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author | momacabu <momacabu@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-11-10 19:44:12 +0000 |
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committer | momacabu <momacabu@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-11-10 19:44:12 +0000 |
commit | 5d9d3adf3fd4795bf2483ec8549ddc30e01629db (patch) | |
tree | b31963fe134a1e8a5cc694123b80bde0aab03418 /src | |
parent | 1fc55f1687f9d99ac7270b28082a5f0727640469 (diff) | |
download | hercules-5d9d3adf3fd4795bf2483ec8549ddc30e01629db.tar.gz hercules-5d9d3adf3fd4795bf2483ec8549ddc30e01629db.tar.bz2 hercules-5d9d3adf3fd4795bf2483ec8549ddc30e01629db.tar.xz hercules-5d9d3adf3fd4795bf2483ec8549ddc30e01629db.zip |
- Modified *monster and *areamonster script commands to allow size and ai parameters.
-- Event parameter now no longer works as size & ai replacement.
-- If not defined, it'll assume the default size (0 = medium) and default ai (0 = none).
- Changed all hardcoded AI states to recently created enum.
Please test, if you find any bugs, report on our Bug Tracker.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16904 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r-- | src/map/atcommand.c | 11 | ||||
-rw-r--r-- | src/map/map.h | 23 | ||||
-rw-r--r-- | src/map/mob.c | 95 | ||||
-rw-r--r-- | src/map/mob.h | 27 | ||||
-rw-r--r-- | src/map/npc.c | 9 | ||||
-rw-r--r-- | src/map/npc.h | 1 | ||||
-rw-r--r-- | src/map/script.c | 122 | ||||
-rw-r--r-- | src/map/skill.c | 20 |
8 files changed, 166 insertions, 142 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c index ab7e41c3f..2f54b110e 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -2077,6 +2077,7 @@ ACMD_FUNC(monster) int count; int i, k, range; short mx, my; + unsigned int size; nullpo_retr(-1, sd); memset(name, '\0', sizeof(name)); @@ -2128,9 +2129,11 @@ ACMD_FUNC(monster) number = battle_config.atc_spawn_quantity_limit; if (strcmp(command+1, "monstersmall") == 0) - strcpy(eventname, "2"); + size = SZ_MEDIUM; // This is just gorgeous [mkbu95] else if (strcmp(command+1, "monsterbig") == 0) - strcpy(eventname, "4"); + size = SZ_BIG; + else + size = SZ_SMALL; if (battle_config.etc_log) ShowInfo("%s monster='%s' name='%s' id=%d count=%d (%d,%d)\n", command, monster, name, mob_id, number, sd->bl.x, sd->bl.y); @@ -2139,7 +2142,7 @@ ACMD_FUNC(monster) range = (int)sqrt((float)number) +2; // calculation of an odd number (+ 4 area around) for (i = 0; i < number; i++) { map_search_freecell(&sd->bl, 0, &mx, &my, range, range, 0); - k = mob_once_spawn(sd, sd->bl.m, mx, my, name, mob_id, 1, eventname); + k = mob_once_spawn(sd, sd->bl.m, mx, my, name, mob_id, 1, eventname, size, AI_NONE); count += (k != 0) ? 1 : 0; } @@ -6368,7 +6371,7 @@ ACMD_FUNC(summon) return -1; } - md = mob_once_spawn_sub(&sd->bl, sd->bl.m, -1, -1, "--ja--", mob_id, ""); + md = mob_once_spawn_sub(&sd->bl, sd->bl.m, -1, -1, "--ja--", mob_id, "", SZ_SMALL, AI_NONE); if(!md) return -1; diff --git a/src/map/map.h b/src/map/map.h index 43bef63af..24753d058 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -319,23 +319,22 @@ struct block_list { // Expanded to specify all mob-related spawn data by [Skotlex] struct spawn_data { short class_; //Class, used because a mob can change it's class - unsigned short m,x,y; //Spawn information (map, point, spawn-area around point) - signed short xs,ys; + unsigned short m, x, y; //Spawn information (map, point, spawn-area around point) + signed short xs, ys; unsigned short num; //Number of mobs using this structure - unsigned short active; //Number of mobs that are already spawned (for mob_remove_damaged: no) - unsigned int delay1,delay2; //Spawn delay (fixed base + random variance) + unsigned short active;//Number of mobs that are already spawned (for mob_remove_damaged: no) + unsigned int delay1, delay2; //Spawn delay (fixed base + random variance) struct { - unsigned int size :2; //Holds if mob has to be tiny/large - unsigned int ai :2; //Holds if mob is special ai. - unsigned int dynamic :1; //Whether this data is indexed by a map's dynamic mob list - unsigned int boss : 1; + unsigned int size : 2; //Holds if mob has to be tiny/large + unsigned int ai : 4; //Special ai for summoned monsters. + //0: Normal mob | 1: Standard summon, attacks mobs + //2: Alchemist Marine Sphere | 3: Alchemist Summon Flora | 4: Summon Zanzou + unsigned int dynamic : 1; //Whether this data is indexed by a map's dynamic mob list + unsigned int boss : 1; //0: Non-boss monster | 1: Boss monster } state; - char name[NAME_LENGTH],eventname[EVENT_NAME_LENGTH]; //Name/event + char name[NAME_LENGTH], eventname[EVENT_NAME_LENGTH]; //Name/event }; - - - struct flooritem_data { struct block_list bl; unsigned char subx,suby; diff --git a/src/map/mob.c b/src/map/mob.c index 3c485ee58..fe174ba22 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -240,34 +240,10 @@ int mob_parse_dataset(struct spawn_data *data) { size_t len; - //FIXME: This implementation is not stable, npc scripts will stop working once MAX_MOB_DB changes value! [Skotlex] - if(data->class_ > 2*MAX_MOB_DB){ // large/tiny mobs [Valaris] - data->state.size=SZ_BIG; - data->class_ -= 2*MAX_MOB_DB; - } else if (data->class_ > MAX_MOB_DB) { - data->state.size=SZ_MEDIUM; - data->class_ -= MAX_MOB_DB; - } - if ((!mobdb_checkid(data->class_) && !mob_is_clone(data->class_)) || !data->num) return 0; - if( npc_event_isspecial(data->eventname) ) - {//Portable monster big/small implementation. [Skotlex] - int i = atoi(data->eventname); - - if( i ) - { - if( i&2 ) - data->state.size = SZ_MEDIUM; - else if( i&4 ) - data->state.size = SZ_BIG; - if( i&8 ) - data->state.ai = 1; - } - data->eventname[0] = '\0'; //Clear event as it is not used. - } - else if( ( len = strlen(data->eventname) ) > 0 ) + if( ( len = strlen(data->eventname) ) > 0 ) { if( data->eventname[len-1] == '"' ) data->eventname[len-1] = '\0'; //Remove trailing quote. @@ -442,7 +418,7 @@ bool mob_ksprotected (struct block_list *src, struct block_list *target) return false; } -struct mob_data *mob_once_spawn_sub(struct block_list *bl, int m, short x, short y, const char *mobname, int class_, const char *event) +struct mob_data *mob_once_spawn_sub(struct block_list *bl, int m, short x, short y, const char *mobname, int class_, const char *event, unsigned int size, unsigned int ai) { struct spawn_data data; @@ -450,13 +426,16 @@ struct mob_data *mob_once_spawn_sub(struct block_list *bl, int m, short x, short data.m = m; data.num = 1; data.class_ = class_; + data.state.size = size; + data.state.ai = ai; + if (mobname) safestrncpy(data.name, mobname, sizeof(data.name)); else - if(battle_config.override_mob_names==1) - strcpy(data.name,"--en--"); - else - strcpy(data.name,"--ja--"); + if (battle_config.override_mob_names == 1) + strcpy(data.name, "--en--"); + else + strcpy(data.name, "--ja--"); if (event) safestrncpy(data.eventname, event, sizeof(data.eventname)); @@ -481,7 +460,7 @@ struct mob_data *mob_once_spawn_sub(struct block_list *bl, int m, short x, short /*========================================== * Spawn a single mob on the specified coordinates. *------------------------------------------*/ -int mob_once_spawn(struct map_session_data* sd, int m, short x, short y, const char* mobname, int class_, int amount, const char* event) +int mob_once_spawn(struct map_session_data* sd, int m, short x, short y, const char* mobname, int class_, int amount, const char* event, unsigned int size, unsigned int ai) { struct mob_data* md = NULL; int count, lv; @@ -489,22 +468,22 @@ int mob_once_spawn(struct map_session_data* sd, int m, short x, short y, const c if (m < 0 || amount <= 0) return 0; // invalid input - if(sd) - lv = sd->status.base_level; - else - lv = 255; + lv = (sd) ? sd->status.base_level : 255; for (count = 0; count < amount; count++) { - int c = ( class_ >= 0 ) ? class_ : mob_get_random_id(-class_-1, battle_config.random_monster_checklv?3:1, lv); - md = mob_once_spawn_sub(sd?&sd->bl:NULL, m, x, y, mobname, c, event); + int c = (class_ >= 0) ? class_ : mob_get_random_id(-class_ - 1, (battle_config.random_monster_checklv) ? 3 : 1, lv); + md = mob_once_spawn_sub((sd) ? &sd->bl : NULL, m, x, y, mobname, c, event, size, ai); - if (!md) continue; + if (!md) + continue; - if(class_ == MOBID_EMPERIUM) { + if (class_ == MOBID_EMPERIUM) + { struct guild_castle* gc = guild_mapindex2gc(map[m].index); - struct guild* g = gc?guild_search(gc->guild_id):NULL; - if(gc) { + struct guild* g = (gc) ? guild_search(gc->guild_id) : NULL; + if (gc) + { md->guardian_data = (struct guardian_data*)aCalloc(1, sizeof(struct guardian_data)); md->guardian_data->castle = gc; md->guardian_data->number = MAX_GUARDIANS; @@ -527,33 +506,35 @@ int mob_once_spawn(struct map_session_data* sd, int m, short x, short y, const c sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE|MD_CANATTACK|MD_CANMOVE|MD_ANGRY, 0, 60000); } - return (md)?md->bl.id : 0; // id of last spawned mob + return (md) ? md->bl.id : 0; // id of last spawned mob } /*========================================== * Spawn mobs in the specified area. *------------------------------------------*/ -int mob_once_spawn_area(struct map_session_data* sd,int m,int x0,int y0,int x1,int y1,const char* mobname,int class_,int amount,const char* event) +int mob_once_spawn_area(struct map_session_data* sd, int m, int x0, int y0, int x1, int y1, const char* mobname, int class_, int amount, const char* event, unsigned int size, unsigned int ai) { - int i,max,id=0; - int lx=-1,ly=-1; + int i, max, id = 0; + int lx = -1, ly = -1; if (m < 0 || amount <= 0) return 0; // invalid input // normalize x/y coordinates - if( x0 > x1 ) swap(x0,x1); - if( y0 > y1 ) swap(y0,y1); + if (x0 > x1) + swap(x0, x1); + if (y0 > y1) + swap(y0, y1); // choose a suitable max. number of attempts - max = (y1-y0+1)*(x1-x0+1)*3; - if( max > 1000 ) + max = (y1 - y0 + 1)*(x1 - x0 + 1)*3; + if (max > 1000) max = 1000; // spawn mobs, one by one - for( i = 0; i < amount; i++) + for (i = 0; i < amount; i++) { - int x,y; + int x, y; int j = 0; // find a suitable map cell @@ -561,11 +542,11 @@ int mob_once_spawn_area(struct map_session_data* sd,int m,int x0,int y0,int x1,i x = rnd()%(x1-x0+1)+x0; y = rnd()%(y1-y0+1)+y0; j++; - } while( map_getcell(m,x,y,CELL_CHKNOPASS) && j < max ); + } while (map_getcell(m,x,y,CELL_CHKNOPASS) && j < max); - if( j == max ) + if (j == max) {// attempt to find an available cell failed - if( lx == -1 && ly == -1 ) + if (lx == -1 && ly == -1) return 0; // total failure // fallback to last good x/y pair @@ -577,7 +558,7 @@ int mob_once_spawn_area(struct map_session_data* sd,int m,int x0,int y0,int x1,i lx = x; ly = y; - id = mob_once_spawn(sd,m,x,y,mobname,class_,1,event); + id = mob_once_spawn(sd, m, x, y, mobname, class_, 1, event, size, ai); } return id; // id of last spawned mob @@ -3508,14 +3489,14 @@ int mob_clone_spawn(struct map_session_data *sd, int m, int x, int y, const char sd->fd = fd; //Finally, spawn it. - md = mob_once_spawn_sub(&sd->bl, m, x, y, "--en--",class_,event); + md = mob_once_spawn_sub(&sd->bl, m, x, y, "--en--", class_, event, SZ_SMALL, AI_NONE); if (!md) return 0; //Failed? md->special_state.clone = 1; if (master_id || flag || duration) { //Further manipulate crafted char. if (flag&1) //Friendly Character - md->special_state.ai = 1; + md->special_state.ai = AI_ATTACK; if (master_id) //Attach to Master md->master_id = master_id; if (duration) //Auto Delete after a while. diff --git a/src/map/mob.h b/src/map/mob.h index d45962163..d6d58584e 100644 --- a/src/map/mob.h +++ b/src/map/mob.h @@ -69,6 +69,14 @@ enum size { SZ_BIG, }; +enum ai { + AI_NONE = 0, + AI_ATTACK, + AI_SPHERE, + AI_FLORA, + AI_ZANZOU, +}; + struct mob_skill { enum MobSkillState state; short skill_id,skill_lv; @@ -184,7 +192,7 @@ struct mob_data { enum { - MST_TARGET = 0, + MST_TARGET = 0, MST_RANDOM, //Random Target! MST_SELF, MST_FRIEND, @@ -197,9 +205,9 @@ enum { MST_AROUND2, MST_AROUND3, MST_AROUND4, - MST_AROUND = MST_AROUND4, + MST_AROUND = MST_AROUND4, - MSC_ALWAYS = 0x0000, + MSC_ALWAYS = 0x0000, MSC_MYHPLTMAXRATE, MSC_MYHPINRATE, MSC_FRIENDHPLTMAXRATE, @@ -215,7 +223,7 @@ enum { MSC_CLOSEDATTACKED, MSC_LONGRANGEATTACKED, MSC_AFTERSKILL, - MSC_SKILLUSED , + MSC_SKILLUSED, MSC_CASTTARGETED, MSC_RUDEATTACKED, MSC_MASTERHPLTMAXRATE, @@ -240,10 +248,15 @@ int mobdb_searchname(const char *str); int mobdb_searchname_array(struct mob_db** data, int size, const char *str); int mobdb_checkid(const int id); struct view_data* mob_get_viewdata(int class_); + struct mob_data *mob_once_spawn_sub(struct block_list *bl, int m, - short x, short y, const char *mobname, int class_, const char *event); -int mob_once_spawn(struct map_session_data* sd,int m,short x,short y,const char* mobname,int class_,int amount,const char* event); -int mob_once_spawn_area(struct map_session_data* sd,int m,int x0,int y0,int x1,int y1,const char* mobname,int class_,int amount,const char* event); + short x, short y, const char *mobname, int class_, const char *event, unsigned int size, unsigned int ai); + +int mob_once_spawn(struct map_session_data* sd, int m, short x, short y, + const char* mobname, int class_, int amount, const char* event, unsigned int size, unsigned int ai); + +int mob_once_spawn_area(struct map_session_data* sd, int m, + int x0, int y0, int x1, int y1, const char* mobname, int class_, int amount, const char* event, unsigned int size, unsigned int ai); bool mob_ksprotected (struct block_list *src, struct block_list *target); diff --git a/src/map/npc.c b/src/map/npc.c index 65f5ee577..60f8b14ad 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -383,15 +383,6 @@ int npc_event_doall_id(const char* name, int rid) return c; } - -/// Checks whether or not the event name is used as transport for -/// special flags. -bool npc_event_isspecial(const char* eventname) -{ - return (bool)( eventname && ISDIGIT(eventname[0]) && !strstr(eventname, "::") ); -} - - /*========================================== * Clock event execution * OnMinute/OnClock/OnHour/OnDay/OnDDHHMM diff --git a/src/map/npc.h b/src/map/npc.h index 7198ad905..29cf39c77 100644 --- a/src/map/npc.h +++ b/src/map/npc.h @@ -145,7 +145,6 @@ int npc_do_ontimer(int npc_id, int option); int npc_event_do(const char* name); int npc_event_doall(const char* name); int npc_event_doall_id(const char* name, int rid); -bool npc_event_isspecial(const char* eventname); int npc_timerevent_start(struct npc_data* nd, int rid); int npc_timerevent_stop(struct npc_data* nd); diff --git a/src/map/script.c b/src/map/script.c index eabf5d14c..f0a0b7f86 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -633,15 +633,8 @@ static void check_event(struct script_state *st, const char *evt) { if( evt && evt[0] && !stristr(evt, "::On") ) { - if( npc_event_isspecial(evt) ) - { - ; // portable small/large monsters or other attributes - } - else - { - ShowWarning("NPC event parameter deprecated! Please use 'NPCNAME::OnEVENT' instead of '%s'.\n", evt); - script_reportsrc(st); - } + ShowWarning("NPC event parameter deprecated! Please use 'NPCNAME::OnEVENT' instead of '%s'.\n", evt); + script_reportsrc(st); } } @@ -8663,38 +8656,61 @@ BUILDIN_FUNC(guildchangegm) *------------------------------------------*/ BUILDIN_FUNC(monster) { - const char* mapn = script_getstr(st,2); - int x = script_getnum(st,3); - int y = script_getnum(st,4); - const char* str = script_getstr(st,5); - int class_ = script_getnum(st,6); - int amount = script_getnum(st,7); - const char* event = ""; + const char* mapn = script_getstr(st,2); + int x = script_getnum(st,3); + int y = script_getnum(st,4); + const char* str = script_getstr(st,5); + int class_ = script_getnum(st,6); + int amount = script_getnum(st,7); + const char* event = ""; + unsigned int size = SZ_SMALL; + unsigned int ai = AI_NONE; struct map_session_data* sd; int m; - if( script_hasdata(st,8) ) + if (script_hasdata(st, 8)) { - event = script_getstr(st,8); + event = script_getstr(st, 8); check_event(st, event); } + + if (script_hasdata(st, 9)) + { + size = script_getnum(st, 9); + if (size > 3) + { + ShowWarning("buildin_monster: Attempted to spawn non-existing size %d for monster class %d\n", size, class_); + return 1; + } + } + + if (script_hasdata(st, 10)) + { + ai = script_getnum(st, 10); + if (ai > 4) + { + ShowWarning("buildin_monster: Attempted to spawn non-existing ai %d for monster class %d\n", ai, class_); + return 1; + } + } - if (class_ >= 0 && !mobdb_checkid(class_)) { + if (class_ >= 0 && !mobdb_checkid(class_)) + { ShowWarning("buildin_monster: Attempted to spawn non-existing monster class %d\n", class_); return 1; } sd = map_id2sd(st->rid); - if( sd && strcmp(mapn,"this") == 0 ) + if (sd && strcmp(mapn, "this") == 0) m = sd->bl.m; else { m = map_mapname2mapid(mapn); - if( map[m].flag.src4instance && st->instance_id ) + if (map[m].flag.src4instance && st->instance_id) { // Try to redirect to the instance map, not the src map - if( (m = instance_mapid2imapid(m, st->instance_id)) < 0 ) + if ((m = instance_mapid2imapid(m, st->instance_id)) < 0) { ShowError("buildin_monster: Trying to spawn monster (%d) on instance map (%s) without instance attached.\n", class_, mapn); return 1; @@ -8702,7 +8718,7 @@ BUILDIN_FUNC(monster) } } - mob_once_spawn(sd,m,x,y,str,class_,amount,event); + mob_once_spawn(sd, m, x, y, str, class_, amount, event, size, ai); return 0; } /*========================================== @@ -8745,35 +8761,57 @@ BUILDIN_FUNC(getmobdrops) *------------------------------------------*/ BUILDIN_FUNC(areamonster) { - const char* mapn = script_getstr(st,2); - int x0 = script_getnum(st,3); - int y0 = script_getnum(st,4); - int x1 = script_getnum(st,5); - int y1 = script_getnum(st,6); - const char* str = script_getstr(st,7); - int class_ = script_getnum(st,8); - int amount = script_getnum(st,9); - const char* event = ""; + const char* mapn = script_getstr(st,2); + int x0 = script_getnum(st,3); + int y0 = script_getnum(st,4); + int x1 = script_getnum(st,5); + int y1 = script_getnum(st,6); + const char* str = script_getstr(st,7); + int class_ = script_getnum(st,8); + int amount = script_getnum(st,9); + const char* event = ""; + unsigned int size = SZ_SMALL; + unsigned int ai = AI_NONE; struct map_session_data* sd; int m; - if( script_hasdata(st,10) ) + if (script_hasdata(st,10)) { - event = script_getstr(st,10); + event = script_getstr(st, 10); check_event(st, event); } + + if (script_hasdata(st, 11)) + { + size = script_getnum(st, 11); + if (size > 3) + { + ShowWarning("buildin_monster: Attempted to spawn non-existing size %d for monster class %d\n", size, class_); + return 1; + } + } + + if (script_hasdata(st, 12)) + { + ai = script_getnum(st, 12); + if (ai > 4) + { + ShowWarning("buildin_monster: Attempted to spawn non-existing ai %d for monster class %d\n", ai, class_); + return 1; + } + } sd = map_id2sd(st->rid); - if( sd && strcmp(mapn,"this") == 0 ) + if (sd && strcmp(mapn, "this") == 0) m = sd->bl.m; else { m = map_mapname2mapid(mapn); - if( map[m].flag.src4instance && st->instance_id ) + if (map[m].flag.src4instance && st->instance_id) { // Try to redirect to the instance map, not the src map - if( (m = instance_mapid2imapid(m, st->instance_id)) < 0 ) + if ((m = instance_mapid2imapid(m, st->instance_id)) < 0) { ShowError("buildin_areamonster: Trying to spawn monster (%d) on instance map (%s) without instance attached.\n", class_, mapn); return 1; @@ -8781,7 +8819,7 @@ BUILDIN_FUNC(areamonster) } } - mob_once_spawn_area(sd,m,x0,y0,x1,y1,str,class_,amount,event); + mob_once_spawn_area(sd, m, x0, y0, x1, y1, str, class_, amount, event, size, ai); return 0; } /*========================================== @@ -12983,10 +13021,10 @@ BUILDIN_FUNC(summon) clif_skill_poseffect(&sd->bl,AM_CALLHOMUN,1,sd->bl.x,sd->bl.y,tick); - md = mob_once_spawn_sub(&sd->bl, sd->bl.m, sd->bl.x, sd->bl.y, str, _class, event); + md = mob_once_spawn_sub(&sd->bl, sd->bl.m, sd->bl.x, sd->bl.y, str, _class, event, SZ_SMALL, AI_NONE); if (md) { md->master_id=sd->bl.id; - md->special_state.ai=1; + md->special_state.ai = AI_ATTACK; if( md->deletetimer != INVALID_TIMER ) delete_timer(md->deletetimer, mob_timer_delete); md->deletetimer = add_timer(tick+(timeout>0?timeout*1000:60000),mob_timer_delete,md->bl.id,0); @@ -17112,9 +17150,9 @@ struct script_function buildin_func[] = { BUILDIN_DEF(itemskill,"vi"), BUILDIN_DEF(produce,"i"), BUILDIN_DEF(cooking,"i"), - BUILDIN_DEF(monster,"siisii?"), + BUILDIN_DEF(monster,"siisii???"), BUILDIN_DEF(getmobdrops,"i"), - BUILDIN_DEF(areamonster,"siiiisii?"), + BUILDIN_DEF(areamonster,"siiiisii???"), BUILDIN_DEF(killmonster,"ss?"), BUILDIN_DEF(killmonsterall,"s?"), BUILDIN_DEF(clone,"siisi????"), diff --git a/src/map/skill.c b/src/map/skill.c index 7dcfa2552..78586e2ef 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -4909,7 +4909,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break; case SA_SUMMONMONSTER: clif_skill_nodamage(src,bl,skillid,skilllv,1); - if (sd) mob_once_spawn(sd,src->m,src->x,src->y,"--ja--",-1,1,""); + if (sd) mob_once_spawn(sd, src->m, src->x, src->y," --ja--", -1, 1, "", SZ_SMALL, AI_NONE); break; case SA_LEVELUP: clif_skill_nodamage(src,bl,skillid,skilllv,1); @@ -8725,11 +8725,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in if(sd){ struct mob_data *md; - md = mob_once_spawn_sub(src, src->m, src->x, src->y, status_get_name(src), 2308, ""); + md = mob_once_spawn_sub(src, src->m, src->x, src->y, status_get_name(src), 2308, "", SZ_SMALL, AI_NONE); if( md ) { md->master_id = src->id; - md->special_state.ai = 4; + md->special_state.ai = AI_ZANZOU; if( md->deletetimer != INVALID_TIMER ) delete_timer(md->deletetimer, mob_timer_delete); md->deletetimer = add_timer (gettick() + skill_get_time(skillid, skilllv), mob_timer_delete, md->bl.id, 0); @@ -9648,10 +9648,10 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk struct mob_data *md; // Correct info, don't change any of this! [celest] - md = mob_once_spawn_sub(src, src->m, x, y, status_get_name(src),class_,""); + md = mob_once_spawn_sub(src, src->m, x, y, status_get_name(src), class_, "", SZ_SMALL, AI_NONE); if (md) { md->master_id = src->id; - md->special_state.ai = skillid==AM_SPHEREMINE?2:3; + md->special_state.ai = (skillid == AM_SPHEREMINE) ? AI_SPHERE : AI_FLORA; if( md->deletetimer != INVALID_TIMER ) delete_timer(md->deletetimer, mob_timer_delete); md->deletetimer = add_timer (gettick() + skill_get_time(skillid,skilllv), mob_timer_delete, md->bl.id, 0); @@ -9746,7 +9746,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk if (rnd()%100 < 50) { clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0); } else { - TBL_MOB* md = mob_once_spawn_sub(src, src->m, x, y, "--ja--",(skilllv < 2 ? 1084+rnd()%2 : 1078+rnd()%6),""); + TBL_MOB* md = mob_once_spawn_sub(src, src->m, x, y, "--ja--",(skilllv < 2 ? 1084+rnd()%2 : 1078+rnd()%6),"", SZ_SMALL, AI_NONE); int i; if (!md) break; if ((i = skill_get_time(skillid, skilllv)) > 0) @@ -9886,11 +9886,11 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk int class_ = 2042; struct mob_data *md; - md = mob_once_spawn_sub(src, src->m, x, y, status_get_name(src), class_, ""); + md = mob_once_spawn_sub(src, src->m, x, y, status_get_name(src), class_, "", SZ_SMALL, AI_NONE); if( md ) { md->master_id = src->id; - md->special_state.ai = 3; + md->special_state.ai = AI_FLORA; if( md->deletetimer != INVALID_TIMER ) delete_timer(md->deletetimer, mob_timer_delete); md->deletetimer = add_timer (gettick() + skill_get_time(skillid, skilllv), mob_timer_delete, md->bl.id, 0); @@ -16325,10 +16325,10 @@ int skill_magicdecoy(struct map_session_data *sd, int nameid) { class_ = (nameid == 990 || nameid == 991) ? 2043 + nameid - 990 : (nameid == 992) ? 2046 : 2045; - md = mob_once_spawn_sub(&sd->bl, sd->bl.m, x, y, sd->status.name, class_, ""); + md = mob_once_spawn_sub(&sd->bl, sd->bl.m, x, y, sd->status.name, class_, "", SZ_SMALL, AI_NONE); if( md ) { md->master_id = sd->bl.id; - md->special_state.ai = 3; + md->special_state.ai = AI_FLORA; if( md->deletetimer != INVALID_TIMER ) delete_timer(md->deletetimer, mob_timer_delete); md->deletetimer = add_timer (gettick() + skill_get_time(NC_MAGICDECOY,skill), mob_timer_delete, md->bl.id, 0); |