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author | technote24 <technote24@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-04-20 05:34:53 +0000 |
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committer | technote24 <technote24@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-04-20 05:34:53 +0000 |
commit | 99b0583c331f841e3bdc930b4ef6c46329404dd6 (patch) | |
tree | 80bc78bfc9e8604b08a50e8bda76716203751f1d /src | |
parent | 51c6874a54b985b8e680cf5a670f60d3444fd428 (diff) | |
download | hercules-99b0583c331f841e3bdc930b4ef6c46329404dd6.tar.gz hercules-99b0583c331f841e3bdc930b4ef6c46329404dd6.tar.bz2 hercules-99b0583c331f841e3bdc930b4ef6c46329404dd6.tar.xz hercules-99b0583c331f841e3bdc930b4ef6c46329404dd6.zip |
=General
*Did some cleaning up and enabled all job lines in job_db 1 and 2.
*Added some more jobs to the pre-re and re exp tables.
*Enabled all typeable job changing names for the job change command.
-Also did some more cleaning and organizing for the list that shows
-when typing the command by itself. This will be the final time I
-touch this until a new job is released.
*Increased MAX_SKILL_TREE to 84 as the Expanded Super Novice/Baby jobs needs it.
=Jobs
*Added 7 new jobs.
-Added jobs are Gangsi, Death Knight, Dark Collector,
-Expanded Super Novice, Expanded Super Baby, Kagerou, and Oboro.
-Note: Keep in mind that Gangsi, Death Knight, and Dark Collector
-are official jobs that were never completed and arnt fully playable
-like other jobs. Im just adding them in since their official and to
-let the curious people out there mess with them.
*Did some major skill tree updates.
-Corrected the required level of SM_RECOVERY needed for LK_CONCENTRATION.
-Fixed a few other trans skill requirements in the 3rd job skill trees.
-Added complete skill trees for Sorcerer, Genetic, Baby 3rd's,
-Expanded Super Novice/Baby, Kagerou, and Oboro.
-Note: Even tho Sorcerer, Genetic, and Kagerou/Oboro skills arnt in
-the server, the skills introduced in these jobs will still be read
-by the server, but will not appear on players skill window until entrys
-are added to the skill_db and skill_requirement_db.
-No error's will be generated when read. So its perfectly safe to leave
-them entirely enabled so skills will slowly appear 1 by 1 as their coded in.
-Also added a pre-tree for Gangsi, Death Knight, and Dark Collector
-jobs for now and added some extra tree lines. These will be worked with in the future.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15876 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r-- | src/char/char.c | 5 | ||||
-rw-r--r-- | src/common/mmo.h | 14 | ||||
-rw-r--r-- | src/map/atcommand.c | 80 | ||||
-rw-r--r-- | src/map/map.h | 16 | ||||
-rw-r--r-- | src/map/pc.c | 46 | ||||
-rw-r--r-- | src/map/pc.h | 14 |
6 files changed, 90 insertions, 85 deletions
diff --git a/src/char/char.c b/src/char/char.c index a34ffe167..a26f81174 100644 --- a/src/char/char.c +++ b/src/char/char.c @@ -2057,7 +2057,8 @@ int parse_fromlogin(int fd) class_[i] == JOB_BABY_BARD || class_[i] == JOB_BABY_DANCER || class_[i] == JOB_MINSTREL || class_[i] == JOB_WANDERER || class_[i] == JOB_MINSTREL_T || class_[i] == JOB_WANDERER_T || - class_[i] == JOB_BABY_MINSTREL || class_[i] == JOB_BABY_WANDERER ) + class_[i] == JOB_BABY_MINSTREL || class_[i] == JOB_BABY_WANDERER || + class_[i] == JOB_KAGEROU || class_[i] == JOB_OBORO ) { // job modification if( class_[i] == JOB_BARD || class_[i] == JOB_DANCER ) @@ -2072,6 +2073,8 @@ int parse_fromlogin(int fd) class_[i] = (sex ? JOB_MINSTREL_T : JOB_WANDERER_T); else if( class_[i] == JOB_BABY_MINSTREL || class_[i] == JOB_BABY_WANDERER ) class_[i] = (sex ? JOB_BABY_MINSTREL : JOB_BABY_WANDERER); + else if( class_[i] == JOB_KAGEROU || class_[i] == JOB_OBORO ) + class_[i] = (sex ? JOB_KAGEROU : JOB_OBORO); } // to avoid any problem with equipment and invalid sex, equipment is unequiped. if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `equip` = '0' WHERE `char_id` = '%d'", inventory_db, char_id[i]) ) diff --git a/src/common/mmo.h b/src/common/mmo.h index 4ac9280e7..6643eb1dd 100644 --- a/src/common/mmo.h +++ b/src/common/mmo.h @@ -640,9 +640,9 @@ enum { JOB_STAR_GLADIATOR2, JOB_SOUL_LINKER, - //JOB_GANGSI, - //JOB_DEATH_KNIGHT, - //JOB_DARK_COLLECTOR, + JOB_GANGSI, + JOB_DEATH_KNIGHT, + JOB_DARK_COLLECTOR, JOB_RUNE_KNIGHT = 4054, JOB_WARLOCK, @@ -703,11 +703,11 @@ enum { JOB_BABY_RANGER2, JOB_BABY_MECHANIC2, - //JOB_SUPER_NOVICE_E = 4190, - //JOB_SUPER_BABY_E, + JOB_SUPER_NOVICE_E = 4190, + JOB_SUPER_BABY_E, - //JOB_KAGEROU = 4211, - //JOB_OBORO, + JOB_KAGEROU = 4211, + JOB_OBORO, JOB_MAX, }; diff --git a/src/map/atcommand.c b/src/map/atcommand.c index 83f3811a3..8a918633a 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -1018,11 +1018,11 @@ ACMD_FUNC(jobchange) { "taekwon girl", 4046 }, { "star gladiator", 4047 }, { "soul linker", 4049 }, - //{ "gangsi", 4050 }, - //{ "bongun", 4050 }, - //{ "munak", 4050 }, - //{ "death knight", 4051 }, - //{ "dark collector", 4052 }, + { "gangsi", 4050 }, + { "bongun", 4050 }, + { "munak", 4050 }, + { "death knight", 4051 }, + { "dark collector", 4052 }, { "rune knight", 4054 }, { "warlock", 4055 }, { "ranger", 4056 }, @@ -1062,10 +1062,10 @@ ACMD_FUNC(jobchange) { "baby sura", 4106 }, { "baby genetic", 4107 }, { "baby chaser", 4108 }, - //{ "super novice e", 4190 }, - //{ "super baby e", 4191 }, - //{ "kagerou", 4211 }, - //{ "oboro", 4212 }, + { "super novice e", 4190 }, + { "super baby e", 4191 }, + { "kagerou", 4211 }, + { "oboro", 4212 }, }; for (i=0; i < ARRAYLENGTH(jobs); i++) { @@ -1095,36 +1095,36 @@ ACMD_FUNC(jobchange) clif_displaymessage(fd, "4012 Sniper 4013 Assassin Cross 4015 Paladin 4016 Champion"); clif_displaymessage(fd, "4017 Professor 4018 Stalker 4019 Creator 4020 Clown"); clif_displaymessage(fd, "4021 Gypsy"); - clif_displaymessage(fd, "----- 3rd Class (Regular to 3rd) -----"); + clif_displaymessage(fd, "----- 3rd Class (Regular) -----"); clif_displaymessage(fd, "4054 Rune Knight 4055 Warlock 4056 Ranger 4057 Arch Bishop"); clif_displaymessage(fd, "4058 Mechanic 4059 Guillotine Cross 4066 Royal Guard 4067 Sorcerer"); clif_displaymessage(fd, "4068 Minstrel 4069 Wanderer 4070 Sura 4071 Genetic"); clif_displaymessage(fd, "4072 Shadow Chaser"); - clif_displaymessage(fd, "----- 3rd Class (Transcendent to 3rd) -----"); + clif_displaymessage(fd, "----- 3rd Class (Transcendent) -----"); clif_displaymessage(fd, "4060 Rune Knight 4061 Warlock 4062 Ranger 4063 Arch Bishop"); clif_displaymessage(fd, "4064 Mechanic 4065 Guillotine Cross 4073 Royal Guard 4074 Sorcerer"); clif_displaymessage(fd, "4075 Minstrel 4076 Wanderer 4077 Sura 4078 Genetic"); clif_displaymessage(fd, "4079 Shadow Chaser"); clif_displaymessage(fd, "----- Expanded Class -----"); - clif_displaymessage(fd, " 23 Super Novice 24 Gunslinger 25 Ninja 4046 Taekwon"); - clif_displaymessage(fd, "4047 Star Gladiator 4049 Soul Linker"); - //clif_displaymessage(fd, "4047 Star Gladiator 4049 Soul Linker 4050 Gangsi 4051 Death Knight"); - //clif_displaymessage(fd, "4052 Dark Collector 4190 Ex. Super Novice 4191 Ex. Super Baby"); - //clif_displaymessage(fd, "4211 Kagerou 4212 Oboro"); - clif_displaymessage(fd, "---- 1st And 2nd Baby Class ----"); + clif_displaymessage(fd, " 23 Super Novice 24 Gunslinger 25 Ninja 4045 Super Baby"); + clif_displaymessage(fd, "4046 Taekwon 4047 Star Gladiator 4049 Soul Linker 4050 Gangsi"); + clif_displaymessage(fd, "4051 Death Knight 4052 Dark Collector 4190 Ex. Super Novice 4191 Ex. Super Baby"); + clif_displaymessage(fd, "4211 Kagerou 4212 Oboro"); + clif_displaymessage(fd, "----- Baby Novice And Baby 1st Class -----"); clif_displaymessage(fd, "4023 Baby Novice 4024 Baby Swordman 4025 Baby Magician 4026 Baby Archer"); - clif_displaymessage(fd, "4027 Baby Acolyte 4028 Baby Merchant 4029 Baby Thief 4030 Baby Knight"); - clif_displaymessage(fd, "4031 Baby Priest 4032 Baby Wizard 4033 Baby Blacksmith 4034 Baby Hunter"); - clif_displaymessage(fd, "4035 Baby Assassin 4037 Baby Crusader 4038 Baby Monk 4039 Baby Sage"); - clif_displaymessage(fd, "4040 Baby Rogue 4041 Baby Alchemist 4042 Baby Bard 4043 Baby Dancer"); - clif_displaymessage(fd, "4045 Super Baby"); - clif_displaymessage(fd, "---- 3rd Baby Class ----"); + clif_displaymessage(fd, "4027 Baby Acolyte 4028 Baby Merchant 4029 Baby Thief"); + clif_displaymessage(fd, "---- Baby 2nd Class ----"); + clif_displaymessage(fd, "4030 Baby Knight 4031 Baby Priest 4032 Baby Wizard 4033 Baby Blacksmith"); + clif_displaymessage(fd, "4034 Baby Hunter 4035 Baby Assassin 4037 Baby Crusader 4038 Baby Monk"); + clif_displaymessage(fd, "4039 Baby Sage 4040 Baby Rogue 4041 Baby Alchemist 4042 Baby Bard"); + clif_displaymessage(fd, "4043 Baby Dancer"); + clif_displaymessage(fd, "---- Baby 3rd Class ----"); clif_displaymessage(fd, "4096 Baby Rune Knight 4097 Baby Warlock 4098 Baby Ranger 4099 Baby Arch Bishop"); clif_displaymessage(fd, "4100 Baby Mechanic 4101 Baby Glt. Cross 4102 Baby Royal Guard 4103 Baby Sorcerer"); clif_displaymessage(fd, "4104 Baby Minstrel 4105 Baby Wanderer 4106 Baby Sura 4107 Baby Genetic"); clif_displaymessage(fd, "4108 Baby Shadow Chaser"); //clif_displaymessage(fd, "---- Modes And Others ----"); - //clif_displaymessage(fd, " 22 Wedding 26 Christmas 27 Summer 4048 Star Gladiator (Union)"); + //clif_displaymessage(fd, " 22 Wedding 26 Christmas 27 Summer 4048 Star Gladiator (Union)"); return -1; } } @@ -1144,7 +1144,7 @@ ACMD_FUNC(jobchange) return -1; } } else { - clif_displaymessage(fd, "Please enter a valid job ID (usage: @job/@jobchange <job name/ID>)."); + clif_displaymessage(fd, "Please enter a valid job ID (usage: @job/@jobchange <job name/ID>)."); clif_displaymessage(fd, "----- Novice / 1st Class -----"); clif_displaymessage(fd, " 0 Novice 1 Swordman 2 Magician 3 Archer"); clif_displaymessage(fd, " 4 Acolyte 5 Merchant 6 Thief"); @@ -1161,36 +1161,36 @@ ACMD_FUNC(jobchange) clif_displaymessage(fd, "4012 Sniper 4013 Assassin Cross 4015 Paladin 4016 Champion"); clif_displaymessage(fd, "4017 Professor 4018 Stalker 4019 Creator 4020 Clown"); clif_displaymessage(fd, "4021 Gypsy"); - clif_displaymessage(fd, "----- 3rd Class (Regular to 3rd) -----"); + clif_displaymessage(fd, "----- 3rd Class (Regular) -----"); clif_displaymessage(fd, "4054 Rune Knight 4055 Warlock 4056 Ranger 4057 Arch Bishop"); clif_displaymessage(fd, "4058 Mechanic 4059 Guillotine Cross 4066 Royal Guard 4067 Sorcerer"); clif_displaymessage(fd, "4068 Minstrel 4069 Wanderer 4070 Sura 4071 Genetic"); clif_displaymessage(fd, "4072 Shadow Chaser"); - clif_displaymessage(fd, "----- 3rd Class (Transcendent to 3rd) -----"); + clif_displaymessage(fd, "----- 3rd Class (Transcendent) -----"); clif_displaymessage(fd, "4060 Rune Knight 4061 Warlock 4062 Ranger 4063 Arch Bishop"); clif_displaymessage(fd, "4064 Mechanic 4065 Guillotine Cross 4073 Royal Guard 4074 Sorcerer"); clif_displaymessage(fd, "4075 Minstrel 4076 Wanderer 4077 Sura 4078 Genetic"); clif_displaymessage(fd, "4079 Shadow Chaser"); clif_displaymessage(fd, "----- Expanded Class -----"); - clif_displaymessage(fd, " 23 Super Novice 24 Gunslinger 25 Ninja 4046 Taekwon"); - clif_displaymessage(fd, "4047 Star Gladiator 4049 Soul Linker"); - //clif_displaymessage(fd, "4047 Star Gladiator 4049 Soul Linker 4050 Gangsi 4051 Death Knight"); - //clif_displaymessage(fd, "4052 Dark Collector 4190 Ex. Super Novice 4191 Ex. Super Baby"); - //clif_displaymessage(fd, "4211 Kagerou 4212 Oboro"); - clif_displaymessage(fd, "---- 1st And 2nd Baby Class ----"); + clif_displaymessage(fd, " 23 Super Novice 24 Gunslinger 25 Ninja 4045 Super Baby"); + clif_displaymessage(fd, "4046 Taekwon 4047 Star Gladiator 4049 Soul Linker 4050 Gangsi"); + clif_displaymessage(fd, "4051 Death Knight 4052 Dark Collector 4190 Ex. Super Novice 4191 Ex. Super Baby"); + clif_displaymessage(fd, "4211 Kagerou 4212 Oboro"); + clif_displaymessage(fd, "----- Baby Novice And Baby 1st Class -----"); clif_displaymessage(fd, "4023 Baby Novice 4024 Baby Swordman 4025 Baby Magician 4026 Baby Archer"); - clif_displaymessage(fd, "4027 Baby Acolyte 4028 Baby Merchant 4029 Baby Thief 4030 Baby Knight"); - clif_displaymessage(fd, "4031 Baby Priest 4032 Baby Wizard 4033 Baby Blacksmith 4034 Baby Hunter"); - clif_displaymessage(fd, "4035 Baby Assassin 4037 Baby Crusader 4038 Baby Monk 4039 Baby Sage"); - clif_displaymessage(fd, "4040 Baby Rogue 4041 Baby Alchemist 4042 Baby Bard 4043 Baby Dancer"); - clif_displaymessage(fd, "4045 Super Baby"); - clif_displaymessage(fd, "---- 3rd Baby Class ----"); + clif_displaymessage(fd, "4027 Baby Acolyte 4028 Baby Merchant 4029 Baby Thief"); + clif_displaymessage(fd, "---- Baby 2nd Class ----"); + clif_displaymessage(fd, "4030 Baby Knight 4031 Baby Priest 4032 Baby Wizard 4033 Baby Blacksmith"); + clif_displaymessage(fd, "4034 Baby Hunter 4035 Baby Assassin 4037 Baby Crusader 4038 Baby Monk"); + clif_displaymessage(fd, "4039 Baby Sage 4040 Baby Rogue 4041 Baby Alchemist 4042 Baby Bard"); + clif_displaymessage(fd, "4043 Baby Dancer"); + clif_displaymessage(fd, "---- Baby 3rd Class ----"); clif_displaymessage(fd, "4096 Baby Rune Knight 4097 Baby Warlock 4098 Baby Ranger 4099 Baby Arch Bishop"); clif_displaymessage(fd, "4100 Baby Mechanic 4101 Baby Glt. Cross 4102 Baby Royal Guard 4103 Baby Sorcerer"); clif_displaymessage(fd, "4104 Baby Minstrel 4105 Baby Wanderer 4106 Baby Sura 4107 Baby Genetic"); clif_displaymessage(fd, "4108 Baby Shadow Chaser"); //clif_displaymessage(fd, "---- Modes And Others ----"); - //clif_displaymessage(fd, " 22 Wedding 26 Christmas 27 Summer 4048 Star Gladiator (Union)"); + //clif_displaymessage(fd, " 22 Wedding 26 Christmas 27 Summer 4048 Star Gladiator (Union)"); return -1; } diff --git a/src/map/map.h b/src/map/map.h index 1c749babe..660174055 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -85,7 +85,7 @@ enum { MAPID_NINJA, MAPID_XMAS, MAPID_SUMMER, - //MAPID_GANGSI, + MAPID_GANGSI, //2-1 Jobs MAPID_SUPER_NOVICE = JOBL_2_1|0x0, MAPID_KNIGHT, @@ -95,8 +95,8 @@ enum { MAPID_BLACKSMITH, MAPID_ASSASSIN, MAPID_STAR_GLADIATOR, - //MAPID_KAGEROUOBORO = JOBL_2_1|0x0A, - //MAPID_DEATH_KNIGHT = JOBL_2_1|0x0D, + MAPID_KAGEROUOBORO = JOBL_2_1|0x0A, + MAPID_DEATH_KNIGHT = JOBL_2_1|0x0D, //2-2 Jobs MAPID_CRUSADER = JOBL_2_2|0x1, MAPID_SAGE, @@ -105,7 +105,7 @@ enum { MAPID_ALCHEMIST, MAPID_ROGUE, MAPID_SOUL_LINKER, - //MAPID_DARK_COLLECTOR = JOBL_2_2|0x0D, + MAPID_DARK_COLLECTOR = JOBL_2_2|0x0D, //Trans Novice And Trans 1-1 Jobs MAPID_NOVICE_HIGH = JOBL_UPPER|0x0, MAPID_SWORDMAN_HIGH, @@ -152,8 +152,8 @@ enum { MAPID_BABY_ALCHEMIST, MAPID_BABY_ROGUE, //3-1 Jobs - //MAPID_SUPER_NOVICE_E = JOBL_THIRD|JOBL_2_1|0x0, - MAPID_RUNE_KNIGHT = JOBL_THIRD|JOBL_2_1|0x1, + MAPID_SUPER_NOVICE_E = JOBL_THIRD|JOBL_2_1|0x0, + MAPID_RUNE_KNIGHT, MAPID_WARLOCK, MAPID_RANGER, MAPID_ARCH_BISHOP, @@ -181,8 +181,8 @@ enum { MAPID_GENETIC_T, MAPID_SHADOW_CHASER_T, //Baby 3-1 Jobs - //MAPID_SUPER_BABY_E = JOBL_THIRD|JOBL_BABY|JOBL_2_1|0x0, - MAPID_BABY_RUNE = JOBL_THIRD|JOBL_BABY|JOBL_2_1|0x1, + MAPID_SUPER_BABY_E = JOBL_THIRD|JOBL_BABY|JOBL_2_1|0x0, + MAPID_BABY_RUNE, MAPID_BABY_WARLOCK, MAPID_BABY_RANGER, MAPID_BABY_BISHOP, diff --git a/src/map/pc.c b/src/map/pc.c index 5645cf4b2..8041fd79c 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -4726,7 +4726,7 @@ int pc_jobid2mapid(unsigned short b_class) case JOB_NINJA: return MAPID_NINJA; case JOB_XMAS: return MAPID_XMAS; case JOB_SUMMER: return MAPID_SUMMER; - //case JOB_GANGSI: return MAPID_GANGSI; + case JOB_GANGSI: return MAPID_GANGSI; //2-1 Jobs case JOB_SUPER_NOVICE: return MAPID_SUPER_NOVICE; case JOB_KNIGHT: return MAPID_KNIGHT; @@ -4736,9 +4736,9 @@ int pc_jobid2mapid(unsigned short b_class) case JOB_BLACKSMITH: return MAPID_BLACKSMITH; case JOB_ASSASSIN: return MAPID_ASSASSIN; case JOB_STAR_GLADIATOR: return MAPID_STAR_GLADIATOR; - //case JOB_KAGEROU: - //case JOB_OBORO: return MAPID_KAGEROUOBORO; - //case JOB_DEATHKNIGHT: return MAPID_DEATHKNIGHT; + case JOB_KAGEROU: + case JOB_OBORO: return MAPID_KAGEROUOBORO; + case JOB_DEATH_KNIGHT: return MAPID_DEATH_KNIGHT; //2-2 Jobs case JOB_CRUSADER: return MAPID_CRUSADER; case JOB_SAGE: return MAPID_SAGE; @@ -4748,7 +4748,7 @@ int pc_jobid2mapid(unsigned short b_class) case JOB_ALCHEMIST: return MAPID_ALCHEMIST; case JOB_ROGUE: return MAPID_ROGUE; case JOB_SOUL_LINKER: return MAPID_SOUL_LINKER; - //case JOB_DARKCOLLECTOR: return MAPID_DARKCOLLECTOR; + case JOB_DARK_COLLECTOR: return MAPID_DARK_COLLECTOR; //Trans Novice And Trans 1-1 Jobs case JOB_NOVICE_HIGH: return MAPID_NOVICE_HIGH; case JOB_SWORDMAN_HIGH: return MAPID_SWORDMAN_HIGH; @@ -4797,7 +4797,7 @@ int pc_jobid2mapid(unsigned short b_class) case JOB_BABY_ALCHEMIST: return MAPID_BABY_ALCHEMIST; case JOB_BABY_ROGUE: return MAPID_BABY_ROGUE; //3-1 Jobs - //case JOB_SUPER_NOVICE_E: return MAPID_SUPER_NOVICE_E; + case JOB_SUPER_NOVICE_E: return MAPID_SUPER_NOVICE_E; case JOB_RUNE_KNIGHT: return MAPID_RUNE_KNIGHT; case JOB_WARLOCK: return MAPID_WARLOCK; case JOB_RANGER: return MAPID_RANGER; @@ -4828,7 +4828,7 @@ int pc_jobid2mapid(unsigned short b_class) case JOB_GENETIC_T: return MAPID_GENETIC_T; case JOB_SHADOW_CHASER_T: return MAPID_SHADOW_CHASER_T; //Baby 3-1 Jobs - //case JOB_SUPER_BABY_E: return MAPID_SUPER_BABY_E; + case JOB_SUPER_BABY_E: return MAPID_SUPER_BABY_E; case JOB_BABY_RUNE: return MAPID_BABY_RUNE; case JOB_BABY_WARLOCK: return MAPID_BABY_WARLOCK; case JOB_BABY_RANGER: return MAPID_BABY_RANGER; @@ -4867,7 +4867,7 @@ int pc_mapid2jobid(unsigned short class_, int sex) case MAPID_NINJA: return JOB_NINJA; case MAPID_XMAS: return JOB_XMAS; case MAPID_SUMMER: return JOB_SUMMER; - //case MAPID_GANGSI: return JOB_GANGSI; + case MAPID_GANGSI: return JOB_GANGSI; //2-1 Jobs case MAPID_SUPER_NOVICE: return JOB_SUPER_NOVICE; case MAPID_KNIGHT: return JOB_KNIGHT; @@ -4877,8 +4877,8 @@ int pc_mapid2jobid(unsigned short class_, int sex) case MAPID_BLACKSMITH: return JOB_BLACKSMITH; case MAPID_ASSASSIN: return JOB_ASSASSIN; case MAPID_STAR_GLADIATOR: return JOB_STAR_GLADIATOR; - //case MAPID_KAGEROUOBORO: return sex?JOB_KAGEROU:JOB_OBORO; - //case MAPID_DEATHKNIGHT: return JOB_DEATHKNIGHT; + case MAPID_KAGEROUOBORO: return sex?JOB_KAGEROU:JOB_OBORO; + case MAPID_DEATH_KNIGHT: return JOB_DEATH_KNIGHT; //2-2 Jobs case MAPID_CRUSADER: return JOB_CRUSADER; case MAPID_SAGE: return JOB_SAGE; @@ -4887,7 +4887,7 @@ int pc_mapid2jobid(unsigned short class_, int sex) case MAPID_ALCHEMIST: return JOB_ALCHEMIST; case MAPID_ROGUE: return JOB_ROGUE; case MAPID_SOUL_LINKER: return JOB_SOUL_LINKER; - //case MAPID_DARKCOLLECTOR: return JOB_DARKCOLLECTOR; + case MAPID_DARK_COLLECTOR: return JOB_DARK_COLLECTOR; //Trans Novice And Trans 2-1 Jobs case MAPID_NOVICE_HIGH: return JOB_NOVICE_HIGH; case MAPID_SWORDMAN_HIGH: return JOB_SWORDMAN_HIGH; @@ -4934,7 +4934,7 @@ int pc_mapid2jobid(unsigned short class_, int sex) case MAPID_BABY_ALCHEMIST: return JOB_BABY_ALCHEMIST; case MAPID_BABY_ROGUE: return JOB_BABY_ROGUE; //3-1 Jobs - //case MAPID_SUPER_NOVICE_E: return JOB_SUPER_NOVICE_E; + case MAPID_SUPER_NOVICE_E: return JOB_SUPER_NOVICE_E; case MAPID_RUNE_KNIGHT: return JOB_RUNE_KNIGHT; case MAPID_WARLOCK: return JOB_WARLOCK; case MAPID_RANGER: return JOB_RANGER; @@ -4963,7 +4963,7 @@ int pc_mapid2jobid(unsigned short class_, int sex) case MAPID_GENETIC_T: return JOB_GENETIC_T; case MAPID_SHADOW_CHASER_T: return JOB_SHADOW_CHASER_T; //Baby 3-1 Jobs - //case MAPID_SUPER_BABY_E: return JOB_SUPER_BABY_E; + case MAPID_SUPER_BABY_E: return JOB_SUPER_BABY_E; case MAPID_BABY_RUNE: return JOB_BABY_RUNE; case MAPID_BABY_WARLOCK: return JOB_BABY_WARLOCK; case MAPID_BABY_RANGER: return JOB_BABY_RANGER; @@ -5105,10 +5105,10 @@ const char* job_name(int class_) case JOB_SOUL_LINKER: return msg_txt(618); - //case JOB_GANGSI: - //case JOB_DEATH_KNIGHT: - //case JOB_DARK_COLLECTOR: - // return msg_txt(622 - JOB_GANGSI+class_); + case JOB_GANGSI: + case JOB_DEATH_KNIGHT: + case JOB_DARK_COLLECTOR: + return msg_txt(622 - JOB_GANGSI+class_); case JOB_RUNE_KNIGHT: case JOB_WARLOCK: @@ -5187,13 +5187,13 @@ const char* job_name(int class_) case JOB_BABY_MECHANIC2: return msg_txt(642); - //case JOB_SUPER_NOVICE_E: - //case JOB_SUPER_BABY_E: - // return msg_txt(651 - JOB_SUPER_NOVICE_E+class_); + case JOB_SUPER_NOVICE_E: + case JOB_SUPER_BABY_E: + return msg_txt(651 - JOB_SUPER_NOVICE_E+class_); - //case JOB_KAGEROU: - //case JOB_OBORO: - // return msg_txt(653 - JOB_KAGEROU+class_); + case JOB_KAGEROU: + case JOB_OBORO: + return msg_txt(653 - JOB_KAGEROU+class_); default: return msg_txt(655); diff --git a/src/map/pc.h b/src/map/pc.h index 9cd6f9525..ed6695a4f 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -474,8 +474,8 @@ struct map_session_data { }; //Update this max as necessary. 55 is the value needed for Super Baby currently -//Raised to 75 due to 3rds -#define MAX_SKILL_TREE 75 +//Raised to 84 since Expanded Super Novice needs it. +#define MAX_SKILL_TREE 84 //Total number of classes (for data storage) #define CLASS_COUNT (JOB_MAX - JOB_NOVICE_HIGH + JOB_MAX_BASIC) @@ -647,10 +647,12 @@ enum e_pc_permission { //Checks if the given class value corresponds to a player class. [Skotlex] #define pcdb_checkid(class_) \ ( \ - ( (class_) >= JOB_NOVICE && (class_) < JOB_MAX_BASIC ) \ -|| ( (class_) >= JOB_NOVICE_HIGH && (class_) <= JOB_SOUL_LINKER ) \ -|| ( (class_) >= JOB_RUNE_KNIGHT && (class_) <= JOB_MECHANIC_T2 ) \ -|| ( (class_) >= JOB_BABY_RUNE && (class_) < JOB_MAX ) \ + ( (class_) >= JOB_NOVICE && (class_) < JOB_MAX_BASIC ) \ +|| ( (class_) >= JOB_NOVICE_HIGH && (class_) <= JOB_DARK_COLLECTOR ) \ +|| ( (class_) >= JOB_RUNE_KNIGHT && (class_) <= JOB_MECHANIC_T2 ) \ +|| ( (class_) >= JOB_BABY_RUNE && (class_) <= JOB_BABY_MECHANIC2 ) \ +|| ( (class_) >= JOB_SUPER_NOVICE_E && (class_) <= JOB_SUPER_BABY_E ) \ +|| ( (class_) >= JOB_KAGEROU && (class_) < JOB_MAX ) \ ) // clientside atk display macros (values to the left/right of the "+") |