diff options
author | Asheraf <acheraf1998@gmail.com> | 2018-04-17 02:43:16 +0100 |
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committer | Asheraf <acheraf1998@gmail.com> | 2018-04-19 03:36:02 +0100 |
commit | be90f6c69b6ac54ee83878f603cb9bf733d29d04 (patch) | |
tree | 8ac8294e5b692800bc08853bc55c32dad7b4e478 /src | |
parent | 7b097da8b433ea3b768b6c306c12801f7ddef0a5 (diff) | |
download | hercules-be90f6c69b6ac54ee83878f603cb9bf733d29d04.tar.gz hercules-be90f6c69b6ac54ee83878f603cb9bf733d29d04.tar.bz2 hercules-be90f6c69b6ac54ee83878f603cb9bf733d29d04.tar.xz hercules-be90f6c69b6ac54ee83878f603cb9bf733d29d04.zip |
Convert mob_skill_db into libconf format
Diffstat (limited to 'src')
-rw-r--r-- | src/map/mob.c | 385 | ||||
-rw-r--r-- | src/map/mob.h | 4 | ||||
-rw-r--r-- | src/map/script.c | 54 |
3 files changed, 234 insertions, 209 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index f2927738e..070c0ea63 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -4816,292 +4816,259 @@ void mob_readchatdb(void) { /*========================================== * processes one mob_skill_db entry *------------------------------------------*/ -bool mob_parse_row_mobskilldb(char** str, int columns, int current) +bool mob_skill_db_libconfig(const char *filename, bool ignore_missing) { - static const struct { - char str[32]; - enum MobSkillState id; - } state[] = { - { "any", MSS_ANY }, //All states except Dead - { "idle", MSS_IDLE }, - { "walk", MSS_WALK }, - { "loot", MSS_LOOT }, - { "dead", MSS_DEAD }, - { "attack", MSS_BERSERK }, //Retaliating attack - { "angry", MSS_ANGRY }, //Preemptive attack (aggressive mobs) - { "chase", MSS_RUSH }, //Chase escaping target - { "follow", MSS_FOLLOW }, //Preemptive chase (aggressive mobs) - { "anytarget", MSS_ANYTARGET }, //Berserk+Angry+Rush+Follow - }; - static const struct { - char str[32]; - int id; - } cond1[] = { - { "always", MSC_ALWAYS }, - { "myhpltmaxrate", MSC_MYHPLTMAXRATE }, - { "myhpinrate", MSC_MYHPINRATE }, - { "friendhpltmaxrate", MSC_FRIENDHPLTMAXRATE }, - { "friendhpinrate", MSC_FRIENDHPINRATE }, - { "mystatuson", MSC_MYSTATUSON }, - { "mystatusoff", MSC_MYSTATUSOFF }, - { "friendstatuson", MSC_FRIENDSTATUSON }, - { "friendstatusoff", MSC_FRIENDSTATUSOFF }, - { "attackpcgt", MSC_ATTACKPCGT }, - { "attackpcge", MSC_ATTACKPCGE }, - { "slavelt", MSC_SLAVELT }, - { "slavele", MSC_SLAVELE }, - { "closedattacked", MSC_CLOSEDATTACKED }, - { "longrangeattacked", MSC_LONGRANGEATTACKED }, - { "skillused", MSC_SKILLUSED }, - { "afterskill", MSC_AFTERSKILL }, - { "casttargeted", MSC_CASTTARGETED }, - { "rudeattacked", MSC_RUDEATTACKED }, - { "masterhpltmaxrate", MSC_MASTERHPLTMAXRATE }, - { "masterattacked", MSC_MASTERATTACKED }, - { "alchemist", MSC_ALCHEMIST }, - { "onspawn", MSC_SPAWN }, - }, cond2[] ={ - { "anybad", -1 }, - { "stone", SC_STONE }, - { "freeze", SC_FREEZE }, - { "stun", SC_STUN }, - { "sleep", SC_SLEEP }, - { "poison", SC_POISON }, - { "curse", SC_CURSE }, - { "silence", SC_SILENCE }, - { "confusion", SC_CONFUSION }, - { "blind", SC_BLIND }, - { "hiding", SC_HIDING }, - { "sight", SC_SIGHT }, - }, target[] = { - { "target", MST_TARGET }, - { "randomtarget", MST_RANDOM }, - { "self", MST_SELF }, - { "friend", MST_FRIEND }, - { "master", MST_MASTER }, - { "around5", MST_AROUND5 }, - { "around6", MST_AROUND6 }, - { "around7", MST_AROUND7 }, - { "around8", MST_AROUND8 }, - { "around1", MST_AROUND1 }, - { "around2", MST_AROUND2 }, - { "around3", MST_AROUND3 }, - { "around4", MST_AROUND4 }, - { "around", MST_AROUND }, - }; - static int last_mob_id = 0; // ensures that only one error message per mob id is printed + struct config_t mob_skill_conf; + struct config_setting_t *it = NULL, *its = NULL, *mob_skill = NULL; + char filepath[256]; + int i = 0; - struct mob_skill *ms, gms; - int mob_id; - int i =0, j, tmp; - int sidx = 0; + nullpo_retr(false, filename); - nullpo_retr(false, str); - mob_id = atoi(str[0]); + safesnprintf(filepath, sizeof(filepath), "%s/%s", map->db_path, filename); - if (mob_id > 0 && mob->db(mob_id) == mob->dummy) - { - if (mob_id != last_mob_id) { - ShowError("mob_parse_row_mobskilldb: Non existant Mob id %d\n", mob_id); - last_mob_id = mob_id; + if (!exists(filepath)) { + if (!ignore_missing) { + ShowError("mob_skill_db_libconfig: can't find file %s\n", filepath); } + return 0; + } + + if (!libconfig->load_file(&mob_skill_conf, filepath)) return false; + + its = libconfig->lookup(&mob_skill_conf, "mob_skill_db"); + + if (its != NULL && (mob_skill = libconfig->setting_get_elem(its, 0)) != NULL) { + while ((it = libconfig->setting_get_elem(mob_skill, i++))) { + mob->skill_db_libconfig_sub(it, i); + } } - if( strcmp(str[1],"clear")==0 ){ - if (mob_id < 0) + + libconfig->destroy(&mob_skill_conf); + ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", i, filepath); + return true; +} + +bool mob_skill_db_libconfig_sub(struct config_setting_t *it, int n) +{ + int i = 0; + int mob_id; + struct config_setting_t *its; + const char *name = config_setting_name(it); + + nullpo_retr(false, it); + + if (!*name) { + ShowWarning("mob_skill_db_libconfig_sub: Invalid value for monster name, entry #%d, skipping.\n", n); + return false; + } + if (!script->get_constant(name, &mob_id)) { + ShowWarning("mob_skill_db_libconfig_sub: Invalid monster '%s', entry #%d, skipping.\n", name, n); + return false; + } + if (mob_id > 0 && mob->db(mob_id) == mob->dummy) { + ShowWarning("mob_skill_db_libconfig_sub: Non existant monster id %d, skipping.\n", mob_id); + return false; + } + + while ((its = libconfig->setting_get_elem(it, i++))) { + mob->skill_db_libconfig_sub_skill(its, i, mob_id); + } + return true; +} + +bool mob_skill_db_libconfig_sub_skill(struct config_setting_t *it, int n, int mob_id) +{ + int i, j; + int i32; + int skill_id = 0; + int skill_idx = 0; + bool clearskills = false; + char valname[5]; + const char *name = config_setting_name(it); + struct mob_skill *ms, gms; + + nullpo_retr(false, it); + Assert_retr(false, mob_id <= 0 || mob->db(mob_id) != mob->dummy); + + if (!(skill_id = skill->name2id(name))) { + ShowWarning("mob_skill_db_libconfig_sub_skill: Non existant skill id %d in monster %d, skipping.\n", skill_id, mob_id); + return false; + } + + // If ClearSkills flag is enabled clear all the previous skills. + if (libconfig->setting_lookup_bool_real(it, "ClearSkills", &clearskills) && clearskills) { + if (mob_id < 0) // Clearing skills globaly is not supported return false; - memset(mob->db_data[mob_id]->skill,0,sizeof(struct mob_skill) * MAX_MOBSKILL); - mob->db_data[mob_id]->maxskill=0; + memset(mob->db_data[mob_id]->skill, 0, sizeof(struct mob_skill) * MAX_MOBSKILL); + mob->db_data[mob_id]->maxskill = 0; return true; } if (mob_id < 0) { - //Prepare global skill. [Skotlex] + // Prepare global skill. [Skotlex] memset(&gms, 0, sizeof (struct mob_skill)); ms = &gms; } else { - ARR_FIND( 0, MAX_MOBSKILL, i, (ms = &mob->db_data[mob_id]->skill[i])->skill_id == 0 ); - if( i == MAX_MOBSKILL ) - { - if (mob_id != last_mob_id) { - ShowError("mob_parse_row_mobskilldb: Too many skills for monster %d[%s]\n", mob_id, mob->db_data[mob_id]->sprite); - last_mob_id = mob_id; - } + ARR_FIND(0, MAX_MOBSKILL, i, (ms = &mob->db_data[mob_id]->skill[i])->skill_id == 0); + if (i == MAX_MOBSKILL) { + ShowError("mob_skill_db_libconfig_sub_skill: Too many skills for monster %d\n", mob_id); return false; } } + ms->skill_id = skill_id; - //State - ARR_FIND( 0, ARRAYLENGTH(state), j, strcmp(str[2],state[j].str) == 0 ); - if( j < ARRAYLENGTH(state) ) - ms->state = state[j].id; - else { - ShowWarning("mob_parse_row_mobskilldb: Unrecognized state %s\n", str[2]); - ms->state = MSS_ANY; - } - - //Skill ID - j=atoi(str[3]); - if ( !(sidx = skill->get_index(j) ) ) { - if (mob_id < 0) - ShowError("mob_parse_row_mobskilldb: Invalid Skill ID (%d) for all mobs\n", j); - else - ShowError("mob_parse_row_mobskilldb: Invalid Skill ID (%d) for mob %d (%s)\n", j, mob_id, mob->db_data[mob_id]->sprite); - return false; + if (mob->lookup_const(it, "SkillState", &i32) && (i32 < MSS_ANY || i32 > MSS_ANYTARGET)) { + ShowWarning("mob_skill_db_libconfig_sub_skill: Invalid skill state %d for skill id %d in monster %d, defaulting to MSS_ANY.\n", i32, skill_id, mob_id); + i32 = MSS_ANY; } - ms->skill_id=j; + ms->state = i32; - //Skill lvl - j= atoi(str[4])<=0 ? 1 : atoi(str[4]); - ms->skill_lv= j>battle_config.mob_max_skilllvl ? battle_config.mob_max_skilllvl : j; //we strip max skill level + if (!libconfig->setting_lookup_int(it, "SkillLevel", &i32) || i32 <= 0) + i32 = 1; + ms->skill_lv = i32 > battle_config.mob_max_skilllvl ? battle_config.mob_max_skilllvl : i32; //we strip max skill level //Apply battle_config modifiers to rate (permillage) and delay [Skotlex] - tmp = atoi(str[5]); + if (libconfig->setting_lookup_int(it, "Rate", &i32)) + ms->permillage = i32; + if (battle_config.mob_skill_rate != 100) - tmp = tmp*battle_config.mob_skill_rate/100; - if (tmp > 10000) - ms->permillage= 10000; - else if (!tmp && battle_config.mob_skill_rate) - ms->permillage= 1; - else - ms->permillage= tmp; - ms->casttime=atoi(str[6]); - ms->delay=atoi(str[7]); + ms->permillage = ms->permillage * battle_config.mob_skill_rate / 100; + if (ms->permillage > 10000) + ms->permillage = 10000; + else if (ms->permillage == 0 && battle_config.mob_skill_rate) + ms->permillage = 1; + + if (libconfig->setting_lookup_int(it, "CastTime", &i32) && i32 > 0) + ms->casttime = i32; + + if (libconfig->setting_lookup_int(it, "Delay", &i32)) + ms->delay = i32; if (battle_config.mob_skill_delay != 100) - ms->delay = ms->delay*battle_config.mob_skill_delay/100; + ms->delay = ms->delay * battle_config.mob_skill_delay / 100; if (ms->delay < 0 || ms->delay > MOB_MAX_DELAY) //time overflow? ms->delay = MOB_MAX_DELAY; - ms->cancel=atoi(str[8]); - if( strcmp(str[8],"yes")==0 ) ms->cancel=1; - - //Target - ARR_FIND( 0, ARRAYLENGTH(target), j, strcmp(str[9],target[j].str) == 0 ); - if( j < ARRAYLENGTH(target) ) - ms->target = target[j].id; - else { - ShowWarning("mob_parse_row_mobskilldb: Unrecognized target %s for %d\n", str[9], mob_id); + + if (libconfig->setting_lookup_bool(it, "Cancelable", &i32)) + ms->cancel = (i32 == 0) ? 0 : 1; + + if (mob->lookup_const(it, "SkillTarget", &i32) && (i32 < MST_TARGET || i32 > MST_AROUND)) { + ShowWarning("mob_skill_db_libconfig_sub_skill: Invalid skill target %d for skill id %d in monster %d, defaulting to MST_TARGET.\n", i32, skill_id, mob_id); ms->target = MST_TARGET; } + ms->target = i32; //Check that the target condition is right for the skill type. [Skotlex] - if ( skill->get_casttype2(sidx) == CAST_GROUND) {//Ground skill. + skill_idx = skill->get_index(skill_id); + if (skill->get_casttype2(skill_idx) == CAST_GROUND) {//Ground skill. if (ms->target > MST_AROUND) { - ShowWarning("mob_parse_row_mobskilldb: Wrong mob skill target for ground skill %d (%s) for %s.\n", - ms->skill_id, skill->dbs->db[sidx].name, - mob_id < 0?"all mobs":mob->db_data[mob_id]->sprite); + ShowWarning("mob_skill_db_libconfig_sub_skill: Wrong mob skill target for ground skill %d (%s) for %s.\n", + ms->skill_id, skill->dbs->db[skill_idx].name, + mob_id < 0 ? "all mobs" : mob->db_data[mob_id]->sprite); ms->target = MST_TARGET; } } else if (ms->target > MST_MASTER) { - ShowWarning("mob_parse_row_mobskilldb: Wrong mob skill target 'around' for non-ground skill %d (%s) for %s.\n", - ms->skill_id, skill->dbs->db[sidx].name, - mob_id < 0?"all mobs":mob->db_data[mob_id]->sprite); + ShowWarning("mob_skill_db_libconfig_sub_skill: Wrong mob skill target 'around' for non-ground skill %d (%s) for %s.\n", + ms->skill_id, skill->dbs->db[skill_idx].name, + mob_id < 0 ? "all mobs" : mob->db_data[mob_id]->sprite); ms->target = MST_TARGET; } - //Cond1 - ARR_FIND( 0, ARRAYLENGTH(cond1), j, strcmp(str[10],cond1[j].str) == 0 ); - if( j < ARRAYLENGTH(cond1) ) - ms->cond1 = cond1[j].id; - else { - ShowWarning("mob_parse_row_mobskilldb: Unrecognized condition 1 %s for %d\n", str[10], mob_id); - ms->cond1 = -1; + if (mob->lookup_const(it, "CastCondition", &i32) && (i32 < MSC_ALWAYS || i32 > MSC_SPAWN)) { + ShowWarning("mob_skill_db_libconfig_sub_skill: Invalid skill condition %d for skill id %d in monster %d, defaulting to MSC_ALWAYS.\n", i32, skill_id, mob_id); + ms->cond1 = MSC_ALWAYS; } + ms->cond1 = i32; - //Cond2 - // numeric value - ms->cond2 = atoi(str[11]); - // or special constant - ARR_FIND( 0, ARRAYLENGTH(cond2), j, strcmp(str[11],cond2[j].str) == 0 ); - if( j < ARRAYLENGTH(cond2) ) - ms->cond2 = cond2[j].id; + if (mob->lookup_const(it, "ConditionData", &i32)) + ms->cond2 = i32; - ms->val[0]=(int)strtol(str[12],NULL,0); - ms->val[1]=(int)strtol(str[13],NULL,0); - ms->val[2]=(int)strtol(str[14],NULL,0); - ms->val[3]=(int)strtol(str[15],NULL,0); - ms->val[4]=(int)strtol(str[16],NULL,0); + for (i = 0; i < 5; i++) { + sprintf(valname, "val%1d", i); + if (libconfig->setting_lookup_int(it, valname, &i32)) + ms->val[i] = i32; + } if (ms->skill_id == NPC_EMOTION) { ms->val[1] &= MD_MASK; ms->val[2] &= MD_MASK; ms->val[3] &= MD_MASK; + + if (mob_id > 0 && (uint32)ms->val[1] == mob->db(mob_id)->status.mode) { + ms->val[1] = MD_NONE; + ms->val[4] = 1; //request to return mode to normal. + } } - if (ms->skill_id == NPC_EMOTION && mob_id > 0 - && (uint32)ms->val[1] == mob->db(mob_id)->status.mode) { - ms->val[1] = MD_NONE; - ms->val[4] = 1; //request to return mode to normal. - } - if (ms->skill_id == NPC_EMOTION_ON && mob_id>0 && ms->val[1] != MD_NONE) { + + if (ms->skill_id == NPC_EMOTION_ON && mob_id > 0 && ms->val[1] != MD_NONE) { //Adds a mode to the mob. //Remove aggressive mode when the new mob type is passive. - if (!(ms->val[1]&MD_AGGRESSIVE)) + if (!(ms->val[1] & MD_AGGRESSIVE)) ms->val[3] |= MD_AGGRESSIVE; ms->val[2] |= (uint32)ms->val[1]; //Add the new mode. ms->val[1] = MD_NONE; //Do not "set" it. } - if(*str[17]) - ms->emotion=atoi(str[17]); + if (libconfig->setting_lookup_int(it, "Emotion", &i32)) + ms->emotion = i32; else - ms->emotion=-1; + ms->emotion = -1; - if(str[18]!=NULL && mob->chat_db[atoi(str[18])]!=NULL) - ms->msg_id=atoi(str[18]); - else - ms->msg_id=0; + if (libconfig->setting_lookup_int(it, "ChatMsgID", &i32) && i32 > 0 && i32 <= MAX_MOB_CHAT) { + if (mob->chat_db[i32] == NULL) { + ShowWarning("mob_skill_db_libconfig_sub_skill: Invalid msg id %d for skill id %d in monster %d, ignoring.\n", i32, skill_id, mob_id); + } else { + ms->msg_id = i32; + } + } if (mob_id < 0) { - //Set this skill to ALL mobs. [Skotlex] + // Set this skill to ALL mobs. [Skotlex] mob_id *= -1; - for (i = 1; i < MAX_MOB_DB; i++) - { + for (i = 1; i < MAX_MOB_DB; i++) { if (mob->db_data[i] == NULL) continue; - if (mob->db_data[i]->status.mode&MD_BOSS) - { - if (!(mob_id&2)) //Skill not for bosses + if (mob->db_data[i]->status.mode & MD_BOSS) { + if (!(mob_id & 2)) //Skill not for bosses continue; - } else - if (!(mob_id&1)) //Skill not for normal enemies. + } else { + if (!(mob_id & 1)) //Skill not for normal enemies. continue; - - ARR_FIND( 0, MAX_MOBSKILL, j, mob->db_data[i]->skill[j].skill_id == 0 ); - if(j==MAX_MOBSKILL) + } + ARR_FIND(0, MAX_MOBSKILL, j, mob->db_data[i]->skill[j].skill_id == 0); + if (j == MAX_MOBSKILL) continue; - memcpy (&mob->db_data[i]->skill[j], ms, sizeof(struct mob_skill)); - mob->db_data[i]->maxskill=j+1; + memcpy(&mob->db_data[i]->skill[j], ms, sizeof(struct mob_skill)); + mob->db_data[i]->maxskill = j + 1; } - } else //Skill set on a single mob. - mob->db_data[mob_id]->maxskill=i+1; + } else { //Skill set on a single mob. + mob->db_data[mob_id]->maxskill = i + 1; + } return true; } + /*========================================== * mob_skill_db.txt reading *------------------------------------------*/ void mob_readskilldb(void) { - const char* filename[] = { - DBPATH"mob_skill_db.txt", - "mob_skill_db2.txt" }; - int fi; - if( battle_config.mob_skill_rate == 0 ) { + const char *filename[] = { + DBPATH"mob_skill_db.conf", + "mob_skill_db2.conf" + }; + int i; + + if (battle_config.mob_skill_rate == 0) { ShowStatus("Mob skill use disabled. Not reading mob skills.\n"); return; } - for( fi = 0; fi < ARRAYLENGTH(filename); ++fi ) { - if(fi > 0) { - char filepath[256]; - safesnprintf(filepath, 256, "%s/%s", map->db_path, filename[fi]); - if(!exists(filepath)) { - continue; - } - } - - sv->readdb(map->db_path, filename[fi], ',', 19, 19, -1, mob->parse_row_mobskilldb); + for (i = 0; i < ARRAYLENGTH(filename); ++i) { + mob->skill_db_libconfig(filename[i], i > 0 ? true : false); } } @@ -5425,11 +5392,13 @@ void mob_defaults(void) { mob->read_randommonster = mob_read_randommonster; mob->parse_row_chatdb = mob_parse_row_chatdb; mob->readchatdb = mob_readchatdb; - mob->parse_row_mobskilldb = mob_parse_row_mobskilldb; mob->readskilldb = mob_readskilldb; mob->readdb_race2 = mob_readdb_race2; mob->readdb_itemratio = mob_readdb_itemratio; mob->load = mob_load; mob->clear_spawninfo = mob_clear_spawninfo; mob->destroy_mob_db = mob_destroy_mob_db; + mob->skill_db_libconfig = mob_skill_db_libconfig; + mob->skill_db_libconfig_sub = mob_skill_db_libconfig_sub; + mob->skill_db_libconfig_sub_skill = mob_skill_db_libconfig_sub_skill; } diff --git a/src/map/mob.h b/src/map/mob.h index 2a1a729de..c4469c2fa 100644 --- a/src/map/mob.h +++ b/src/map/mob.h @@ -535,13 +535,15 @@ struct mob_interface { int (*read_randommonster) (void); bool (*parse_row_chatdb) (char **str, const char *source, int line, int *last_msg_id); void (*readchatdb) (void); - bool (*parse_row_mobskilldb) (char **str, int columns, int current); void (*readskilldb) (void); bool (*readdb_race2) (char *fields[], int columns, int current); bool (*readdb_itemratio) (char *str[], int columns, int current); void (*load) (bool minimal); void (*clear_spawninfo) (void); void (*destroy_mob_db) (int index); + bool (*skill_db_libconfig) (const char *filename, bool ignore_missing); + bool (*skill_db_libconfig_sub) (struct config_setting_t *it, int n); + bool (*skill_db_libconfig_sub_skill) (struct config_setting_t *it, int n, int mob_id); }; #ifdef HERCULES_CORE diff --git a/src/map/script.c b/src/map/script.c index d11b6741a..f71eae012 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -25034,6 +25034,60 @@ void script_hardcoded_constants(void) script->set_constant("ITEMINFO_MATK", ITEMINFO_MATK, false, false); script->set_constant("ITEMINFO_VIEWSPRITE", ITEMINFO_VIEWSPRITE, false, false); + script->constdb_comment("monster skill states"); + script->set_constant("MSS_ANY", MSS_ANY, false, false); + script->set_constant("MSS_IDLE", MSS_IDLE, false, false); + script->set_constant("MSS_WALK", MSS_WALK, false, false); + script->set_constant("MSS_LOOT", MSS_LOOT, false, false); + script->set_constant("MSS_DEAD", MSS_DEAD, false, false); + script->set_constant("MSS_BERSERK", MSS_BERSERK, false, false); + script->set_constant("MSS_ANGRY", MSS_ANGRY, false, false); + script->set_constant("MSS_RUSH", MSS_RUSH, false, false); + script->set_constant("MSS_FOLLOW", MSS_FOLLOW, false, false); + script->set_constant("MSS_ANYTARGET", MSS_ANYTARGET, false, false); + + script->constdb_comment("monster skill conditions"); + script->set_constant("MSC_ANY", -1, false, false); + script->set_constant("MSC_ALWAYS", MSC_ALWAYS, false, false); + script->set_constant("MSC_MYHPLTMAXRATE", MSC_MYHPLTMAXRATE, false, false); + script->set_constant("MSC_MYHPINRATE", MSC_MYHPINRATE, false, false); + script->set_constant("MSC_FRIENDHPLTMAXRATE", MSC_FRIENDHPLTMAXRATE, false, false); + script->set_constant("MSC_FRIENDHPINRATE", MSC_FRIENDHPINRATE, false, false); + script->set_constant("MSC_MYSTATUSON", MSC_MYSTATUSON, false, false); + script->set_constant("MSC_MYSTATUSOFF", MSC_MYSTATUSOFF, false, false); + script->set_constant("MSC_FRIENDSTATUSON", MSC_FRIENDSTATUSON, false, false); + script->set_constant("MSC_FRIENDSTATUSOFF", MSC_FRIENDSTATUSOFF, false, false); + script->set_constant("MSC_ATTACKPCGT", MSC_ATTACKPCGT, false, false); + script->set_constant("MSC_ATTACKPCGE", MSC_ATTACKPCGE, false, false); + script->set_constant("MSC_SLAVELT", MSC_SLAVELT, false, false); + script->set_constant("MSC_SLAVELE", MSC_SLAVELE, false, false); + script->set_constant("MSC_CLOSEDATTACKED", MSC_CLOSEDATTACKED, false, false); + script->set_constant("MSC_LONGRANGEATTACKED", MSC_LONGRANGEATTACKED, false, false); + script->set_constant("MSC_SKILLUSED", MSC_SKILLUSED, false, false); + script->set_constant("MSC_AFTERSKILL", MSC_AFTERSKILL, false, false); + script->set_constant("MSC_CASTTARGETED", MSC_CASTTARGETED, false, false); + script->set_constant("MSC_RUDEATTACKED", MSC_RUDEATTACKED, false, false); + script->set_constant("MSC_MASTERHPLTMAXRATE", MSC_MASTERHPLTMAXRATE, false, false); + script->set_constant("MSC_MASTERATTACKED", MSC_MASTERATTACKED, false, false); + script->set_constant("MSC_ALCHEMIST", MSC_ALCHEMIST, false, false); + script->set_constant("MSC_SPAWN", MSC_SPAWN, false, false); + + script->constdb_comment("monster skill targets"); + script->set_constant("MST_TARGET", MST_TARGET, false, false); + script->set_constant("MST_RANDOM", MST_RANDOM , false, false); + script->set_constant("MST_SELF", MST_SELF, false, false); + script->set_constant("MST_FRIEND", MST_FRIEND , false, false); + script->set_constant("MST_MASTER", MST_MASTER , false, false); + script->set_constant("MST_AROUND5", MST_AROUND5, false, false); + script->set_constant("MST_AROUND6", MST_AROUND6, false, false); + script->set_constant("MST_AROUND7", MST_AROUND7, false, false); + script->set_constant("MST_AROUND8", MST_AROUND8, false, false); + script->set_constant("MST_AROUND1", MST_AROUND1, false, false); + script->set_constant("MST_AROUND2", MST_AROUND2, false, false); + script->set_constant("MST_AROUND3", MST_AROUND3, false, false); + script->set_constant("MST_AROUND4", MST_AROUND4, false, false); + script->set_constant("MST_AROUND", MST_AROUND , false, false); + script->constdb_comment("Renewal"); #ifdef RENEWAL script->set_constant("RENEWAL", 1, false, false); |