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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-09-05 16:32:59 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-09-05 16:32:59 +0000
commit791b9f2fc76ce2903e2009d4869969e7c96565aa (patch)
treeb67ef2b87dc97fcda381e17813b2eb1b7222de09 /src
parentb55c97ba7d925af570b10daeb649f0f65c86de40 (diff)
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- Small fix which should correct skill_attack damaging hidden characters when it shouldn't.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8633 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r--src/map/skill.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index acbd081c4..fb7b9e4a4 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1806,7 +1806,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
//When caster is not the src of attack, this is a ground skill, and as such, do the relevant target checking. [Skotlex]
if (!status_check_skilluse(battle_config.skill_caster_check?src:NULL, bl, skillid, 2))
return 0;
- } else if ((flag&0xFFF) && skill_get_nk(skillid)&NK_SPLASH) {
+ } else if ((flag&SD_ANIMATION) && skill_get_nk(skillid)&NK_SPLASH) {
//Note that splash attacks often only check versus the targetted mob, those around the splash area normally don't get checked for being hidden/cloaked/etc. [Skotlex]
if (!status_check_skilluse(src, bl, skillid, 2))
return 0;
@@ -9544,6 +9544,7 @@ void skill_stop_dancing (struct block_list *src)
dsd = map_id2sd(sc->data[SC_DANCING].val4);
sc->data[SC_DANCING].val4 = 0;
}
+
status_change_end(src, SC_DANCING, -1);
if (dsd)