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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-11-11 11:02:53 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-11-11 11:02:53 +0000 |
commit | 4e0e965693d27f8c7a5e7c0c7ebda55ff217ec5b (patch) | |
tree | d872b1db6dd8162cda453bef9e41663ceb1462ad /src | |
parent | cf9a1c007ff068ab5cdbbd93c689b00e2b5c4912 (diff) | |
download | hercules-4e0e965693d27f8c7a5e7c0c7ebda55ff217ec5b.tar.gz hercules-4e0e965693d27f8c7a5e7c0c7ebda55ff217ec5b.tar.bz2 hercules-4e0e965693d27f8c7a5e7c0c7ebda55ff217ec5b.tar.xz hercules-4e0e965693d27f8c7a5e7c0c7ebda55ff217ec5b.zip |
- Added missing include npc.h to map.c
- Now when job changing to another class tree, status changes from skills that belong to your previous class are cleared.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11716 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r-- | src/map/map.c | 1 | ||||
-rw-r--r-- | src/map/pc.c | 20 |
2 files changed, 19 insertions, 2 deletions
diff --git a/src/map/map.c b/src/map/map.c index 526c24394..97d8e1d12 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -38,6 +38,7 @@ #include "charcommand.h" #include "log.h" #include "irc.h" +#include "npc.h" #ifndef TXT_ONLY #include "mail.h" #endif diff --git a/src/map/pc.c b/src/map/pc.c index 4402409db..e50d6c57c 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -5606,10 +5606,26 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) sd->change_level = sd->status.job_level; else if (!sd->change_level) sd->change_level = 40; //Assume 40? + pc_setglobalreg (sd, "jobchange_level", sd->change_level); } - pc_setglobalreg (sd, "jobchange_level", sd->change_level); - + if(sd->cloneskill_id) { + sd->cloneskill_id = 0; + pc_setglobalreg(sd, "CLONE_SKILL", 0); + pc_setglobalreg(sd, "CLONE_SKILL_LV", 0); + } + if ((b_class&&MAPID_UPPERMASK) != (sd->class_&MAPID_UPPERMASK)) + { //Things to remove when changing class tree. + const int class_ = pc_class2idx(sd->status.class_); + int id; + for(i = 0; i < MAX_SKILL_TREE && (id = skill_tree[class_][i].id) > 0; i++) { + //Remove status specific to your current tree skills. + id = SkillStatusChangeTable(id); + if (id > SC_COMMON_MAX && sd->sc.data[id].timer != -1) + status_change_end(&sd->bl, id, -1); + } + } + sd->status.class_ = job; fame_flag = pc_famerank(sd->status.char_id,sd->class_&MAPID_UPPERMASK); sd->class_ = (unsigned short)b_class; |