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authorrud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-24 14:12:23 +0000
committerrud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-24 14:12:23 +0000
commit7224f1b89df2615f67c782c891a0648014f267a5 (patch)
tree9e76d9378410b8945a253482e4057cab5427485a /src
parent596ff2483da6c7f5d6279d8809708042975d4451 (diff)
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Fixed bugreport:6310 where flinching/casting motion always trigger with ground type skills.[sorry forgot to remove it :)]
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16492 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r--src/map/skill.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index bbb1dc0a7..f5aa37b6b 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -2399,7 +2399,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
default:
if( flag&SD_ANIMATION && dmg.div_ < 2 ) //Disabling skill animation doesn't works on multi-hit.
type = 5;
- dmg.dmotion = clif_skill_damage((bl->type==BL_PC)?dsrc:src,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skillid, flag&SD_LEVEL?-1:skilllv, type);
+ dmg.dmotion = clif_skill_damage(dsrc,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skillid, flag&SD_LEVEL?-1:skilllv, type);
break;
}