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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-02-21 10:36:26 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-02-21 10:36:26 +0000 |
commit | c6b0361bd56ee72df8b9b3ee7eca824e0619d407 (patch) | |
tree | 8a178d1eff82e4329685dd8130c9b2364412ce4f /src | |
parent | 095fe33b1d22e4bc821847b968ac508a983ae50b (diff) | |
download | hercules-c6b0361bd56ee72df8b9b3ee7eca824e0619d407.tar.gz hercules-c6b0361bd56ee72df8b9b3ee7eca824e0619d407.tar.bz2 hercules-c6b0361bd56ee72df8b9b3ee7eca824e0619d407.tar.xz hercules-c6b0361bd56ee72df8b9b3ee7eca824e0619d407.zip |
- Added status_calc_life to properly calculate hp/max_hp as a ratio taking into accounts overflows (and for now also avoids divisions by 0). Applied this function around clif.c, mob.c and pet.c
- Implemented the correct walk-speed bonus from the Bard/Dancer spirit.
- Added a few error messages in case something goes wrong in the new auth db system.
- Fixed logarithmic drops turning 0% drop rates into 100%.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12225 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r-- | src/map/chrif.c | 15 | ||||
-rw-r--r-- | src/map/clif.c | 4 | ||||
-rw-r--r-- | src/map/clif.h | 1 | ||||
-rw-r--r-- | src/map/mercenary.c | 2 | ||||
-rw-r--r-- | src/map/mob.c | 14 | ||||
-rw-r--r-- | src/map/pc.c | 3 | ||||
-rw-r--r-- | src/map/pet.c | 11 | ||||
-rw-r--r-- | src/map/status.c | 17 | ||||
-rw-r--r-- | src/map/status.h | 2 |
9 files changed, 42 insertions, 27 deletions
diff --git a/src/map/chrif.c b/src/map/chrif.c index 005285da5..969157acd 100644 --- a/src/map/chrif.c +++ b/src/map/chrif.c @@ -169,8 +169,7 @@ bool chrif_auth_finished(TBL_PC* sd) struct auth_node *node= chrif_search(sd->status.account_id); if (node && node->sd == sd && node->state == ST_LOGIN) { node->sd = NULL; - chrif_auth_delete(node->account_id, node->char_id, ST_LOGIN); - return true; + return chrif_auth_delete(node->account_id, node->char_id, ST_LOGIN); } return false; } @@ -242,7 +241,8 @@ int chrif_save(struct map_session_data *sd, int flag) { //FIXME: SC are lost if there's no connection at save-time because of the way its related data is cleared immediately after this function. [Skotlex] if (chrif_isconnected()) chrif_save_scdata(sd); - chrif_auth_logout(sd, flag==1?ST_LOGOUT:ST_MAPCHANGE); + if (!chrif_auth_logout(sd, flag==1?ST_LOGOUT:ST_MAPCHANGE)) + ShowError("chrif_save: Failed to set up player %d:%d for proper quitting!\n", sd->status.account_id, sd->status.char_id); } if(!chrif_isconnected()) @@ -515,11 +515,12 @@ void chrif_authreq(struct map_session_data *sd) if(node->state == ST_LOGIN && node->char_dat && - node->account_id== sd->status.account_id && + node->account_id == sd->status.account_id && + node->char_id == sd->status.char_id && node->login_id1 == sd->login_id1) { //auth ok if (!pc_authok(sd, node->login_id2, node->connect_until_time, node->char_dat)) - chrif_auth_delete(sd->status.account_id, sd->status.char_id, ST_LOGIN); + chrif_auth_delete(node->account_id, node->char_id, ST_LOGIN); else { //char_dat no longer needed, but player auth is not completed yet. aFree(node->char_dat); @@ -587,16 +588,18 @@ void chrif_authok(int fd) int auth_db_cleanup_sub(DBKey key,void *data,va_list ap) { struct auth_node *node=(struct auth_node*)data; - + const char* states[] = { "Login", "Logout", "Map change" }; if(DIFF_TICK(gettick(),node->node_created)>60000) { switch (node->state) { case ST_LOGOUT: //Re-save attempt (->sd should never be null here). + node->node_created = gettick(); //Refresh tick (avoid char-server load if connection is really bad) chrif_save(node->sd, 1); break; default: //Clear data. any connected players should have timed out by now. + ShowInfo("auth_db: Node (state %s) timed out for %d:%d\n", states[node->state], node->account_id, node->char_id); chrif_auth_delete(node->account_id, node->char_id, node->state); break; } diff --git a/src/map/clif.c b/src/map/clif.c index 5d6daaa26..07e95aed4 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -7188,9 +7188,7 @@ int clif_charnameack (int fd, struct block_list *bl) str_p += sprintf(str_p, "HP: %u/%u | ", md->status.hp, md->status.max_hp); if (battle_config.show_mob_info&2) str_p += sprintf(str_p, "HP: %d%% | ", - md->status.max_hp > 10000? - md->status.hp/(md->status.max_hp/100): - 100*md->status.hp/md->status.max_hp); + status_calc_life(md->status.hp, md->status.max_hp)); //Even thought mobhp ain't a name, we send it as one so the client //can parse it. [Skotlex] if (str_p != mobhp) { diff --git a/src/map/clif.h b/src/map/clif.h index 7000fd989..bc255097f 100644 --- a/src/map/clif.h +++ b/src/map/clif.h @@ -300,6 +300,7 @@ int clif_guild_allianceinfo(struct map_session_data *sd); int clif_guild_memberlist(struct map_session_data *sd); int clif_guild_skillinfo(struct map_session_data *sd); int clif_guild_send_onlineinfo(struct map_session_data *sd); //[LuzZza] +int clif_guild_masterormember(struct map_session_data *sd); int clif_guild_memberlogin_notice(struct guild *g,int idx,int flag); int clif_guild_invite(struct map_session_data *sd,struct guild *g); int clif_guild_inviteack(struct map_session_data *sd,int flag); diff --git a/src/map/mercenary.c b/src/map/mercenary.c index 3e3d8a906..039a7f446 100644 --- a/src/map/mercenary.c +++ b/src/map/mercenary.c @@ -95,7 +95,7 @@ int merc_hom_vaporize(struct map_session_data *sd, int flag) if (status_isdead(&hd->bl)) return 0; //Can't vaporize a dead homun. - if (flag && hd->battle_status.hp < (hd->battle_status.max_hp*80/100)) + if (flag && status_calc_life(hd->battle_status.hp, hd->battle_status.max_hp)< 80) return 0; hd->regen.state.block = 3; //Block regen while vaporized. diff --git a/src/map/mob.c b/src/map/mob.c index e66a980a3..2725f0b39 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -2451,7 +2451,7 @@ int mob_class_change (struct mob_data *md, int class_) if (md->class_ == class_) return 0; //Nothing to change. - hp_rate = md->status.hp*100/md->status.max_hp; + hp_rate = status_calc_life(md->status.hp, md->status.max_hp); md->class_ = class_; md->db = mob_db(class_); if (battle_config.override_mob_names==1) @@ -2586,7 +2586,7 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,int skill_id) if (!battle_config.monster_class_change_recover && (skill_id == NPC_TRANSFORMATION || skill_id == NPC_METAMORPHOSIS)) - hp_rate = 100*md2->status.hp/md2->status.max_hp; + hp_rate = status_calc_life(md2->status.hp, md2->status.max_hp); for(;k<amount;k++) { short x,y; @@ -2691,7 +2691,7 @@ int mob_getfriendhprate_sub(struct block_list *bl,va_list ap) if (battle_check_target(&md->bl,bl,BCT_ENEMY)>0) return 0; - rate = 100*status_get_hp(bl)/status_get_max_hp(bl); + rate = status_calc_life(status_get_hp(bl), status_get_max_hp(bl)); if (rate >= min_rate && rate <= max_rate) (*fr) = bl; @@ -2717,7 +2717,7 @@ struct block_list *mob_getmasterhpltmaxrate(struct mob_data *md,int rate) { if (md && md->master_id > 0) { struct block_list *bl = map_id2bl(md->master_id); - if (status_get_hp(bl) < status_get_max_hp(bl) * rate / 100) + if (bl && status_calc_life(status_get_hp(bl), status_get_max_hp(bl)) < rate); return bl; } @@ -2823,11 +2823,11 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event) case MSC_ALWAYS: flag = 1; break; case MSC_MYHPLTMAXRATE: // HP< maxhp% - flag = 100*md->status.hp/md->status.max_hp; + flag = status_calc_life(md->status.hp, md->status.max_hp); flag = (flag <= c2); break; case MSC_MYHPINRATE: - flag = 100*md->status.hp/md->status.max_hp; + flag = status_calc_life(md->status.hp, md->status.max_hp); flag = (flag >= c2 && flag <= ms[i].val[0]); break; case MSC_MYSTATUSON: // status[num] on @@ -3282,7 +3282,7 @@ static unsigned int mob_drop_adjust(int baserate, int rate_adjust, unsigned shor { double rate = baserate; - if (battle_config.logarithmic_drops && rate_adjust > 0) //Logarithmic drops equation by Ishizu-Chan + if (battle_config.logarithmic_drops && rate_adjust > 0 && baserate > 0) //Logarithmic drops equation by Ishizu-Chan //Equation: Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5)) //x is the normal Droprate, y is the Modificator. rate = rate * pow((5.0 - log10(rate)), (log(rate_adjust/100.) / log(5.0))) + 0.5; diff --git a/src/map/pc.c b/src/map/pc.c index d1bb81c3e..57f68f201 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -842,7 +842,8 @@ int pc_reg_received(struct map_session_data *sd) map_addiddb(&sd->bl); map_delnickdb(sd->status.char_id, sd->status.name); - chrif_auth_finished(sd); + if (!chrif_auth_finished(sd)) + ShowError("pc_reg_received: Failed to properly remove player %d:%d from logging db!\n", sd->status.account_id, sd->status.char_id); status_calc_pc(sd,1); chrif_scdata_request(sd->status.account_id, sd->status.char_id); diff --git a/src/map/pet.c b/src/map/pet.c index a792924f5..f413863a0 100644 --- a/src/map/pet.c +++ b/src/map/pet.c @@ -554,7 +554,8 @@ int pet_catch_process2(struct map_session_data* sd, int target_id) return 1; } - pet_catch_rate = (pet_db[i].capture + (sd->status.base_level - md->level)*30 + sd->battle_status.luk*20)*(200 - md->status.hp*100/md->status.max_hp)/100; + pet_catch_rate = (pet_db[i].capture + (sd->status.base_level - md->level)*30 + sd->battle_status.luk*20)*(200 - status_calc_life(md->status.hp, md->status.max_hp))/100; + if(pet_catch_rate < 1) pet_catch_rate = 1; if(battle_config.pet_catch_rate != 100) pet_catch_rate = (pet_catch_rate*battle_config.pet_catch_rate)/100; @@ -1161,8 +1162,8 @@ int pet_heal_timer(int tid,unsigned int tick,int id,int data) status = status_get_status_data(&sd->bl); if(pc_isdead(sd) || - (rate = status->sp*100/status->max_sp) > pd->s_skill->sp || - (rate = status->hp*100/status->max_hp) > pd->s_skill->hp || + (rate = status_calc_life(status->sp, status->max_sp)) > pd->s_skill->sp || + (rate = status_calc_life(status->hp, status->max_hp)) > pd->s_skill->hp || (rate = (pd->ud.skilltimer != -1)) //Another skill is in effect ) { //Wait (how long? 1 sec for every 10% of remaining) pd->s_skill->timer=add_timer(gettick()+(rate>10?rate:10)*100,pet_heal_timer,sd->bl.id,0); @@ -1204,8 +1205,8 @@ int pet_skill_support_timer(int tid,unsigned int tick,int id,int data) } if(pc_isdead(sd) || - (rate = status->sp*100/status->max_sp) > pd->s_skill->sp || - (rate = status->hp*100/status->max_hp) > pd->s_skill->hp || + (rate = status_calc_life(status->sp, status->max_sp)) > pd->s_skill->sp || + (rate = status_calc_life(status->hp, status->max_hp)) > pd->s_skill->hp || (rate = (pd->ud.skilltimer != -1)) //Another skill is in effect ) { //Wait (how long? 1 sec for every 10% of remaining) pd->s_skill->timer=add_timer(tick+(rate>10?rate:10)*100,pet_skill_support_timer,sd->bl.id,0); diff --git a/src/map/status.c b/src/map/status.c index 10129129a..f7e3157bf 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -951,6 +951,17 @@ int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per } return 1; } + +//calculates the base/max ratio as a value between 0->100 (percent), using +//different approaches to avoid overflows. +//NOTE: The -1 case (0 max hp) should never trigger! +char status_calc_life(unsigned int base, unsigned int max) +{ + if (!max) return -1; + if (max < 10000) return 100*base/max; + return base/(max/100); +} + /*========================================== * Checks whether the src can use the skill on the target, * taking into account status/option of both source/target. [Skotlex] @@ -5173,11 +5184,9 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val clif_status_change(bl,SI_MOONLIT,1); val1|= (val3<<16); val3 = 0; //Tick duration/Speed penalty. - if (sd) { //Store walk speed change in lower part of val3 + //Store walk speed change in lower part of val3 + if (sd && !(sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_BARDDANCER)) val3 = 500-40*pc_checkskill(sd,(sd->status.sex?BA_MUSICALLESSON:DC_DANCINGLESSON)); - if (sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_BARDDANCER) - val3 -= 40; //TODO: Figure out real bonus rate. - } val3|= ((tick/1000)<<16)&0xFFFF0000; //Store tick in upper part of val3 tick = 1000; break; diff --git a/src/map/status.h b/src/map/status.h index 23f8ec4b1..5d91fa62d 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -599,6 +599,8 @@ int status_set_sp(struct block_list *bl, unsigned int sp, int flag); int status_heal(struct block_list *bl,int hp,int sp, int flag); int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per_sp); +char status_calc_life(unsigned int base, unsigned int max); + //Define for copying a status_data structure from b to a, without overwriting current Hp and Sp #define status_cpy(a, b) \ memcpy(&((a)->max_hp), &((b)->max_hp), sizeof(struct status_data)-(sizeof((a)->hp)+sizeof((a)->sp))) |