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author | Haru <haru@dotalux.com> | 2016-01-03 03:38:34 +0100 |
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committer | Haru <haru@dotalux.com> | 2016-01-03 21:44:10 +0100 |
commit | 87476b17df574f4c1cb1ef46c3c8e47419ea5a08 (patch) | |
tree | 16cbd8e25146dfb30791dd1b77c4f8fc3fc234b9 /src | |
parent | b943ddf81d071f3135851cadf4dc474e64e7f059 (diff) | |
download | hercules-87476b17df574f4c1cb1ef46c3c8e47419ea5a08.tar.gz hercules-87476b17df574f4c1cb1ef46c3c8e47419ea5a08.tar.bz2 hercules-87476b17df574f4c1cb1ef46c3c8e47419ea5a08.tar.xz hercules-87476b17df574f4c1cb1ef46c3c8e47419ea5a08.zip |
Corrected wrong use of MAX_PC_SKILL_REQUIRE instead of MAX_HOM_SKILL_REQUIRE
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src')
-rw-r--r-- | src/map/homunculus.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/map/homunculus.c b/src/map/homunculus.c index ac1c4052b..d81eeb2da 100644 --- a/src/map/homunculus.c +++ b/src/map/homunculus.c @@ -2,7 +2,7 @@ * This file is part of Hercules. * http://herc.ws - http://github.com/HerculesWS/Hercules * - * Copyright (C) 2012-2015 Hercules Dev Team + * Copyright (C) 2012-2016 Hercules Dev Team * Copyright (C) Athena Dev Teams * * Hercules is free software: you can redistribute it and/or modify @@ -227,7 +227,7 @@ int homunculus_calc_skilltree(struct homun_data *hd, int flag_evolve) { if( hd->homunculus.hskill[ id - HM_SKILLBASE ].id ) continue; //Skill already known. if(!battle_config.skillfree) { - for( j = 0; j < MAX_PC_SKILL_REQUIRE; j++ ) { + for (j = 0; j < MAX_HOM_SKILL_REQUIRE; j++) { if( homun->dbs->skill_tree[c][i].need[j].id && homun->checkskill(hd,homun->dbs->skill_tree[c][i].need[j].id) < homun->dbs->skill_tree[c][i].need[j].lv ) { f = 0; @@ -252,7 +252,7 @@ int homunculus_calc_skilltree(struct homun_data *hd, int flag_evolve) { if( j < homun->dbs->skill_tree[c][i].intimacylv ) continue; if(!battle_config.skillfree) { - for( j = 0; j < MAX_PC_SKILL_REQUIRE; j++ ) { + for (j = 0; j < MAX_HOM_SKILL_REQUIRE; j++) { if( homun->dbs->skill_tree[c][i].need[j].id && homun->checkskill(hd,homun->dbs->skill_tree[c][i].need[j].id) < homun->dbs->skill_tree[c][i].need[j].lv ) { f = 0; @@ -1234,7 +1234,7 @@ bool homunculus_read_skill_db_sub(char* split[], int columns, int current) { if (minJobLevelPresent) homun->dbs->skill_tree[classid][j].joblv = atoi(split[3]); - for( k = 0; k < MAX_PC_SKILL_REQUIRE; k++ ) { + for (k = 0; k < MAX_HOM_SKILL_REQUIRE; k++) { homun->dbs->skill_tree[classid][j].need[k].id = atoi(split[3+k*2+minJobLevelPresent]); homun->dbs->skill_tree[classid][j].need[k].lv = atoi(split[3+k*2+minJobLevelPresent+1]); } |