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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-02-12 18:02:41 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-02-12 18:02:41 +0000 |
commit | 16c5028d6274e5c1a21dfcc0f26f926597ff2edd (patch) | |
tree | 18dafae15f96bf4403e492da64ea473513890760 /src | |
parent | 97353c7d82e3537982d2687f3b16a6c92e25b33b (diff) | |
download | hercules-16c5028d6274e5c1a21dfcc0f26f926597ff2edd.tar.gz hercules-16c5028d6274e5c1a21dfcc0f26f926597ff2edd.tar.bz2 hercules-16c5028d6274e5c1a21dfcc0f26f926597ff2edd.tar.xz hercules-16c5028d6274e5c1a21dfcc0f26f926597ff2edd.zip |
- Corrected range of self destruction / bio explosion to be equal to their splash range.
- Corrected Spider Web casting around caster instead of target's position
- Corrected a possible crash during login due to checking for the incorrect variable (lets pc_calc_status be invoked when it shouldn't)
- Reenabled the base status aspd calculation for homunc (status_calc_bl calculates battle_status, status_calc_homunculus calculates base_status, they are not the same!)
- Corrected the meaning of "skill_display_fail&2", made 2 the default setting.
- Added bounds checking to map_foreachincell
- Opt2 values (poison, blind, and so on) are now resent on warp/map-change
- Corrected description of isloggedin script command.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9853 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r-- | src/map/atcommand.c | 6 | ||||
-rw-r--r-- | src/map/clif.c | 3 | ||||
-rw-r--r-- | src/map/map.c | 2 | ||||
-rw-r--r-- | src/map/pc.c | 2 | ||||
-rw-r--r-- | src/map/skill.c | 37 | ||||
-rw-r--r-- | src/map/status.c | 5 |
6 files changed, 30 insertions, 25 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c index d0fbdf291..9a427547c 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -4167,14 +4167,14 @@ int atcommand_stat_all(const int fd, struct map_session_data* sd, const char* co *status[index] = new_value; clif_updatestatus(sd, SP_STR + index); clif_updatestatus(sd, SP_USTR + index); - status_calc_pc(sd, 0); count++; } } - if (count > 0) // if at least 1 stat modified + if (count > 0) { // if at least 1 stat modified + status_calc_pc(sd, 0); clif_displaymessage(fd, msg_txt(84)); // All stats changed! - else { + } else { if (value < 0) clif_displaymessage(fd, msg_txt(177)); // Impossible to decrease a stat. else diff --git a/src/map/clif.c b/src/map/clif.c index 4b642f84c..2645b55bb 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -8298,6 +8298,9 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) if (pc_checkskill(sd, SG_DEVIL) && !pc_nextjobexp(sd)) clif_status_load(&sd->bl, SI_DEVIL, 1); //blindness [Komurka] + if (sd->sc.opt2) //Client loses these on warp. + clif_changeoption(&sd->bl); + clif_weather_check(sd); map_foreachinarea(clif_getareachar,sd->bl.m, diff --git a/src/map/map.c b/src/map/map.c index af3f48ad0..02d3bbdeb 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -996,6 +996,8 @@ int map_foreachincell(int (*func)(struct block_list*,va_list),int m,int x,int y, va_list ap; int blockcount=bl_list_count,i,c; + if (x < 0 || y < 0 || x >= map[m].xs || y >= map[m].ys) return 0; + va_start(ap,type); by=y/BLOCK_SIZE; diff --git a/src/map/pc.c b/src/map/pc.c index 4e9c93dc9..3fba85898 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -613,7 +613,7 @@ int pc_authok(struct map_session_data *sd, int login_id2, time_t connect_until_t if (battle_config.disp_zeny) sd->state.showzeny = 1; - if (battle_config.display_skill_fail&2) + if (!(battle_config.display_skill_fail&2)) sd->state.showdelay = 1; // Request all registries. diff --git a/src/map/skill.c b/src/map/skill.c index f5283b9d8..8f003aa6b 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -5550,24 +5550,6 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data) return 0; } - switch (ud->skillid) { - //These should become skill_castend_pos - case WE_CALLPARTNER: - case WE_CALLPARENT: - case WE_CALLBABY: - case AM_RESURRECTHOMUN: - case PF_SPIDERWEB: - //Find a random spot to place the skill. [Skotlex] - inf2 = skill_get_splash(ud->skillid, ud->skilllv); - ud->skillx = src->x + inf2; - ud->skilly = src->y + inf2; - if (inf2 && !map_random_dir(src, &ud->skillx, &ud->skilly)) { - ud->skillx = src->x; - ud->skilly = src->y; - } - return skill_castend_pos(tid,tick,id,data); - } - if(ud->skillid != SA_CASTCANCEL ) { if( ud->skilltimer != tid ) { ShowError("skill_castend_id: Timer mismatch %d!=%d!\n", ud->skilltimer, tid); @@ -5584,12 +5566,31 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data) else target = map_id2bl(ud->skilltarget); + // Use a do so that you can break out of it when the skill fails. do { if(!target || target->prev==NULL) break; if(src->m != target->m || status_isdead(src)) break; + switch (ud->skillid) { + //These should become skill_castend_pos + case WE_CALLPARTNER: + case WE_CALLPARENT: + case WE_CALLBABY: + case AM_RESURRECTHOMUN: + case PF_SPIDERWEB: + //Find a random spot to place the skill. [Skotlex] + inf2 = skill_get_splash(ud->skillid, ud->skilllv); + ud->skillx = target->x + inf2; + ud->skilly = target->y + inf2; + if (inf2 && !map_random_dir(target, &ud->skillx, &ud->skilly)) { + ud->skillx = target->x; + ud->skilly = target->y; + } + return skill_castend_pos(tid,tick,id,data); + } + if(ud->skillid == RG_BACKSTAP) { int dir = map_calc_dir(src,target->x,target->y),t_dir = unit_getdir(target); if(check_distance_bl(src, target, 0) || map_check_dir(dir,t_dir)) { diff --git a/src/map/status.c b/src/map/status.c index 3a5afa2ee..e3ad739cf 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1530,7 +1530,7 @@ int status_calc_pc(struct map_session_data* sd,int first) int i,index; int skill,refinedef=0; - if(sd->state.connect_new && !(first&1)) //Shouldn't invoke yet until player is done loading. + if(!sd->state.auth && !(first&1)) //Shouldn't invoke yet until player is done loading. return -1; if (++calculating > 10) //Too many recursive calls! @@ -2413,12 +2413,11 @@ int status_calc_homunculus(struct homun_data *hd, int first) status->aspd_rate = 1000; - /* //this calc is useless since status_calc_bl(SCB_ALL) does it already skill = (1000 -4*status->agi -status->dex) *hd->homunculusDB->baseASPD/1000; status->amotion = cap_value(skill,battle_config.max_aspd,2000); - status->adelay = status->amotion; //It seems adelay = amotion for Homunculus.*/ + status->adelay = status->amotion; //It seems adelay = amotion for Homunculus. status_calc_misc(&hd->bl, status, hom->level); status_calc_bl(&hd->bl, SCB_ALL); //Status related changes. |