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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-04-10 15:16:27 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-04-10 15:16:27 +0000 |
commit | 653257f5ec85a22f8b3f45f519b0f7ea065bca51 (patch) | |
tree | a3e059aaab94e5d5133fbb2194f3bec5a26b561a /src | |
parent | b0d96463ad4f1af4aefa2562187ecdb539ece6ba (diff) | |
download | hercules-653257f5ec85a22f8b3f45f519b0f7ea065bca51.tar.gz hercules-653257f5ec85a22f8b3f45f519b0f7ea065bca51.tar.bz2 hercules-653257f5ec85a22f8b3f45f519b0f7ea065bca51.tar.xz hercules-653257f5ec85a22f8b3f45f519b0f7ea065bca51.zip |
* Updated NPC skill "Evil Land". More gravity wtfage.
- Based on visual observation, and experience with it on iRO Sakray.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12548 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r-- | src/map/battle.c | 6 | ||||
-rw-r--r-- | src/map/skill.c | 2 | ||||
-rw-r--r-- | src/map/skill.h | 2 |
3 files changed, 5 insertions, 5 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 3702dc9d5..7bf119459 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2177,9 +2177,6 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list case PR_SANCTUARY: ad.damage = (skill_lv>6)?388:skill_lv*50; break; - case NPC_EVILLAND: - ad.damage = (skill_lv>6)?666:skill_lv*100; - break; case ALL_RESURRECTION: case PR_TURNUNDEAD: //Undead check is on skill_castend_damageid code. @@ -2552,6 +2549,9 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * md.damage = 200+200*skill_lv; md.dmotion = 0; //No flinch animation. break; + case NPC_EVILLAND: + md.damage = (skill_lv>6)?666:skill_lv*100; + break; } if (nk&NK_SPLASHSPLIT){ // Divide ATK among targets diff --git a/src/map/skill.c b/src/map/skill.c index 5b0a21154..0a6ddcc51 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -6781,7 +6781,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns if (!battle_check_undead(tstatus->race, tstatus->def_ele) && tstatus->race!=RC_DEMON) { //Damage enemies if(battle_check_target(&src->bl,bl,BCT_ENEMY)>0) - skill_attack(BF_MAGIC, ss, &src->bl, bl, sg->skill_id, sg->skill_lv, tick, 0); + skill_attack(BF_MISC, ss, &src->bl, bl, sg->skill_id, sg->skill_lv, tick, 0); } else { int heal = sg->val2; if (tstatus->hp >= tstatus->max_hp) diff --git a/src/map/skill.h b/src/map/skill.h index 70ebefe89..be7f213b6 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -98,7 +98,7 @@ struct skill_name_db { }; #define MAX_SKILL_UNIT_LAYOUT 50 -#define MAX_SQUARE_LAYOUT 5 // 11*11のユニット配置が最大 +#define MAX_SQUARE_LAYOUT 20 // 11*11のユニット配置が最大 #define MAX_SKILL_UNIT_COUNT ((MAX_SQUARE_LAYOUT*2+1)*(MAX_SQUARE_LAYOUT*2+1)) struct s_skill_unit_layout { int count; |