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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-08-01 10:35:43 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-08-01 10:35:43 +0000
commitd7de822625456e6d6c6ac544eeee072e3d9c0745 (patch)
tree4fa988e2b75e3fa1fe98ea31c3ddaab4cd170766 /src
parenta50c6281bbad73cd4155cbf55af4c899c9e2d1ea (diff)
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Disabled the gm-hide namerequest cheat detection, uncomment if you know what you're doing.
Related revisions: r5813, r6709, r6715, r9905. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13031 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r--src/map/clif.c33
1 files changed, 15 insertions, 18 deletions
diff --git a/src/map/clif.c b/src/map/clif.c
index 66e094f5f..491909114 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -7160,7 +7160,7 @@ int clif_charnameack (int fd, struct block_list *bl)
// break;
return 0;
default:
- ShowError("clif_parse_GetCharNameRequest : bad type %d(%d)\n", bl->type, bl->id);
+ ShowError("clif_charnameack: bad type %d(%d)\n", bl->type, bl->id);
return 0;
}
@@ -8120,40 +8120,37 @@ void clif_parse_QuitGame(int fd, struct map_session_data *sd)
WFIFOSET(fd,packet_len(0x18b));
}
-/*==========================================
- *
- *------------------------------------------*/
+/// Requesting unit's name
+/// S 0094 <object id>.l
void clif_parse_GetCharNameRequest(int fd, struct map_session_data *sd)
{
- int account_id;
+ int id = RFIFOL(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[0]);
struct block_list* bl;
struct status_change *sc;
- account_id = RFIFOL(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[0]);
+ if( id < 0 && -id == sd->bl.id ) // for disguises [Valaris]
+ id = sd->bl.id;
- if(account_id<0 && -account_id == sd->bl.id) // for disguises [Valaris]
- account_id= sd->bl.id;
-
- bl = map_id2bl(account_id);
- //Is this possible? Lagged clients could request names of already gone mobs/players. [Skotlex]
- if (!bl) return;
+ bl = map_id2bl(id);
+ if( bl == NULL )
+ return; // Lagged clients could request names of already gone mobs/players. [Skotlex]
+ // 'see people in GM hide' cheat detection
+ /* disabled due to false positives (network lag + request name of char that's about to hide = race condition)
sc = status_get_sc(bl);
if (sc && sc->option&OPTION_INVISIBLE && !disguised(bl) &&
bl->type != BL_NPC && //Skip hidden NPCs which can be seen using Maya Purple
pc_isGM(sd) < battle_config.hack_info_GM_level
) {
- //GM characters (with client side GM enabled are able to see invisible stuff) [Lance]
- //Asked name of invisible player, this shouldn't be possible!
- //Possible bot? Thanks to veider and qspirit
- //FIXME: Still isn't perfected as clients keep asking for this on legitimate situations.
char gm_msg[256];
- sprintf(gm_msg, "Hack on NameRequest: character '%s' (account: %d) requested the name of an invisible target.\n", sd->status.name, sd->status.account_id);
+ sprintf(gm_msg, "Hack on NameRequest: character '%s' (account: %d) requested the name of an invisible target (id: %d).\n", sd->status.name, sd->status.account_id, id);
ShowWarning(gm_msg);
- // information is sended to all online GM
+ // information is sent to all online GMs
intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, gm_msg);
return;
}
+ */
+
clif_charnameack(fd, bl);
}