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authorultramage <umage@netvor.sk>2016-01-21 14:13:33 +0100
committerultramage <umage@netvor.sk>2016-01-21 14:13:33 +0100
commite820b348bada58b7d57ab4fd800c536aecf52eac (patch)
tree9f51007cb34ca577d84c5fb2ff4c355fa7e43f59 /src
parent1f2ac63c2d11fb97e23b5684bbd9dcce67982d11 (diff)
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Rename 'tsc' to 's_sc' in battle_calc_damage() since it's actually referring to the status of the source.
Blame goes to 6f264513.
Diffstat (limited to 'src')
-rw-r--r--src/map/battle.c32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index adf8d38c5..4635c3c36 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -2718,7 +2718,7 @@ void battle_calc_skillratio_weapon_unknown(int *attack_type, struct block_list *
*------------------------------------------*/
int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damage *d,int64 damage,uint16 skill_id,uint16 skill_lv) {
struct map_session_data *s_sd, *t_sd;
- struct status_change *sc, *tsc;
+ struct status_change *s_sc, *sc;
struct status_change_entry *sce;
int div_, flag;
@@ -2750,8 +2750,8 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
if(!damage) return 0;
}
+ s_sc = status->get_sc(src);
sc = status->get_sc(bl);
- tsc = status->get_sc(src);
if( sc && sc->data[SC_INVINCIBLE] && !sc->data[SC_INVINCIBLEOFF] )
return 1;
@@ -3215,24 +3215,24 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
}
//SC effects from caster side.
- if (tsc && tsc->count) {
- if( tsc->data[SC_INVINCIBLE] && !tsc->data[SC_INVINCIBLEOFF] )
+ if (s_sc && s_sc->count) {
+ if( s_sc->data[SC_INVINCIBLE] && !s_sc->data[SC_INVINCIBLEOFF] )
damage += damage * 75 / 100;
// [Epoque]
if (bl->type == BL_MOB) {
const struct mob_data *md = BL_UCCAST(BL_MOB, bl);
int i;
- if (((sce=tsc->data[SC_MANU_ATK]) != NULL && (flag&BF_WEAPON))
- || ((sce=tsc->data[SC_MANU_MATK]) != NULL && (flag&BF_MAGIC))) {
+ if (((sce=s_sc->data[SC_MANU_ATK]) != NULL && (flag&BF_WEAPON))
+ || ((sce=s_sc->data[SC_MANU_MATK]) != NULL && (flag&BF_MAGIC))) {
for (i = 0; i < ARRAYLENGTH(mob->manuk); i++)
if (md->class_ == mob->manuk[i]) {
damage += damage * sce->val1 / 100;
break;
}
}
- if (((sce=tsc->data[SC_SPL_ATK]) != NULL && (flag&BF_WEAPON))
- || ((sce=tsc->data[SC_SPL_MATK]) != NULL && (flag&BF_MAGIC))) {
+ if (((sce=s_sc->data[SC_SPL_ATK]) != NULL && (flag&BF_WEAPON))
+ || ((sce=s_sc->data[SC_SPL_MATK]) != NULL && (flag&BF_MAGIC))) {
for (i = 0; i < ARRAYLENGTH(mob->splendide); i++)
if (md->class_ == mob->splendide[i]) {
damage += damage * sce->val1 / 100;
@@ -3240,24 +3240,24 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
}
}
}
- if( tsc->data[SC_POISONINGWEAPON] ) {
+ if( s_sc->data[SC_POISONINGWEAPON] ) {
struct status_data *tstatus = status->get_status_data(bl);
- if ( !(flag&BF_SKILL) && (flag&BF_WEAPON) && damage > 0 && rnd()%100 < tsc->data[SC_POISONINGWEAPON]->val3 ) {
+ if ( !(flag&BF_SKILL) && (flag&BF_WEAPON) && damage > 0 && rnd()%100 < s_sc->data[SC_POISONINGWEAPON]->val3 ) {
short rate = 100;
- if ( tsc->data[SC_POISONINGWEAPON]->val1 == 9 ) // Oblivion Curse gives a 2nd success chance after the 1st one passes which is reducible. [Rytech]
+ if ( s_sc->data[SC_POISONINGWEAPON]->val1 == 9 ) // Oblivion Curse gives a 2nd success chance after the 1st one passes which is reducible. [Rytech]
rate = 100 - tstatus->int_ * 4 / 5;
- sc_start(src,bl,tsc->data[SC_POISONINGWEAPON]->val2,rate,tsc->data[SC_POISONINGWEAPON]->val1,skill->get_time2(GC_POISONINGWEAPON,1) - (tstatus->vit + tstatus->luk) / 2 * 1000);
+ sc_start(src,bl,s_sc->data[SC_POISONINGWEAPON]->val2,rate,s_sc->data[SC_POISONINGWEAPON]->val1,skill->get_time2(GC_POISONINGWEAPON,1) - (tstatus->vit + tstatus->luk) / 2 * 1000);
}
}
- if( tsc->data[SC__DEADLYINFECT] && flag&BF_SHORT && damage > 0 && rnd()%100 < 30 + 10 * tsc->data[SC__DEADLYINFECT]->val1 && !is_boss(src) )
+ if( s_sc->data[SC__DEADLYINFECT] && flag&BF_SHORT && damage > 0 && rnd()%100 < 30 + 10 * s_sc->data[SC__DEADLYINFECT]->val1 && !is_boss(src) )
status->change_spread(src, bl);
- if (tsc->data[SC_SHIELDSPELL_REF] && tsc->data[SC_SHIELDSPELL_REF]->val1 == 1 && damage > 0)
+ if (s_sc->data[SC_SHIELDSPELL_REF] && s_sc->data[SC_SHIELDSPELL_REF]->val1 == 1 && damage > 0)
skill->break_equip(bl,EQP_ARMOR,10000,BCT_ENEMY );
- if (tsc->data[SC_STYLE_CHANGE] && rnd()%2) {
+ if (s_sc->data[SC_STYLE_CHANGE] && rnd()%2) {
struct homun_data *hd = BL_CAST(BL_HOM,bl);
if (hd) homun->addspiritball(hd, 10);
}
- if (src->type == BL_PC && damage > 0 && (sce = tsc->data[SC_GENTLETOUCH_ENERGYGAIN]) != NULL) {
+ if (src->type == BL_PC && damage > 0 && (sce = s_sc->data[SC_GENTLETOUCH_ENERGYGAIN]) != NULL) {
if (s_sd != NULL && rnd() % 100 < sce->val2)
pc->addspiritball(s_sd, skill->get_time(MO_CALLSPIRITS, 1), pc->getmaxspiritball(s_sd, 0));
}