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author | Playtester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-10-17 16:55:06 +0000 |
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committer | Playtester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-10-17 16:55:06 +0000 |
commit | 8982c119eaaa031bbdd70798a077c14b5bc183c1 (patch) | |
tree | f429f37697ad262ea42a8aa7fb1327a996afb0ed /src | |
parent | ffe08e80828f0f8f92c7ae2b94a29eca4ab3efc8 (diff) | |
download | hercules-8982c119eaaa031bbdd70798a077c14b5bc183c1.tar.gz hercules-8982c119eaaa031bbdd70798a077c14b5bc183c1.tar.bz2 hercules-8982c119eaaa031bbdd70798a077c14b5bc183c1.tar.xz hercules-8982c119eaaa031bbdd70798a077c14b5bc183c1.zip |
* Ground skill now can trigger every 20ms
- Firewall, Fire Formation and Heat now can do 50 hits a second
- this was proven to be official behavior, but it will raise CPU usage
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11500 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r-- | src/map/skill.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 2d3f83ee1..4651f035a 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -36,7 +36,7 @@ #include <time.h> -#define SKILLUNITTIMER_INVERVAL 100 +#define SKILLUNITTIMER_INVERVAL 20 //Guild Skills are shifted to these to make them stick into the skill array. #define GD_SKILLRANGEMIN 900 #define GD_SKILLRANGEMAX GD_SKILLRANGEMIN+MAX_GUILDSKILL |