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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-02 17:09:16 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-02 17:09:16 +0000 |
commit | 01402970c73b20574aa586b701d6975ace919e95 (patch) | |
tree | 3ab953c1a61d27c0e458fe7ef798a757e80f71ff /src | |
parent | ce0efdf3bc23d208590f27cffc78d5043d24fbae (diff) | |
download | hercules-01402970c73b20574aa586b701d6975ace919e95.tar.gz hercules-01402970c73b20574aa586b701d6975ace919e95.tar.bz2 hercules-01402970c73b20574aa586b701d6975ace919e95.tar.xz hercules-01402970c73b20574aa586b701d6975ace919e95.zip |
- Added a missing memset on ers_alloc'ing mob loot which was making data from looted items fill in normal drop info.
- Some more work on the display of Brandish Spear...
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5871 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r-- | src/map/mob.c | 1 | ||||
-rw-r--r-- | src/map/skill.c | 3 |
2 files changed, 3 insertions, 1 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index 1125c3872..077fe7fa8 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -1532,6 +1532,7 @@ static struct delay_item_drop* mob_setdropitem(int nameid, int qty, int m, int x struct map_session_data* first_sd, struct map_session_data* second_sd, struct map_session_data* third_sd)
{
struct delay_item_drop *drop = ers_alloc(delay_drop_ers, struct delay_item_drop);
+ memset(&drop->item_data, 0, sizeof(struct item));
drop->item_data.nameid = nameid;
drop->item_data.amount = qty;
drop->item_data.identify = !itemdb_isequip3(nameid);
diff --git a/src/map/skill.c b/src/map/skill.c index 7e28ce838..5540a4790 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1908,7 +1908,8 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds if (ud && ud->skilltarget == bl->id)
clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, skillid, (lv!=0)?lv:skilllv, type);
else
- clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, skillid, -1, type);
+ clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, skillid, -1, 5);
+ break;
}
case PA_GOSPEL: //Should look like Holy Cross [Skotlex]
clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, CR_HOLYCROSS, -1, 5);
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