respecting order */
- memset(pc->exp_table, 0, sizeof(pc->exp_table)
- + sizeof(pc->max_level)
- + sizeof(pc->statp)
- + sizeof(pc->level_penalty)
- + sizeof(pc->skill_tree)
- + sizeof(pc->smith_fame_list)
- + sizeof(pc->chemist_fame_list)
- + sizeof(pc->taekwon_fame_list)
- );
+
+ // These macros are used instead of a sum of sizeof(), to ensure that padding won't interfere with our size, and code won't rot when adding more fields
+ memset(ZEROED_BLOCK_POS(pc), 0, ZEROED_BLOCK_SIZE(pc));
+
/* */
memcpy(pc->equip_pos, &equip_pos, sizeof(pc->equip_pos));
/* */
diff --git a/src/map/pc.h b/src/map/pc.h
index 867344d58..c3bf1e4cc 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -59,9 +59,7 @@ enum equip_index {
};
struct weapon_data {
int atkmods[3];
- // all the variables except atkmods get zero'ed in each call of status_calc_pc
- // NOTE: if you want to add a non-zeroed variable, you need to update the memset call
- // in status_calc_pc as well! All the following are automatically zero'ed. [Skotlex]
+BEGIN_ZEROED_BLOCK; // all the variables within this block get zero'ed in each call of status_calc_pc
int overrefine;
int star;
int ignore_def_ele;
@@ -85,6 +83,7 @@ struct weapon_data {
short flag, rate;
unsigned char ele;
} addele2[MAX_PC_BONUS];
+END_ZEROED_BLOCK;
};
struct s_autospell {
short id, lv, rate, card_id, flag;
@@ -264,7 +263,8 @@ struct map_session_data {
short weapontype1,weapontype2;
short disguise; // [Valaris]
struct weapon_data right_weapon, left_weapon;
- // here start arrays to be globally zeroed at the beginning of status_calc_pc()
+
+BEGIN_ZEROED_BLOCK; // this block will be globally zeroed at the beginning of status_calc_pc()
int param_bonus[6],param_equip[6]; //Stores card/equipment bonuses.
int subele[ELE_MAX];
int subrace[RC_MAX];
@@ -292,8 +292,6 @@ struct map_session_data {
#ifdef RENEWAL
int race_tolerance[RC_MAX];
#endif
- // zeroed arrays end here.
- // zeroed structures start here
struct s_autospell autospell[15], autospell2[15], autospell3[15];
struct s_addeffect addeff[MAX_PC_BONUS], addeff2[MAX_PC_BONUS];
struct s_addeffectonskill addeff3[MAX_PC_BONUS];
@@ -322,11 +320,6 @@ struct map_session_data {
short value;
int rate, tick;
} def_set_race[RC_MAX], mdef_set_race[RC_MAX];
- // zeroed structures end here
- // manually zeroed structures start here.
- struct s_autobonus autobonus[MAX_PC_BONUS], autobonus2[MAX_PC_BONUS], autobonus3[MAX_PC_BONUS]; //Auto script on attack, when attacked, on skill usage
- // manually zeroed structures end here.
- // zeroed vars start here.
struct {
int atk_rate;
int arrow_atk,arrow_ele,arrow_cri,arrow_hit;
@@ -363,7 +356,11 @@ struct map_session_data {
int add_fixcast,add_varcast;
int ematk; // matk bonus from equipment
} bonus;
- // zeroed vars end here.
+END_ZEROED_BLOCK;
+
+ // The following structures are zeroed manually in status_calc_pc_
+ struct s_autobonus autobonus[MAX_PC_BONUS], autobonus2[MAX_PC_BONUS], autobonus3[MAX_PC_BONUS]; //Auto script on attack, when attacked, on skill usage
+
int castrate,delayrate,hprate,sprate,dsprate;
int hprecov_rate,sprecov_rate;
int matk_rate;
@@ -753,17 +750,20 @@ struct pc_interface {
int day_timer_tid;
int night_timer_tid;
/* */
+
+BEGIN_ZEROED_BLOCK; /* Everything within this block will be memset to 0 when status_defaults() is executed */
unsigned int exp_table[CLASS_COUNT][2][MAX_LEVEL];
unsigned int max_level[CLASS_COUNT][2];
unsigned int statp[MAX_LEVEL+1];
unsigned int level_penalty[3][RC_MAX][MAX_LEVEL*2+1];
-
- unsigned int equip_pos[EQI_MAX];
/* */
struct skill_tree_entry skill_tree[CLASS_COUNT][MAX_SKILL_TREE];
struct fame_list smith_fame_list[MAX_FAME_LIST];
struct fame_list chemist_fame_list[MAX_FAME_LIST];
struct fame_list taekwon_fame_list[MAX_FAME_LIST];
+END_ZEROED_BLOCK; /* End */
+
+ unsigned int equip_pos[EQI_MAX];
struct sg_data sg_info[MAX_PC_FEELHATE];
/* */
struct eri *sc_display_ers;
diff --git a/src/map/skill.c b/src/map/skill.c
index 77e9f24aa..70a7a565e 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -18959,16 +18959,7 @@ void skill_readdb(bool minimal) {
/* when != it was called during init and this procedure was already performed by skill_defaults() */
if( runflag == MAPSERVER_ST_RUNNING ) {
- memset(skill->db,0,sizeof(skill->db)
- + sizeof(skill->produce_db)
- + sizeof(skill->arrow_db)
- + sizeof(skill->abra_db)
- + sizeof(skill->magicmushroom_db)
- + sizeof(skill->improvise_db)
- + sizeof(skill->changematerial_db)
- + sizeof(skill->spellbook_db)
- + sizeof(skill->reproduce_db)
- );
+ memset(ZEROED_BLOCK_POS(skill), 0, ZEROED_BLOCK_SIZE(skill));
}
// load skill databases
@@ -19107,18 +19098,10 @@ void skill_defaults(void) {
skill->timer_ers = NULL;
skill->cd_ers = NULL;
skill->cd_entry_ers = NULL;
- /* one huge 0, follows skill.h order */
- memset(skill->db,0,sizeof(skill->db)
- + sizeof(skill->produce_db)
- + sizeof(skill->arrow_db)
- + sizeof(skill->abra_db)
- + sizeof(skill->magicmushroom_db)
- + sizeof(skill->improvise_db)
- + sizeof(skill->changematerial_db)
- + sizeof(skill->spellbook_db)
- + sizeof(skill->reproduce_db)
- + sizeof(skill->unit_layout)
- );
+
+ memset(ZEROED_BLOCK_POS(skill), 0, ZEROED_BLOCK_SIZE(skill));
+ memset(skill->unit_layout, 0, sizeof(skill->unit_layout));
+
/* */
memcpy(skill->enchant_eff, skill_enchant_eff, sizeof(skill->enchant_eff));
memcpy(skill->deluge_eff, skill_deluge_eff, sizeof(skill->deluge_eff));
diff --git a/src/map/skill.h b/src/map/skill.h
index b598b91c8..c5341e9bd 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -1834,6 +1834,7 @@ struct skill_interface {
struct eri *cd_ers; // ERS Storage for skill cool down managers [Ind/Hercules]
struct eri *cd_entry_ers; // ERS Storage for skill cool down entries [Ind/Hercules]
/* */
+BEGIN_ZEROED_BLOCK; // This block will be zeroed in skill_defaults() as well as skill_readdb()
struct s_skill_db db[MAX_SKILL_DB];
struct s_skill_produce_db produce_db[MAX_SKILL_PRODUCE_DB];
struct s_skill_arrow_db arrow_db[MAX_SKILL_ARROW_DB];
@@ -1843,6 +1844,7 @@ struct skill_interface {
struct s_skill_changematerial_db changematerial_db[MAX_SKILL_PRODUCE_DB];
struct s_skill_spellbook_db spellbook_db[MAX_SKILL_SPELLBOOK_DB];
bool reproduce_db[MAX_SKILL_DB];
+END_ZEROED_BLOCK;
struct s_skill_unit_layout unit_layout[MAX_SKILL_UNIT_LAYOUT];
/* */
int enchant_eff[5];
diff --git a/src/map/status.c b/src/map/status.c
index b84650b07..c93ea183f 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -2181,40 +2181,11 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) {
sd->def_rate = sd->def2_rate = sd->mdef_rate = sd->mdef2_rate = 100;
sd->regen.state.block = 0;
- // zeroed arrays, order follows the order in pc.h.
- // add new arrays to the end of zeroed area in pc.h (see comments) and size here. [zzo]
- memset (sd->param_bonus, 0, sizeof(sd->param_bonus)
- + sizeof(sd->param_equip)
- + sizeof(sd->subele)
- + sizeof(sd->subrace)
- + sizeof(sd->subrace2)
- + sizeof(sd->subsize)
- + sizeof(sd->reseff)
- + sizeof(sd->weapon_coma_ele)
- + sizeof(sd->weapon_coma_race)
- + sizeof(sd->weapon_atk)
- + sizeof(sd->weapon_atk_rate)
- + sizeof(sd->arrow_addele)
- + sizeof(sd->arrow_addrace)
- + sizeof(sd->arrow_addsize)
- + sizeof(sd->magic_addele)
- + sizeof(sd->magic_addrace)
- + sizeof(sd->magic_addsize)
- + sizeof(sd->magic_atk_ele)
- + sizeof(sd->critaddrace)
- + sizeof(sd->expaddrace)
- + sizeof(sd->ignore_mdef)
- + sizeof(sd->ignore_def)
- + sizeof(sd->sp_gain_race)
- + sizeof(sd->sp_gain_race_attack)
- + sizeof(sd->hp_gain_race_attack)
-#ifdef RENEWAL
- + sizeof(sd->race_tolerance)
-#endif
- );
+ // zeroed arrays
+ memset(ZEROED_BLOCK_POS(sd), 0, ZEROED_BLOCK_SIZE(sd));
- memset (&sd->right_weapon.overrefine, 0, sizeof(sd->right_weapon) - sizeof(sd->right_weapon.atkmods));
- memset (&sd->left_weapon.overrefine, 0, sizeof(sd->left_weapon) - sizeof(sd->left_weapon.atkmods));
+ memset(ZEROED_BLOCK_POS(&(sd->right_weapon)), 0, ZEROED_BLOCK_SIZE(&(sd->right_weapon)));
+ memset(ZEROED_BLOCK_POS(&(sd->left_weapon)), 0, ZEROED_BLOCK_SIZE(&(sd->left_weapon)));
if (sd->special_state.intravision && !sd->sc.data[SC_CLAIRVOYANCE]) //Clear intravision as long as nothing else is using it
clif->sc_end(&sd->bl,sd->bl.id,SELF,SI_CLAIRVOYANCE);
@@ -2248,40 +2219,6 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) {
bstatus->ele_lv = 1;
bstatus->race = RC_DEMIHUMAN;
- //zero up structures...
- memset(&sd->autospell,0,sizeof(sd->autospell)
- + sizeof(sd->autospell2)
- + sizeof(sd->autospell3)
- + sizeof(sd->addeff)
- + sizeof(sd->addeff2)
- + sizeof(sd->addeff3)
- + sizeof(sd->skillatk)
- + sizeof(sd->skillusesprate)
- + sizeof(sd->skillusesp)
- + sizeof(sd->skillheal)
- + sizeof(sd->skillheal2)
- + sizeof(sd->hp_loss)
- + sizeof(sd->sp_loss)
- + sizeof(sd->hp_regen)
- + sizeof(sd->sp_regen)
- + sizeof(sd->skillblown)
- + sizeof(sd->skillcast)
- + sizeof(sd->add_def)
- + sizeof(sd->add_mdef)
- + sizeof(sd->add_mdmg)
- + sizeof(sd->add_drop)
- + sizeof(sd->itemhealrate)
- + sizeof(sd->subele2)
- + sizeof(sd->skillcooldown)
- + sizeof(sd->skillfixcast)
- + sizeof(sd->skillvarcast)
- + sizeof(sd->skillfixcastrate)
- + sizeof(sd->def_set_race)
- + sizeof(sd->mdef_set_race)
- );
-
- memset (&sd->bonus, 0,sizeof(sd->bonus));
-
// Autobonus
pc->delautobonus(sd,sd->autobonus,ARRAYLENGTH(sd->autobonus),true);
pc->delautobonus(sd,sd->autobonus2,ARRAYLENGTH(sd->autobonus2),true);
@@ -12427,21 +12364,8 @@ void status_defaults(void) {
status->current_equip_item_index = 0; //Contains inventory index of an equipped item. To pass it into the EQUP_SCRIPT [Lupus]
status->current_equip_card_id = 0; //To prevent card-stacking (from jA) [Skotlex]
- memset(status->max_weight_base,0,sizeof(status->max_weight_base)
- + sizeof(status->HP_table)
- + sizeof(status->SP_table)
- + sizeof(status->aspd_base)
- + sizeof(status->Skill2SCTable)
- + sizeof(status->IconChangeTable)
- + sizeof(status->ChangeFlagTable)
- + sizeof(status->SkillChangeTable)
- + sizeof(status->RelevantBLTypes)
- + sizeof(status->DisplayType)
- + sizeof(status->refine_info)
- + sizeof(status->atkmods)
- + sizeof(status->job_bonus)
- + sizeof(status->sc_conf)
- );
+ // These macros are used instead of a sum of sizeof(), to ensure that padding won't interfere with our size, and code won't rot when adding more fields
+ memset(ZEROED_BLOCK_POS(status), 0, ZEROED_BLOCK_SIZE(status));
status->data_ers = NULL;
memset(&status->dummy, 0, sizeof(status->dummy));
diff --git a/src/map/status.h b/src/map/status.h
index 3b85c4014..b370a9c88 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -1980,7 +1980,8 @@ struct status_interface {
/* vars */
int current_equip_item_index;
int current_equip_card_id;
- /* */
+
+BEGIN_ZEROED_BLOCK; /* Everything within this block will be memset to 0 when status_defaults() is executed */
int max_weight_base[CLASS_COUNT];
int HP_table[CLASS_COUNT][MAX_LEVEL + 1];
int SP_table[CLASS_COUNT][MAX_LEVEL + 1];
@@ -1997,6 +1998,8 @@ struct status_interface {
int atkmods[3][MAX_WEAPON_TYPE];//ATK weapon modification for size (size_fix.txt)
char job_bonus[CLASS_COUNT][MAX_LEVEL];
sc_conf_type sc_conf[SC_MAX];
+END_ZEROED_BLOCK; /* End */
+
struct eri *data_ers; //For sc_data entries
struct status_data dummy;
int64 natural_heal_prev_tick;