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authorHaru <haru@dotalux.com>2013-12-25 20:10:29 +0100
committerHaru <haru@dotalux.com>2013-12-30 16:08:20 +0100
commitfefaf392529f71debc63294ed6ee01938cb73eff (patch)
treeb260eacab35f4a66fd3e581ea28844bd2b4b1a14 /src
parente73bf15c254d31a5d12453c7aa52671b058d4361 (diff)
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Added support for string vars on commands that require a string
- Fixes bugreport:7901, thanks to Angelmelody http://hercules.ws/board/tracker/issue-7901-about-pass-variable-type-as-function-parameter - Bonus: debugmes can now take both strings and numbers (i.e. to print a number variable you no longer need to do 'debugmes "" + .@num;') Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src')
-rw-r--r--src/map/script.c523
-rw-r--r--src/map/script.h4
2 files changed, 215 insertions, 312 deletions
diff --git a/src/map/script.c b/src/map/script.c
index a9ad69954..9691ab48c 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -2453,19 +2453,21 @@ TBL_PC *script_rid2sd(struct script_state *st) {
return sd;
}
-/// Dereferences a variable/constant, replacing it with a copy of the value.
-///
-/// @param st Script state
-/// @param data Variable/constant
-void get_val(struct script_state* st, struct script_data* data)
-{
+/**
+ * Dereferences a variable/constant, replacing it with a copy of the value.
+ *
+ * @param st Script state
+ * @param data Variable/constant
+ * @return pointer to data, for convenience
+ */
+struct script_data *get_val(struct script_state* st, struct script_data* data) {
const char* name;
char prefix;
char postfix;
TBL_PC* sd = NULL;
if( !data_isreference(data) )
- return;// not a variable/constant
+ return data;// not a variable/constant
name = reference_getname(data);
prefix = name[0];
@@ -2484,7 +2486,7 @@ void get_val(struct script_state* st, struct script_data* data)
data->type = C_INT;
data->u.num = 0;
}
- return;
+ return data;
}
}
@@ -2585,7 +2587,7 @@ void get_val(struct script_state* st, struct script_data* data)
}
- return;
+ return data;
}
/// Retrieves the value of a reference identified by uid (variable, constant, param)
@@ -5770,12 +5772,10 @@ BUILDIN(viewpoint)
/*==========================================
*
*------------------------------------------*/
-BUILDIN(countitem)
-{
+BUILDIN(countitem) {
int nameid, i;
int count = 0;
struct item_data* id = NULL;
- struct script_data* data;
TBL_PC* sd = script->rid2sd(st);
if (!sd) {
@@ -5783,20 +5783,15 @@ BUILDIN(countitem)
return true;
}
- data = script_getdata(st,2);
- script->get_val(st, data); // convert into value in case of a variable
-
- if( data_isstring(data) )
- {// item name
- id = itemdb->search_name(script->conv_str(st, data));
- }
- else
- {// item id
- id = itemdb->exists(script->conv_num(st, data));
+ if( script_isstringtype(st, 2) ) {
+ // item name
+ id = itemdb->search_name(script_getstr(st, 2));
+ } else {
+ // item id
+ id = itemdb->exists(script_getnum(st, 2));
}
- if( id == NULL )
- {
+ if( id == NULL ) {
ShowError("buildin_countitem: Invalid item '%s'.\n", script_getstr(st,2)); // returns string, regardless of what it was
script_pushint(st,0);
return false;
@@ -5816,13 +5811,11 @@ BUILDIN(countitem)
* countitem2(nameID,Identified,Refine,Attribute,Card0,Card1,Card2,Card3) [Lupus]
* returns number of items that meet the conditions
*------------------------------------------*/
-BUILDIN(countitem2)
-{
+BUILDIN(countitem2) {
int nameid, iden, ref, attr, c1, c2, c3, c4;
int count = 0;
int i;
struct item_data* id = NULL;
- struct script_data* data;
TBL_PC* sd = script->rid2sd(st);
if (!sd) {
@@ -5830,20 +5823,15 @@ BUILDIN(countitem2)
return true;
}
- data = script_getdata(st,2);
- script->get_val(st, data); // convert into value in case of a variable
-
- if( data_isstring(data) )
- {// item name
- id = itemdb->search_name(script->conv_str(st, data));
- }
- else
- {// item id
- id = itemdb->exists(script->conv_num(st, data));
+ if( script_isstringtype(st, 2) ) {
+ // item name
+ id = itemdb->search_name(script_getstr(st, 2));
+ } else {
+ // item id
+ id = itemdb->exists(script_getnum(st, 2));
}
- if( id == NULL )
- {
+ if( id == NULL ) {
ShowError("buildin_countitem2: Invalid item '%s'.\n", script_getstr(st,2)); // returns string, regardless of what it was
script_pushint(st,0);
return false;
@@ -5885,7 +5873,6 @@ BUILDIN(checkweight)
unsigned int weight=0, i, nbargs;
struct item_data* id = NULL;
struct map_session_data* sd;
- struct script_data* data;
if( ( sd = script->rid2sd(st) ) == NULL ){
return true;
@@ -5898,13 +5885,17 @@ BUILDIN(checkweight)
}
slots = pc->inventoryblank(sd); //nb of empty slot
- for(i=2; i<nbargs; i=i+2){
- data = script_getdata(st,i);
- script->get_val(st, data); // convert into value in case of a variable
- if( data_isstring(data) ){// item name
- id = itemdb->search_name(script->conv_str(st, data));
- } else {// item id
- id = itemdb->exists(script->conv_num(st, data));
+ for( i = 2; i < nbargs; i += 2 ){
+ if( script_isstringtype(st, i) ){
+ // item name
+ id = itemdb->search_name(script_getstr(st, i));
+ } else if ( script_isinttype(st, i) ) {
+ // item id
+ id = itemdb->exists(script_getnum(st, i));
+ } else {
+ ShowError("buildin_checkweight: invalid type for argument '%d'.\n", i);
+ script_pushint(st,0);
+ return false;
}
if( id == NULL ) {
ShowError("buildin_checkweight: Invalid item '%s'.\n", script_getstr(st,i)); // returns string, regardless of what it was
@@ -6066,26 +6057,23 @@ BUILDIN(checkweight2)
* getitembound <item id>,<amount>,<type>{,<account ID>};
* getitembound "<item id>",<amount>,<type>{,<account ID>};
*------------------------------------------*/
-BUILDIN(getitem)
-{
+BUILDIN(getitem) {
int nameid,amount,get_count,i,flag = 0, offset = 0;
struct item it;
TBL_PC *sd;
- struct script_data *data;
struct item_data *item_data;
- data=script_getdata(st,2);
- script->get_val(st,data);
- if( data_isstring(data) )
- {// "<item name>"
- const char *name=script->conv_str(st,data);
+ if( script_isstringtype(st, 2) ) {
+ // "<item name>"
+ const char *name = script_getstr(st, 2);
if( (item_data = itemdb->search_name(name)) == NULL ){
ShowError("buildin_%s: Nonexistant item %s requested.\n", script->getfuncname(st), name);
return false; //No item created.
}
nameid=item_data->nameid;
- } else if( data_isint(data) ) {// <item id>
- nameid=script->conv_num(st,data);
+ } else {
+ // <item id>
+ nameid = script_getnum(st, 2);
//Violet Box, Blue Box, etc - random item pick
if( nameid < 0 ) {
nameid = -nameid;
@@ -6095,9 +6083,6 @@ BUILDIN(getitem)
ShowError("buildin_%s: Nonexistant item %d requested.\n", script->getfuncname(st), nameid);
return false; //No item created.
}
- } else {
- ShowError("buildin_%s: invalid data type for argument #1 (%d).", script->getfuncname(st), data->type);
- return false;
}
// <amount>
@@ -6157,12 +6142,10 @@ BUILDIN(getitem)
/*==========================================
*
*------------------------------------------*/
-BUILDIN(getitem2)
-{
+BUILDIN(getitem2) {
int nameid,amount,i,flag = 0, offset = 0;
int iden,ref,attr,c1,c2,c3,c4, bound = 0;
TBL_PC *sd;
- struct script_data *data;
if( !strcmp(script->getfuncname(st),"getitembound2") ) {
bound = script_getnum(st,11);
@@ -6181,17 +6164,16 @@ BUILDIN(getitem2)
if( sd == NULL ) // no target
return true;
- data=script_getdata(st,2);
- script->get_val(st,data);
- if( data_isstring(data) ){
- const char *name=script->conv_str(st,data);
+ if( script_isstringtype(st, 2) ) {
+ const char *name = script_getstr(st, 2);
struct item_data *item_data = itemdb->search_name(name);
if( item_data )
nameid=item_data->nameid;
else
nameid=UNKNOWN_ITEM_ID;
- }else
- nameid=script->conv_num(st,data);
+ } else {
+ nameid = script_getnum(st, 2);
+ }
amount=script_getnum(st,3);
iden=script_getnum(st,4);
@@ -6269,23 +6251,17 @@ BUILDIN(getitem2)
* rentitem <item id>,<seconds>
* rentitem "<item name>",<seconds>
*------------------------------------------*/
-BUILDIN(rentitem)
-{
+BUILDIN(rentitem) {
struct map_session_data *sd;
- struct script_data *data;
struct item it;
int seconds;
int nameid = 0, flag;
- data = script_getdata(st,2);
- script->get_val(st,data);
-
if( (sd = script->rid2sd(st)) == NULL )
return true;
- if( data_isstring(data) )
- {
- const char *name = script->conv_str(st,data);
+ if( script_isstringtype(st, 2) ) {
+ const char *name = script_getstr(st, 2);
struct item_data *itd = itemdb->search_name(name);
if( itd == NULL )
{
@@ -6293,21 +6269,13 @@ BUILDIN(rentitem)
return false;
}
nameid = itd->nameid;
- }
- else if( data_isint(data) )
- {
- nameid = script->conv_num(st,data);
- if( nameid <= 0 || !itemdb->exists(nameid) )
- {
+ } else {
+ nameid = script_getnum(st, 2);
+ if( nameid <= 0 || !itemdb->exists(nameid) ) {
ShowError("buildin_rentitem: Nonexistant item %d requested.\n", nameid);
return false;
}
}
- else
- {
- ShowError("buildin_rentitem: invalid data type for argument #1 (%d).\n", data->type);
- return false;
- }
seconds = script_getnum(st,3);
memset(&it, 0, sizeof(it));
@@ -6331,12 +6299,10 @@ BUILDIN(rentitem)
* Returned Qty is always 1, only works on equip-able
* equipment
*------------------------------------------*/
-BUILDIN(getnameditem)
-{
+BUILDIN(getnameditem) {
int nameid;
struct item item_tmp;
TBL_PC *sd, *tsd;
- struct script_data *data;
sd = script->rid2sd(st);
if (sd == NULL)
@@ -6345,32 +6311,29 @@ BUILDIN(getnameditem)
return true;
}
- data=script_getdata(st,2);
- script->get_val(st,data);
- if( data_isstring(data) ){
- const char *name=script->conv_str(st,data);
+ if( script_isstringtype(st, 2) ) {
+ const char *name = script_getstr(st, 2);
struct item_data *item_data = itemdb->search_name(name);
- if( item_data == NULL)
- { //Failed
+ if( item_data == NULL) {
+ //Failed
script_pushint(st,0);
return true;
}
nameid = item_data->nameid;
- }else
- nameid = script->conv_num(st,data);
+ } else {
+ nameid = script_getnum(st, 2);
+ }
- if(!itemdb->exists(nameid)/* || itemdb->isstackable(nameid)*/)
- { //Even though named stackable items "could" be risky, they are required for certain quests.
+ if(!itemdb->exists(nameid)/* || itemdb->isstackable(nameid)*/) {
+ //Even though named stackable items "could" be risky, they are required for certain quests.
script_pushint(st,0);
return true;
}
- data=script_getdata(st,3);
- script->get_val(st,data);
- if( data_isstring(data) ) //Char Name
- tsd=map->nick2sd(script->conv_str(st,data));
+ if( script_isstringtype(st, 3) ) //Char Name
+ tsd=map->nick2sd(script_getstr(st, 3));
else //Char Id was given
- tsd=map->charid2sd(script->conv_num(st,data));
+ tsd=map->charid2sd(script_getnum(st, 3));
if( tsd == NULL )
{ //Failed
@@ -6434,19 +6397,16 @@ BUILDIN(makeitem)
int x,y,m;
const char *mapname;
struct item item_tmp;
- struct script_data *data;
struct item_data *item_data;
- data=script_getdata(st,2);
- script->get_val(st,data);
- if( data_isstring(data) ){
- const char *name=script->conv_str(st,data);
+ if( script_isstringtype(st, 2) ){
+ const char *name = script_getstr(st, 2);
if( (item_data = itemdb->search_name(name)) )
nameid=item_data->nameid;
else
nameid=UNKNOWN_ITEM_ID;
} else {
- nameid=script->conv_num(st,data);
+ nameid = script_getnum(st, 2);
if( nameid <= 0 || !(item_data = itemdb->exists(nameid)) ){
ShowError("makeitem: Nonexistant item %d requested.\n", nameid);
return false; //No item created.
@@ -6630,11 +6590,9 @@ bool buildin_delitem_search(struct map_session_data* sd, struct item* it, bool e
///
/// delitem <item id>,<amount>{,<account id>}
/// delitem "<item name>",<amount>{,<account id>}
-BUILDIN(delitem)
-{
+BUILDIN(delitem) {
TBL_PC *sd;
struct item it;
- struct script_data *data;
if( script_hasdata(st,4) )
{
@@ -6654,23 +6612,17 @@ BUILDIN(delitem)
return true;
}
- data = script_getdata(st,2);
- script->get_val(st,data);
- if( data_isstring(data) )
- {
- const char* item_name = script->conv_str(st,data);
+ if( script_isstringtype(st, 2) ) {
+ const char* item_name = script_getstr(st, 2);
struct item_data* id = itemdb->search_name(item_name);
- if( id == NULL )
- {
+ if( id == NULL ) {
ShowError("script:delitem: unknown item \"%s\".\n", item_name);
st->state = END;
return false;
}
it.nameid = id->nameid;// "<item name>"
- }
- else
- {
- it.nameid = script->conv_num(st,data);// <item id>
+ } else {
+ it.nameid = script_getnum(st, 2);// <item id>
if( !itemdb->exists( it.nameid ) )
{
ShowError("script:delitem: unknown item \"%d\".\n", it.nameid);
@@ -6702,7 +6654,6 @@ BUILDIN(delitem)
BUILDIN(delitem2) {
TBL_PC *sd;
struct item it;
- struct script_data *data;
if( script_hasdata(st,11) ) {
int account_id = script_getnum(st,11);
@@ -6720,25 +6671,18 @@ BUILDIN(delitem2) {
return true;
}
- data = script_getdata(st,2);
- script->get_val(st,data);
- if( data_isstring(data) )
- {
- const char* item_name = script->conv_str(st,data);
+ if( script_isstringtype(st, 2) ) {
+ const char* item_name = script_getstr(st, 2);
struct item_data* id = itemdb->search_name(item_name);
- if( id == NULL )
- {
+ if( id == NULL ) {
ShowError("script:delitem2: unknown item \"%s\".\n", item_name);
st->state = END;
return false;
}
it.nameid = id->nameid;// "<item name>"
- }
- else
- {
- it.nameid = script->conv_num(st,data);// <item id>
- if( !itemdb->exists( it.nameid ) )
- {
+ } else {
+ it.nameid = script_getnum(st, 2);// <item id>
+ if( !itemdb->exists( it.nameid ) ) {
ShowError("script:delitem: unknown item \"%d\".\n", it.nameid);
st->state = END;
return false;
@@ -7658,8 +7602,7 @@ BUILDIN(statusup2)
/// bonus3 <bonus type>,<val1>,<val2>,<val3>;
/// bonus4 <bonus type>,<val1>,<val2>,<val3>,<val4>;
/// bonus5 <bonus type>,<val1>,<val2>,<val3>,<val4>,<val5>;
-BUILDIN(bonus)
-{
+BUILDIN(bonus) {
int type;
int val1;
int val2 = 0;
@@ -7691,8 +7634,11 @@ BUILDIN(bonus)
case SP_FIXCASTRATE:
case SP_SKILL_USE_SP:
// these bonuses support skill names
- val1 = ( script_isstring(st,3) ? skill->name2id(script_getstr(st,3)) : script_getnum(st,3) );
- break;
+ if (script_isstringtype(st, 3)) {
+ val1 = skill->name2id(script_getstr(st, 3));
+ break;
+ }
+ // else fall through
default:
val1 = script_getnum(st,3);
break;
@@ -7712,7 +7658,7 @@ BUILDIN(bonus)
pc->bonus3(sd, type, val1, val2, val3);
break;
case 4:
- if( type == SP_AUTOSPELL_ONSKILL && script_isstring(st,4) )
+ if( type == SP_AUTOSPELL_ONSKILL && script_isstringtype(st,4) )
val2 = skill->name2id(script_getstr(st,4)); // 2nd value can be skill name
else
val2 = script_getnum(st,4);
@@ -7722,7 +7668,7 @@ BUILDIN(bonus)
pc->bonus4(sd, type, val1, val2, val3, val4);
break;
case 5:
- if( type == SP_AUTOSPELL_ONSKILL && script_isstring(st,4) )
+ if( type == SP_AUTOSPELL_ONSKILL && script_isstringtype(st,4) )
val2 = skill->name2id(script_getstr(st,4)); // 2nd value can be skill name
else
val2 = script_getnum(st,4);
@@ -7827,7 +7773,7 @@ BUILDIN(autobonus3) {
rate = script_getnum(st,3);
dur = script_getnum(st,4);
- atk_type = ( script_isstring(st,5) ? skill->name2id(script_getstr(st,5)) : script_getnum(st,5) );
+ atk_type = ( script_isstringtype(st,5) ? skill->name2id(script_getstr(st,5)) : script_getnum(st,5) );
bonus_script = script_getstr(st,2);
if( !rate || !dur || !atk_type || !bonus_script )
return true;
@@ -7856,8 +7802,7 @@ BUILDIN(autobonus3) {
/// skill <skill id>,<level>
/// skill "<skill name>",<level>,<flag>
/// skill "<skill name>",<level>
-BUILDIN(skill)
-{
+BUILDIN(skill) {
int id;
int level;
int flag = 1;
@@ -7867,7 +7812,7 @@ BUILDIN(skill)
if( sd == NULL )
return true;// no player attached, report source
- id = ( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
+ id = ( script_isstringtype(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
level = script_getnum(st,3);
if( script_hasdata(st,4) )
flag = script_getnum(st,4);
@@ -7885,8 +7830,7 @@ BUILDIN(skill)
/// addtoskill "<skill name>",<amount>
///
/// @see skill
-BUILDIN(addtoskill)
-{
+BUILDIN(addtoskill) {
int id;
int level;
int flag = 2;
@@ -7896,7 +7840,7 @@ BUILDIN(addtoskill)
if( sd == NULL )
return true;// no player attached, report source
- id = ( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
+ id = ( script_isstringtype(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
level = script_getnum(st,3);
if( script_hasdata(st,4) )
flag = script_getnum(st,4);
@@ -7909,8 +7853,7 @@ BUILDIN(addtoskill)
///
/// guildskill <skill id>,<amount>;
/// guildskill "<skill name>",<amount>;
-BUILDIN(guildskill)
-{
+BUILDIN(guildskill) {
int id;
int level;
TBL_PC* sd;
@@ -7920,7 +7863,7 @@ BUILDIN(guildskill)
if( sd == NULL )
return true;// no player attached, report source
- id = ( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
+ id = ( script_isstringtype(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
level = script_getnum(st,3);
for( i=0; i < level; i++ )
guild->skillup(sd, id);
@@ -7932,8 +7875,7 @@ BUILDIN(guildskill)
///
/// getskilllv(<skill id>) -> <level>
/// getskilllv("<skill name>") -> <level>
-BUILDIN(getskilllv)
-{
+BUILDIN(getskilllv) {
int id;
TBL_PC* sd;
@@ -7941,7 +7883,7 @@ BUILDIN(getskilllv)
if( sd == NULL )
return true;// no player attached, report source
- id = ( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
+ id = ( script_isstringtype(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
script_pushint(st, pc->checkskill(sd,id));
return true;
@@ -7951,14 +7893,13 @@ BUILDIN(getskilllv)
///
/// getgdskilllv(<guild id>,<skill id>) -> <level>
/// getgdskilllv(<guild id>,"<skill name>") -> <level>
-BUILDIN(getgdskilllv)
-{
+BUILDIN(getgdskilllv) {
int guild_id;
uint16 skill_id;
struct guild* g;
guild_id = script_getnum(st,2);
- skill_id = ( script_isstring(st,3) ? skill->name2id(script_getstr(st,3)) : script_getnum(st,3) );
+ skill_id = ( script_isstringtype(st,3) ? skill->name2id(script_getstr(st,3)) : script_getnum(st,3) );
g = guild->search(guild_id);
if( g == NULL )
script_pushint(st, -1);
@@ -8477,7 +8418,7 @@ BUILDIN(itemskill) {
if( sd == NULL || sd->ud.skilltimer != INVALID_TIMER )
return true;
- id = ( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
+ id = ( script_isstringtype(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
lv = script_getnum(st,3);
/* temporarily disabled, awaiting for kenpachi to detail this so we can make it work properly */
#if 0
@@ -9051,16 +8992,15 @@ BUILDIN(initnpctimer)
struct npc_data *nd;
int flag = 0;
- if( script_hasdata(st,3) )
- { //Two arguments: NPC name and attach flag.
+ if( script_hasdata(st,3) ) {
+ //Two arguments: NPC name and attach flag.
nd = npc->name2id(script_getstr(st, 2));
flag = script_getnum(st,3);
- }
- else if( script_hasdata(st,2) )
- { //Check if argument is numeric (flag) or string (npc name)
+ } else if( script_hasdata(st,2) ) {
+ //Check if argument is numeric (flag) or string (npc name)
struct script_data *data;
data = script_getdata(st,2);
- script->get_val(st,data);
+ script->get_val(st,data); // dereference if it's a variable
if( data_isstring(data) ) //NPC name
nd = npc->name2id(script->conv_str(st, data));
else if( data_isint(data) ) {
@@ -9096,16 +9036,15 @@ BUILDIN(startnpctimer)
struct npc_data *nd;
int flag = 0;
- if( script_hasdata(st,3) )
- { //Two arguments: NPC name and attach flag.
+ if( script_hasdata(st,3) ) {
+ //Two arguments: NPC name and attach flag.
nd = npc->name2id(script_getstr(st, 2));
flag = script_getnum(st,3);
- }
- else if( script_hasdata(st,2) )
- { //Check if argument is numeric (flag) or string (npc name)
+ } else if( script_hasdata(st,2) ) {
+ //Check if argument is numeric (flag) or string (npc name)
struct script_data *data;
data = script_getdata(st,2);
- script->get_val(st,data);
+ script->get_val(st,data); // dereference if it's a variable
if( data_isstring(data) ) //NPC name
nd = npc->name2id(script->conv_str(st, data));
else if( data_isint(data) ) {
@@ -9138,16 +9077,15 @@ BUILDIN(stopnpctimer) {
struct npc_data *nd;
int flag = 0;
- if( script_hasdata(st,3) )
- { //Two arguments: NPC name and attach flag.
+ if( script_hasdata(st,3) ) {
+ //Two arguments: NPC name and attach flag.
nd = npc->name2id(script_getstr(st, 2));
flag = script_getnum(st,3);
- }
- else if( script_hasdata(st,2) )
- { //Check if argument is numeric (flag) or string (npc name)
+ } else if( script_hasdata(st,2) ) {
+ //Check if argument is numeric (flag) or string (npc name)
struct script_data *data;
data = script_getdata(st,2);
- script->get_val(st,data);
+ script->get_val(st,data); // Dereference if it's a variable
if( data_isstring(data) ) //NPC name
nd = npc->name2id(script->conv_str(st, data));
else if( data_isint(data) ) {
@@ -9361,32 +9299,25 @@ int buildin_announce_sub(struct block_list *bl, va_list ap)
BUILDIN(itemeffect) {
TBL_NPC *nd;
TBL_PC *sd;
- struct script_data *data;
struct item_data *item_data;
nullpo_retr( false, ( sd = script->rid2sd( st ) ) );
nullpo_retr( false, ( nd = (TBL_NPC *)map->id2bl( sd->npc_id ) ) );
- data = script_getdata( st, 2 );
- script->get_val( st, data );
-
- if( data_isstring( data ) ){
- const char *name = script->conv_str( st, data );
+ if( script_isstringtype(st, 2) ) {
+ const char *name = script_getstr(st, 2);
if( ( item_data = itemdb->search_name( name ) ) == NULL ){
ShowError( "buildin_itemeffect: Nonexistant item %s requested.\n", name );
return false;
}
- } else if( data_isint( data ) ){
- int nameid = script->conv_num( st, data );
+ } else {
+ int nameid = script_getnum(st, 2);
if( ( item_data = itemdb->exists( nameid ) ) == NULL ){
ShowError("buildin_itemeffect: Nonexistant item %d requested.\n", nameid );
return false;
}
- } else {
- ShowError("buildin_itemeffect: invalid data type for argument #1 (%d).", data->type );
- return false;
}
script->run( item_data->script, 0, sd->bl.id, nd->bl.id );
@@ -9583,12 +9514,10 @@ int buildin_getareadropitem_sub(struct block_list *bl,va_list ap)
return 0;
}
-BUILDIN(getareadropitem)
-{
+BUILDIN(getareadropitem) {
const char *str;
int16 m,x0,y0,x1,y1;
int item,amount=0;
- struct script_data *data;
str=script_getstr(st,2);
x0=script_getnum(st,3);
@@ -9596,16 +9525,15 @@ BUILDIN(getareadropitem)
x1=script_getnum(st,5);
y1=script_getnum(st,6);
- data=script_getdata(st,7);
- script->get_val(st,data);
- if( data_isstring(data) ){
- const char *name=script->conv_str(st,data);
+ if( script_isstringtype(st, 7) ) {
+ const char *name = script_getstr(st, 7);
struct item_data *item_data = itemdb->search_name(name);
item=UNKNOWN_ITEM_ID;
if( item_data )
item=item_data->nameid;
- }else
- item=script->conv_num(st,data);
+ } else {
+ item=script_getnum(st, 7);
+ }
if( (m=map->mapname2mapid(str))< 0){
script_pushint(st,-1);
@@ -10595,23 +10523,21 @@ int script_mapflag_pvp_sub(struct block_list *bl,va_list ap) {
BUILDIN(setmapflag) {
int16 m,i;
const char *str, *val2 = NULL;
- struct script_data* data;
int val=0;
str=script_getstr(st,2);
i = script_getnum(st, 3);
- if(script_hasdata(st,4)) {
- data = script_getdata(st,4);
- script->get_val(st, data);
-
-
- if( data_isstring(data) )
+ if (script_hasdata(st,4)) {
+ if (script_isstringtype(st, 4)) {
val2 = script_getstr(st, 4);
- else
+ } else if (script_isinttype(st, 4)) {
val = script_getnum(st, 4);
-
+ } else {
+ ShowError("buildin_setmapflag: invalid data type for argument 3.\n");
+ return false;
+ }
}
m = map->mapname2mapid(str);
@@ -11577,7 +11503,6 @@ BUILDIN(strmobinfo)
BUILDIN(guardian) {
int class_ = 0, x = 0, y = 0, guardian = 0;
const char *str, *mapname, *evt="";
- struct script_data *data;
bool has_index = false;
mapname = script_getstr(st,2);
@@ -11592,13 +11517,13 @@ BUILDIN(guardian) {
guardian=script_getnum(st,8);
has_index = true;
} else if( script_hasdata(st,7) ){
- data=script_getdata(st,7);
- script->get_val(st,data);
- if( data_isstring(data) )
- {// "<event label>"
+ struct script_data *data = script_getdata(st,7);
+ script->get_val(st,data); // Dereference if it's a variable
+ if( data_isstring(data) ) {
+ // "<event label>"
evt=script_getstr(st,7);
- } else if( data_isint(data) )
- {// <guardian index>
+ } else if( data_isint(data) ) {
+ // <guardian index>
guardian=script_getnum(st,7);
has_index = true;
} else {
@@ -11681,27 +11606,22 @@ BUILDIN(guardianinfo) {
/*==========================================
* Get the item name by item_id or null
*------------------------------------------*/
-BUILDIN(getitemname)
-{
+BUILDIN(getitemname) {
int item_id=0;
struct item_data *i_data;
char *item_name;
- struct script_data *data;
- data=script_getdata(st,2);
- script->get_val(st,data);
-
- if( data_isstring(data) ){
- const char *name=script->conv_str(st,data);
+ if( script_isstringtype(st, 2) ) {
+ const char *name = script_getstr(st, 2);
struct item_data *item_data = itemdb->search_name(name);
if( item_data )
item_id=item_data->nameid;
- }else
- item_id=script->conv_num(st,data);
+ } else {
+ item_id = script_getnum(st, 2);
+ }
i_data = itemdb->exists(item_id);
- if (i_data == NULL)
- {
+ if (i_data == NULL) {
script_pushconststr(st,"null");
return true;
}
@@ -12283,8 +12203,7 @@ BUILDIN(petheal)
*------------------------------------------*/
/// petskillattack <skill id>,<level>,<rate>,<bonusrate>
/// petskillattack "<skill name>",<level>,<rate>,<bonusrate>
-BUILDIN(petskillattack)
-{
+BUILDIN(petskillattack) {
struct pet_data *pd;
TBL_PC *sd=script->rid2sd(st);
@@ -12295,7 +12214,7 @@ BUILDIN(petskillattack)
if (pd->a_skill == NULL)
pd->a_skill = (struct pet_skill_attack *)aMalloc(sizeof(struct pet_skill_attack));
- pd->a_skill->id=( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
+ pd->a_skill->id=( script_isstringtype(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
pd->a_skill->lv=script_getnum(st,3);
pd->a_skill->div_ = 0;
pd->a_skill->rate=script_getnum(st,4);
@@ -12309,8 +12228,7 @@ BUILDIN(petskillattack)
*------------------------------------------*/
/// petskillattack2 <skill id>,<level>,<div>,<rate>,<bonusrate>
/// petskillattack2 "<skill name>",<level>,<div>,<rate>,<bonusrate>
-BUILDIN(petskillattack2)
-{
+BUILDIN(petskillattack2) {
struct pet_data *pd;
TBL_PC *sd=script->rid2sd(st);
@@ -12321,7 +12239,7 @@ BUILDIN(petskillattack2)
if (pd->a_skill == NULL)
pd->a_skill = (struct pet_skill_attack *)aMalloc(sizeof(struct pet_skill_attack));
- pd->a_skill->id=( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
+ pd->a_skill->id=( script_isstringtype(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
pd->a_skill->lv=script_getnum(st,3);
pd->a_skill->div_ = script_getnum(st,4);
pd->a_skill->rate=script_getnum(st,5);
@@ -12335,8 +12253,7 @@ BUILDIN(petskillattack2)
*------------------------------------------*/
/// petskillsupport <skill id>,<level>,<delay>,<hp>,<sp>
/// petskillsupport "<skill name>",<level>,<delay>,<hp>,<sp>
-BUILDIN(petskillsupport)
-{
+BUILDIN(petskillsupport) {
struct pet_data *pd;
TBL_PC *sd=script->rid2sd(st);
@@ -12356,7 +12273,7 @@ BUILDIN(petskillsupport)
} else //init memory
pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support));
- pd->s_skill->id=( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
+ pd->s_skill->id=( script_isstringtype(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
pd->s_skill->lv=script_getnum(st,3);
pd->s_skill->delay=script_getnum(st,4);
pd->s_skill->hp=script_getnum(st,5);
@@ -12376,11 +12293,10 @@ BUILDIN(petskillsupport)
*------------------------------------------*/
/// skilleffect <skill id>,<level>
/// skilleffect "<skill name>",<level>
-BUILDIN(skilleffect)
-{
+BUILDIN(skilleffect) {
TBL_PC *sd;
- uint16 skill_id=( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
+ uint16 skill_id=( script_isstringtype(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
uint16 skill_lv=script_getnum(st,3);
sd=script->rid2sd(st);
@@ -12397,7 +12313,7 @@ BUILDIN(skilleffect)
BUILDIN(npcskilleffect) {
struct block_list *bl= map->id2bl(st->oid);
- uint16 skill_id=( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
+ uint16 skill_id=( script_isstringtype(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
uint16 skill_lv=script_getnum(st,3);
int x=script_getnum(st,4);
int y=script_getnum(st,5);
@@ -12831,20 +12747,20 @@ BUILDIN(getlook)
sd=script->rid2sd(st);
type=script_getnum(st,2);
- val=-1;
+ val = -1;
switch(type) {
- case LOOK_HAIR: val=sd->status.hair; break; //1
- case LOOK_WEAPON: val=sd->status.weapon; break; //2
- case LOOK_HEAD_BOTTOM: val=sd->status.head_bottom; break; //3
- case LOOK_HEAD_TOP: val=sd->status.head_top; break; //4
- case LOOK_HEAD_MID: val=sd->status.head_mid; break; //5
- case LOOK_HAIR_COLOR: val=sd->status.hair_color; break; //6
- case LOOK_CLOTHES_COLOR:val=sd->status.clothes_color; break; //7
- case LOOK_SHIELD: val=sd->status.shield; break; //8
- case LOOK_SHOES: break; //9
- case LOOK_ROBE: val=sd->status.robe; break; //12
+ case LOOK_HAIR: val = sd->status.hair; break; //1
+ case LOOK_WEAPON: val = sd->status.weapon; break; //2
+ case LOOK_HEAD_BOTTOM: val = sd->status.head_bottom; break; //3
+ case LOOK_HEAD_TOP: val = sd->status.head_top; break; //4
+ case LOOK_HEAD_MID: val = sd->status.head_mid; break; //5
+ case LOOK_HAIR_COLOR: val = sd->status.hair_color; break; //6
+ case LOOK_CLOTHES_COLOR: val = sd->status.clothes_color; break; //7
+ case LOOK_SHIELD: val = sd->status.shield; break; //8
+ case LOOK_SHOES: break; //9
+ case LOOK_ROBE: val = sd->status.robe; break; //12
}
-
+
script_pushint(st,val);
return true;
}
@@ -14076,19 +13992,18 @@ BUILDIN(replacestr)
}
if(script_hasdata(st, 5)) {
- if( !script_isstring(st,5) )
+ if( script_isinttype(st,5) ) {
usecase = script_getnum(st, 5) != 0;
- else {
- ShowError("script:replacestr: Invalid usecase value. Expected int got string\n");
+ } else {
+ ShowError("script:replacestr: Invalid usecase value. Expected int.\n");
st->state = END;
return false;
}
}
if(script_hasdata(st, 6)) {
- count = script_getnum(st, 6);
- if(count == 0) {
- ShowError("script:replacestr: Invalid count value. Expected int got string\n");
+ if (!script_isinttype(st, 5) || (count = script_getnum(st, 6) == 0)) {
+ ShowError("script:replacestr: Invalid count value. Expected int.\n");
st->state = END;
return false;
}
@@ -14157,10 +14072,10 @@ BUILDIN(countstr)
}
if(script_hasdata(st, 4)) {
- if( !script_isstring(st,4) )
+ if( script_isinttype(st,4) )
usecase = script_getnum(st, 4) != 0;
else {
- ShowError("script:countstr: Invalid usecase value. Expected int got string\n");
+ ShowError("script:countstr: Invalid usecase value. Expected int.\n");
st->state = END;
return false;
}
@@ -14197,33 +14112,23 @@ BUILDIN(countstr)
/// setnpcdisplay("<npc name>", "<new display name>", <new class id>) -> <int>
/// setnpcdisplay("<npc name>", "<new display name>") -> <int>
/// setnpcdisplay("<npc name>", <new class id>) -> <int>
-BUILDIN(setnpcdisplay)
-{
+BUILDIN(setnpcdisplay) {
const char* name;
const char* newname = NULL;
int class_ = -1, size = -1;
- struct script_data* data;
struct npc_data* nd;
name = script_getstr(st,2);
- data = script_getdata(st,3);
if( script_hasdata(st,4) )
class_ = script_getnum(st,4);
if( script_hasdata(st,5) )
size = script_getnum(st,5);
- script->get_val(st, data);
- if( data_isstring(data) )
- newname = script->conv_str(st,data);
- else if( data_isint(data) )
- class_ = script->conv_num(st,data);
+ if( script_isstringtype(st, 3) )
+ newname = script_getstr(st, 3);
else
- {
- ShowError("script:setnpcdisplay: expected string or number\n");
- script->reportdata(data);
- return false;
- }
+ class_ = script_getnum(st, 3);
nd = npc->name2id(name);
if( nd == NULL )
@@ -14733,13 +14638,13 @@ BUILDIN(addmonsterdrop) {
struct mob_db *monster;
int item_id, rate, i, c = MAX_MOB_DROP;
- if( script_isstring(st,2) )
+ if( script_isstringtype(st,2) )
monster = mob->db(mob->db_searchname(script_getstr(st,2)));
else
monster = mob->db(script_getnum(st,2));
if( monster == mob->dummy ) {
- if( script_isstring(st,2) ) {
+ if( script_isstringtype(st,2) ) {
ShowError("buildin_addmonsterdrop: invalid mob name: '%s'.\n", script_getstr(st,2));
} else {
ShowError("buildin_addmonsterdrop: invalid mob id: '%d'.\n", script_getnum(st,2));
@@ -14793,13 +14698,13 @@ BUILDIN(delmonsterdrop) {
struct mob_db *monster;
int item_id, i;
- if( script_isstring(st,2) )
- monster = mob->db(mob->db_searchname(script_getstr(st,2)));
+ if( script_isstringtype(st, 2) )
+ monster = mob->db(mob->db_searchname(script_getstr(st, 2)));
else
- monster = mob->db(script_getnum(st,2));
+ monster = mob->db(script_getnum(st, 2));
if( monster == mob->dummy ) {
- if( script_isstring(st,2) ) {
+ if( script_isstringtype(st, 2) ) {
ShowError("buildin_delmonsterdrop: invalid mob name: '%s'.\n", script_getstr(st,2));
} else {
ShowError("buildin_delmonsterdrop: invalid mob id: '%d'.\n", script_getnum(st,2));
@@ -15207,7 +15112,6 @@ BUILDIN(unitwarp) {
BUILDIN(unitattack) {
struct block_list* unit_bl;
struct block_list* target_bl = NULL;
- struct script_data* data;
int actiontype = 0;
// get unit
@@ -15217,14 +15121,12 @@ BUILDIN(unitattack) {
return true;
}
- data = script_getdata(st, 3);
- script->get_val(st, data);
- if( data_isstring(data) ) {
- TBL_PC* sd = map->nick2sd(script->conv_str(st, data));
+ if( script_isstringtype(st, 3) ) {
+ TBL_PC* sd = map->nick2sd(script_getstr(st, 3));
if( sd != NULL )
target_bl = &sd->bl;
} else
- target_bl = map->id2bl(script->conv_num(st, data));
+ target_bl = map->id2bl(script_getnum(st, 3));
// request the attack
if( target_bl == NULL )
{
@@ -15332,9 +15234,9 @@ BUILDIN(unitskilluseid) {
uint16 skill_lv;
int target_id;
struct block_list* bl;
-
+
unit_id = script_getnum(st,2);
- skill_id = ( script_isstring(st,3) ? skill->name2id(script_getstr(st,3)) : script_getnum(st,3) );
+ skill_id = ( script_isstringtype(st, 3) ? skill->name2id(script_getstr(st, 3)) : script_getnum(st, 3) );
skill_lv = script_getnum(st,4);
target_id = ( script_hasdata(st,5) ? script_getnum(st,5) : unit_id );
@@ -15367,7 +15269,7 @@ BUILDIN(unitskillusepos) {
struct block_list* bl;
unit_id = script_getnum(st,2);
- skill_id = ( script_isstring(st,3) ? skill->name2id(script_getstr(st,3)) : script_getnum(st,3) );
+ skill_id = ( script_isstringtype(st, 3) ? skill->name2id(script_getstr(st, 3)) : script_getnum(st, 3) );
skill_lv = script_getnum(st,4);
skill_x = script_getnum(st,5);
skill_y = script_getnum(st,6);
@@ -16664,13 +16566,13 @@ BUILDIN(areamobuseskill) {
if( map->list[m].flag.src4instance && st->instance_id >= 0 && (m = instance->mapid2imapid(m, st->instance_id)) < 0 )
return true;
-
+
center.m = m;
center.x = script_getnum(st,3);
center.y = script_getnum(st,4);
range = script_getnum(st,5);
mobid = script_getnum(st,6);
- skill_id = ( script_isstring(st,7) ? skill->name2id(script_getstr(st,7)) : script_getnum(st,7) );
+ skill_id = ( script_isstringtype(st, 7) ? skill->name2id(script_getstr(st, 7)) : script_getnum(st, 7) );
skill_lv = script_getnum(st,8);
casttime = script_getnum(st,9);
cancel = script_getnum(st,10);
@@ -16945,16 +16847,15 @@ BUILDIN(getcharip) {
/* check if a character name is specified */
if( script_hasdata(st, 2) ) {
- if (script_isstring(st, 2))
+ if (script_isstringtype(st, 2)) {
sd = map->nick2sd(script_getstr(st, 2));
- else if (script_isint(st, 2) || script_getnum(st, 2)) {
- int id;
- id = script_getnum(st, 2);
+ } else {
+ int id = script_getnum(st, 2);
sd = (map->id2sd(id) ? map->id2sd(id) : map->charid2sd(id));
}
- }
- else
+ } else {
sd = script->rid2sd(st);
+ }
/* check for sd and IP */
if (!sd || !session[sd->fd]->client_addr)
@@ -17361,8 +17262,8 @@ BUILDIN(npcskill) {
unsigned int npc_level;
struct npc_data *nd;
struct map_session_data *sd;
-
- skill_id = script_isstring(st, 2) ? skill->name2id(script_getstr(st, 2)) : script_getnum(st, 2);
+
+ skill_id = script_isstringtype(st, 2) ? skill->name2id(script_getstr(st, 2)) : script_getnum(st, 2);
skill_level = script_getnum(st, 3);
stat_point = script_getnum(st, 4);
npc_level = script_getnum(st, 5);
@@ -17410,25 +17311,25 @@ BUILDIN(montransform) {
if( (bl = map->id2bl(st->rid)) == NULL )
return true;
-
- if( script_isstring(st, 2) )
+
+ if( script_isstringtype(st, 2) ) {
mob_id = mob->db_searchname(script_getstr(st, 2));
- else{
+ } else {
mob_id = mob->db_checkid(script_getnum(st, 2));
}
- tick = script_getnum(st, 3);
- type = (sc_type)script_getnum(st, 4);
- val1 = val2 = val3 = val4 = 0;
-
if( mob_id == 0 ) {
- if( script_isstring(st,2) )
+ if( script_isstringtype(st, 2) )
ShowWarning("buildin_montransform: Attempted to use non-existing monster '%s'.\n", script_getstr(st, 2));
else
ShowWarning("buildin_montransform: Attempted to use non-existing monster of ID '%d'.\n", script_getnum(st, 2));
return false;
}
+ tick = script_getnum(st, 3);
+ type = (sc_type)script_getnum(st, 4);
+ val1 = val2 = val3 = val4 = 0;
+
if( !(type > SC_NONE && type < SC_MAX) ){
ShowWarning("buildin_montransform: Unsupported status change id %d\n", type);
return false;
@@ -18537,7 +18438,7 @@ void script_parse_builtin(void) {
BUILDIN_DEF(sc_end,"i?"),
BUILDIN_DEF(getstatus, "i?"),
BUILDIN_DEF(getscrate,"ii?"),
- BUILDIN_DEF(debugmes,"s"),
+ BUILDIN_DEF(debugmes,"v"),
BUILDIN_DEF2(catchpet,"pet","i"),
BUILDIN_DEF2(birthpet,"bpet",""),
BUILDIN_DEF(resetlvl,"i"),
diff --git a/src/map/script.h b/src/map/script.h
index 8076ea02e..2f7499569 100644
--- a/src/map/script.h
+++ b/src/map/script.h
@@ -85,6 +85,8 @@ struct eri;
#define script_isstring(st,i) data_isstring(script_getdata((st),(i)))
#define script_isint(st,i) data_isint(script_getdata((st),(i)))
+#define script_isstringtype(st,i) data_isstring(script->get_val((st), script_getdata((st),(i))))
+#define script_isinttype(st,i) data_isint(script->get_val((st), script_getdata((st),(i))))
#define script_getnum(st,val) (script->conv_num((st), script_getdata((st),(val))))
#define script_getstr(st,val) (script->conv_str((st), script_getdata((st),(val))))
@@ -548,7 +550,7 @@ struct script_interface {
TBL_PC *(*rid2sd) (struct script_state *st);
void (*detach_rid) (struct script_state* st);
struct script_data* (*push_val)(struct script_stack* stack, enum c_op type, int val, struct DBMap** ref);
- void (*get_val) (struct script_state* st, struct script_data* data);
+ struct script_data *(*get_val) (struct script_state* st, struct script_data* data);
void* (*get_val2) (struct script_state* st, int uid, struct DBMap** ref);
struct script_data* (*push_str) (struct script_stack* stack, enum c_op type, char* str);
struct script_data* (*push_copy) (struct script_stack* stack, int pos);