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author | Andrei Karas <akaras@inbox.ru> | 2015-02-21 19:09:58 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-02-23 23:36:19 +0300 |
commit | ad0dfc94fb7cd3c2f4099821b4b49153165a579f (patch) | |
tree | d86261dd02bd434166f8ebf23511926b7d84deeb /src | |
parent | 4e681ce12a3f9574c33dc1e11ca8665e8f04e8a0 (diff) | |
download | hercules-ad0dfc94fb7cd3c2f4099821b4b49153165a579f.tar.gz hercules-ad0dfc94fb7cd3c2f4099821b4b49153165a579f.tar.bz2 hercules-ad0dfc94fb7cd3c2f4099821b4b49153165a579f.tar.xz hercules-ad0dfc94fb7cd3c2f4099821b4b49153165a579f.zip |
Add battle config option check_occupied_cells.
If set check_occupied_cells to 0 it will allow walk to occupied cells
And it heavy reduce CPU usage on walking.
Diffstat (limited to 'src')
-rw-r--r-- | src/map/battle.c | 1 | ||||
-rw-r--r-- | src/map/battle.h | 1 | ||||
-rw-r--r-- | src/map/unit.c | 2 |
3 files changed, 3 insertions, 1 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index f5357f94a..b2ee9cf1d 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -6728,6 +6728,7 @@ static const struct battle_data { { "official_cell_stack_limit", &battle_config.official_cell_stack_limit, 1, 0, 255, }, { "custom_cell_stack_limit", &battle_config.custom_cell_stack_limit, 1, 1, 255, }, { "dancing_weaponswitch_fix", &battle_config.dancing_weaponswitch_fix, 1, 0, 1, }, + { "check_occupied_cells", &battle_config.check_occupied_cells, 1, 0, 1, }, // eAthena additions { "item_logarithmic_drops", &battle_config.logarithmic_drops, 0, 0, 1, }, diff --git a/src/map/battle.h b/src/map/battle.h index ddd98ec69..233c325cf 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -384,6 +384,7 @@ struct Battle_Config { int skill_wall_check; // [Skotlex] int official_cell_stack_limit; // [Playtester] int custom_cell_stack_limit; // [Skotlex] + int check_occupied_cells; // [4144] int skill_caster_check; // [Skotlex] int sc_castcancel; // [Skotlex] int pc_sc_def_rate; // [Skotlex] diff --git a/src/map/unit.c b/src/map/unit.c index b8e84492b..2e96e9c20 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -493,7 +493,7 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag) if( ud == NULL) return 0; - if ((flag&8) && !map->closest_freecell(bl->m, &x, &y, BL_CHAR|BL_NPC, 1)) //This might change x and y + if (battle_config.check_occupied_cells && (flag&8) && !map->closest_freecell(bl->m, &x, &y, BL_CHAR|BL_NPC, 1)) //This might change x and y return 0; if (!path->search(&wpd, bl->m, bl->x, bl->y, x, y, flag&1, CELL_CHKNOPASS)) // Count walk path cells |