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author | celest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2005-03-27 10:33:48 +0000 |
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committer | celest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2005-03-27 10:33:48 +0000 |
commit | 249b427c3ce9b90cbec7aa50e3b04100f3f95d1c (patch) | |
tree | 71372c22f4745fe8f6c9acc3f422dc5856e72c20 /src | |
parent | 7047b7ca337bdeca6c8a24c58ee2abe0e840ccd9 (diff) | |
download | hercules-249b427c3ce9b90cbec7aa50e3b04100f3f95d1c.tar.gz hercules-249b427c3ce9b90cbec7aa50e3b04100f3f95d1c.tar.bz2 hercules-249b427c3ce9b90cbec7aa50e3b04100f3f95d1c.tar.xz hercules-249b427c3ce9b90cbec7aa50e3b04100f3f95d1c.zip |
* Moved guardian hostility checking and monster_ignore_gm check to battle.c
* Fixed the 'show_mob_hp' option not updating when a monster is healed
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1306 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r-- | src/map/battle.c | 27 | ||||
-rw-r--r-- | src/map/mob.c | 54 |
2 files changed, 49 insertions, 32 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 9caa111b2..9e8f6b578 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -3785,10 +3785,33 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f return -1; } } - // Mobでmaster_idがあってspecial_mob_aiなら、召喚主を求める + if( src->type==BL_MOB ){ struct mob_data *md=(struct mob_data *)src; - if(md && md->master_id>0){ + nullpo_retr (-1, md); + + if(target->type == BL_PC) { + struct map_session_data *sd = (struct map_session_data *)target; + nullpo_retr (-1, sd); + + if(md->class_ >= 1285 && md->class_ <= 1287){ + struct guild_castle *gc = guild_mapname2gc (map[target->m].name); + if(gc && agit_flag==0) // Guardians will not attack during non-woe time [Valaris] + return 1; // end addition [Valaris] + if(gc && sd->status.guild_id > 0) { + struct guild *g=guild_search(sd->status.guild_id); // don't attack guild members [Valaris] + if(g && g->guild_id == gc->guild_id) + return 1; + if(g && guild_isallied(g,gc)) + return 1; + } + } + // option to have monsters ignore GMs [Valaris] + if (battle_config.monsters_ignore_gm > 0 && pc_isGM(sd) >= battle_config.monsters_ignore_gm) + return 1; + } + // Mobでmaster_idがあってspecial_mob_aiなら、召喚主を求める + if(md->master_id>0){ if(md->master_id==target->id) // 主なら肯定 return 1; if(md->state.special_mob_ai){ diff --git a/src/map/mob.c b/src/map/mob.c index 76554f70b..80cd6e346 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -1122,9 +1122,18 @@ int mob_can_reach(struct mob_data *md,struct block_list *bl,int range) dx=abs(bl->x - md->bl.x); dy=abs(bl->y - md->bl.y); + if( md->bl.m != bl->m) // 違うャbプ + return 0; + + if( range>0 && range < ((dx>dy)?dx:dy) ) // 遠すぎる + return 0; + + if( md->bl.x==bl->x && md->bl.y==bl->y ) // 同じマス + return 1; + //=========== guildcastle guardian no search start=========== //when players are the guild castle member not attack them ! - if(md->class_ >= 1285 && md->class_ <= 1287){ + /*if(md->class_ >= 1285 && md->class_ <= 1287){ struct map_session_data *sd; struct guild *g=NULL; struct guild_castle *gc=guild_mapname2gc(map[bl->m].name); @@ -1132,36 +1141,24 @@ int mob_can_reach(struct mob_data *md,struct block_list *bl,int range) if(gc && agit_flag==0) // Guardians will not attack during non-woe time [Valaris] return 0; // end addition [Valaris] - if(bl && bl->type == BL_PC){ + if(gc && bl->type == BL_PC){ nullpo_retr(0, sd=(struct map_session_data *)bl); - if(!gc) - return 0; - if(gc && sd && sd->status.guild_id) { - g=guild_search(sd->status.guild_id); // don't attack guild members [Valaris] + if(gc && sd->status.guild_id > 0) { + g=guild_search(sd->status.guild_id); // don't attack guild members [Valaris] if(g && g->guild_id == gc->guild_id) return 0; if(g && gc && guild_isallied(g,gc)) return 0; - } } - } + }*/ //========== guildcastle guardian no search eof============== - if(bl && bl->type == BL_PC && battle_config.monsters_ignore_gm) { // option to have monsters ignore GMs [Valaris] + /*if(bl->type == BL_PC && battle_config.monsters_ignore_gm) { // option to have monsters ignore GMs [Valaris] struct map_session_data *sd; if((sd=(struct map_session_data *)bl) != NULL && pc_isGM(sd) >= battle_config.monsters_ignore_gm) return 0; - } - - if( md->bl.m != bl->m) // 違うャbプ - return 0; - - if( range>0 && range < ((dx>dy)?dx:dy) ) // 遠すぎる - return 0; - - if( md->bl.x==bl->x && md->bl.y==bl->y ) // 同じマス - return 1; + }*/ // Obstacle judging wpd.path_len=0; @@ -2885,6 +2882,9 @@ int mob_heal(struct mob_data *md,int heal) } } // end addition [Valaris] + if (battle_config.show_mob_hp) + clif_update_mobhp(md); + return 0; } @@ -3267,14 +3267,9 @@ int mobskill_castend_id( int tid, unsigned int tick, int id,int data ) int mobskill_castend_pos( int tid, unsigned int tick, int id,int data ) { struct mob_data* md=NULL; - struct block_list *bl; int range,maxcount; - //mobskill_castend_id同様詠唱したMobが詠唱完了時にもういないというのはありそうなのでnullpoから除外 - if((bl=map_id2bl(id))==NULL) - return 0; - - nullpo_retr(0, md=(struct mob_data *)bl); + nullpo_retr(0, md=(struct mob_data *)map_id2bl(id)); if( md->bl.type!=BL_MOB || md->bl.prev==NULL ) return 0; @@ -3374,10 +3369,8 @@ int mobskill_use_id(struct mob_data *md,struct block_list *target,int skill_idx) if(md->option&2 && skill_id!=TF_HIDING && skill_id!=AS_GRIMTOOTH && skill_id!=RG_BACKSTAP && skill_id!=RG_RAID) return 0; - if(map[md->bl.m].flag.gvg && (skill_id == SM_ENDURE || skill_id == AL_TELEPORT || skill_id == AL_WARP || - skill_id == WZ_ICEWALL || skill_id == TF_BACKSLIDING)) + if(map[md->bl.m].flag.gvg && skill_db[skill_id].nocast & 4) return 0; - if(skill_get_inf2(skill_id)&0x200 && md->bl.id == target->id) return 0; @@ -3423,8 +3416,9 @@ int mobskill_use_id(struct mob_data *md,struct block_list *target,int skill_idx) md->bl.id, target->id, 0,0, skill_id,casttime); // 詠唱反応モンスター -/* if( target->type==BL_MOB && mob_db[(md2=(struct mob_data *)target)->class_].mode&0x10 && - md2->state.state!=MS_ATTACK){ + // future homunculus support? +/* if(md->master_id && target->type==BL_MOB && (md2=(struct mob_data *)target) && + mob_db[md2->class_].mode&0x10 && md2->state.state!=MS_ATTACK){ md2->target_id=md->bl.id; md->state.targettype = ATTACKABLE; md2->min_chase=13; |