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author | Andrei Karas <akaras@inbox.ru> | 2015-09-13 14:03:55 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-09-14 20:12:11 +0300 |
commit | b563e5866facea306b455f4ebadd09ae0bfd7e0e (patch) | |
tree | dd671f657d26655ad267a87d94fffbca559cba8c /src | |
parent | ba9c1cc16cb8f696a50d0ae928b6e8a19086405b (diff) | |
download | hercules-b563e5866facea306b455f4ebadd09ae0bfd7e0e.tar.gz hercules-b563e5866facea306b455f4ebadd09ae0bfd7e0e.tar.bz2 hercules-b563e5866facea306b455f4ebadd09ae0bfd7e0e.tar.xz hercules-b563e5866facea306b455f4ebadd09ae0bfd7e0e.zip |
Add missing checks into battle.c.
Diffstat (limited to 'src')
-rw-r--r-- | src/map/battle.c | 60 |
1 files changed, 51 insertions, 9 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 6a6924aa3..d4f789d34 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -48,7 +48,8 @@ struct battle_interface *battle; int battle_getcurrentskill(struct block_list *bl) { //Returns the current/last skill in use by this bl. struct unit_data *ud; - if( bl->type == BL_SKILL ) { + nullpo_ret(bl); + if (bl->type == BL_SKILL) { struct skill_unit * su = (struct skill_unit*)bl; return su->group?su->group->skill_id:0; } @@ -67,6 +68,7 @@ int battle_gettargeted_sub(struct block_list *bl, va_list ap) { int target_id; int *c; + nullpo_ret(bl); bl_list = va_arg(ap, struct block_list **); c = va_arg(ap, int *); target_id = va_arg(ap, int); @@ -77,7 +79,7 @@ int battle_gettargeted_sub(struct block_list *bl, va_list ap) { if (*c >= 24) return 0; - if ( !(ud = unit->bl2ud(bl)) ) + if (!(ud = unit->bl2ud(bl))) return 0; if (ud->target == target_id || ud->skilltarget == target_id) { @@ -106,6 +108,7 @@ struct block_list* battle_gettargeted(struct block_list *target) { //Returns the id of the current targeted character of the passed bl. [Skotlex] int battle_gettarget(struct block_list* bl) { + nullpo_ret(bl); switch (bl->type) { case BL_PC: return ((struct map_session_data*)bl)->ud.target; case BL_MOB: return ((struct mob_data*)bl)->target_id; @@ -123,6 +126,7 @@ int battle_getenemy_sub(struct block_list *bl, va_list ap) { struct block_list *target; int *c; + nullpo_ret(bl); bl_list = va_arg(ap, struct block_list **); c = va_arg(ap, int *); target = va_arg(ap, struct block_list *); @@ -149,6 +153,7 @@ struct block_list* battle_getenemy(struct block_list *target, int type, int rang struct block_list *bl_list[24]; int c = 0; + nullpo_retr(NULL, target); memset(bl_list, 0, sizeof(bl_list)); map->foreachinrange(battle->get_enemy_sub, target, range, type, bl_list, &c, target); @@ -164,8 +169,11 @@ int battle_getenemyarea_sub(struct block_list *bl, va_list ap) { struct block_list **bl_list, *src; int *c, ignore_id; + nullpo_ret(bl); bl_list = va_arg(ap, struct block_list **); + nullpo_ret(bl_list); c = va_arg(ap, int *); + nullpo_ret(c); src = va_arg(ap, struct block_list *); ignore_id = va_arg(ap, int); @@ -191,6 +199,7 @@ struct block_list* battle_getenemyarea(struct block_list *src, int x, int y, int struct block_list *bl_list[24]; int c = 0; + nullpo_retr(NULL, src); memset(bl_list, 0, sizeof(bl_list)); map->foreachinarea(battle->get_enemy_area_sub, src->m, x - range, y - range, x + range, y + range, type, bl_list, &c, src, ignore_id); @@ -300,7 +309,6 @@ int battle_delay_damage(int64 tick, int amotion, struct block_list *src, struct } int battle_attr_ratio(int atk_elem,int def_type, int def_lv) { - if (atk_elem < ELE_NEUTRAL || atk_elem >= ELE_MAX) return 100; @@ -501,7 +509,8 @@ int64 battle_calc_base_damage(struct block_list *src, struct block_list *bl, uin int64 damage; struct status_data *st = status->get_status_data(src); struct status_change *sc = status->get_sc(src); - + + nullpo_retr(0, src); if ( !skill_id ) { s_ele = st->rhw.ele; s_ele_ = st->lhw.ele; @@ -536,6 +545,8 @@ int64 battle_calc_base_damage2(struct status_data *st, struct weapon_atk *wa, st short type = 0; int64 damage = 0; + nullpo_retr(damage, st); + nullpo_retr(damage, wa); if (!sd) { //Mobs/Pets if(flag&4) { atkmin = st->matk_min; @@ -612,6 +623,7 @@ int64 battle_calc_base_damage2(struct status_data *st, struct weapon_atk *wa, st int64 battle_calc_sizefix(struct map_session_data *sd, int64 damage, int type, int size, bool ignore){ //SizeFix only for players + nullpo_retr(damage, sd); if (!(sd->special_state.no_sizefix || (ignore))) damage = damage * ( type == EQI_HAND_L ? sd->left_weapon.atkmods[size] : sd->right_weapon.atkmods[size] ) / 100; return damage; @@ -627,8 +639,8 @@ int64 battle_addmastery(struct map_session_data *sd,struct block_list *target,in int weapon, skill_lv; damage = dmg; - nullpo_ret(sd); - + nullpo_retr(damage, sd); + nullpo_retr(damage, target); if((skill_lv = pc->checkskill(sd,AL_DEMONBANE)) > 0 && target->type == BL_MOB && //This bonus doesn't work against players. (battle->check_undead(st->race,st->def_ele) || st->race==RC_DEMON) ) @@ -2688,9 +2700,12 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam struct map_session_data *sd = NULL; struct status_change *sc, *tsc; struct status_change_entry *sce; - int div_ = d->div_, flag = d->flag; + int div_, flag; nullpo_ret(bl); + nullpo_ret(d); + div_ = d->div_; + flag = d->flag; // need check src for null pointer? @@ -3286,6 +3301,7 @@ int64 battle_calc_bg_damage(struct block_list *src, struct block_list *bl, int64 if( !damage ) return 0; + nullpo_retr(damage, bl); if( bl->type == BL_MOB ) { struct mob_data* md = BL_CAST(BL_MOB, bl); @@ -3306,6 +3322,8 @@ int64 battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int64 if (!damage) //No reductions to make. return 0; + nullpo_retr(damage, src); + nullpo_retr(damage, bl); if(md && md->guardian_data) { if(class_ == MOBID_EMPERIUM && flag&BF_SKILL) { @@ -3373,6 +3391,8 @@ int battle_calc_drain(int64 damage, int rate, int per) { *------------------------------------------*/ void battle_consume_ammo(TBL_PC*sd, int skill_id, int lv) { int qty=1; + + nullpo_retv(sd); if (!battle_config.arrow_decrement) return; @@ -3386,8 +3406,12 @@ void battle_consume_ammo(TBL_PC*sd, int skill_id, int lv) { sd->state.arrow_atk = 0; } + //Skill Range Criteria int battle_range_type(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv) { + nullpo_retr(BF_SHORT, src); + nullpo_retr(BF_SHORT, target); + if (battle_config.skillrange_by_distance && (src->type&battle_config.skillrange_by_distance) ) { //based on distance between src/target [Skotlex] @@ -3420,8 +3444,10 @@ int battle_adjust_skill_damage(int m, unsigned short skill_id) { return 0; } + int battle_blewcount_bonus(struct map_session_data *sd, uint16 skill_id) { int i; + nullpo_ret(sd); if (!sd->skillblown[0].id) return 0; //Apply the bonus blow count. [Skotlex] @@ -5576,6 +5602,7 @@ struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct bl break; } + nullpo_retr(d, target); #ifdef HMAP_ZONE_DAMAGE_CAP_TYPE if( target && skill_id ) { int i; @@ -5613,9 +5640,10 @@ struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct bl } return d; } + //Performs reflect damage (magic (maya) is performed over skill.c). void battle_reflect_damage(struct block_list *target, struct block_list *src, struct Damage *wd,uint16 skill_id) { - int64 damage = wd->damage + wd->damage2, rdamage = 0, trdamage = 0; + int64 damage, rdamage = 0, trdamage = 0; struct map_session_data *sd, *tsd; struct status_change *sc; int64 tick = timer->gettick(); @@ -5626,6 +5654,10 @@ void battle_reflect_damage(struct block_list *target, struct block_list *src, st max_reflect_damage = max(status_get_max_hp(target), status_get_max_hp(target) * status->get_lv(target) / 100); #endif + damage = wd->damage + wd->damage2; + + nullpo_retv(wd); + sd = BL_CAST(BL_PC, src); tsd = BL_CAST(BL_PC, target); @@ -5806,11 +5838,14 @@ void battle_reflect_damage(struct block_list *target, struct block_list *src, st return; #undef NORMALIZE_RDAMAGE } + void battle_drain(TBL_PC *sd, struct block_list *tbl, int64 rdamage, int64 ldamage, int race, int boss) { struct weapon_data *wd; int type, thp = 0, tsp = 0, rhp = 0, rsp = 0, hp, sp, i; int64 *damage; + + nullpo_retv(sd); for (i = 0; i < 4; i++) { //First two iterations: Right hand if (i < 2) { wd = &sd->right_weapon; damage = &rdamage; } @@ -5873,6 +5908,7 @@ int battle_damage_area(struct block_list *bl, va_list ap) { if( bl->type == BL_MOB && ((TBL_MOB*)bl)->class_ == MOBID_EMPERIUM ) return 0; if( bl != src && battle->check_target(src,bl,BCT_ENEMY) > 0 ) { + nullpo_ret(src); map->freeblock_lock(); if( src->type == BL_PC ) battle->drain((TBL_PC*)src, bl, damage, damage, status_get_race(bl), is_boss(bl)); @@ -6273,6 +6309,7 @@ bool battle_check_undead(int race,int element) //Returns the upmost level master starting with the given object struct block_list* battle_get_master(struct block_list *src) { struct block_list *prev; //Used for infinite loop check (master of yourself?) + nullpo_retr(NULL, src); do { prev = src; switch (src->type) { @@ -7270,8 +7307,10 @@ static int Hercules_report_timer(int tid, int64 tick, int id, intptr_t data) { int battle_set_value(const char* w1, const char* w2) { int val = config_switch(w2); - int i; + + nullpo_retr(1, w1); + nullpo_retr(1, w2); ARR_FIND(0, ARRAYLENGTH(battle_data), i, strcmpi(w1, battle_data[i].str) == 0); if (i == ARRAYLENGTH(battle_data)) { if( HPM->parseConf(w1,w2,HPCT_BATTLE) ) /* if plugin-owned, succeed */ @@ -7292,6 +7331,7 @@ int battle_set_value(const char* w1, const char* w2) int battle_get_value(const char* w1) { int i; + nullpo_retr(1, w1); ARR_FIND(0, ARRAYLENGTH(battle_data), i, strcmpi(w1, battle_data[i].str) == 0); if (i == ARRAYLENGTH(battle_data)) return 0; // not found @@ -7374,6 +7414,8 @@ int battle_config_read(const char* cfgName) FILE* fp; static int count = 0; + nullpo_ret(cfgName); + if (count == 0) battle->config_set_defaults(); |