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authorpanikon <panikon@zoho.com>2014-07-09 06:29:03 -0300
committerpanikon <panikon@zoho.com>2014-07-09 07:09:37 -0300
commit1eee0fd015aaca31df67f0cc7fa36105ade366df (patch)
tree1475ccfd8b7c6f3756768d7006afef74dd14f0f7 /src
parentfc41d1f9fa9f3eff21568c8111f74454793dea9c (diff)
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Fixed issue with mounts and jobchange, ranger and mechanic mounts weren't being checked and properly removed in pc_setoption
Abstracted running functions into two other methods (unit_run and unit_wugdash) Added checks in skill_dance_switch so it'd be safe to call it whenever it's needed Documented unit_run, unit_run_hit, skill_dance_switch and sc_conf_type
Diffstat (limited to 'src')
-rw-r--r--src/map/pc.c27
-rw-r--r--src/map/skill.c19
-rw-r--r--src/map/status.c4
-rw-r--r--src/map/status.h4
-rw-r--r--src/map/unit.c148
-rw-r--r--src/map/unit.h4
6 files changed, 86 insertions, 120 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 3afb6c556..47744a839 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -7982,22 +7982,21 @@ int pc_setoption(struct map_session_data *sd,int type)
else if (!(type&OPTION_FALCON) && p_type&OPTION_FALCON) //Falcon OFF
clif->sc_end(&sd->bl,sd->bl.id,AREA,SI_FALCON);
- if( (sd->class_&MAPID_THIRDMASK) == MAPID_RANGER ) {
- if( type&OPTION_WUGRIDER && !(p_type&OPTION_WUGRIDER) ) { // Mounting
- clif->sc_load(&sd->bl,sd->bl.id,AREA,SI_WUGRIDER, 0, 0, 0);
- status_calc_pc(sd,SCO_NONE);
- } else if( !(type&OPTION_WUGRIDER) && p_type&OPTION_WUGRIDER ) { // Dismount
- clif->sc_end(&sd->bl,sd->bl.id,AREA,SI_WUGRIDER);
- status_calc_pc(sd,SCO_NONE);
- }
+ if( type&OPTION_WUGRIDER && !(p_type&OPTION_WUGRIDER) ) { // Mounting
+ clif->sc_load(&sd->bl,sd->bl.id,AREA,SI_WUGRIDER, 0, 0, 0);
+ status_calc_pc(sd,SCO_NONE);
+ } else if( !(type&OPTION_WUGRIDER) && p_type&OPTION_WUGRIDER ) { // Dismount
+ clif->sc_end(&sd->bl,sd->bl.id,AREA,SI_WUGRIDER);
+ status_calc_pc(sd,SCO_NONE);
}
- if( (sd->class_&MAPID_THIRDMASK) == MAPID_MECHANIC ) {
+
+ if( (type&OPTION_MADOGEAR && !(p_type&OPTION_MADOGEAR))
+ || (!(type&OPTION_MADOGEAR) && p_type&OPTION_MADOGEAR) ) {
int i;
- if( type&OPTION_MADOGEAR && !(p_type&OPTION_MADOGEAR) )
- status_calc_pc(sd, SCO_NONE);
- else if( !(type&OPTION_MADOGEAR) && p_type&OPTION_MADOGEAR )
- status_calc_pc(sd, SCO_NONE);
- for( i = 0; i < SC_MAX; i++ ){
+ status_calc_pc(sd, SCO_NONE);
+
+ // End all SCs that can be reset when mado is taken off
+ for( i = 0; i < SC_MAX; i++ ) {
if ( !sd->sc.data[i] || !status->get_sc_type(i) )
continue;
if ( status->get_sc_type(i)&SC_MADO_NO_RESET )
diff --git a/src/map/skill.c b/src/map/skill.c
index 04aee371c..08275ab49 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -10630,14 +10630,22 @@ int skill_dance_overlap(struct skill_unit* su, int flag) {
return map->foreachincell(skill->dance_overlap_sub, su->bl.m,su->bl.x,su->bl.y,BL_SKILL, su,flag);
}
-/*==========================================
+/**
* Converts this group information so that it is handled as a Dissonance or Ugly Dance cell.
- * Flag: 0 - Convert, 1 - Revert.
- *------------------------------------------*/
+ * This function is safe to call even when the unit or the group were freed by other function
+ * previously.
+ * @param su Skill unit data (from BA_DISSONANCE or DC_UGLYDANCE)
+ * @param flag 0 Convert
+ * @param flag 1 Revert
+ * @retval true success
+ **/
bool skill_dance_switch(struct skill_unit* su, int flag) {
static int prevflag = 1; // by default the backup is empty
static struct skill_unit_group backup;
- struct skill_unit_group* group = su->group;
+ struct skill_unit_group* group;
+
+ if( su == NULL || (group = su->group) == NULL )
+ return false;
// val2&UF_ENSEMBLE is a hack to indicate dissonance
if ( !(group->state.song_dance&0x1 && su->val2&UF_ENSEMBLE) )
@@ -16133,9 +16141,6 @@ int skill_unit_move_sub(struct block_list* bl, va_list ap) {
}
}
- //TODO: Normally, this is dangerous since the unit and group could be freed
- //inside the onout/onplace functions. Currently it is safe because we know song/dance
- //cells do not get deleted within them. [Skotlex]
if( dissonance ) skill->dance_switch(su, 1);
if( flag&4 )
diff --git a/src/map/status.c b/src/map/status.c
index 915559260..0787e7cad 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -9502,7 +9502,7 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t
{
struct unit_data *ud = unit->bl2ud(bl);
if( ud )
- ud->state.running = unit->run(bl);
+ ud->state.running = unit->run(bl, NULL, SC_RUN);
}
break;
case SC_CASH_BOSS_ALARM:
@@ -9521,7 +9521,7 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t
{
struct unit_data *ud = unit->bl2ud(bl);
if( ud )
- ud->state.running = unit->wugdash(bl, sd);
+ ud->state.running = unit->run(bl, sd, SC_WUGDASH);
}
break;
case SC_COMBOATTACK:
diff --git a/src/map/status.h b/src/map/status.h
index be6429eff..13d0a7841 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -52,6 +52,10 @@ enum refine_type {
REFINE_TYPE_MAX = 5
};
+/**
+ * SC configuration type
+ * @see db/sc_config.txt for more information
+ **/
typedef enum sc_conf_type {
SC_NO_REM_DEATH = 0x01,
SC_NO_SAVE = 0x02,
diff --git a/src/map/unit.c b/src/map/unit.c
index 83a98de8c..875eb30af 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -292,7 +292,7 @@ int unit_walktoxy_timer(int tid, int64 tick, int id, intptr_t data) {
clif->move(ud);
} else if(ud->state.running) {
//Keep trying to run.
- if ( !(unit->run(bl) || unit->wugdash(bl,sd)) )
+ if ( !(unit->run(bl, NULL, SC_RUN) || unit->run(bl, sd, SC_WUGDASH)) )
ud->state.running = 0;
} else if (ud->target_to) {
//Update target trajectory.
@@ -486,137 +486,95 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int
return 0;
}
-int unit_run(struct block_list *bl) {
- struct status_change *sc = status->get_sc(bl);
- short to_x,to_y,dir_x,dir_y;
- int lv;
- int i;
-
- if (!(sc && sc->data[SC_RUN]))
- return 0;
-
- if (!unit->can_move(bl)) {
- status_change_end(bl, SC_RUN, INVALID_TIMER);
- return 0;
- }
-
- lv = sc->data[SC_RUN]->val1;
- dir_x = dirx[sc->data[SC_RUN]->val2];
- dir_y = diry[sc->data[SC_RUN]->val2];
-
- // determine destination cell
- to_x = bl->x;
- to_y = bl->y;
- for(i=0;i<AREA_SIZE;i++) {
- if(!map->getcell(bl->m,to_x+dir_x,to_y+dir_y,CELL_CHKPASS))
- break;
-
- //if sprinting and there's a PC/Mob/NPC, block the path [Kevin]
- if(sc->data[SC_RUN] && map->count_oncell(bl->m, to_x+dir_x, to_y+dir_y, BL_PC|BL_MOB|BL_NPC))
- break;
- to_x += dir_x;
- to_y += dir_y;
- }
+/**
+ * Called by unit_run when an object was hit
+ * @param sd Required only when using SC_WUGDASH
+ **/
+void unit_run_hit( struct block_list *bl, struct status_change *sc, struct map_session_data *sd, enum sc_type type ) {
+ int lv = sc->data[type]->val1;
- if( (to_x == bl->x && to_y == bl->y ) || (to_x == (bl->x+1) || to_y == (bl->y+1)) || (to_x == (bl->x-1) || to_y == (bl->y-1))) {
- //If you can't run forward, you must be next to a wall, so bounce back. [Skotlex]
+ //If you can't run forward, you must be next to a wall, so bounce back. [Skotlex]
+ if( type == SC_RUN )
clif->sc_load(bl,bl->id,AREA,SI_TING,0,0,0);
- //Set running to 0 beforehand so status_change_end knows not to enable spurt [Kevin]
- unit->bl2ud(bl)->state.running = 0;
- status_change_end(bl, SC_RUN, INVALID_TIMER);
+ //Set running to 0 beforehand so status_change_end knows not to enable spurt [Kevin]
+ unit->bl2ud(bl)->state.running = 0;
+ status_change_end(bl, type, INVALID_TIMER);
+ if( type == SC_RUN ) {
skill->blown(bl,bl,skill->get_blewcount(TK_RUN,lv),unit->getdir(bl),0);
clif->fixpos(bl); //Why is a clif->slide (skill->blown) AND a fixpos needed? Ask Aegis.
clif->sc_end(bl,bl->id,AREA,SI_TING);
- return 0;
- }
- if (unit->walktoxy(bl, to_x, to_y, 1))
- return 1;
- //There must be an obstacle nearby. Attempt walking one cell at a time.
- do {
- to_x -= dir_x;
- to_y -= dir_y;
- } while (--i > 0 && !unit->walktoxy(bl, to_x, to_y, 1));
- if ( i == 0 ) {
- // copy-paste from above
- clif->sc_load(bl,bl->id,AREA,SI_TING,0,0,0);
-
- //Set running to 0 beforehand so status_change_end knows not to enable spurt [Kevin]
- unit->bl2ud(bl)->state.running = 0;
- status_change_end(bl, SC_RUN, INVALID_TIMER);
-
- skill->blown(bl,bl,skill->get_blewcount(TK_RUN,lv),unit->getdir(bl),0);
+ } else if( sd ) {
clif->fixpos(bl);
- clif->sc_end(bl,bl->id,AREA,SI_TING);
- return 0;
+ skill->castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, timer->gettick(), SD_LEVEL);
}
- return 1;
+ return;
}
-//Exclusive function to Wug Dash state. [Jobbie/3CeAM]
-int unit_wugdash(struct block_list *bl, struct map_session_data *sd) {
- struct status_change *sc = status->get_sc(bl);
+/**
+ * Makes character run, used for SC_RUN and SC_WUGDASH
+ * @param sd Required only when using SC_WUGDASH
+ * @retval true Finished running
+ * @retval false Hit an object/Couldn't run
+ **/
+bool unit_run( struct block_list *bl, struct map_session_data *sd, enum sc_type type ) {
+ struct status_change *sc;
short to_x,to_y,dir_x,dir_y;
- int lv;
int i;
- if (!(sc && sc->data[SC_WUGDASH]))
- return 0;
- nullpo_ret(sd);
- nullpo_ret(bl);
+ nullpo_retr(false, bl);
+ sc = status->get_sc(bl);
- if (!unit->can_move(bl)) {
- status_change_end(bl,SC_WUGDASH,INVALID_TIMER);
- return 0;
+ if( !(sc && sc->data[type]) )
+ return false;
+
+ if( !unit->can_move(bl) ) {
+ status_change_end(bl, type, INVALID_TIMER);
+ return false;
}
- lv = sc->data[SC_WUGDASH]->val1;
- dir_x = dirx[sc->data[SC_WUGDASH]->val2];
- dir_y = diry[sc->data[SC_WUGDASH]->val2];
+ dir_x = dirx[sc->data[type]->val2];
+ dir_y = diry[sc->data[type]->val2];
+ // determine destination cell
to_x = bl->x;
to_y = bl->y;
- for(i=0;i<AREA_SIZE;i++) {
+
+ // Search for available path
+ for(i = 0; i < AREA_SIZE; i++) {
if(!map->getcell(bl->m,to_x+dir_x,to_y+dir_y,CELL_CHKPASS))
break;
- if(sc->data[SC_WUGDASH] && map->count_oncell(bl->m, to_x+dir_x, to_y+dir_y, BL_PC|BL_MOB|BL_NPC))
+ //if sprinting and there's a PC/Mob/NPC, block the path [Kevin]
+ if( map->count_oncell(bl->m, to_x+dir_x, to_y+dir_y, BL_PC|BL_MOB|BL_NPC) )
break;
to_x += dir_x;
to_y += dir_y;
}
- if(to_x == bl->x && to_y == bl->y) {
+ // Can't run forward
+ if( (to_x == bl->x && to_y == bl->y ) || (to_x == (bl->x+1) || to_y == (bl->y+1)) || (to_x == (bl->x-1) || to_y == (bl->y-1))) {
+ unit->run_hit(bl, sc, sd, type);
+ return false;
+ }
- unit->bl2ud(bl)->state.running = 0;
- status_change_end(bl,SC_WUGDASH,INVALID_TIMER);
+ if( unit->walktoxy(bl, to_x, to_y, 1) )
+ return true;
- if( sd ){
- clif->fixpos(bl);
- skill->castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, timer->gettick(), SD_LEVEL);
- }
- return 0;
- }
- if (unit->walktoxy(bl, to_x, to_y, 1))
- return 1;
+ //There must be an obstacle nearby. Attempt walking one cell at a time.
do {
to_x -= dir_x;
to_y -= dir_y;
} while (--i > 0 && !unit->walktoxy(bl, to_x, to_y, 1));
- if (i==0) {
- unit->bl2ud(bl)->state.running = 0;
- status_change_end(bl,SC_WUGDASH,INVALID_TIMER);
-
- if( sd ){
- clif->fixpos(bl);
- skill->castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, timer->gettick(), SD_LEVEL);
- }
- return 0;
+ if ( i == 0 ) {
+ unit->run_hit(bl, sc, sd, type);
+ return false;
}
+
return 1;
}
@@ -2620,7 +2578,7 @@ void unit_defaults(void) {
unit->walktobl_sub = unit_walktobl_sub;
unit->walktobl = unit_walktobl;
unit->run = unit_run;
- unit->wugdash = unit_wugdash;
+ unit->run_hit = unit_run_hit;
unit->escape = unit_escape;
unit->movepos = unit_movepos;
unit->setdir = unit_setdir;
diff --git a/src/map/unit.h b/src/map/unit.h
index 9e05647b1..f29a6903a 100644
--- a/src/map/unit.h
+++ b/src/map/unit.h
@@ -83,8 +83,8 @@ struct unit_interface {
int (*walktoxy) (struct block_list *bl, short x, short y, int flag);
int (*walktobl_sub) (int tid, int64 tick, int id, intptr_t data);
int (*walktobl) (struct block_list *bl, struct block_list *tbl, int range, int flag);
- int (*run) (struct block_list *bl);
- int (*wugdash) (struct block_list *bl, struct map_session_data *sd);
+ bool (*run) (struct block_list *bl, struct map_session_data *sd, enum sc_type type);
+ void (*run_hit) (struct block_list *bl, struct status_change *sc, struct map_session_data *sd, enum sc_type type);
int (*escape) (struct block_list *bl, struct block_list *target, short dist);
int (*movepos) (struct block_list *bl, short dst_x, short dst_y, int easy, bool checkpath);
int (*setdir) (struct block_list *bl, unsigned char dir);