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author | Inkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-08-20 01:23:25 +0000 |
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committer | Inkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-08-20 01:23:25 +0000 |
commit | 8f8f101effc1c7e73af479a5474e59a6ebf3d0d3 (patch) | |
tree | 99631a3691b57c7965f805a2cfa1aca93b987160 /src | |
parent | 700e4388dbea30f4119404b3eb1ac9be372d1adf (diff) | |
download | hercules-8f8f101effc1c7e73af479a5474e59a6ebf3d0d3.tar.gz hercules-8f8f101effc1c7e73af479a5474e59a6ebf3d0d3.tar.bz2 hercules-8f8f101effc1c7e73af479a5474e59a6ebf3d0d3.tar.xz hercules-8f8f101effc1c7e73af479a5474e59a6ebf3d0d3.zip |
* Some fixes for Heat
- won't cancel combo wait. (bugreport:3228)
- should work with hp/sp drain bonus. (bugreport:3507)
- consumes 10 sp if the attack doesn't connect. (bugreport:3038)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14017 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r-- | src/map/skill.c | 14 |
1 files changed, 10 insertions, 4 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index cdd00f6e5..9d8c3d6c2 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1739,7 +1739,8 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds unit_cancel_combo(src); // Cancel combo wait break; default: - status_change_end(src,SC_COMBO,-1); + if( src == dsrc ) // Ground skills are exceptions. [Inkfish] + status_change_end(src,SC_COMBO,-1); } } switch(skillid) @@ -1917,7 +1918,8 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds if(skillid == CR_GRANDCROSS || skillid == NPC_GRANDDARKNESS) dmg.flag |= BF_WEAPON; - if(sd && dmg.flag&BF_WEAPON && src != bl && src == dsrc && damage > 0) { + if( sd && dmg.flag&BF_WEAPON && src != bl && ( src == dsrc || ( dsrc->type == BL_SKILL && ( skillid == SG_SUN_WARM || skillid == SG_MOON_WARM || skillid == SG_STAR_WARM ) ) ) && damage > 0 ) + { if (battle_config.left_cardfix_to_right) battle_drain(sd, bl, dmg.damage, dmg.damage, tstatus->race, tstatus->mode&MD_BOSS); else @@ -7464,8 +7466,12 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns status_zap(bl, 0, 15); // sp damage to players else // mobs if( status_charge(ss, 0, 2) ) // costs 2 SP per hit - skill_attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick+count*sg->interval,0); - else { //should end when out of sp. + { + if( !skill_attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick+count*sg->interval,0) ) + status_charge(ss, 0, 8); //costs additional 8 SP if miss + } + else + { //should end when out of sp. sg->limit = DIFF_TICK(tick,sg->tick); break; } |