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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-31 16:40:37 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-31 16:40:37 +0000 |
commit | c23aea66ad78acff3914f7b865eeba3adb159b0d (patch) | |
tree | f3eafde9cd91e643336bf6d1bff7cbae27872858 /src | |
parent | 693613de2eda402fe459809cbe7ea22cbd052218 (diff) | |
download | hercules-c23aea66ad78acff3914f7b865eeba3adb159b0d.tar.gz hercules-c23aea66ad78acff3914f7b865eeba3adb159b0d.tar.bz2 hercules-c23aea66ad78acff3914f7b865eeba3adb159b0d.tar.xz hercules-c23aea66ad78acff3914f7b865eeba3adb159b0d.zip |
- Moved the intimacy penalty of HFLI_SBR44 and HVAN_EXPLOSION to skill_counter_additional_effect
- Simplified skillnotok_hom by using an invocation to skillnotok
- Hopefully fixed BD_ADAPTATION
- Homun won't lose any intimacy on death now.
- Homun will be saved together with the master now (as long as the homun is active)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8564 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r-- | src/map/battle.c | 7 | ||||
-rw-r--r-- | src/map/chrif.c | 5 | ||||
-rw-r--r-- | src/map/map.h | 2 | ||||
-rw-r--r-- | src/map/mercenary.c | 13 | ||||
-rw-r--r-- | src/map/pc.c | 5 | ||||
-rw-r--r-- | src/map/skill.c | 44 |
6 files changed, 25 insertions, 51 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index fdac13afc..7e724b0d0 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1204,11 +1204,8 @@ static struct Damage battle_calc_weapon_attack( break; } case HFLI_SBR44: //[orn] - if(src->type == BL_HOM){ - TBL_HOM *hd = (TBL_HOM*)src; - wd.damage = hd->master->homunculus.intimacy ; - hd->master->homunculus.intimacy = 200; - clif_send_homdata(hd->master,0x100,hd->master->homunculus.intimacy/100); + if(src->type == BL_HOM && ((TBL_HOM*)src)->master) { + wd.damage = ((TBL_HOM*)src)->master->homunculus.intimacy ; break; } default: diff --git a/src/map/chrif.c b/src/map/chrif.c index 6f3e35c0d..64194c1a2 100644 --- a/src/map/chrif.c +++ b/src/map/chrif.c @@ -209,7 +209,6 @@ int chrif_save(struct map_session_data *sd, int flag) intif_saveregistry(sd, 2); //Save account regs
if (sd->state.reg_dirty&1)
intif_saveregistry(sd, 1); //Save account2 regs
-
#ifndef TXT_ONLY
if(charsave_method){ //New 'Local' save
charsave_savechar(sd->char_id, &sd->status);
@@ -228,6 +227,10 @@ int chrif_save(struct map_session_data *sd, int flag) WFIFOB(char_fd,12) = (flag==1)?1:0; //Flag to tell char-server this character is quitting.
memcpy(WFIFOP(char_fd,13), &sd->status, sizeof(sd->status));
WFIFOSET(char_fd, WFIFOW(char_fd,2));
+
+ if (sd->hd && merc_is_hom_active(sd->hd))
+ merc_save(sd->hd);
+
if (flag)
sd->state.finalsave = 1; //Mark the last save as done.
return 0;
diff --git a/src/map/map.h b/src/map/map.h index 1680efb7c..2cb6896e4 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -9,7 +9,7 @@ #include "../common/mapindex.h"
#include "../common/db.h"
-//Uncomment to enable the Cell Stack Limit mod. (EXPERIMENTAL)
+//Uncomment to enable the Cell Stack Limit mod.
//It's only config is the battle_config cell_stack_limit.
//Only chars affected are those defined in BL_CHAR (mobs and players currently)
//#define CELL_NOSTACK
diff --git a/src/map/mercenary.c b/src/map/mercenary.c index 2c3cbdf52..f868ddc2a 100644 --- a/src/map/mercenary.c +++ b/src/map/mercenary.c @@ -56,22 +56,13 @@ int merc_hom_dead(struct homun_data *hd, struct block_list *src) clif_emotion(&hd->bl, 16) ; //wah
if (!sd) //unit remove map will invoke unit free
return 3;
+ //There's no intimacy penalties on death (from Tharis)
//Delete timers when dead.
merc_hom_hungry_timer_delete(hd);
sd->homunculus.hp = 0 ;
clif_hominfo(sd,hd,0); // Send dead flag
-
- if(!merc_hom_decrease_intimacy(hd, 100)) // Intimacy was <= 100
- clif_emotion(&sd->bl, 23) ; //omg
- else {
- clif_emotion(&sd->bl, 28) ; //sob
- // Not needed because the status window will be closed until resurect homun and then
- // Intimacy will be sent
- //clif_send_homdata(hd->master,SP_INTIMATE,hd->master->homunculus.intimacy / 100);
- }
-
- merc_save(hd);
+ clif_emotion(&sd->bl, 28) ; //sob
//Remove from map (if it has no intimacy, it is auto-removed from memory)
return 3;
}
diff --git a/src/map/pc.c b/src/map/pc.c index af8aab4a2..25f79b3a9 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -344,11 +344,6 @@ int pc_makesavestatus(struct map_session_data *sd) else memcpy(&sd->status.last_point,&sd->status.save_point,sizeof(sd->status.last_point)); } - - if (sd->hd) { //Update Homun HP info - sd->homunculus.hp = sd->hd->battle_status.hp ; - sd->homunculus.sp = sd->hd->battle_status.sp ; - } return 0; } diff --git a/src/map/skill.c b/src/map/skill.c index 9d5f360f2..0fd01aac1 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -928,10 +928,6 @@ int skillnotok_hom (int skillid, struct homun_data *hd) { int i = skillid; nullpo_retr (1, hd); - //if (sd == 0) - //return 0; - //return 1; - // I think it was meant to be "no skills allowed when not a valid sd" if (skillid >= GD_SKILLRANGEMIN && skillid <= GD_SKILLRANGEMAX) return 1; @@ -947,23 +943,8 @@ int skillnotok_hom (int skillid, struct homun_data *hd) if (hd->blockskill[i] > 0) return 1; - // Check skill restrictions [Celest] - if(!map_flag_vs(hd->bl.m) && skill_get_nocast (skillid) & 1) - return 1; - if(map[hd->bl.m].flag.pvp) { - if(!battle_config.pk_mode && skill_get_nocast (skillid) & 2) - return 1; - if(battle_config.pk_mode && skill_get_nocast (skillid) & 16) - return 1; - } - if(map_flag_gvg(hd->bl.m) && skill_get_nocast (skillid) & 4) - return 1; - if(agit_flag && skill_get_nocast (skillid) & 8) - return 1; - if(map[hd->bl.m].flag.restricted && map[hd->bl.m].zone && skill_get_nocast (skillid) & (8*map[hd->bl.m].zone)) - return 1; - - return (map[hd->bl.m].flag.noskill); + //Use master's criteria. + return skillnotok(skillid, hd->master); } struct skill_unit_layout skill_unit_layout[MAX_SKILL_UNIT_LAYOUT]; @@ -1526,6 +1507,16 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list * case GS_FULLBUSTER: status_change_start(src,SC_BLIND,200*skilllv,skilllv,0,0,0,skill_get_time2(skillid,skilllv),10); break; + case HFLI_SBR44: //[orn] + case HVAN_EXPLOSION: + if(src->type == BL_HOM){ + TBL_HOM *hd = (TBL_HOM*)src; + if (hd->master) { + hd->master->homunculus.intimacy = 200; + clif_send_homdata(hd->master,0x100,hd->master->homunculus.intimacy/100); + } + } + break; } if(sd && skillid && attack_type&BF_MAGIC && status_isdead(bl) && @@ -2421,10 +2412,10 @@ static int skill_check_condition_hom (struct homun_data *hd, int skill, int lv, } } + if (!type) //States are only checked on begin casting. switch(state) { case ST_MOVE_ENABLE: - //Check only on begin casting. [Skotlex] - if(!type && !unit_can_move(&hd->bl)) { + if(!unit_can_move(&hd->bl)) { clif_skill_fail(sd,skill,0,0); return 0; } @@ -4050,10 +4041,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break; case HVAN_EXPLOSION: //[orn] - if(hd){ - hd->master->homunculus.intimacy = 200; - clif_send_homdata(hd->master,0x100,hd->master->homunculus.intimacy/100); - } case NPC_SELFDESTRUCTION: //Self Destruction hits everyone in range (allies+enemies) //Except for Summoned Marine spheres on non-versus maps, where it's just enemy. @@ -8120,7 +8107,8 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t } group=(struct skill_unit_group*)sc->data[SC_DANCING].val2; time = 1000*(sc->data[SC_DANCING].val3>>16); - if (!group || (skill_get_time(sc->data[SC_DANCING].val1,group->skill_lv) - time <= skill_get_time2(skill,lv))) + if (!group || + (skill_get_time(group->skill_id,group->skill_lv) - time <= skill_get_time2(skill,lv))) { clif_skill_fail(sd,skill,0,0); return 0; |