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author | Jedzkie <jedzkie13@rocketmail.com> | 2015-11-23 07:55:58 +0800 |
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committer | Jedzkie <jedzkie13@rocketmail.com> | 2015-11-23 07:55:58 +0800 |
commit | d33fa7b6348377d09136a7ab2e742bd93174973e (patch) | |
tree | ae1683589880232c20f4996880d121c68852b914 /src | |
parent | 0ef4e5868f4725aca7be5ca764d2ec1e43b91532 (diff) | |
download | hercules-d33fa7b6348377d09136a7ab2e742bd93174973e.tar.gz hercules-d33fa7b6348377d09136a7ab2e742bd93174973e.tar.bz2 hercules-d33fa7b6348377d09136a7ab2e742bd93174973e.tar.xz hercules-d33fa7b6348377d09136a7ab2e742bd93174973e.zip |
ItemDB Update:
- Added new official item status effect, 'SC_CUP_OF_BOZA'.
- Follow up https://github.com/HerculesWS/Hercules/commit/f512a0b9cf93e2432f79b57fb05ccda4b6311b02.
- Follow up https://github.com/HerculesWS/Hercules/commit/ce33936de2fcb9c565437cb80e6329ab76626500.
- Follow up https://github.com/HerculesWS/Hercules/commit/d8909d9b2cf29f45c025fb93fc1df94ec1a40854.
- Follow up https://github.com/HerculesWS/Hercules/commit/f65e0326ac7e6faf17451d4c6d275e4fd3133cc0.
- Some white spaces adjustments.
Diffstat (limited to 'src')
-rw-r--r-- | src/map/status.c | 84 | ||||
-rw-r--r-- | src/map/status.h | 3 |
2 files changed, 47 insertions, 40 deletions
diff --git a/src/map/status.c b/src/map/status.c index a9ae112df..9062e7227 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -829,6 +829,7 @@ void initChangeTables(void) { status->dbs->IconChangeTable[SC_TARGET_ASPD] = SI_TARGET_ASPD; status->dbs->IconChangeTable[SC_ATKER_ASPD] = SI_ATKER_ASPD; status->dbs->IconChangeTable[SC_ATKER_MOVESPEED] = SI_ATKER_MOVESPEED; + status->dbs->IconChangeTable[SC_CUP_OF_BOZA] = SI_CUP_OF_BOZA; // Eden Crystal Synthesis status->dbs->IconChangeTable[SC_QUEST_BUFF1] = SI_QUEST_BUFF1; @@ -995,6 +996,7 @@ void initChangeTables(void) { status->dbs->ChangeFlagTable[SC_ATKER_ASPD] |= SCB_MAXHP | SCB_ALL; status->dbs->ChangeFlagTable[SC_ATKER_MOVESPEED] |= SCB_MAXSP | SCB_ALL; status->dbs->ChangeFlagTable[SC_FOOD_CRITICALSUCCESSVALUE] |= SCB_CRI; + status->dbs->ChangeFlagTable[SC_CUP_OF_BOZA] |= SCB_VIT | SCB_ALL; // Cash Items status->dbs->ChangeFlagTable[SC_FOOD_STR_CASH] = SCB_STR; @@ -2891,33 +2893,33 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) { sd->sprecov_rate = 0; // Anti-element and anti-race - if((skill_lv=pc->checkskill(sd,CR_TRUST))>0) - sd->subele[ELE_HOLY] += skill_lv*5; - if((skill_lv=pc->checkskill(sd,BS_SKINTEMPER))>0) { + if ((skill_lv = pc->checkskill(sd, CR_TRUST)) > 0) + sd->subele[ELE_HOLY] += skill_lv * 5; + if ((skill_lv = pc->checkskill(sd, BS_SKINTEMPER)) > 0) { sd->subele[ELE_NEUTRAL] += skill_lv; sd->subele[ELE_FIRE] += skill_lv*4; } - if((skill_lv=pc->checkskill(sd,NC_RESEARCHFE))>0) { - sd->subele[ELE_EARTH] += skill_lv*10; - sd->subele[ELE_FIRE] += skill_lv*10; + if ((skill_lv = pc->checkskill(sd, NC_RESEARCHFE)) > 0) { + sd->subele[ELE_EARTH] += skill_lv * 10; + sd->subele[ELE_FIRE] += skill_lv * 10; } - if((skill_lv=pc->checkskill(sd,SA_DRAGONOLOGY))>0 ) { + if ((skill_lv = pc->checkskill(sd, SA_DRAGONOLOGY)) > 0) { #ifdef RENEWAL - skill_lv = skill_lv*2; + skill_lv = skill_lv * 2; #else - skill_lv = skill_lv*4; + skill_lv = skill_lv * 4; #endif - sd->right_weapon.addrace[RC_DRAGON]+=skill_lv; - sd->left_weapon.addrace[RC_DRAGON]+=skill_lv; - sd->magic_addrace[RC_DRAGON]+=skill_lv; + sd->right_weapon.addrace[RC_DRAGON] += skill_lv; + sd->left_weapon.addrace[RC_DRAGON] += skill_lv; + sd->magic_addrace[RC_DRAGON] += skill_lv; #ifdef RENEWAL sd->race_tolerance[RC_DRAGON] += skill_lv; #else - sd->subrace[RC_DRAGON]+=skill_lv; + sd->subrace[RC_DRAGON] += skill_lv; #endif } - if( (skill_lv = pc->checkskill(sd, AB_EUCHARISTICA)) > 0 ) { + if ((skill_lv = pc->checkskill(sd, AB_EUCHARISTICA)) > 0) { sd->right_weapon.addrace[RC_DEMON] += skill_lv; sd->right_weapon.addele[ELE_DARK] += skill_lv; sd->left_weapon.addrace[RC_DEMON] += skill_lv; @@ -2932,12 +2934,12 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) { sd->subele[ELE_DARK] += skill_lv; } - if(sc->count) { - if(sc->data[SC_CONCENTRATION]) { //Update the card-bonus data - sc->data[SC_CONCENTRATION]->val3 = sd->param_bonus[1]; //Agi - sc->data[SC_CONCENTRATION]->val4 = sd->param_bonus[4]; //Dex + if (sc->count) { + if (sc->data[SC_CONCENTRATION]) { // Update the card-bonus data + sc->data[SC_CONCENTRATION]->val3 = sd->param_bonus[1]; // Agi + sc->data[SC_CONCENTRATION]->val4 = sd->param_bonus[4]; // Dex } - if(sc->data[SC_SIEGFRIED]){ + if (sc->data[SC_SIEGFRIED]){ i = sc->data[SC_SIEGFRIED]->val2; sd->subele[ELE_WATER] += i; sd->subele[ELE_EARTH] += i; @@ -2949,7 +2951,7 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) { sd->subele[ELE_GHOST] += i; sd->subele[ELE_UNDEAD] += i; } - if(sc->data[SC_PROVIDENCE]){ + if (sc->data[SC_PROVIDENCE]){ sd->subele[ELE_HOLY] += sc->data[SC_PROVIDENCE]->val2; #ifdef RENEWAL sd->race_tolerance[RC_DEMON] += sc->data[SC_PROVIDENCE]->val2; @@ -2957,48 +2959,48 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) { sd->subrace[RC_DEMON] += sc->data[SC_PROVIDENCE]->val2; #endif } - if(sc->data[SC_ARMORPROPERTY]) { + if (sc->data[SC_ARMORPROPERTY]) { //This status change should grant card-type elemental resist. sd->subele[ELE_WATER] += sc->data[SC_ARMORPROPERTY]->val1; sd->subele[ELE_EARTH] += sc->data[SC_ARMORPROPERTY]->val2; sd->subele[ELE_FIRE] += sc->data[SC_ARMORPROPERTY]->val3; sd->subele[ELE_WIND] += sc->data[SC_ARMORPROPERTY]->val4; } - if(sc->data[SC_ARMOR_RESIST]) { // Undead Scroll + if (sc->data[SC_ARMOR_RESIST]) { // Undead Scroll sd->subele[ELE_WATER] += sc->data[SC_ARMOR_RESIST]->val1; sd->subele[ELE_EARTH] += sc->data[SC_ARMOR_RESIST]->val2; sd->subele[ELE_FIRE] += sc->data[SC_ARMOR_RESIST]->val3; sd->subele[ELE_WIND] += sc->data[SC_ARMOR_RESIST]->val4; } - if( sc->data[SC_FIRE_CLOAK_OPTION] ) { + if (sc->data[SC_FIRE_CLOAK_OPTION]) { i = sc->data[SC_FIRE_CLOAK_OPTION]->val2; sd->subele[ELE_FIRE] += i; sd->subele[ELE_WATER] -= i; } - if( sc->data[SC_WATER_DROP_OPTION] ) { + if (sc->data[SC_WATER_DROP_OPTION]) { i = sc->data[SC_WATER_DROP_OPTION]->val2; sd->subele[ELE_WATER] += i; sd->subele[ELE_WIND] -= i; } - if( sc->data[SC_WIND_CURTAIN_OPTION] ) { + if (sc->data[SC_WIND_CURTAIN_OPTION]) { i = sc->data[SC_WIND_CURTAIN_OPTION]->val2; sd->subele[ELE_WIND] += i; sd->subele[ELE_EARTH] -= i; } - if( sc->data[SC_STONE_SHIELD_OPTION] ) { + if (sc->data[SC_STONE_SHIELD_OPTION]) { i = sc->data[SC_STONE_SHIELD_OPTION]->val2; sd->subele[ELE_EARTH] += i; sd->subele[ELE_FIRE] -= i; } - if( sc->data[SC_MTF_MLEATKED] ) + if (sc->data[SC_MTF_MLEATKED]) sd->subele[ELE_NEUTRAL] += 2; - if( sc->data[SC_FIRE_INSIGNIA] && sc->data[SC_FIRE_INSIGNIA]->val1 == 3 ) + if (sc->data[SC_FIRE_INSIGNIA] && sc->data[SC_FIRE_INSIGNIA]->val1 == 3) sd->magic_addele[ELE_FIRE] += 25; - if( sc->data[SC_WATER_INSIGNIA] && sc->data[SC_WATER_INSIGNIA]->val1 == 3 ) + if (sc->data[SC_WATER_INSIGNIA] && sc->data[SC_WATER_INSIGNIA]->val1 == 3) sd->magic_addele[ELE_WATER] += 25; - if( sc->data[SC_WIND_INSIGNIA] && sc->data[SC_WIND_INSIGNIA]->val1 == 3 ) + if (sc->data[SC_WIND_INSIGNIA] && sc->data[SC_WIND_INSIGNIA]->val1 == 3) sd->magic_addele[ELE_WIND] += 25; - if( sc->data[SC_EARTH_INSIGNIA] && sc->data[SC_EARTH_INSIGNIA]->val1 == 3 ) + if (sc->data[SC_EARTH_INSIGNIA] && sc->data[SC_EARTH_INSIGNIA]->val1 == 3) sd->magic_addele[ELE_EARTH] += 25; // Geffen Scrolls @@ -3025,12 +3027,12 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) { #endif } if (sc->data[SC_IMMUNITYSCROLL]) - sd->subele[ELE_NEUTRAL] += sd->subele[ELE_NEUTRAL] * sc->data[SC_IMMUNITYSCROLL]->val1 / 100; + sd->subele[ELE_NEUTRAL] += sc->data[SC_IMMUNITYSCROLL]->val1; // Geffen Magic Tournament if (sc->data[SC_GEFFEN_MAGIC1]) { - sd->right_weapon.addrace[RC_DEMIHUMAN] += sc->data[SC_DISTRUCTIONSCROLL]->val1; - sd->left_weapon.addrace[RC_DEMIHUMAN] += sc->data[SC_DISTRUCTIONSCROLL]->val1; + sd->right_weapon.addrace[RC_DEMIHUMAN] += sc->data[SC_GEFFEN_MAGIC1]->val1; + sd->left_weapon.addrace[RC_DEMIHUMAN] += sc->data[SC_GEFFEN_MAGIC1]->val1; } if (sc->data[SC_GEFFEN_MAGIC2]) sd->magic_addrace[RC_DEMIHUMAN] += sc->data[SC_GEFFEN_MAGIC2]->val1; @@ -3040,7 +3042,9 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) { #else sd->subrace[RC_DEMIHUMAN] += sc->data[SC_GEFFEN_MAGIC3]->val1; #endif - } + } + if (sc->data[SC_CUP_OF_BOZA]) + sd->subele[ELE_FIRE] += sc->data[SC_CUP_OF_BOZA]->val2; } status_cpy(&sd->battle_status, bstatus); @@ -4387,9 +4391,10 @@ unsigned short status_calc_vit(struct block_list *bl, struct status_change *sc, vit -= sc->data[SC_STOMACHACHE]->val1; if(sc->data[SC_KYOUGAKU]) vit -= sc->data[SC_KYOUGAKU]->val3; - if(sc->data[SC_NOEQUIPARMOR]) - vit -= vit * sc->data[SC_NOEQUIPARMOR]->val2/100; + vit -= vit * sc->data[SC_NOEQUIPARMOR]->val2 / 100; + if (sc->data[SC_CUP_OF_BOZA]) + vit += sc->data[SC_CUP_OF_BOZA]->val1; return (unsigned short)cap_value(vit,0,USHRT_MAX); } @@ -5409,10 +5414,11 @@ unsigned short status_calc_speed(struct block_list *bl, struct status_change *sc val = max( val, sc->data[SC_POWER_OF_GAIA]->val2 ); if( sc->data[SC_MELON_BOMB] ) val = max( val, sc->data[SC_MELON_BOMB]->val1 ); - if( sc->data[SC_MARSHOFABYSS] ) // It stacks to other statuses so always put this at the end. - val = max( 50, val + 10 * sc->data[SC_MARSHOFABYSS]->val1 ); if (sc->data[SC_STOMACHACHE]) val = max(val, 50); + + if( sc->data[SC_MARSHOFABYSS] ) // It stacks to other statuses so always put this at the end. + val = max( 50, val + 10 * sc->data[SC_MARSHOFABYSS]->val1 ); if( sd && sd->bonus.speed_rate + sd->bonus.speed_add_rate > 0 ) // permanent item-based speedup val = max( val, sd->bonus.speed_rate + sd->bonus.speed_add_rate ); diff --git a/src/map/status.h b/src/map/status.h index 99916c291..a9538724d 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -775,6 +775,7 @@ typedef enum sc_type { SC_ATKER_MOVESPEED, SC_FOOD_CRITICALSUCCESSVALUE, // 610 + SC_CUP_OF_BOZA, SC_MAX, //Automatically updated max, used in for's to check we are within bounds. } sc_type; @@ -1540,7 +1541,7 @@ enum si_type { //SI_JITTER_BUFF8 = 748, //SI_JITTER_BUFF9 = 749, //SI_JITTER_BUFF10 = 750, - //SI_CUP_OF_BOZA = 751, + SI_CUP_OF_BOZA = 751, SI_B_TRAP = 752, SI_E_CHAIN = 753, SI_E_QD_SHOT_READY = 754, |