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author | (no author) <(no author)@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2005-02-05 09:38:27 +0000 |
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committer | (no author) <(no author)@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2005-02-05 09:38:27 +0000 |
commit | 3eb666be67a0a786ae11180570b9f08a098c453c (patch) | |
tree | 5720cd5c060d906cec7a45ebb6659208fff4cdf1 /src | |
parent | d4a0749cd9240f7071dda6fc5070a27ef26fdb0e (diff) | |
download | hercules-3eb666be67a0a786ae11180570b9f08a098c453c.tar.gz hercules-3eb666be67a0a786ae11180570b9f08a098c453c.tar.bz2 hercules-3eb666be67a0a786ae11180570b9f08a098c453c.tar.xz hercules-3eb666be67a0a786ae11180570b9f08a098c453c.zip |
* Updated Sharp Shooting AoE code
* Tidied up explicit typecasts in status_get_max_hp
* Non-MVP / miniboss summoned monsters should give exp
* Fixed a typo that was blocking packet version 5 clients (628sak) from logging in
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1042 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r-- | src/map/battle.c | 4 | ||||
-rw-r--r-- | src/map/clif.c | 2 | ||||
-rw-r--r-- | src/map/mob.c | 10 | ||||
-rw-r--r-- | src/map/skill.c | 46 | ||||
-rw-r--r-- | src/map/status.c | 120 |
5 files changed, 123 insertions, 59 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index b9908f835..1bc612e0c 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1793,14 +1793,14 @@ static struct Damage battle_calc_pc_weapon_attack( cri <<= 1; } - if(skill_num == SN_SHARPSHOOTING && rand()%100 < 50) + if(skill_num == SN_SHARPSHOOTING) cri += 200; } if(tsd && tsd->critical_def) cri = cri * (100-tsd->critical_def) / 100; - if(da == 0 && (skill_num==0 || skill_num == KN_AUTOCOUNTER || skill_num == SN_SHARPSHOOTING) && skill_lv >= 0 && //ダブルアタックが発動していない + if(da == 0 && (skill_num==0 || skill_num == KN_AUTOCOUNTER || skill_num == SN_SHARPSHOOTING) && //ダブルアタックが発動していない (rand() % 1000) < cri) // 判定(スキルの場合は無視) { damage += atkmax; diff --git a/src/map/clif.c b/src/map/clif.c index 6ce1fc9c6..16c3b4589 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -10662,7 +10662,7 @@ static int clif_parse(int fd) { } // check if version is accepted - if (packet_ver <= 5 || // reject really old client versions + if (packet_ver < 5 || // reject really old client versions (packet_ver <= 9 && (battle_config.packet_ver_flag & 1) == 0) || // older than 6sept04 (packet_ver == 10 && (battle_config.packet_ver_flag & 2) == 0) || (packet_ver == 11 && (battle_config.packet_ver_flag & 4) == 0) || diff --git a/src/map/mob.c b/src/map/mob.c index 1068b515a..a8b9aa8cb 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -2158,6 +2158,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) int mvp_damage,max_hp; unsigned int tick = gettick(); struct map_session_data *mvp_sd = NULL, *second_sd = NULL,*third_sd = NULL; + struct block_list *master = NULL; double tdmg,temp; struct item item; int ret; @@ -2470,7 +2471,11 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) if(sd && battle_config.pk_mode && (mob_db[md->class_].lv - sd->status.base_level >= 20)) { job_exp*=1.15; // pk_mode additional exp if monster >20 levels [Valaris] } - if(md->master_id || (md->state.special_mob_ai >= 1 && battle_config.alchemist_summon_reward != 1)) { // for summoned creatures [Valaris] + if(md->master_id) { + master = map_id2bl(md->master_id); + } + if((master && status_get_mode(master)&0x20) || // check if its master is a boss (MVP's and minibosses) + (md->state.special_mob_ai >= 1 && battle_config.alchemist_summon_reward != 1)) { // for summoned creatures [Valaris] base_exp = 0; job_exp = 0; } @@ -2530,7 +2535,8 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) struct delay_item_drop *ditem; int drop_rate; - if(md->master_id || (md->state.special_mob_ai >= 1 && battle_config.alchemist_summon_reward != 1)) // Added [Valaris] + if((master && status_get_mode(master)&0x20) || // check if its master is a boss (MVP's and minibosses) + (md->state.special_mob_ai >= 1 && battle_config.alchemist_summon_reward != 1)) // Added [Valaris] break; // End if(mob_db[md->class_].dropitem[i].nameid <= 0) diff --git a/src/map/skill.c b/src/map/skill.c index f06cafba4..d4963e521 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -33,8 +33,8 @@ #endif #define SKILLUNITTIMER_INVERVAL 100 - #define STATE_BLIND 0x10 +#define swap(x,y) { int t; t = x; x = y; y = t; } /* スキル番?=>ステ?タス異常番??換テ?ブル */ int SkillStatusChangeTable[]={ /* skill.hのenumのSC_***とあわせること */ @@ -1673,6 +1673,9 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds case NPC_SELFDESTRUCTION: case NPC_SELFDESTRUCTION2: break; + case SN_SHARPSHOOTING: + clif_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,0,0,0); + break; default: clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, skillid, (lv!=0)?lv:skilllv, (skillid==0)? 5:type ); } @@ -2284,13 +2287,52 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s case LK_JOINTBEAT: /* ジョイントビ?ト */ // case PA_PRESSURE: /* プレッシャ? */ // case PA_SACRIFICE: /* サクリファイス */ - case SN_SHARPSHOOTING: /* シャ?プシュ?ティング */ +// case SN_SHARPSHOOTING: /* シャ?プシュ?ティング */ case CG_ARROWVULCAN: /* アロ?バルカン */ case ASC_BREAKER: /* ソウルブレ?カ? */ case HW_MAGICCRASHER: /* マジッククラッシャ? */ case ITM_TOMAHAWK: skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); break; + + case SN_SHARPSHOOTING: /* シャ?プシュ?ティング */ + { + int dx, dy, wx = 0, wy = 0; + int weight, num = 0; + int x1 = src->x, y1 = src->y; + int x0 = bl->x, y0 = bl->y; + + dx = (x1 - x0); + if (dx < 0) { + swap(x0, x1); + swap(y0, y1); + dx = -dx; + } + dy = (y1 - y0); + weight = dx > abs(dy) ? dx : abs(y1 - y0); + while ((x0 != x1 || y0 != y1) && num < skill_get_range(skillid)) { + wx += dx; + wy += dy; + if (wx >= weight) { + wx -= weight; x0 ++; + } + if (wy >= weight) { + wy -= weight; y0 ++; + } else if (wy < 0) { + wy += weight; y0 --; + } + if (x0 == x1) { + if (dy > 0) { y0++; } + else { y0--; } + } + map_foreachinarea (skill_attack_area,src->m,x0,y0,x0,y0,0, + BF_WEAPON,src,src,skillid,skilllv,tick,flag,BCT_ENEMY); + num++; // make sure it doesn't run infinitely + } + clif_skill_nodamage(src,bl,skillid,skilllv,1); + } + break; + case PA_PRESSURE: /* プレッシャ? */ skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); if (rand()%100 < 50) diff --git a/src/map/status.c b/src/map/status.c index e9ead5a03..03cbd37b2 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1383,16 +1383,22 @@ int status_get_hp(struct block_list *bl) int status_get_max_hp(struct block_list *bl)
{
nullpo_retr(1, bl);
+
if(bl->type==BL_PC && ((struct map_session_data *)bl))
return ((struct map_session_data *)bl)->status.max_hp;
else {
- struct status_change *sc_data=status_get_sc_data(bl);
- int max_hp=1;
- if(bl->type==BL_MOB && ((struct mob_data*)bl)) {
- max_hp = mob_db[((struct mob_data*)bl)->class_].max_hp;
+ struct status_change *sc_data;
+ int max_hp = 1;
+
+ if(bl->type == BL_MOB) {
+ struct mob_data *md;
+ nullpo_retr(1, md = (struct mob_data *)bl);
+ max_hp = mob_db[md->class_].max_hp;
+
if(battle_config.mobs_level_up) // mobs leveling up increase [Valaris]
- max_hp+=(((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class_].lv)*status_get_vit(bl);
- if(mob_db[((struct mob_data*)bl)->class_].mexp > 0) {
+ max_hp += (md->level - mob_db[md->class_].lv) * status_get_vit(bl);
+
+ if(mob_db[md->class_].mexp > 0) {
if(battle_config.mvp_hp_rate != 100)
max_hp = (max_hp * battle_config.mvp_hp_rate)/100;
}
@@ -1401,9 +1407,12 @@ int status_get_max_hp(struct block_list *bl) max_hp = (max_hp * battle_config.monster_hp_rate)/100;
}
}
- else if(bl->type==BL_PET && ((struct pet_data*)bl)) {
- max_hp = mob_db[((struct pet_data*)bl)->class_].max_hp;
- if(mob_db[((struct pet_data*)bl)->class_].mexp > 0) {
+ else if(bl->type == BL_PET) {
+ struct pet_data *pd;
+ nullpo_retr(1, pd = (struct pet_data*)bl);
+ max_hp = mob_db[pd->class_].max_hp;
+
+ if(mob_db[pd->class_].mexp > 0) {
if(battle_config.mvp_hp_rate != 100)
max_hp = (max_hp * battle_config.mvp_hp_rate)/100;
}
@@ -1412,11 +1421,13 @@ int status_get_max_hp(struct block_list *bl) max_hp = (max_hp * battle_config.monster_hp_rate)/100;
}
}
+
+ sc_data = status_get_sc_data(bl);
if(sc_data) {
- if(sc_data[SC_APPLEIDUN].timer!=-1)
- max_hp += ((5+sc_data[SC_APPLEIDUN].val1*2+((sc_data[SC_APPLEIDUN].val2+1)>>1)
- +sc_data[SC_APPLEIDUN].val3/10) * max_hp)/100;
- if(sc_data[SC_GOSPEL].timer!=-1 &&
+ if(sc_data[SC_APPLEIDUN].timer != -1)
+ max_hp += ((5 + sc_data[SC_APPLEIDUN].val1 * 2 + ((sc_data[SC_APPLEIDUN].val2 + 1) >> 1)
+ + sc_data[SC_APPLEIDUN].val3 / 10) * max_hp)/100;
+ if(sc_data[SC_GOSPEL].timer != -1 &&
sc_data[SC_GOSPEL].val4 == BCT_PARTY &&
sc_data[SC_GOSPEL].val3 == 4)
max_hp += max_hp * 25 / 100;
@@ -2108,36 +2119,39 @@ int status_get_mdef(struct block_list *bl) */
int status_get_def2(struct block_list *bl)
{
- struct status_change *sc_data;
- int def2=1;
-
+ int def2 = 1;
nullpo_retr(1, bl);
- sc_data=status_get_sc_data(bl);
+
if(bl->type==BL_PC)
- def2 = ((struct map_session_data *)bl)->def2;
- else if(bl->type==BL_MOB)
- def2 = mob_db[((struct mob_data *)bl)->class_].vit;
- else if(bl->type==BL_PET)
- def2 = mob_db[((struct pet_data *)bl)->class_].vit;
-
- if(bl->type != BL_PC && sc_data) {
- if( sc_data[SC_ANGELUS].timer!=-1)
- def2 = def2*(110+5*sc_data[SC_ANGELUS].val1)/100;
- if( sc_data[SC_PROVOKE].timer!=-1)
- def2 = (def2*(100 - 6*sc_data[SC_PROVOKE].val1)+50)/100;
- if(sc_data[SC_POISON].timer!=-1)
- def2 = def2*75/100;
- //コンセントレーション時は減算
- if( sc_data[SC_CONCENTRATION].timer!=-1)
- def2 = def2*(100 - 5*sc_data[SC_CONCENTRATION].val1)/100;
-
- if(sc_data[SC_GOSPEL].timer!=-1) {
- if (sc_data[SC_GOSPEL].val4 == BCT_PARTY &&
- sc_data[SC_GOSPEL].val3 == 11)
- def2 += def2*25/100;
- else if (sc_data[SC_GOSPEL].val4 == BCT_ENEMY &&
- sc_data[SC_GOSPEL].val3 == 5)
- def2 = 0;
+ return ((struct map_session_data *)bl)->def2;
+ else {
+ struct status_change *sc_data;
+
+ if(bl->type==BL_MOB)
+ def2 = mob_db[((struct mob_data *)bl)->class_].vit;
+ else if(bl->type==BL_PET)
+ def2 = mob_db[((struct pet_data *)bl)->class_].vit;
+
+ sc_data = status_get_sc_data(bl);
+ if(sc_data) {
+ if(sc_data[SC_ANGELUS].timer != -1)
+ def2 = def2*(110+5*sc_data[SC_ANGELUS].val1)/100;
+ if(sc_data[SC_PROVOKE].timer!=-1)
+ def2 = (def2*(100 - 6*sc_data[SC_PROVOKE].val1)+50)/100;
+ if(sc_data[SC_POISON].timer!=-1)
+ def2 = def2*75/100;
+ //コンセントレーション時は減算
+ if( sc_data[SC_CONCENTRATION].timer!=-1)
+ def2 = def2*(100 - 5*sc_data[SC_CONCENTRATION].val1)/100;
+
+ if(sc_data[SC_GOSPEL].timer!=-1) {
+ if (sc_data[SC_GOSPEL].val4 == BCT_PARTY &&
+ sc_data[SC_GOSPEL].val3 == 11)
+ def2 += def2*25/100;
+ else if (sc_data[SC_GOSPEL].val4 == BCT_ENEMY &&
+ sc_data[SC_GOSPEL].val3 == 5)
+ def2 = 0;
+ }
}
}
if(def2 < 1) def2 = 1;
@@ -2150,20 +2164,22 @@ int status_get_def2(struct block_list *bl) */
int status_get_mdef2(struct block_list *bl)
{
- int mdef2=0;
- struct status_change *sc_data=status_get_sc_data(bl);
-
+ int mdef2 = 0;
nullpo_retr(0, bl);
- if(bl->type==BL_MOB)
- mdef2 = mob_db[((struct mob_data *)bl)->class_].int_ + (mob_db[((struct mob_data *)bl)->class_].vit>>1);
- else if(bl->type==BL_PC)
- mdef2 = ((struct map_session_data *)bl)->mdef2 + (((struct map_session_data *)bl)->paramc[2]>>1);
- else if(bl->type==BL_PET)
- mdef2 = mob_db[((struct pet_data *)bl)->class_].int_ + (mob_db[((struct pet_data *)bl)->class_].vit>>1);
- if(sc_data) {
- if( sc_data[SC_MINDBREAKER].timer!=-1 && bl->type != BL_PC)
+
+ if(bl->type == BL_PC)
+ return ((struct map_session_data *)bl)->mdef2 + (((struct map_session_data *)bl)->paramc[2]>>1);
+ else {
+ struct status_change *sc_data = status_get_sc_data(bl);
+ if(bl->type == BL_MOB)
+ mdef2 = mob_db[((struct mob_data *)bl)->class_].int_ + (mob_db[((struct mob_data *)bl)->class_].vit>>1);
+ else if(bl->type == BL_PET)
+ mdef2 = mob_db[((struct pet_data *)bl)->class_].int_ + (mob_db[((struct pet_data *)bl)->class_].vit>>1);
+ if(sc_data) {
+ if(sc_data[SC_MINDBREAKER].timer!=-1)
mdef2 -= (mdef2*6*sc_data[SC_MINDBREAKER].val1)/100;
}
+ }
if(mdef2 < 0) mdef2 = 0;
return mdef2;
}
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