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author | shennetsind <ind@henn.et> | 2014-03-14 14:08:30 -0300 |
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committer | shennetsind <ind@henn.et> | 2014-03-14 14:08:30 -0300 |
commit | 1007d606645c16d5246761976b7648809edb8b1d (patch) | |
tree | d1142f39529478e4b32928c4a6e6c8f5503fa98a /src | |
parent | 7078cb3a0eb55d1cdc0c0f043381b0d177058092 (diff) | |
download | hercules-1007d606645c16d5246761976b7648809edb8b1d.tar.gz hercules-1007d606645c16d5246761976b7648809edb8b1d.tar.bz2 hercules-1007d606645c16d5246761976b7648809edb8b1d.tar.xz hercules-1007d606645c16d5246761976b7648809edb8b1d.zip |
Fixed Bug 8083
Player-looking NPCs will now display properly, thanks to evilpuncker.
http://hercules.ws/board/tracker/issue-8083-mob-avail-npc-sprite/
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src')
-rw-r--r-- | src/map/clif.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/clif.c b/src/map/clif.c index 31f2e07c1..e72a3c204 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -252,7 +252,7 @@ static inline unsigned char clif_bl_type(struct block_list *bl) { case BL_SKILL: return 0x3; //SKILL_TYPE case BL_CHAT: return 0x4; //UNKNOWN_TYPE case BL_MOB: return pcdb_checkid(status->get_viewdata(bl)->class_)?0x0:0x5; //NPC_MOB_TYPE - case BL_NPC: return 0x6; //NPC_EVT_TYPE + case BL_NPC: return pcdb_checkid(status->get_viewdata(bl)->class_)?0x0:0x6; //NPC_EVT_TYPE case BL_PET: return pcdb_checkid(status->get_viewdata(bl)->class_)?0x0:0x7; //NPC_PET_TYPE case BL_HOM: return 0x8; //NPC_HOM_TYPE case BL_MER: return 0x9; //NPC_MERSOL_TYPE |