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authorHaru <haru@dotalux.com>2016-01-03 03:38:34 +0100
committerHaru <haru@dotalux.com>2016-01-03 21:44:10 +0100
commit87476b17df574f4c1cb1ef46c3c8e47419ea5a08 (patch)
tree16cbd8e25146dfb30791dd1b77c4f8fc3fc234b9 /src
parentb943ddf81d071f3135851cadf4dc474e64e7f059 (diff)
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Corrected wrong use of MAX_PC_SKILL_REQUIRE instead of MAX_HOM_SKILL_REQUIRE
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src')
-rw-r--r--src/map/homunculus.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/map/homunculus.c b/src/map/homunculus.c
index ac1c4052b..d81eeb2da 100644
--- a/src/map/homunculus.c
+++ b/src/map/homunculus.c
@@ -2,7 +2,7 @@
* This file is part of Hercules.
* http://herc.ws - http://github.com/HerculesWS/Hercules
*
- * Copyright (C) 2012-2015 Hercules Dev Team
+ * Copyright (C) 2012-2016 Hercules Dev Team
* Copyright (C) Athena Dev Teams
*
* Hercules is free software: you can redistribute it and/or modify
@@ -227,7 +227,7 @@ int homunculus_calc_skilltree(struct homun_data *hd, int flag_evolve) {
if( hd->homunculus.hskill[ id - HM_SKILLBASE ].id )
continue; //Skill already known.
if(!battle_config.skillfree) {
- for( j = 0; j < MAX_PC_SKILL_REQUIRE; j++ ) {
+ for (j = 0; j < MAX_HOM_SKILL_REQUIRE; j++) {
if( homun->dbs->skill_tree[c][i].need[j].id &&
homun->checkskill(hd,homun->dbs->skill_tree[c][i].need[j].id) < homun->dbs->skill_tree[c][i].need[j].lv ) {
f = 0;
@@ -252,7 +252,7 @@ int homunculus_calc_skilltree(struct homun_data *hd, int flag_evolve) {
if( j < homun->dbs->skill_tree[c][i].intimacylv )
continue;
if(!battle_config.skillfree) {
- for( j = 0; j < MAX_PC_SKILL_REQUIRE; j++ ) {
+ for (j = 0; j < MAX_HOM_SKILL_REQUIRE; j++) {
if( homun->dbs->skill_tree[c][i].need[j].id &&
homun->checkskill(hd,homun->dbs->skill_tree[c][i].need[j].id) < homun->dbs->skill_tree[c][i].need[j].lv ) {
f = 0;
@@ -1234,7 +1234,7 @@ bool homunculus_read_skill_db_sub(char* split[], int columns, int current) {
if (minJobLevelPresent)
homun->dbs->skill_tree[classid][j].joblv = atoi(split[3]);
- for( k = 0; k < MAX_PC_SKILL_REQUIRE; k++ ) {
+ for (k = 0; k < MAX_HOM_SKILL_REQUIRE; k++) {
homun->dbs->skill_tree[classid][j].need[k].id = atoi(split[3+k*2+minJobLevelPresent]);
homun->dbs->skill_tree[classid][j].need[k].lv = atoi(split[3+k*2+minJobLevelPresent+1]);
}