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author | panikon <panikon@zoho.com> | 2014-07-09 06:29:03 -0300 |
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committer | panikon <panikon@zoho.com> | 2014-07-09 07:09:37 -0300 |
commit | 1eee0fd015aaca31df67f0cc7fa36105ade366df (patch) | |
tree | 1475ccfd8b7c6f3756768d7006afef74dd14f0f7 /src | |
parent | fc41d1f9fa9f3eff21568c8111f74454793dea9c (diff) | |
download | hercules-1eee0fd015aaca31df67f0cc7fa36105ade366df.tar.gz hercules-1eee0fd015aaca31df67f0cc7fa36105ade366df.tar.bz2 hercules-1eee0fd015aaca31df67f0cc7fa36105ade366df.tar.xz hercules-1eee0fd015aaca31df67f0cc7fa36105ade366df.zip |
Fixed issue with mounts and jobchange, ranger and mechanic mounts weren't being checked and properly removed in pc_setoption
Abstracted running functions into two other methods (unit_run and unit_wugdash)
Added checks in skill_dance_switch so it'd be safe to call it whenever it's needed
Documented unit_run, unit_run_hit, skill_dance_switch and sc_conf_type
Diffstat (limited to 'src')
-rw-r--r-- | src/map/pc.c | 27 | ||||
-rw-r--r-- | src/map/skill.c | 19 | ||||
-rw-r--r-- | src/map/status.c | 4 | ||||
-rw-r--r-- | src/map/status.h | 4 | ||||
-rw-r--r-- | src/map/unit.c | 148 | ||||
-rw-r--r-- | src/map/unit.h | 4 |
6 files changed, 86 insertions, 120 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index 3afb6c556..47744a839 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -7982,22 +7982,21 @@ int pc_setoption(struct map_session_data *sd,int type) else if (!(type&OPTION_FALCON) && p_type&OPTION_FALCON) //Falcon OFF clif->sc_end(&sd->bl,sd->bl.id,AREA,SI_FALCON); - if( (sd->class_&MAPID_THIRDMASK) == MAPID_RANGER ) { - if( type&OPTION_WUGRIDER && !(p_type&OPTION_WUGRIDER) ) { // Mounting - clif->sc_load(&sd->bl,sd->bl.id,AREA,SI_WUGRIDER, 0, 0, 0); - status_calc_pc(sd,SCO_NONE); - } else if( !(type&OPTION_WUGRIDER) && p_type&OPTION_WUGRIDER ) { // Dismount - clif->sc_end(&sd->bl,sd->bl.id,AREA,SI_WUGRIDER); - status_calc_pc(sd,SCO_NONE); - } + if( type&OPTION_WUGRIDER && !(p_type&OPTION_WUGRIDER) ) { // Mounting + clif->sc_load(&sd->bl,sd->bl.id,AREA,SI_WUGRIDER, 0, 0, 0); + status_calc_pc(sd,SCO_NONE); + } else if( !(type&OPTION_WUGRIDER) && p_type&OPTION_WUGRIDER ) { // Dismount + clif->sc_end(&sd->bl,sd->bl.id,AREA,SI_WUGRIDER); + status_calc_pc(sd,SCO_NONE); } - if( (sd->class_&MAPID_THIRDMASK) == MAPID_MECHANIC ) { + + if( (type&OPTION_MADOGEAR && !(p_type&OPTION_MADOGEAR)) + || (!(type&OPTION_MADOGEAR) && p_type&OPTION_MADOGEAR) ) { int i; - if( type&OPTION_MADOGEAR && !(p_type&OPTION_MADOGEAR) ) - status_calc_pc(sd, SCO_NONE); - else if( !(type&OPTION_MADOGEAR) && p_type&OPTION_MADOGEAR ) - status_calc_pc(sd, SCO_NONE); - for( i = 0; i < SC_MAX; i++ ){ + status_calc_pc(sd, SCO_NONE); + + // End all SCs that can be reset when mado is taken off + for( i = 0; i < SC_MAX; i++ ) { if ( !sd->sc.data[i] || !status->get_sc_type(i) ) continue; if ( status->get_sc_type(i)&SC_MADO_NO_RESET ) diff --git a/src/map/skill.c b/src/map/skill.c index 04aee371c..08275ab49 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -10630,14 +10630,22 @@ int skill_dance_overlap(struct skill_unit* su, int flag) { return map->foreachincell(skill->dance_overlap_sub, su->bl.m,su->bl.x,su->bl.y,BL_SKILL, su,flag); } -/*========================================== +/** * Converts this group information so that it is handled as a Dissonance or Ugly Dance cell. - * Flag: 0 - Convert, 1 - Revert. - *------------------------------------------*/ + * This function is safe to call even when the unit or the group were freed by other function + * previously. + * @param su Skill unit data (from BA_DISSONANCE or DC_UGLYDANCE) + * @param flag 0 Convert + * @param flag 1 Revert + * @retval true success + **/ bool skill_dance_switch(struct skill_unit* su, int flag) { static int prevflag = 1; // by default the backup is empty static struct skill_unit_group backup; - struct skill_unit_group* group = su->group; + struct skill_unit_group* group; + + if( su == NULL || (group = su->group) == NULL ) + return false; // val2&UF_ENSEMBLE is a hack to indicate dissonance if ( !(group->state.song_dance&0x1 && su->val2&UF_ENSEMBLE) ) @@ -16133,9 +16141,6 @@ int skill_unit_move_sub(struct block_list* bl, va_list ap) { } } - //TODO: Normally, this is dangerous since the unit and group could be freed - //inside the onout/onplace functions. Currently it is safe because we know song/dance - //cells do not get deleted within them. [Skotlex] if( dissonance ) skill->dance_switch(su, 1); if( flag&4 ) diff --git a/src/map/status.c b/src/map/status.c index 915559260..0787e7cad 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -9502,7 +9502,7 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t { struct unit_data *ud = unit->bl2ud(bl); if( ud ) - ud->state.running = unit->run(bl); + ud->state.running = unit->run(bl, NULL, SC_RUN); } break; case SC_CASH_BOSS_ALARM: @@ -9521,7 +9521,7 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t { struct unit_data *ud = unit->bl2ud(bl); if( ud ) - ud->state.running = unit->wugdash(bl, sd); + ud->state.running = unit->run(bl, sd, SC_WUGDASH); } break; case SC_COMBOATTACK: diff --git a/src/map/status.h b/src/map/status.h index be6429eff..13d0a7841 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -52,6 +52,10 @@ enum refine_type { REFINE_TYPE_MAX = 5 }; +/** + * SC configuration type + * @see db/sc_config.txt for more information + **/ typedef enum sc_conf_type { SC_NO_REM_DEATH = 0x01, SC_NO_SAVE = 0x02, diff --git a/src/map/unit.c b/src/map/unit.c index 83a98de8c..875eb30af 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -292,7 +292,7 @@ int unit_walktoxy_timer(int tid, int64 tick, int id, intptr_t data) { clif->move(ud); } else if(ud->state.running) { //Keep trying to run. - if ( !(unit->run(bl) || unit->wugdash(bl,sd)) ) + if ( !(unit->run(bl, NULL, SC_RUN) || unit->run(bl, sd, SC_WUGDASH)) ) ud->state.running = 0; } else if (ud->target_to) { //Update target trajectory. @@ -486,137 +486,95 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int return 0; } -int unit_run(struct block_list *bl) { - struct status_change *sc = status->get_sc(bl); - short to_x,to_y,dir_x,dir_y; - int lv; - int i; - - if (!(sc && sc->data[SC_RUN])) - return 0; - - if (!unit->can_move(bl)) { - status_change_end(bl, SC_RUN, INVALID_TIMER); - return 0; - } - - lv = sc->data[SC_RUN]->val1; - dir_x = dirx[sc->data[SC_RUN]->val2]; - dir_y = diry[sc->data[SC_RUN]->val2]; - - // determine destination cell - to_x = bl->x; - to_y = bl->y; - for(i=0;i<AREA_SIZE;i++) { - if(!map->getcell(bl->m,to_x+dir_x,to_y+dir_y,CELL_CHKPASS)) - break; - - //if sprinting and there's a PC/Mob/NPC, block the path [Kevin] - if(sc->data[SC_RUN] && map->count_oncell(bl->m, to_x+dir_x, to_y+dir_y, BL_PC|BL_MOB|BL_NPC)) - break; - to_x += dir_x; - to_y += dir_y; - } +/** + * Called by unit_run when an object was hit + * @param sd Required only when using SC_WUGDASH + **/ +void unit_run_hit( struct block_list *bl, struct status_change *sc, struct map_session_data *sd, enum sc_type type ) { + int lv = sc->data[type]->val1; - if( (to_x == bl->x && to_y == bl->y ) || (to_x == (bl->x+1) || to_y == (bl->y+1)) || (to_x == (bl->x-1) || to_y == (bl->y-1))) { - //If you can't run forward, you must be next to a wall, so bounce back. [Skotlex] + //If you can't run forward, you must be next to a wall, so bounce back. [Skotlex] + if( type == SC_RUN ) clif->sc_load(bl,bl->id,AREA,SI_TING,0,0,0); - //Set running to 0 beforehand so status_change_end knows not to enable spurt [Kevin] - unit->bl2ud(bl)->state.running = 0; - status_change_end(bl, SC_RUN, INVALID_TIMER); + //Set running to 0 beforehand so status_change_end knows not to enable spurt [Kevin] + unit->bl2ud(bl)->state.running = 0; + status_change_end(bl, type, INVALID_TIMER); + if( type == SC_RUN ) { skill->blown(bl,bl,skill->get_blewcount(TK_RUN,lv),unit->getdir(bl),0); clif->fixpos(bl); //Why is a clif->slide (skill->blown) AND a fixpos needed? Ask Aegis. clif->sc_end(bl,bl->id,AREA,SI_TING); - return 0; - } - if (unit->walktoxy(bl, to_x, to_y, 1)) - return 1; - //There must be an obstacle nearby. Attempt walking one cell at a time. - do { - to_x -= dir_x; - to_y -= dir_y; - } while (--i > 0 && !unit->walktoxy(bl, to_x, to_y, 1)); - if ( i == 0 ) { - // copy-paste from above - clif->sc_load(bl,bl->id,AREA,SI_TING,0,0,0); - - //Set running to 0 beforehand so status_change_end knows not to enable spurt [Kevin] - unit->bl2ud(bl)->state.running = 0; - status_change_end(bl, SC_RUN, INVALID_TIMER); - - skill->blown(bl,bl,skill->get_blewcount(TK_RUN,lv),unit->getdir(bl),0); + } else if( sd ) { clif->fixpos(bl); - clif->sc_end(bl,bl->id,AREA,SI_TING); - return 0; + skill->castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, timer->gettick(), SD_LEVEL); } - return 1; + return; } -//Exclusive function to Wug Dash state. [Jobbie/3CeAM] -int unit_wugdash(struct block_list *bl, struct map_session_data *sd) { - struct status_change *sc = status->get_sc(bl); +/** + * Makes character run, used for SC_RUN and SC_WUGDASH + * @param sd Required only when using SC_WUGDASH + * @retval true Finished running + * @retval false Hit an object/Couldn't run + **/ +bool unit_run( struct block_list *bl, struct map_session_data *sd, enum sc_type type ) { + struct status_change *sc; short to_x,to_y,dir_x,dir_y; - int lv; int i; - if (!(sc && sc->data[SC_WUGDASH])) - return 0; - nullpo_ret(sd); - nullpo_ret(bl); + nullpo_retr(false, bl); + sc = status->get_sc(bl); - if (!unit->can_move(bl)) { - status_change_end(bl,SC_WUGDASH,INVALID_TIMER); - return 0; + if( !(sc && sc->data[type]) ) + return false; + + if( !unit->can_move(bl) ) { + status_change_end(bl, type, INVALID_TIMER); + return false; } - lv = sc->data[SC_WUGDASH]->val1; - dir_x = dirx[sc->data[SC_WUGDASH]->val2]; - dir_y = diry[sc->data[SC_WUGDASH]->val2]; + dir_x = dirx[sc->data[type]->val2]; + dir_y = diry[sc->data[type]->val2]; + // determine destination cell to_x = bl->x; to_y = bl->y; - for(i=0;i<AREA_SIZE;i++) { + + // Search for available path + for(i = 0; i < AREA_SIZE; i++) { if(!map->getcell(bl->m,to_x+dir_x,to_y+dir_y,CELL_CHKPASS)) break; - if(sc->data[SC_WUGDASH] && map->count_oncell(bl->m, to_x+dir_x, to_y+dir_y, BL_PC|BL_MOB|BL_NPC)) + //if sprinting and there's a PC/Mob/NPC, block the path [Kevin] + if( map->count_oncell(bl->m, to_x+dir_x, to_y+dir_y, BL_PC|BL_MOB|BL_NPC) ) break; to_x += dir_x; to_y += dir_y; } - if(to_x == bl->x && to_y == bl->y) { + // Can't run forward + if( (to_x == bl->x && to_y == bl->y ) || (to_x == (bl->x+1) || to_y == (bl->y+1)) || (to_x == (bl->x-1) || to_y == (bl->y-1))) { + unit->run_hit(bl, sc, sd, type); + return false; + } - unit->bl2ud(bl)->state.running = 0; - status_change_end(bl,SC_WUGDASH,INVALID_TIMER); + if( unit->walktoxy(bl, to_x, to_y, 1) ) + return true; - if( sd ){ - clif->fixpos(bl); - skill->castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, timer->gettick(), SD_LEVEL); - } - return 0; - } - if (unit->walktoxy(bl, to_x, to_y, 1)) - return 1; + //There must be an obstacle nearby. Attempt walking one cell at a time. do { to_x -= dir_x; to_y -= dir_y; } while (--i > 0 && !unit->walktoxy(bl, to_x, to_y, 1)); - if (i==0) { - unit->bl2ud(bl)->state.running = 0; - status_change_end(bl,SC_WUGDASH,INVALID_TIMER); - - if( sd ){ - clif->fixpos(bl); - skill->castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, timer->gettick(), SD_LEVEL); - } - return 0; + if ( i == 0 ) { + unit->run_hit(bl, sc, sd, type); + return false; } + return 1; } @@ -2620,7 +2578,7 @@ void unit_defaults(void) { unit->walktobl_sub = unit_walktobl_sub; unit->walktobl = unit_walktobl; unit->run = unit_run; - unit->wugdash = unit_wugdash; + unit->run_hit = unit_run_hit; unit->escape = unit_escape; unit->movepos = unit_movepos; unit->setdir = unit_setdir; diff --git a/src/map/unit.h b/src/map/unit.h index 9e05647b1..f29a6903a 100644 --- a/src/map/unit.h +++ b/src/map/unit.h @@ -83,8 +83,8 @@ struct unit_interface { int (*walktoxy) (struct block_list *bl, short x, short y, int flag); int (*walktobl_sub) (int tid, int64 tick, int id, intptr_t data); int (*walktobl) (struct block_list *bl, struct block_list *tbl, int range, int flag); - int (*run) (struct block_list *bl); - int (*wugdash) (struct block_list *bl, struct map_session_data *sd); + bool (*run) (struct block_list *bl, struct map_session_data *sd, enum sc_type type); + void (*run_hit) (struct block_list *bl, struct status_change *sc, struct map_session_data *sd, enum sc_type type); int (*escape) (struct block_list *bl, struct block_list *target, short dist); int (*movepos) (struct block_list *bl, short dst_x, short dst_y, int easy, bool checkpath); int (*setdir) (struct block_list *bl, unsigned char dir); |