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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-10-16 19:00:03 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-10-16 19:00:03 +0000
commit68584f714db13e550ae532674fc39a6aeff428dc (patch)
tree0a2b44b4189ce91417218aa7c281b366d707057d /src
parent0a9a02fb7798c957e1493aa20ab5904413d291e6 (diff)
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* Fixed a copy-paste mistake in disguise code (from r5833)
* Commented out clif_skill_damage2() as it is not used anymore * Made Venom Splasher a splash attack that distributes damage * Fixed displaying of several splash skills (see bugreport:238) - added flag SD_PREAMBLE for skills that need the 'magic' packet (fixes Grimtooth / Cart Revolution displaying out of sync) - hacked together Venom Splasher's "no animation for central mob" - hacked in a custom packet to make Dragonfear display semi-correctly git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11491 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r--src/map/atcommand.c3
-rw-r--r--src/map/battle.c26
-rw-r--r--src/map/battle.h2
-rw-r--r--src/map/clif.c19
-rw-r--r--src/map/clif.h17
-rw-r--r--src/map/skill.c184
-rw-r--r--src/map/skill.h12
-rw-r--r--src/map/status.c2
8 files changed, 125 insertions, 140 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index b584c6218..d5a3442e7 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -6522,8 +6522,7 @@ int atcommand_displayskill(const int fd, struct map_session_data* sd, const char
}
status = status_get_status_data(&sd->bl);
tick = gettick();
- clif_skill_damage(&sd->bl,&sd->bl, tick, status->amotion, status->dmotion,
- 1, 1, skillnum, skilllv, 5);
+ clif_skill_damage(&sd->bl,&sd->bl, tick, status->amotion, status->dmotion, 1, 1, skillnum, skilllv, 5);
clif_skill_nodamage(&sd->bl, &sd->bl, skillnum, skilllv, 1);
clif_skill_poseffect(&sd->bl, skillnum, skilllv, sd->bl.x, sd->bl.y, tick);
return 0;
diff --git a/src/map/battle.c b/src/map/battle.c
index 475787dd1..1d0cbd046 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -2432,8 +2432,7 @@ struct Damage battle_calc_magic_attack(
/*==========================================
* ̑_??[WvZ
*------------------------------------------*/
-struct Damage battle_calc_misc_attack(
- struct block_list *src,struct block_list *target,int skill_num,int skill_lv,int mflag)
+struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *target,int skill_num,int skill_lv,int mflag)
{
int skill;
short i, nk;
@@ -2495,14 +2494,15 @@ struct Damage battle_calc_misc_attack(
if(mflag > 1) //Autocasted Blitz.
nk|=NK_SPLASHSPLIT;
- if (skill_num == HT_BLITZBEAT)
- break;
- //Div fix of Blitzbeat
- skill = skill_get_num(HT_BLITZBEAT, 5);
- damage_div_fix(md.damage, skill);
+ if (skill_num == SN_FALCONASSAULT)
+ {
+ //Div fix of Blitzbeat
+ skill = skill_get_num(HT_BLITZBEAT, 5);
+ damage_div_fix(md.damage, skill);
- //Falcon Assault Modifier
- md.damage=md.damage*(150+70*skill_lv)/100;
+ //Falcon Assault Modifier
+ md.damage=md.damage*(150+70*skill_lv)/100;
+ }
break;
case TF_THROWSTONE:
md.damage=50;
@@ -2658,13 +2658,13 @@ struct Damage battle_calc_misc_attack(
/*==========================================
* _??[WvZꊇ??p
*------------------------------------------*/
-struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int flag)
+struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int count)
{
struct Damage d;
switch(attack_type) {
- case BF_WEAPON: d = battle_calc_weapon_attack(bl,target,skill_num,skill_lv,flag); break;
- case BF_MAGIC: d = battle_calc_magic_attack(bl,target,skill_num,skill_lv,flag); break;
- case BF_MISC: d = battle_calc_misc_attack(bl,target,skill_num,skill_lv,flag); break;
+ case BF_WEAPON: d = battle_calc_weapon_attack(bl,target,skill_num,skill_lv,count); break;
+ case BF_MAGIC: d = battle_calc_magic_attack(bl,target,skill_num,skill_lv,count); break;
+ case BF_MISC: d = battle_calc_misc_attack(bl,target,skill_num,skill_lv,count); break;
default:
if (battle_config.error_log)
ShowError("battle_calc_attack: unknown attack type! %d\n",attack_type);
diff --git a/src/map/battle.h b/src/map/battle.h
index 9bfd9efd3..abd877785 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -23,7 +23,7 @@ struct block_list;
// _[WvZ
-struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int flag);
+struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int count);
int battle_calc_return_damage(struct block_list *bl, int damage, int flag);
diff --git a/src/map/clif.c b/src/map/clif.c
index d6cb74288..bb5d2a7ec 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -3739,7 +3739,7 @@ static int clif_calc_walkdelay(struct block_list *bl,int delay, int type, int da
/*==========================================
* Sends a 'damage' packet (src performs action on dst)
* R 008a <src ID>.l <dst ID>.l <server tick>.l <src speed>.l <dst speed>.l <param1>.w <param2>.w <type>.B <param3>.w
- *
+ *
* type=00 damage [param1: total damage, param2: div, param3: assassin dual-wield damage]
* type=01 pick up item
* type=02 sit down
@@ -4318,10 +4318,10 @@ int clif_skill_fail(struct map_session_data *sd,int skill_id,int type,int btype)
}
/*==========================================
- * XLUGtFNg_[W
+ * skill attack effect and damage
+ * R 01de <skill ID>.w <src ID>.l <dst ID>.l <tick>.l <src delay>.l <dst delay>.l <damage>.l <skillv>.w <div>.w <type>.B
*------------------------------------------*/
-int clif_skill_damage(struct block_list *src,struct block_list *dst,
- unsigned int tick,int sdelay,int ddelay,int damage,int div,int skill_id,int skill_lv,int type)
+int clif_skill_damage(struct block_list *src,struct block_list *dst,unsigned int tick,int sdelay,int ddelay,int damage,int div,int skill_id,int skill_lv,int type)
{
unsigned char buf[64];
struct status_change *sc;
@@ -4329,7 +4329,7 @@ int clif_skill_damage(struct block_list *src,struct block_list *dst,
nullpo_retr(0, src);
nullpo_retr(0, dst);
- type = (type>0)?type:skill_get_hit(skill_id);
+ if( type == 0 ) type = skill_get_hit(skill_id);
type = clif_calc_delay(type, ddelay);
sc = status_get_sc(dst);
@@ -4409,8 +4409,8 @@ int clif_skill_damage(struct block_list *src,struct block_list *dst,
/*==========================================
* ΂XLUGtFNg_[W
*------------------------------------------*/
-int clif_skill_damage2(struct block_list *src,struct block_list *dst,
- unsigned int tick,int sdelay,int ddelay,int damage,int div,int skill_id,int skill_lv,int type)
+/*
+int clif_skill_damage2(struct block_list *src,struct block_list *dst,unsigned int tick,int sdelay,int ddelay,int damage,int div,int skill_id,int skill_lv,int type)
{
unsigned char buf[64];
struct status_change *sc;
@@ -4463,6 +4463,7 @@ int clif_skill_damage2(struct block_list *src,struct block_list *dst,
//Because the damage delay must be synced with the client, here is where the can-walk tick must be updated. [Skotlex]
return clif_calc_walkdelay(dst,ddelay,type,damage,div);
}
+*/
/*==========================================
* x/񕜃XLGtFNg
@@ -4483,14 +4484,14 @@ int clif_skill_nodamage(struct block_list *src,struct block_list *dst,int skill_
if (disguised(dst)) {
WBUFL(buf,6)=-dst->id;
- clif_send(buf,packet_len(0x115),dst,SELF);
+ clif_send(buf,packet_len(0x11a),dst,SELF);
}
if(src && disguised(src)) {
WBUFL(buf,10)=-src->id;
if (disguised(dst))
WBUFL(buf,6)=dst->id;
- clif_send(buf,packet_len(0x115),src,SELF);
+ clif_send(buf,packet_len(0x11a),src,SELF);
}
return fail;
diff --git a/src/map/clif.h b/src/map/clif.h
index 40916cb58..d809b854d 100644
--- a/src/map/clif.h
+++ b/src/map/clif.h
@@ -196,20 +196,13 @@ int clif_skillinfo(struct map_session_data *sd,int skillid,int type,int range);
int clif_skillinfoblock(struct map_session_data *sd);
int clif_skillup(struct map_session_data *sd,int skill_num);
-int clif_skillcasting(struct block_list* bl,
- int src_id,int dst_id,int dst_x,int dst_y,int skill_num,int pl, int casttime);
+int clif_skillcasting(struct block_list* bl,int src_id,int dst_id,int dst_x,int dst_y,int skill_num,int pl,int casttime);
int clif_skillcastcancel(struct block_list* bl);
int clif_skill_fail(struct map_session_data *sd,int skill_id,int type,int btype);
-int clif_skill_damage(struct block_list *src,struct block_list *dst,
- unsigned int tick,int sdelay,int ddelay,int damage,int div,
- int skill_id,int skill_lv,int type);
-int clif_skill_damage2(struct block_list *src,struct block_list *dst,
- unsigned int tick,int sdelay,int ddelay,int damage,int div,
- int skill_id,int skill_lv,int type);
-int clif_skill_nodamage(struct block_list *src,struct block_list *dst,
- int skill_id,int heal,int fail);
-int clif_skill_poseffect(struct block_list *src,int skill_id,
- int val,int x,int y,int tick);
+int clif_skill_damage(struct block_list *src,struct block_list *dst,unsigned int tick,int sdelay,int ddelay,int damage,int div,int skill_id,int skill_lv,int type);
+//int clif_skill_damage2(struct block_list *src,struct block_list *dst,unsigned int tick,int sdelay,int ddelay,int damage,int div,int skill_id,int skill_lv,int type);
+int clif_skill_nodamage(struct block_list *src,struct block_list *dst,int skill_id,int heal,int fail);
+int clif_skill_poseffect(struct block_list *src,int skill_id,int val,int x,int y,int tick);
int clif_skill_estimation(struct map_session_data *sd,struct block_list *dst);
void clif_skill_warppoint(struct map_session_data* sd, int skill_num, int skill_lv, int map1, int map2, int map3, int map4);
int clif_skill_memo(struct map_session_data *sd,int flag);
diff --git a/src/map/skill.c b/src/map/skill.c
index 2e805347e..c1617ab06 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1024,8 +1024,8 @@ struct s_skill_unit_layout* skill_get_unit_layout (int skillid, int skilllv, str
*------------------------------------------*/
int skill_additional_effect (struct block_list* src, struct block_list *bl, int skillid, int skilllv, int attack_type, unsigned int tick)
{
- struct map_session_data *sd=NULL, *dstsd=NULL;
- struct mob_data *md=NULL, *dstmd=NULL;
+ struct map_session_data *sd, *dstsd;
+ struct mob_data *md, *dstmd;
struct status_data *sstatus, *tstatus;
struct status_change *sc, *tsc;
@@ -1037,29 +1037,16 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
if(skillid < 0)
{ // remove the debug print when this case is finished
- ShowDebug("skill_additional_effect: skillid=%i\ncall: %p %p %i %i %i %i",skillid,
- src, bl,skillid,skilllv,attack_type,tick);
+ ShowDebug("skill_additional_effect: skillid=%i\ncall: %p %p %i %i %i %i",skillid,src,bl,skillid,skilllv,attack_type,tick);
return 0;
}
if(skillid > 0 && skilllv <= 0) return 0; // don't forget auto attacks! - celest
- switch (src->type) {
- case BL_PC:
- sd = (struct map_session_data *)src;
- break;
- case BL_MOB:
- md = (struct mob_data *)src;
- break;
- }
+ BL_CAST(BL_PC, src, sd);
+ BL_CAST(BL_MOB, src, md);
+ BL_CAST(BL_PC, bl, dstsd);
+ BL_CAST(BL_MOB, bl, dstmd);
- switch (bl->type) {
- case BL_PC:
- dstsd=(struct map_session_data *)bl;
- break;
- case BL_MOB:
- dstmd=(struct mob_data *)bl;
- break;
- }
sc = status_get_sc(src);
tsc = status_get_sc(bl);
sstatus = status_get_status_data(src);
@@ -1067,10 +1054,9 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
if (!tsc) //skill additional effect is about adding effects to the target...
//So if the target can't be inflicted with statuses, this is pointless.
return 0;
- if (sc && !sc->count)
- sc = NULL;
- switch(skillid){
+ switch(skillid)
+ {
case 0: // Normal attacks (no skill used)
{
if(sd) {
@@ -1968,7 +1954,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
sc= status_get_sc(bl);
if (sc && !sc->count) sc = NULL; //Don't need it.
-// Is this check really needed? FrostNova won't hurt you if you step right where the caster is?
+ // Is this check really needed? FrostNova won't hurt you if you step right where the caster is?
if(skillid == WZ_FROSTNOVA && dsrc->x == bl->x && dsrc->y == bl->y)
return 0;
//Trick Dead protects you from damage, but not from buffs and the like, hence it's placed here.
@@ -2151,8 +2137,13 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
}
}
+ // Cart Revolution and Grimtooth need this weirdo dummy packet for the first target to display correctly
+ if( flag&SD_PREAMBLE )
+ clif_skill_damage(dsrc,bl,tick, dmg.amotion, dmg.dmotion, -30000, dmg.div_, skillid, skilllv, 6);
+
//Display damage.
- switch(skillid){
+ switch( skillid )
+ {
case PA_GOSPEL: //Should look like Holy Cross [Skotlex]
dmg.dmotion = clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, CR_HOLYCROSS, -1, 5);
break;
@@ -2162,19 +2153,25 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
if(src->type==BL_PC)
dmg.blewcount = 10;
dmg.amotion = 0; //Disable delay or attack will do no damage since source is dead by the time it takes effect. [Skotlex]
-
+ // fall through
case KN_AUTOCOUNTER:
case NPC_CRITICALSLASH:
- case NPC_SPLASHATTACK:
case TF_DOUBLE:
case GS_CHAINACTION:
dmg.dmotion = clif_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,dmg.type,dmg.damage2);
break;
+
+ case AS_SPLASHER:
+ if( flag&SD_ANIMATION ) // the surrounding targets
+ dmg.dmotion = clif_skill_damage(dsrc,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skillid, -1, 5); // needs -1 as skill level
+ else // the central target doesn't display an animation
+ dmg.dmotion = clif_skill_damage(dsrc,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skillid, -2, 5); // needs -2(!) as skill level
+ break;
+
default:
- //Disabling skill animation doesn't works on multi-hit.
- dmg.dmotion = clif_skill_damage(dsrc,bl,tick, dmg.amotion, dmg.dmotion,
- damage, dmg.div_, skillid, flag&SD_LEVEL?-1:skilllv,
- (flag&SD_ANIMATION && dmg.div_ < 2?5:type));
+ if( flag&SD_ANIMATION && dmg.div_ < 2 ) //Disabling skill animation doesn't works on multi-hit.
+ type = 5;
+ dmg.dmotion = clif_skill_damage(dsrc,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skillid, flag&SD_LEVEL?-1:skilllv, type);
break;
}
@@ -2316,7 +2313,8 @@ int skill_area_sub (struct block_list *bl, va_list ap)
func=va_arg(ap,SkillFunc);
if(battle_check_target(src,bl,flag) > 0)
- func(src,bl,skill_id,skill_lv,tick,flag);
+ return func(src,bl,skill_id,skill_lv,tick,flag);
+
return 0;
}
@@ -2599,8 +2597,6 @@ static int skill_check_condition_hom (struct homun_data *hd, int skill, int lv,
*------------------------------------------*/
int skill_area_sub_count (struct block_list *src, struct block_list *target, int skillid, int skilllv, unsigned int tick, int flag)
{
- if(skill_area_temp[0] < 0xffff)
- skill_area_temp[0]++;
return 1;
}
@@ -2810,8 +2806,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
if (skillid && skill_get_type(skillid) == BF_MAGIC && status_isimmune(bl) == 100)
{ //GTB makes all targetted magic display miss with a single bolt.
- clif_skill_damage(src, bl, tick, status_get_amotion(src), status_get_dmotion(bl),
- 0, 1, skillid, skilllv, skill_get_hit(skillid));
+ clif_skill_damage(src, bl, tick, status_get_amotion(src), status_get_dmotion(bl), 0, 1, skillid, skilllv, skill_get_hit(skillid));
return 1;
}
@@ -3085,14 +3080,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
break;
//Splash attack skills.
- case NPC_PULSESTRIKE:
- case NPC_HELLJUDGEMENT:
- skill_attack(skill_get_type(skillid), src, src, bl,
- skillid, skilllv, tick, skill_area_temp[0]|(flag&SD_LEVEL));
- break;
-
- case AS_SPLASHER:
case AS_GRIMTOOTH:
+ case AS_SPLASHER:
case SM_MAGNUM:
case HT_BLITZBEAT:
case MC_CARTREVOLUTION:
@@ -3108,49 +3097,56 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
case GS_DESPERADO:
case GS_SPREADATTACK:
case NPC_EARTHQUAKE:
- if (flag&1)
- { //Invoked from map_foreachinarea, skill_area_temp[0] holds number of targets to divide damage by.
- if (skill_area_temp[1] != bl->id)
- skill_attack(skill_get_type(skillid), src, src, bl,
- skillid, skilllv, tick, skill_area_temp[0]|SD_ANIMATION|(flag&SD_LEVEL));
- break;
+ case NPC_PULSESTRIKE:
+ case NPC_HELLJUDGEMENT:
+ if( flag&1 )
+ { //Recursive invocation
+ // skill_area_temp[0] holds number of targets in area
+ // skill_area_temp[1] holds the id of the original target
+ // skill_area_temp[2] counts how many targets have already been processed
+ int sflag = skill_area_temp[0] & 0xFFF;
+ if( flag&SD_LEVEL )
+ sflag |= SD_LEVEL; // -1 will be used in packets instead of the skill level
+ if( skill_area_temp[1] != bl->id && !(skill_get_inf2(skillid)&INF2_NPC_SKILL) )
+ sflag |= SD_ANIMATION; // original target gets no animation (as well as all NPC skills)
+ if( skill_area_temp[2] == 0 && (skillid == AS_GRIMTOOTH || skillid == MC_CARTREVOLUTION || skillid == NPC_SPLASHATTACK) )
+ sflag |= SD_PREAMBLE; // a fake packet will be sent for the first target to be hit
+
+ skill_attack(skill_get_type(skillid), src, src, bl, skillid, skilllv, tick, sflag);
+ skill_area_temp[2]++;
}
- if ( skillid == NJ_BAKUENRYU )
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- skill_area_temp[0] = 0;
- skill_area_temp[1] = bl->id;
- //SD_LEVEL -> Forced splash damage for Auto Blitz-Beat
- if (flag&SD_LEVEL || skill_get_nk(skillid)&NK_SPLASHSPLIT)
- map_foreachinrange(skill_area_sub, bl,
- skill_get_splash(skillid, skilllv), BL_CHAR,
- src, skillid, skilllv, tick, BCT_ENEMY, skill_area_sub_count);
- else if (skillid==AS_SPLASHER) //Need split damage anyway.
- skill_area_temp[0] = 2;
+ else
+ {
+ if ( skillid == NJ_BAKUENRYU )
+ clif_skill_nodamage(src,bl,skillid,skilllv,1);
- map_foreachinrange(skill_area_sub, bl,
- skill_get_splash(skillid, skilllv), splash_target(src),
- src, skillid, skilllv, tick, flag|BCT_ENEMY|1,
- skill_castend_damage_id);
+ skill_area_temp[0] = 0;
+ skill_area_temp[1] = bl->id;
+ skill_area_temp[2] = 0;
+
+ // if skill damage should be split among targets, count them
+ //SD_LEVEL -> Forced splash damage for Auto Blitz-Beat -> count targets
+ if( flag&SD_LEVEL || skill_get_nk(skillid)&NK_SPLASHSPLIT )
+ skill_area_temp[0] = map_foreachinrange(skill_area_sub, bl, skill_get_splash(skillid, skilllv), BL_CHAR, src, skillid, skilllv, tick, BCT_ENEMY, skill_area_sub_count);
- //Splasher Should do 100% damage on targetted character.
- skill_attack(skill_get_type(skillid), src, src, bl, skillid, skilllv,
- tick, (skillid == AS_SPLASHER?0:skill_area_temp[0])|(flag&SD_LEVEL));
+ // recursive invocation of skill_castend_damage_id() with flag|1
+ map_foreachinrange(skill_area_sub, bl, skill_get_splash(skillid, skilllv), splash_target(src), src, skillid, skilllv, tick, flag|BCT_ENEMY|1, skill_castend_damage_id);
- if (skillid == SM_MAGNUM) {
- //Initiate 10% of your damage becomes fire element.
- sc_start4(src,SC_WATK_ELEMENT,100,3,20,0,0,skill_get_time2(skillid, skilllv));
- if (sd) skill_blockpc_start (sd, skillid, skill_get_time(skillid, skilllv));
+ //FIXME: move this to skill_additional_effect or some such? [ultramage]
+ if (skillid == SM_MAGNUM) {
+ //Initiate 10% of your damage becomes fire element.
+ sc_start4(src,SC_WATK_ELEMENT,100,3,20,0,0,skill_get_time2(skillid, skilllv));
+ if (sd) skill_blockpc_start (sd, skillid, skill_get_time(skillid, skilllv));
+ }
}
break;
case KN_BRANDISHSPEAR:
//Coded apart for it needs the flag passed to the damage calculation.
if (skill_area_temp[1] != bl->id)
- skill_attack(skill_get_type(skillid), src, src, bl,
- skillid, skilllv, tick, flag|SD_ANIMATION);
+ skill_attack(skill_get_type(skillid), src, src, bl, skillid, skilllv, tick, flag|SD_ANIMATION);
else
- skill_attack(skill_get_type(skillid), src, src, bl,
- skillid, skilllv, tick, flag);
+ skill_attack(skill_get_type(skillid), src, src, bl, skillid, skilllv, tick, flag);
break;
case KN_BOWLINGBASH:
@@ -3167,16 +3163,13 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
for(i=0;i<c;i++){
if (!skill_blown(src,bl,1,(unit_getdir(src)+4)%8,0x1))
break; //Can't knockback
- skill_area_temp[0]=0;
- map_foreachinrange(skill_area_sub, bl, skill_get_splash(skillid, skilllv), BL_CHAR,
- src, skillid, skilllv, tick, flag|BCT_ENEMY, skill_area_sub_count);
- if(skill_area_temp[0]>1) break; // collision
+ skill_area_temp[0] = map_foreachinrange(skill_area_sub, bl, skill_get_splash(skillid, skilllv), BL_CHAR, src, skillid, skilllv, tick, flag|BCT_ENEMY, skill_area_sub_count);
+ if( skill_area_temp[0] > 1 ) break; // collision
}
clif_blown(bl); //Update target pos.
if (i!=c) { //Splash
- skill_area_temp[1]=bl->id;
- map_foreachinrange(skill_area_sub, bl, skill_get_splash(skillid, skilllv), splash_target(src),
- src, skillid, skilllv, tick, flag|BCT_ENEMY|1, skill_castend_damage_id);
+ skill_area_temp[1] = bl->id;
+ map_foreachinrange(skill_area_sub, bl, skill_get_splash(skillid, skilllv), splash_target(src), src, skillid, skilllv, tick, flag|BCT_ENEMY|1, skill_castend_damage_id);
}
//Weirdo dual-hit property, two attacks for 500%
skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0);
@@ -3871,8 +3864,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
skill_area_temp[1] = 0;
map_foreachinrange(skill_area_sub, src, skill_get_splash(skillid, skilllv), splash_target(src),
src,skillid,skilllv,tick, flag|BCT_ENEMY|1, skill_castend_damage_id);
- //Initiate 10% of your damage becomes fire element.
clif_skill_nodamage (src,src,skillid,skilllv,1);
+ //Initiate 10% of your damage becomes fire element.
sc_start4(src,SC_WATK_ELEMENT,100,3,20,0,0,skill_get_time2(skillid, skilllv));
if (sd) skill_blockpc_start (sd, skillid, skill_get_time(skillid, skilllv));
break;
@@ -4173,23 +4166,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
status_change_end(src, SC_HIDING, -1);
break;
- case NPC_EARTHQUAKE:
case ASC_METEORASSAULT:
case GS_SPREADATTACK:
- skill_area_temp[0] = 0;
- if (skill_get_nk(skillid)&NK_SPLASHSPLIT)
- map_foreachinrange(skill_area_sub, bl,
- skill_get_splash(skillid, skilllv), BL_CHAR,
- src, skillid, skilllv, tick, BCT_ENEMY, skill_area_sub_count);
+ case NPC_EARTHQUAKE:
clif_skill_nodamage(src,bl,skillid,skilllv,1);
case NPC_HELLJUDGEMENT:
case NPC_PULSESTRIKE:
- skill_area_temp[1] = bl->id;
- //Mob casted skills should also hit skills.
- map_foreachinrange(skill_area_sub, bl,
- skill_get_splash(skillid, skilllv), splash_target(src),
- src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
- skill_castend_damage_id);
+ skill_castend_damage_id(src, src, skillid, skilllv, tick, flag);
break;
case KN_BRANDISHSPEAR:
@@ -5722,13 +5705,22 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
if (hd)
skill_blockmerc_start(hd, skillid, skill_get_time2(skillid,skilllv));
break;
+
case NPC_DRAGONFEAR:
if (flag&1) {
const int sc[] = { SC_STUN, SC_CURSE, SC_SILENCE, SC_BLEEDING };
i = rand()%ARRAYLENGTH(sc);
sc_start(bl,sc[i],100,skilllv,skill_get_time2(skillid,i+1));
- break;
+ } else {
+ // hacked-together packet (not correct) that shows the animation
+ clif_skill_damage(src, src, tick, 1, 1, -1, 0, skillid, skilllv, 6);
+ map_foreachinrange(skill_area_sub, bl,
+ skill_get_splash(skillid, skilllv),BL_CHAR,
+ src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
+ skill_castend_nodamage_id);
}
+ break;
+
case NPC_WIDEBLEEDING:
case NPC_WIDECONFUSE:
case NPC_WIDECURSE:
diff --git a/src/map/skill.h b/src/map/skill.h
index 1025e4aea..7c7cce429 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -53,9 +53,10 @@
//Walk intervals at which chase-skills are attempted to be triggered.
#define WALK_SKILL_INTERVAL 5
-// To be passed to skill_attack, whether the skill damage should disable level or animation. [Skotlex]
-#define SD_LEVEL 0x1000
-#define SD_ANIMATION 0x2000
+// Flags passed to skill_attack
+#define SD_LEVEL 0x1000 // will send -1 instead of skill level (affects display of some skills)
+#define SD_ANIMATION 0x2000 // will use '5' instead of the skill's 'type' (this makes skills show an animation)
+#define SD_PREAMBLE 0x4000 // will transmit a 'magic' damage packet (-30000 dmg) for the first target to be hit
// XLf?^x?X
struct s_skill_db {
@@ -267,8 +268,7 @@ int skill_blockpc_start (struct map_session_data*,int,int); // [celest]
int skill_blockmerc_start (struct homun_data*,int,int); //[orn]
// XLU?ꊇ?
-int skill_attack( int attack_type, struct block_list* src, struct block_list *dsrc,
- struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag );
+int skill_attack( int attack_type, struct block_list* src, struct block_list *dsrc,struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag );
void skill_reload(void);
@@ -289,7 +289,7 @@ enum {
ST_WATER,
};
-enum _skill {
+enum s_skill {
NV_BASIC = 1,
SM_SWORD,
diff --git a/src/map/status.c b/src/map/status.c
index 64d6ab28c..c0d81950a 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -6296,7 +6296,7 @@ int status_change_end( struct block_list* bl , int type,int tid )
{
struct block_list *src=map_id2bl(sc->data[type].val3);
if(src && tid!=-1)
- skill_castend_damage_id(src, bl,sc->data[type].val2,sc->data[type].val1,gettick(),0 );
+ skill_castend_damage_id(src, bl, sc->data[type].val2, sc->data[type].val1, gettick(), SD_LEVEL );
}
break;
case SC_CLOSECONFINE2: