diff options
author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-04 13:43:44 +0000 |
---|---|---|
committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-04 13:43:44 +0000 |
commit | 57286000fb15cc498f1bcd240afee63102eadf45 (patch) | |
tree | 8ab6f3da87afc145151c4b19ffa575ad39d876fc /src | |
parent | 0db6b799de182c537757772723e55f14f01cd072 (diff) | |
download | hercules-57286000fb15cc498f1bcd240afee63102eadf45.tar.gz hercules-57286000fb15cc498f1bcd240afee63102eadf45.tar.bz2 hercules-57286000fb15cc498f1bcd240afee63102eadf45.tar.xz hercules-57286000fb15cc498f1bcd240afee63102eadf45.zip |
- Hide/Chasewalk will again stop screaming skill name (I guess displaying the skill animation wasn't such a good idea afterall)
- Soul Breaker will no longer receive Mastery damage.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8126 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r-- | src/map/battle.c | 7 | ||||
-rw-r--r-- | src/map/skill.c | 2 |
2 files changed, 6 insertions, 3 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 2bf410ca3..e4521d6ed 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1753,8 +1753,11 @@ static struct Damage battle_calc_weapon_attack( if (flag.rh && wd.damage < 1) wd.damage = 1; if (flag.lh && wd.damage2 < 1) wd.damage2 = 1; - if (sd && flag.weapon && skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST - && skill_num != CR_GRANDCROSS) + if (sd && flag.weapon && + skill_num != MO_INVESTIGATE && + skill_num != MO_EXTREMITYFIST && + skill_num != CR_GRANDCROSS && + skill_num != ASC_BREAKER) { //Add mastery damage wd.damage = battle_addmastery(sd,target,wd.damage,0); if (flag.lh) wd.damage2 = battle_addmastery(sd,target,wd.damage2,1); diff --git a/src/map/skill.c b/src/map/skill.c index a3bf2b040..c52bb1729 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -4193,7 +4193,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in i = status_change_end(bl, type, -1); else i = sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)); - clif_skill_nodamage(src,bl,skillid,skilllv,i); + clif_skill_nodamage(src,bl,skillid,-1,i); //Hide skill-scream animation. break; case TK_RUN: if (tsc && tsc->data[type].timer != -1) |