diff options
author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-24 20:29:32 +0000 |
---|---|---|
committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-24 20:29:32 +0000 |
commit | 1a418b0d54045b0cd7cef6bfee4d43412e6d3889 (patch) | |
tree | a62157f197351f30749ba58118c85d4288e530da /src | |
parent | 087c7827f9e0ab626c63a1307b4dca9bbc932ce4 (diff) | |
download | hercules-1a418b0d54045b0cd7cef6bfee4d43412e6d3889.tar.gz hercules-1a418b0d54045b0cd7cef6bfee4d43412e6d3889.tar.bz2 hercules-1a418b0d54045b0cd7cef6bfee4d43412e6d3889.tar.xz hercules-1a418b0d54045b0cd7cef6bfee4d43412e6d3889.zip |
- Now when a mob's adelay is set to be less than the amotion, both values will be swapped (this is an attempt to understand how those mobs actually work on aegis)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8474 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r-- | src/map/mob.c | 15 |
1 files changed, 13 insertions, 2 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index 55dc2a61f..1fba16d6e 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -3248,8 +3248,13 @@ static int mob_readdb(void) status->amotion=atoi(str[28]); status->dmotion=atoi(str[29]); //If the attack animation is longer than the delay, the client crops the attack animation! - if (status->adelay < status->amotion) + if (status->adelay < status->amotion) { + //Let's try switching them to see what happens. +// status->adelay = status->amotion; + i = status->adelay; status->adelay = status->amotion; + status->amotion = i; + } if(battle_config.monster_damage_delay_rate != 100) status->dmotion = status->dmotion*battle_config.monster_damage_delay_rate/100; @@ -3925,8 +3930,14 @@ static int mob_read_sqldb(void) status->amotion = TO_INT(28); status->dmotion = TO_INT(29); //If the attack animation is longer than the delay, the client crops the attack animation! - if (status->adelay < status->amotion) + if (status->adelay < status->amotion) { + //Let's try switching them to see what happens. + // status->adelay = status->amotion; + i = status->adelay; status->adelay = status->amotion; + status->amotion = i; + } + if(battle_config.monster_damage_delay_rate != 100) status->dmotion = status->dmotion*battle_config.monster_damage_delay_rate/100; |