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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-02-21 10:36:26 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-02-21 10:36:26 +0000
commitc6b0361bd56ee72df8b9b3ee7eca824e0619d407 (patch)
tree8a178d1eff82e4329685dd8130c9b2364412ce4f /src
parent095fe33b1d22e4bc821847b968ac508a983ae50b (diff)
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- Added status_calc_life to properly calculate hp/max_hp as a ratio taking into accounts overflows (and for now also avoids divisions by 0). Applied this function around clif.c, mob.c and pet.c
- Implemented the correct walk-speed bonus from the Bard/Dancer spirit. - Added a few error messages in case something goes wrong in the new auth db system. - Fixed logarithmic drops turning 0% drop rates into 100%. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12225 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r--src/map/chrif.c15
-rw-r--r--src/map/clif.c4
-rw-r--r--src/map/clif.h1
-rw-r--r--src/map/mercenary.c2
-rw-r--r--src/map/mob.c14
-rw-r--r--src/map/pc.c3
-rw-r--r--src/map/pet.c11
-rw-r--r--src/map/status.c17
-rw-r--r--src/map/status.h2
9 files changed, 42 insertions, 27 deletions
diff --git a/src/map/chrif.c b/src/map/chrif.c
index 005285da5..969157acd 100644
--- a/src/map/chrif.c
+++ b/src/map/chrif.c
@@ -169,8 +169,7 @@ bool chrif_auth_finished(TBL_PC* sd)
struct auth_node *node= chrif_search(sd->status.account_id);
if (node && node->sd == sd && node->state == ST_LOGIN) {
node->sd = NULL;
- chrif_auth_delete(node->account_id, node->char_id, ST_LOGIN);
- return true;
+ return chrif_auth_delete(node->account_id, node->char_id, ST_LOGIN);
}
return false;
}
@@ -242,7 +241,8 @@ int chrif_save(struct map_session_data *sd, int flag)
{
//FIXME: SC are lost if there's no connection at save-time because of the way its related data is cleared immediately after this function. [Skotlex]
if (chrif_isconnected()) chrif_save_scdata(sd);
- chrif_auth_logout(sd, flag==1?ST_LOGOUT:ST_MAPCHANGE);
+ if (!chrif_auth_logout(sd, flag==1?ST_LOGOUT:ST_MAPCHANGE))
+ ShowError("chrif_save: Failed to set up player %d:%d for proper quitting!\n", sd->status.account_id, sd->status.char_id);
}
if(!chrif_isconnected())
@@ -515,11 +515,12 @@ void chrif_authreq(struct map_session_data *sd)
if(node->state == ST_LOGIN &&
node->char_dat &&
- node->account_id== sd->status.account_id &&
+ node->account_id == sd->status.account_id &&
+ node->char_id == sd->status.char_id &&
node->login_id1 == sd->login_id1)
{ //auth ok
if (!pc_authok(sd, node->login_id2, node->connect_until_time, node->char_dat))
- chrif_auth_delete(sd->status.account_id, sd->status.char_id, ST_LOGIN);
+ chrif_auth_delete(node->account_id, node->char_id, ST_LOGIN);
else {
//char_dat no longer needed, but player auth is not completed yet.
aFree(node->char_dat);
@@ -587,16 +588,18 @@ void chrif_authok(int fd)
int auth_db_cleanup_sub(DBKey key,void *data,va_list ap)
{
struct auth_node *node=(struct auth_node*)data;
-
+ const char* states[] = { "Login", "Logout", "Map change" };
if(DIFF_TICK(gettick(),node->node_created)>60000) {
switch (node->state)
{
case ST_LOGOUT:
//Re-save attempt (->sd should never be null here).
+ node->node_created = gettick(); //Refresh tick (avoid char-server load if connection is really bad)
chrif_save(node->sd, 1);
break;
default:
//Clear data. any connected players should have timed out by now.
+ ShowInfo("auth_db: Node (state %s) timed out for %d:%d\n", states[node->state], node->account_id, node->char_id);
chrif_auth_delete(node->account_id, node->char_id, node->state);
break;
}
diff --git a/src/map/clif.c b/src/map/clif.c
index 5d6daaa26..07e95aed4 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -7188,9 +7188,7 @@ int clif_charnameack (int fd, struct block_list *bl)
str_p += sprintf(str_p, "HP: %u/%u | ", md->status.hp, md->status.max_hp);
if (battle_config.show_mob_info&2)
str_p += sprintf(str_p, "HP: %d%% | ",
- md->status.max_hp > 10000?
- md->status.hp/(md->status.max_hp/100):
- 100*md->status.hp/md->status.max_hp);
+ status_calc_life(md->status.hp, md->status.max_hp));
//Even thought mobhp ain't a name, we send it as one so the client
//can parse it. [Skotlex]
if (str_p != mobhp) {
diff --git a/src/map/clif.h b/src/map/clif.h
index 7000fd989..bc255097f 100644
--- a/src/map/clif.h
+++ b/src/map/clif.h
@@ -300,6 +300,7 @@ int clif_guild_allianceinfo(struct map_session_data *sd);
int clif_guild_memberlist(struct map_session_data *sd);
int clif_guild_skillinfo(struct map_session_data *sd);
int clif_guild_send_onlineinfo(struct map_session_data *sd); //[LuzZza]
+int clif_guild_masterormember(struct map_session_data *sd);
int clif_guild_memberlogin_notice(struct guild *g,int idx,int flag);
int clif_guild_invite(struct map_session_data *sd,struct guild *g);
int clif_guild_inviteack(struct map_session_data *sd,int flag);
diff --git a/src/map/mercenary.c b/src/map/mercenary.c
index 3e3d8a906..039a7f446 100644
--- a/src/map/mercenary.c
+++ b/src/map/mercenary.c
@@ -95,7 +95,7 @@ int merc_hom_vaporize(struct map_session_data *sd, int flag)
if (status_isdead(&hd->bl))
return 0; //Can't vaporize a dead homun.
- if (flag && hd->battle_status.hp < (hd->battle_status.max_hp*80/100))
+ if (flag && status_calc_life(hd->battle_status.hp, hd->battle_status.max_hp)< 80)
return 0;
hd->regen.state.block = 3; //Block regen while vaporized.
diff --git a/src/map/mob.c b/src/map/mob.c
index e66a980a3..2725f0b39 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -2451,7 +2451,7 @@ int mob_class_change (struct mob_data *md, int class_)
if (md->class_ == class_)
return 0; //Nothing to change.
- hp_rate = md->status.hp*100/md->status.max_hp;
+ hp_rate = status_calc_life(md->status.hp, md->status.max_hp);
md->class_ = class_;
md->db = mob_db(class_);
if (battle_config.override_mob_names==1)
@@ -2586,7 +2586,7 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,int skill_id)
if (!battle_config.monster_class_change_recover &&
(skill_id == NPC_TRANSFORMATION || skill_id == NPC_METAMORPHOSIS))
- hp_rate = 100*md2->status.hp/md2->status.max_hp;
+ hp_rate = status_calc_life(md2->status.hp, md2->status.max_hp);
for(;k<amount;k++) {
short x,y;
@@ -2691,7 +2691,7 @@ int mob_getfriendhprate_sub(struct block_list *bl,va_list ap)
if (battle_check_target(&md->bl,bl,BCT_ENEMY)>0)
return 0;
- rate = 100*status_get_hp(bl)/status_get_max_hp(bl);
+ rate = status_calc_life(status_get_hp(bl), status_get_max_hp(bl));
if (rate >= min_rate && rate <= max_rate)
(*fr) = bl;
@@ -2717,7 +2717,7 @@ struct block_list *mob_getmasterhpltmaxrate(struct mob_data *md,int rate)
{
if (md && md->master_id > 0) {
struct block_list *bl = map_id2bl(md->master_id);
- if (status_get_hp(bl) < status_get_max_hp(bl) * rate / 100)
+ if (bl && status_calc_life(status_get_hp(bl), status_get_max_hp(bl)) < rate);
return bl;
}
@@ -2823,11 +2823,11 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event)
case MSC_ALWAYS:
flag = 1; break;
case MSC_MYHPLTMAXRATE: // HP< maxhp%
- flag = 100*md->status.hp/md->status.max_hp;
+ flag = status_calc_life(md->status.hp, md->status.max_hp);
flag = (flag <= c2);
break;
case MSC_MYHPINRATE:
- flag = 100*md->status.hp/md->status.max_hp;
+ flag = status_calc_life(md->status.hp, md->status.max_hp);
flag = (flag >= c2 && flag <= ms[i].val[0]);
break;
case MSC_MYSTATUSON: // status[num] on
@@ -3282,7 +3282,7 @@ static unsigned int mob_drop_adjust(int baserate, int rate_adjust, unsigned shor
{
double rate = baserate;
- if (battle_config.logarithmic_drops && rate_adjust > 0) //Logarithmic drops equation by Ishizu-Chan
+ if (battle_config.logarithmic_drops && rate_adjust > 0 && baserate > 0) //Logarithmic drops equation by Ishizu-Chan
//Equation: Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5))
//x is the normal Droprate, y is the Modificator.
rate = rate * pow((5.0 - log10(rate)), (log(rate_adjust/100.) / log(5.0))) + 0.5;
diff --git a/src/map/pc.c b/src/map/pc.c
index d1bb81c3e..57f68f201 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -842,7 +842,8 @@ int pc_reg_received(struct map_session_data *sd)
map_addiddb(&sd->bl);
map_delnickdb(sd->status.char_id, sd->status.name);
- chrif_auth_finished(sd);
+ if (!chrif_auth_finished(sd))
+ ShowError("pc_reg_received: Failed to properly remove player %d:%d from logging db!\n", sd->status.account_id, sd->status.char_id);
status_calc_pc(sd,1);
chrif_scdata_request(sd->status.account_id, sd->status.char_id);
diff --git a/src/map/pet.c b/src/map/pet.c
index a792924f5..f413863a0 100644
--- a/src/map/pet.c
+++ b/src/map/pet.c
@@ -554,7 +554,8 @@ int pet_catch_process2(struct map_session_data* sd, int target_id)
return 1;
}
- pet_catch_rate = (pet_db[i].capture + (sd->status.base_level - md->level)*30 + sd->battle_status.luk*20)*(200 - md->status.hp*100/md->status.max_hp)/100;
+ pet_catch_rate = (pet_db[i].capture + (sd->status.base_level - md->level)*30 + sd->battle_status.luk*20)*(200 - status_calc_life(md->status.hp, md->status.max_hp))/100;
+
if(pet_catch_rate < 1) pet_catch_rate = 1;
if(battle_config.pet_catch_rate != 100)
pet_catch_rate = (pet_catch_rate*battle_config.pet_catch_rate)/100;
@@ -1161,8 +1162,8 @@ int pet_heal_timer(int tid,unsigned int tick,int id,int data)
status = status_get_status_data(&sd->bl);
if(pc_isdead(sd) ||
- (rate = status->sp*100/status->max_sp) > pd->s_skill->sp ||
- (rate = status->hp*100/status->max_hp) > pd->s_skill->hp ||
+ (rate = status_calc_life(status->sp, status->max_sp)) > pd->s_skill->sp ||
+ (rate = status_calc_life(status->hp, status->max_hp)) > pd->s_skill->hp ||
(rate = (pd->ud.skilltimer != -1)) //Another skill is in effect
) { //Wait (how long? 1 sec for every 10% of remaining)
pd->s_skill->timer=add_timer(gettick()+(rate>10?rate:10)*100,pet_heal_timer,sd->bl.id,0);
@@ -1204,8 +1205,8 @@ int pet_skill_support_timer(int tid,unsigned int tick,int id,int data)
}
if(pc_isdead(sd) ||
- (rate = status->sp*100/status->max_sp) > pd->s_skill->sp ||
- (rate = status->hp*100/status->max_hp) > pd->s_skill->hp ||
+ (rate = status_calc_life(status->sp, status->max_sp)) > pd->s_skill->sp ||
+ (rate = status_calc_life(status->hp, status->max_hp)) > pd->s_skill->hp ||
(rate = (pd->ud.skilltimer != -1)) //Another skill is in effect
) { //Wait (how long? 1 sec for every 10% of remaining)
pd->s_skill->timer=add_timer(tick+(rate>10?rate:10)*100,pet_skill_support_timer,sd->bl.id,0);
diff --git a/src/map/status.c b/src/map/status.c
index 10129129a..f7e3157bf 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -951,6 +951,17 @@ int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per
}
return 1;
}
+
+//calculates the base/max ratio as a value between 0->100 (percent), using
+//different approaches to avoid overflows.
+//NOTE: The -1 case (0 max hp) should never trigger!
+char status_calc_life(unsigned int base, unsigned int max)
+{
+ if (!max) return -1;
+ if (max < 10000) return 100*base/max;
+ return base/(max/100);
+}
+
/*==========================================
* Checks whether the src can use the skill on the target,
* taking into account status/option of both source/target. [Skotlex]
@@ -5173,11 +5184,9 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
clif_status_change(bl,SI_MOONLIT,1);
val1|= (val3<<16);
val3 = 0; //Tick duration/Speed penalty.
- if (sd) { //Store walk speed change in lower part of val3
+ //Store walk speed change in lower part of val3
+ if (sd && !(sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_BARDDANCER))
val3 = 500-40*pc_checkskill(sd,(sd->status.sex?BA_MUSICALLESSON:DC_DANCINGLESSON));
- if (sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_BARDDANCER)
- val3 -= 40; //TODO: Figure out real bonus rate.
- }
val3|= ((tick/1000)<<16)&0xFFFF0000; //Store tick in upper part of val3
tick = 1000;
break;
diff --git a/src/map/status.h b/src/map/status.h
index 23f8ec4b1..5d91fa62d 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -599,6 +599,8 @@ int status_set_sp(struct block_list *bl, unsigned int sp, int flag);
int status_heal(struct block_list *bl,int hp,int sp, int flag);
int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per_sp);
+char status_calc_life(unsigned int base, unsigned int max);
+
//Define for copying a status_data structure from b to a, without overwriting current Hp and Sp
#define status_cpy(a, b) \
memcpy(&((a)->max_hp), &((b)->max_hp), sizeof(struct status_data)-(sizeof((a)->hp)+sizeof((a)->sp)))