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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-07 14:35:24 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-07 14:35:24 +0000 |
commit | 3129c09e75f844e80f4a3b28f09b7bf3b81cdb0e (patch) | |
tree | 124a68350d11a4eeeb2d0ce7e904099197d627f9 /src | |
parent | 32d5d6568057bf8a832e2c8566f3e4147544063b (diff) | |
download | hercules-3129c09e75f844e80f4a3b28f09b7bf3b81cdb0e.tar.gz hercules-3129c09e75f844e80f4a3b28f09b7bf3b81cdb0e.tar.bz2 hercules-3129c09e75f844e80f4a3b28f09b7bf3b81cdb0e.tar.xz hercules-3129c09e75f844e80f4a3b28f09b7bf3b81cdb0e.zip |
- Adjusted several sc rate/time reductions as pointed out by Playtester.
- Luk now plays a luk/10 reduction role rather than a luk/3 one.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7032 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r-- | src/map/status.c | 20 |
1 files changed, 7 insertions, 13 deletions
diff --git a/src/map/status.c b/src/map/status.c index 7b93785e7..e8af8aa6b 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -3833,24 +3833,24 @@ int status_get_sc_def(struct block_list *bl, int type) case SC_FREEZE: case SC_DECREASEAGI: case SC_COMA: - sc_def = 300 +100*status->mdef +33*status->luk; + sc_def = 300 +100*status->mdef +10*status->luk; break; case SC_SLEEP: case SC_CONFUSION: - sc_def = 300 +100*status->int_ +33*status->luk; + sc_def = 300 +100*status->int_ +10*status->luk; break; case SC_STUN: case SC_POISON: case SC_DPOISON: case SC_SILENCE: case SC_BLEEDING: - sc_def = 300 +100*status->vit +33*status->luk; + sc_def = 300 +100*status->vit +10*status->luk; break; case SC_BLIND: - sc_def = 300 +100*status->int_ +33*status->vit; + sc_def = 300 +100*status->int_ +10*status->vit; break; case SC_CURSE: - sc_def = 300 +100*status->luk +33*status->vit; + sc_def = 300 +100*status->luk +10*status->vit; break; default: return 0; //Effect that cannot be reduced? Likely a buff. @@ -3909,13 +3909,12 @@ int status_get_sc_tick(struct block_list *bl, int type, int tick) case SC_FREEZE: rate = 100*status->mdef; break; - case SC_STUN: //Reduction in duration is the same as reduction in rate. - rate = 300 +100*status->vit; - break; + case SC_STUN: case SC_DPOISON: case SC_POISON: rate = 100*status->vit + 20*status->luk; break; + case SC_BLEEDING: case SC_SILENCE: case SC_CONFUSION: case SC_CURSE: @@ -3923,11 +3922,6 @@ int status_get_sc_tick(struct block_list *bl, int type, int tick) break; case SC_BLIND: rate = 10*status_get_lv(bl) + 7*status->int_; - min = 5000; //Minimum 5 secs? - break; - case SC_BLEEDING: - rate = 20*status_get_lv(bl) +100*status->vit; - min = 10000; //Need a min of 10 secs for it to hurt at least once. break; case SC_SWOO: if (status->mode&MD_BOSS) |