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author | Ibrahim Zidan <brahem@aotsw.com> | 2019-04-08 22:14:16 +0200 |
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committer | Ibrahim Zidan <brahem@aotsw.com> | 2019-04-08 23:37:17 +0200 |
commit | 9e934f3608a4a67667573514909911130493e174 (patch) | |
tree | 7ae7346a08f389c5d48413a1fbd473808b169426 /src | |
parent | ab81d4012eac5c2c00c485971fc9b89bf69761be (diff) | |
download | hercules-9e934f3608a4a67667573514909911130493e174.tar.gz hercules-9e934f3608a4a67667573514909911130493e174.tar.bz2 hercules-9e934f3608a4a67667573514909911130493e174.tar.xz hercules-9e934f3608a4a67667573514909911130493e174.zip |
Fix an issue with named/brewed/forged items getting saved with the wrong character id
The isue was triggered by the refactoring of old undocumented code that
relied on the overflow behavior during assignment from int32 to int16
and from uint16 to int16, and by a subsequent clamping to SMALLINT range
operated by the SQL server.
Credits: Haru <haru@dotalux.com>
Fixes #2409
Signed-off-by: Ibrahim Zidan <brahem@aotsw.com>
Diffstat (limited to 'src')
-rw-r--r-- | src/map/atcommand.c | 6 | ||||
-rw-r--r-- | src/map/script.c | 12 |
2 files changed, 9 insertions, 9 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c index a9bbff7bd..b670d64dc 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -5599,9 +5599,9 @@ static void atcommand_getring(struct map_session_data *sd) memset(&item_tmp, 0, sizeof(item_tmp)); item_tmp.nameid = item_id; item_tmp.identify = 1; - item_tmp.card[0] = 255; - item_tmp.card[2] = sd->status.partner_id; - item_tmp.card[3] = sd->status.partner_id >> 16; + item_tmp.card[0] = CARD0_FORGE; + item_tmp.card[2] = GetWord(sd->status.partner_id, 0); + item_tmp.card[3] = GetWord(sd->status.partner_id, 1); if((flag = pc->additem(sd,&item_tmp,1,LOG_TYPE_COMMAND))) { clif->additem(sd,0,0,flag); diff --git a/src/map/script.c b/src/map/script.c index fe8638ac3..76b07fa37 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -8177,12 +8177,12 @@ static BUILDIN(getnameditem) } memset(&item_tmp,0,sizeof(item_tmp)); - item_tmp.nameid=nameid; - item_tmp.amount=1; - item_tmp.identify=1; - item_tmp.card[0]=CARD0_CREATE; //we don't use 255! because for example SIGNED WEAPON shouldn't get TOP10 BS Fame bonus [Lupus] - item_tmp.card[2]=tsd->status.char_id; - item_tmp.card[3]=tsd->status.char_id >> 16; + item_tmp.nameid = nameid; + item_tmp.amount = 1; + item_tmp.identify = 1; + item_tmp.card[0] = CARD0_CREATE; //we don't use 255! because for example SIGNED WEAPON shouldn't get TOP10 BS Fame bonus [Lupus] + item_tmp.card[2] = GetWord(tsd->status.char_id, 0); + item_tmp.card[3] = GetWord(tsd->status.char_id, 1); if(pc->additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT)) { script_pushint(st,0); return true; //Failed to add item, we will not drop if they don't fit |