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author | Dastgir Pojee <dastgirp@gmail.com> | 2016-10-02 21:42:05 +0530 |
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committer | hemagx <ibrahem.h.basyone@gmail.com> | 2016-10-22 02:22:00 +0200 |
commit | 4291cc2aa8430c7a08c6a60f75590784ed64f98e (patch) | |
tree | cd535c316a4577d8a8463e36e20f05fe2d5ea41a /src | |
parent | 9930ca16f6dff79b8cb14a75c50ac269dd59c6cc (diff) | |
download | hercules-4291cc2aa8430c7a08c6a60f75590784ed64f98e.tar.gz hercules-4291cc2aa8430c7a08c6a60f75590784ed64f98e.tar.bz2 hercules-4291cc2aa8430c7a08c6a60f75590784ed64f98e.tar.xz hercules-4291cc2aa8430c7a08c6a60f75590784ed64f98e.zip |
Implemented SU_CN_POWDERING Skill.
Consumes 1 Catnip Fruit.
Lv 1-2: 3x3 AoE
Lv 3-4: 5x5 AoE
Lv 5: 7x7 AoE
Lasts for (2+SkillLevel) Seconds
Increases Natural Recovery of HP/SP.
Reduces Atk and MAtk by 50%
Reduces Movement Speed.
Diffstat (limited to 'src')
-rw-r--r-- | src/map/skill.c | 4 | ||||
-rw-r--r-- | src/map/status.c | 1 |
2 files changed, 4 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 7e65ddea4..57955e260 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -5049,6 +5049,7 @@ int skill_castend_id(int tid, int64 tick, int id, intptr_t data) ud->skilltimer=tid; return skill->castend_pos(tid,tick,id,data); case GN_WALLOFTHORN: + case SU_CN_POWDERING: ud->skillx = target->x; ud->skilly = target->y; ud->skilltimer = tid; @@ -10590,7 +10591,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui case SO_ELEMENTAL_SHIELD: case RL_B_TRAP: case MH_XENO_SLASHER: - flag|=1;//Set flag to 1 to prevent deleting ammo (it will be deleted on group-delete). + case SU_CN_POWDERING: + flag |= 1; // Set flag to 1 to prevent deleting ammo (it will be deleted on group-delete). FALLTHROUGH case GS_GROUNDDRIFT: //Ammo should be deleted right away. if ( skill_id == WM_SEVERE_RAINSTORM ) diff --git a/src/map/status.c b/src/map/status.c index 75eccfb38..a532248e5 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -727,6 +727,7 @@ void initChangeTables(void) status->set_sc(SU_STOOP, SC_SU_STOOP, SI_SU_STOOP, SCB_NONE); status->set_sc(SU_FRESHSHRIMP, SC_FRESHSHRIMP, SI_FRESHSHRIMP, SCB_NONE); add_sc(SU_SV_STEMSPEAR, SC_BLOODING); + status->set_sc(SU_CN_POWDERING, SC_CATNIPPOWDER, SI_CATNIPPOWDER, SCB_WATK | SCB_SPEED | SCB_REGEN); // Elemental Spirit summoner's 'side' status changes. status->set_sc( EL_CIRCLE_OF_FIRE , SC_CIRCLE_OF_FIRE_OPTION, SI_CIRCLE_OF_FIRE_OPTION, SCB_NONE ); |