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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-29 09:01:36 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-29 09:01:36 +0000 |
commit | 0fa0cec38f5739d11dff696ca74f1486884061e2 (patch) | |
tree | 07ca894720e023ff64baf03d06f6f89b638c138f /src | |
parent | 93c52deb53c4a163e69aeed5fb2af4dba66842c2 (diff) | |
download | hercules-0fa0cec38f5739d11dff696ca74f1486884061e2.tar.gz hercules-0fa0cec38f5739d11dff696ca74f1486884061e2.tar.bz2 hercules-0fa0cec38f5739d11dff696ca74f1486884061e2.tar.xz hercules-0fa0cec38f5739d11dff696ca74f1486884061e2.zip |
- Some small bug fixes discovered while merging.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7961 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r-- | src/map/battle.c | 2 | ||||
-rw-r--r-- | src/map/mob.c | 4 | ||||
-rw-r--r-- | src/map/status.c | 9 | ||||
-rw-r--r-- | src/map/unit.c | 2 |
4 files changed, 9 insertions, 8 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 707cb139b..4c3edf5c1 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -3424,7 +3424,7 @@ static const struct battle_data_short { { "warp_point_debug", &battle_config.warp_point_debug }, { "enemy_critical_rate", &battle_config.enemy_critical_rate }, { "homun_critical_rate", &battle_config.homun_critical_rate }, - { "enemy_baseatk", &battle_config.enable_baseatk }, + { "enable_baseatk", &battle_config.enable_baseatk }, { "enable_perfect_flee", &battle_config.enable_perfect_flee }, { "casting_rate", &battle_config.cast_rate }, { "delay_rate", &battle_config.delay_rate }, diff --git a/src/map/mob.c b/src/map/mob.c index 7eed36758..6a72df011 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -3894,12 +3894,12 @@ static int mob_read_sqldb(void) status->ele_lv = i/20; if (status->def_ele >= ELE_MAX) { - ShowWarning("Mob with ID: %d has invalid element type %d (max element is %d)\n", status->def_ele, ELE_MAX-1); + ShowWarning("Mob with ID: %d has invalid element type %d (max element is %d)\n", class_, status->def_ele, ELE_MAX-1); status->def_ele = ELE_NEUTRAL; } if (status->ele_lv < 1 || status->ele_lv > 4) { - ShowWarning("Mob with ID: %d has invalid elemnt level %d (max is 4)\n", status->ele_lv); + ShowWarning("Mob with ID: %d has invalid elemnt level %d (max is 4)\n", class_, status->ele_lv); status->ele_lv = 1; } status->mode = TO_INT(25); diff --git a/src/map/status.c b/src/map/status.c index 91141855a..ada20d59e 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1439,7 +1439,7 @@ int status_calc_pc(struct map_session_data* sd,int first) struct status_data b_status, *status; struct weapon_atk b_lhw; struct skill b_skill[MAX_SKILL]; - + int b_weight,b_max_weight; int i,index; int skill,refinedef=0; @@ -1538,7 +1538,8 @@ int status_calc_pc(struct map_session_data* sd,int first) if (sd->class_&JOBL_BABY) { if (battle_config.character_size&2) status->size++; - } if(battle_config.character_size&1) + } else + if(battle_config.character_size&1) status->size++; } status->aspd_rate = 1000; @@ -1677,7 +1678,7 @@ int status_calc_pc(struct map_session_data* sd,int first) { // Forged weapon wd->star += (sd->status.inventory[index].card[1]>>8); if(wd->star >= 15) wd->star = 40; // 3 Star Crumbs now give +40 dmg - if(pc_famerank( MakeDWord(sd->status.inventory[index].card[2],sd->status.inventory[index].card[3]) ,MAPID_BLACKSMITH)) + if(pc_famerank(MakeDWord(sd->status.inventory[index].card[2],sd->status.inventory[index].card[3]) ,MAPID_BLACKSMITH)) wd->star += 10; if (!wa->ele) //Do not overwrite element from previous bonuses. @@ -1694,7 +1695,7 @@ int status_calc_pc(struct map_session_data* sd,int first) } } - if(sd->equip_index[EQI_AMMO] >= 0){ // –î + if(sd->equip_index[EQI_AMMO] >= 0){ index = sd->equip_index[EQI_AMMO]; if(sd->inventory_data[index]){ // Arrows sd->state.lr_flag = 2; diff --git a/src/map/unit.c b/src/map/unit.c index ddd9fac3c..2edc69e47 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -806,7 +806,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, int skill_num, int sd->skilllv_old = ud->skilllv; break; } - case BD_ENCORE: + case BD_ENCORE: //Prevent using the dance skill if you no longer have the skill in your tree. if(!sd->skillid_dance || pc_checkskill(sd,sd->skillid_dance)<=0){ clif_skill_fail(sd,skill_num,0,0); |