diff options
author | Haru <haru@dotalux.com> | 2017-10-29 23:57:01 +0100 |
---|---|---|
committer | Haru <haru@dotalux.com> | 2017-11-05 18:16:27 +0100 |
commit | 47196c67f11376035671d0758fb6c52d80968c48 (patch) | |
tree | 6b46ce4b88cf2d1aa1bdf046a4058ee75df8d5c1 /src | |
parent | b236779fd1686d5f486eee3525d3368ac8680661 (diff) | |
download | hercules-47196c67f11376035671d0758fb6c52d80968c48.tar.gz hercules-47196c67f11376035671d0758fb6c52d80968c48.tar.bz2 hercules-47196c67f11376035671d0758fb6c52d80968c48.tar.xz hercules-47196c67f11376035671d0758fb6c52d80968c48.zip |
Fix a subtle error in case skill->unit_group_newid overflows
The incorrect handling of the overflowed values would cause certain
skill unit entries to get stuck and never get deleted correctly.
A possible symptom of the issue are monsters that become immune to
certain AoE spells having the UF_NOOVERLAP flag (Storm Gust, Lord of
Vermillion, etc).
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src')
-rw-r--r-- | src/map/skill.c | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 726deaa9a..13e8925ed 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -16618,15 +16618,16 @@ struct skill_unit_group* skill_id2group(int group_id) /// Fatal error if nothing is available. int skill_get_new_group_id(void) { - if( skill->unit_group_newid >= MAX_SKILL_DB && skill->id2group(skill->unit_group_newid) == NULL ) + if (skill->unit_group_newid > MAX_SKILL_ID && skill->id2group(skill->unit_group_newid) == NULL) return skill->unit_group_newid++;// available - {// find next id + + { + // find next id int base_id = skill->unit_group_newid; - while( base_id != ++skill->unit_group_newid ) - { - if( skill->unit_group_newid < MAX_SKILL_DB ) - skill->unit_group_newid = MAX_SKILL_DB; - if( skill->id2group(skill->unit_group_newid) == NULL ) + while (base_id != ++skill->unit_group_newid) { + if (skill->unit_group_newid <= MAX_SKILL_ID) + skill->unit_group_newid = MAX_SKILL_ID + 1; + if (skill->id2group(skill->unit_group_newid) == NULL) return skill->unit_group_newid++;// available } // full loop, nothing available |