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authorVicious <Vicious@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-04 20:00:25 +0000
committerVicious <Vicious@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-04 20:00:25 +0000
commit18440ee042105029a3164315855fe2b860b68323 (patch)
tree79dd4ab6ec689cdf631407afcc6526117f77b9fa /src
parent00d7fbeb638034bfb7b3805107f324047d7788ad (diff)
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Skotlex's Falcon Assault fix
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5189 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r--src/map/battle.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 8431a6c16..d6614a17b 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -2818,7 +2818,7 @@ struct Damage battle_calc_misc_attack(
case SN_FALCONASSAULT: /* ファルコンアサルト */
if( sd==NULL || (skill = pc_checkskill(sd,HT_STEELCROW)) <= 0)
skill=0;
- damage=(dex/10+int_/2+skill*3+40)*2; //Blitz Beat Damage
+ damage=(dex/10+int_/2+skill*3+40)*2*skill_get_num(HT_BLITZBEAT, skill_lv); //Blitz Beat Damage
damage=damage*(150+70*skill_lv)/100; //Falcon Assault Modifier
if(flag > 1)
damage /= flag;