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authorzephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-06-02 15:54:50 +0000
committerzephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-06-02 15:54:50 +0000
commit8f98ecea38aa77e4d0fb53bae0dc6052289b24a8 (patch)
treeb2706d9f9ce8ae44f87583eb58156153de0bcbbd /src
parent6b1e40e08d0d42abad80cc8bad1b848091bf0b30 (diff)
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- Added support for OnTouchNPC event, required for Monster Race. Script commands need to be tested. Already tested sc_start.
- Added status SC_WALKSPEED required in monster Race. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12752 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r--src/map/mob.h1
-rw-r--r--src/map/npc.c73
-rw-r--r--src/map/status.c7
-rw-r--r--src/map/status.h1
-rw-r--r--src/map/unit.c7
5 files changed, 64 insertions, 25 deletions
diff --git a/src/map/mob.h b/src/map/mob.h
index 161a35126..cade69305 100644
--- a/src/map/mob.h
+++ b/src/map/mob.h
@@ -125,6 +125,7 @@ struct mob_data {
unsigned int tdmg; //Stores total damage given to the mob, for exp calculations. [Skotlex]
int level;
int target_id,attacked_id;
+ int areanpc_id; //Required in OnTouchNPC (to avoid multiple area touchs)
unsigned int next_walktime,last_thinktime,last_linktime,last_pcneartime;
short move_fail_count;
diff --git a/src/map/npc.c b/src/map/npc.c
index 24fe8787b..c576295df 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -777,35 +777,70 @@ int npc_touch_areanpc(struct map_session_data* sd, int m, int x, int y)
return 0;
}
-int npc_touch_areanpc2(struct block_list* bl)
+int npc_touch_areanpc2(struct mob_data *md)
{
- int i,m=bl->m;
- int xs,ys;
+ int i, m = md->bl.m, x = md->bl.x, y = md->bl.y;
+ char eventname[NAME_LENGTH*2+3];
+ struct event_data* ev;
+ int xs, ys;
- for(i=0;i<map[m].npc_num;i++)
+ for( i = 0; i < map[m].npc_num; i++ )
{
- if (map[m].npc[i]->sc.option&OPTION_INVISIBLE)
+ if( map[m].npc[i]->sc.option&OPTION_INVISIBLE )
continue;
- if (map[m].npc[i]->subtype!=WARP)
+ switch( map[m].npc[i]->subtype )
+ {
+ case WARP:
+ if( battle_config.mob_warp&1 )
+ {
+ xs = map[m].npc[i]->u.warp.xs;
+ ys = map[m].npc[i]->u.warp.ys;
+ }
+ else
+ continue;
+ break;
+ case SCRIPT:
+ xs = map[m].npc[i]->u.scr.xs;
+ ys = map[m].npc[i]->u.scr.ys;
+ snprintf(eventname, ARRAYLENGTH(eventname), "%s::OnTouchNPC", map[m].npc[i]->exname);
+ break;
+ default:
continue;
-
- xs=map[m].npc[i]->u.warp.xs;
- ys=map[m].npc[i]->u.warp.ys;
+ }
+ if( x >= map[m].npc[i]->bl.x-xs && x <= map[m].npc[i]->bl.x+xs && y >= map[m].npc[i]->bl.y-ys && y <= map[m].npc[i]->bl.y+ys )
+ {
+ if( map[m].npc[i]->subtype == SCRIPT
+ && ((ev = (struct event_data*)strdb_get(ev_db, eventname)) == NULL || ev->nd == NULL) )
+ continue; // No OnTouchNPC Event found
- if( bl->x >= map[m].npc[i]->bl.x-xs && bl->x <= map[m].npc[i]->bl.x+xs
- && bl->y >= map[m].npc[i]->bl.y-ys && bl->y <= map[m].npc[i]->bl.y+ys )
break;
+ }
}
- if (i==map[m].npc_num)
- return 0;
-
- xs = map_mapindex2mapid(map[m].npc[i]->u.warp.mapindex);
- if (xs < 0) // Can't warp object between map servers...
- return 0;
- if (unit_warp(bl, xs, map[m].npc[i]->u.warp.x,map[m].npc[i]->u.warp.y,0))
- return 0; //Failed to warp.
+ if( i == map[m].npc_num ) return 0;
+
+ switch( map[m].npc[i]->subtype )
+ {
+ case WARP:
+ xs = map_mapindex2mapid(map[m].npc[i]->u.warp.mapindex);
+ if( xs < 0 )
+ return 0; // Can't warp object between map servers...
+ if( unit_warp(&md->bl, xs, map[m].npc[i]->u.warp.x, map[m].npc[i]->u.warp.y, 0) )
+ return 0; // Failed to warp.
+ break;
+ case SCRIPT:
+ {
+ if( md->areanpc_id == map[m].npc[i]->bl.id )
+ return 0; // Allready touch this NPC
+
+ md->areanpc_id = map[m].npc[i]->bl.id;
+ run_script(ev->nd->u.scr.script, ev->pos, md->bl.id, ev->nd->bl.id);
+
+ return 0;
+ break;
+ }
+ }
return 1;
}
diff --git a/src/map/status.c b/src/map/status.c
index 0be72cc2e..d3d9f3544 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -502,6 +502,7 @@ void initChangeTables(void)
StatusChangeFlagTable[SC_ARMOR_ELEMENT] |= SCB_PC;
StatusChangeFlagTable[SC_ARMOR_RESIST] |= SCB_PC;
StatusChangeFlagTable[SC_SPCOST_RATE] |= SCB_PC;
+ StatusChangeFlagTable[SC_WALKSPEED] |= SCB_SPEED;
if (!battle_config.display_hallucination) //Disable Hallucination.
StatusIconChangeTable[SC_HALLUCINATION] = SI_BLANK;
@@ -3706,7 +3707,6 @@ static signed short status_calc_mdef2(struct block_list *bl, struct status_chang
static unsigned short status_calc_speed(struct block_list *bl, struct status_change *sc, int speed)
{
-
//Default speed coming in means there's no speed_rate adjustments.
int new_speed = speed;
bool default_speed = (speed == DEFAULT_WALK_SPEED);
@@ -3714,6 +3714,9 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
if(!sc || !sc->count)
return cap_value(speed,10,USHRT_MAX);
+ if(sc->data[SC_WALKSPEED])
+ new_speed = sc->data[SC_WALKSPEED]->val1;
+
// Fixed reductions
if(sc->data[SC_CURSE])
new_speed += 450;
@@ -3739,8 +3742,6 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
if(sc->data[SC_FUSION])
new_speed -= new_speed * 25/100;
-
-
//These only apply if you don't have increase agi and/or fusion and/or sprint
if(speed == new_speed)
{
diff --git a/src/map/status.h b/src/map/status.h
index ebbb90884..55fea6b2e 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -294,6 +294,7 @@ typedef enum sc_type {
SC_SEVENWIND,
SC_DEF_RATE,
SC_SPREGEN,
+ SC_WALKSPEED,
SC_MAX, //Automatically updated max, used in for's to check we are within bounds.
} sc_type;
diff --git a/src/map/unit.c b/src/map/unit.c
index 1c21c5300..06a0a07bf 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -183,9 +183,10 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr data)
bl->id, sd->status.guild_id, strvit, agidex);
}
} else if (md) {
- if(battle_config.mob_warp&1 && map_getcell(bl->m,x,y,CELL_CHKNPC) &&
- npc_touch_areanpc2(bl)) // Enable mobs to step on warps. [Skotlex]
- return 0;
+ if( map_getcell(bl->m,x,y,CELL_CHKNPC) ) {
+ if( npc_touch_areanpc2(md) ) return 0; // Warped
+ } else
+ md->areanpc_id = 0;
if (md->min_chase > md->db->range3) md->min_chase--;
//Walk skills are triggered regardless of target due to the idle-walk mob state.
//But avoid triggering on stop-walk calls.