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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-01-16 13:56:17 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-01-16 13:56:17 +0000 |
commit | 8ff8d0f9ee285452ba7820c3fb333eddb042272b (patch) | |
tree | 167718cd574dbaa83ed3c4baf4ede65a0c5266f3 /src | |
parent | e2d3ae9dc682afc1ac34a536006ef79370040b04 (diff) | |
download | hercules-8ff8d0f9ee285452ba7820c3fb333eddb042272b.tar.gz hercules-8ff8d0f9ee285452ba7820c3fb333eddb042272b.tar.bz2 hercules-8ff8d0f9ee285452ba7820c3fb333eddb042272b.tar.xz hercules-8ff8d0f9ee285452ba7820c3fb333eddb042272b.zip |
- Added function unit_escape to simplify the run-away code a bit in the mob ai.
- Some cleaning on the mob_ai to enable mobs to run away from their current target when they are rude-attacked by them.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9658 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r-- | src/map/mob.c | 26 | ||||
-rw-r--r-- | src/map/unit.c | 13 | ||||
-rw-r--r-- | src/map/unit.h | 1 |
3 files changed, 26 insertions, 14 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index d7e6f9592..fca96c965 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -1123,12 +1123,16 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap) if (md->attacked_id == md->target_id) { if (!battle_check_range(&md->bl, tbl, md->status.rhw.range) && - ((!can_move && battle_config.mob_ai&0x2) || - (!mob_can_reach(md, tbl, md->min_chase, MSS_RUSH)))) + ( + (!can_move && battle_config.mob_ai&0x2) || + (!mob_can_reach(md, tbl, md->min_chase, MSS_RUSH)) + ) && + DIFF_TICK(tick, md->ud.canmove_tick) > 0 && + md->state.attacked_count++ >= RUDE_ATTACKED_COUNT + ) { //Rude-attacked (avoid triggering due to can-walk delay). - if (DIFF_TICK(tick, md->ud.canmove_tick) > 0 && - md->state.attacked_count++ >= RUDE_ATTACKED_COUNT) - mobskill_use(md, tick, MSC_RUDEATTACKED); + if (!mobskill_use(md, tick, MSC_RUDEATTACKED) && can_move) + unit_escape(bl, tbl, rand()%10 +1); } } else if ((abl= map_id2bl(md->attacked_id)) && (!tbl || mob_can_changetarget(md, abl, mode))) { @@ -1142,15 +1146,9 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap) ((TBL_PC*)abl)->state.gangsterparadise ) ) { //Can't attack back - if (md->state.attacked_count++ >= RUDE_ATTACKED_COUNT) { - if (mobskill_use(md, tick, MSC_RUDEATTACKED) == 0 && can_move) - { - int dist = rand() % 10 + 1;//後退する距離 - int dir = map_calc_dir(abl, bl->x, bl->y); - int mask[8][2] = {{0,1},{-1,1},{-1,0},{-1,-1},{0,-1},{1,-1},{1,0},{1,1}}; - unit_walktoxy(&md->bl, md->bl.x + dist * mask[dir][0], md->bl.y + dist * mask[dir][1], 0); - } - } + if (md->state.attacked_count++ >= RUDE_ATTACKED_COUNT && + !mobskill_use(md, tick, MSC_RUDEATTACKED) && can_move) + unit_escape(bl, abl, rand()%10 +1); } else if (!(battle_config.mob_ai&0x2) && !status_check_skilluse(bl, abl, 0, 0)) { //Can't attack back, but didn't invoke a rude attacked skill... md->attacked_id = 0; //Simply unlock, shouldn't attempt to run away when in dumb_ai mode. diff --git a/src/map/unit.c b/src/map/unit.c index 8684c0732..a03b24d74 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -413,6 +413,19 @@ int unit_run(struct block_list *bl) return 1; } +//Makes bl attempt to run dist cells away from target. Uses hard-paths. +int unit_escape(struct block_list *bl, struct block_list *target, int dist) +{ + int dir = map_calc_dir(target, bl->x, bl->y); + while (dist > 0 && map_getcell(bl->m, + bl->x + dist*dirx[dir], bl->y + dist*diry[dir], + CELL_CHKNOREACH)) + dist--; + return (dist > 0 && unit_walktoxy(bl, + bl->x + dist*dirx[dir], bl->y + dist*diry[dir], + 0)); +} + //Instant warp function. int unit_movepos(struct block_list *bl,int dst_x,int dst_y, int easy, int checkpath) { diff --git a/src/map/unit.h b/src/map/unit.h index 8f44616d8..9b53f90bf 100644 --- a/src/map/unit.h +++ b/src/map/unit.h @@ -24,6 +24,7 @@ int unit_can_move(struct block_list *bl); int unit_is_walking(struct block_list *bl); int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int type); +int unit_escape(struct block_list *bl, struct block_list *target, int dist); // 位置の強制移動(吹き飛ばしなど) int unit_movepos(struct block_list *bl,int dst_x,int dst_y, int easy, int checkpath); int unit_warp(struct block_list *bl, int map, short x, short y, int type); |