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author | shennetsind <shennetsind@users.noreply.github.com> | 2013-10-30 14:48:26 -0700 |
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committer | shennetsind <shennetsind@users.noreply.github.com> | 2013-10-30 14:48:26 -0700 |
commit | 566529c819bcf9aeb1bd3a4a691c443c2b88d076 (patch) | |
tree | 5d3448afe67329cc9d650732425f0152ef242e7b /src | |
parent | 8039bd169886a4b0583cd1a794fcf61c79626e86 (diff) | |
parent | e9b4aec5eae2bc3454636a71953dcb1e1abb5ee7 (diff) | |
download | hercules-566529c819bcf9aeb1bd3a4a691c443c2b88d076.tar.gz hercules-566529c819bcf9aeb1bd3a4a691c443c2b88d076.tar.bz2 hercules-566529c819bcf9aeb1bd3a4a691c443c2b88d076.tar.xz hercules-566529c819bcf9aeb1bd3a4a691c443c2b88d076.zip |
Merge pull request #210 from kisuka/npc-constants
NPC Constants
Diffstat (limited to 'src')
-rw-r--r-- | src/map/npc.c | 71 | ||||
-rw-r--r-- | src/map/npc.h | 4 |
2 files changed, 62 insertions, 13 deletions
diff --git a/src/map/npc.c b/src/map/npc.c index ff95cf82d..f0bdd7bd0 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -2013,6 +2013,53 @@ void npc_parsename(struct npc_data* nd, const char* name, const char* start, con } } +// Parse View +// Support for using Constants in place of NPC View IDs. +int npc_parseview(const char* w4, const char* start, const char* buffer, const char* filepath) { + int val = -1, i = 0; + char viewid[1024]; // Max size of name from const.txt, see script->read_constdb. + + // Extract view ID / constant + while (w4[i] != '\0') { + if (isspace(w4[i]) || w4[i] == '/' || w4[i] == ',') + break; + + i++; + } + + safestrncpy(viewid, w4, i+=1); + + // Check if view id is not an ID (only numbers). + if(!npc->viewisid(viewid)) + { + // Check if constant exists and get its value. + if(!script->get_constant(viewid, &val)) { + ShowWarning("npc_parseview: Invalid NPC constant '%s' specified in file '%s', line'%d'. Defaulting to INVISIBLE_CLASS. \n", viewid, filepath, strline(buffer,start-buffer)); + val = INVISIBLE_CLASS; + } + } else { + // NPC has an ID specified for view id. + val = atoi(w4); + } + + return val; +} + +// View is ID +// Checks if given view is an ID or constant. +bool npc_viewisid(const char * viewid) +{ + if(atoi(viewid) != -1) + { + // Loop through view, looking for non-numeric character. + while (*viewid) { + if (isdigit(*viewid++) == 0) return false; + } + } + + return true; +} + //Add then display an npc warp on map struct npc_data* npc_add_warp(char* name, short from_mapid, short from_x, short from_y, short xs, short ys, unsigned short to_mapindex, short to_x, short to_y) { int i, flag = 0; @@ -2220,7 +2267,7 @@ const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const char* s nd->bl.y = y; nd->bl.id = npc->get_new_npc_id(); npc->parsename(nd, w3, start, buffer, filepath); - nd->class_ = m==-1?-1:atoi(w4); + nd->class_ = m == -1 ? -1 : npc->parseview(w4, start, buffer, filepath); nd->speed = 200; ++npc_shop; @@ -2335,7 +2382,7 @@ const char* npc_skip_script(const char* start, const char* buffer, const char* f /// <map name>,<x>,<y>,<facing>%TAB%script%TAB%<NPC Name>%TAB%<sprite id>,{<code>} /// <map name>,<x>,<y>,<facing>%TAB%script%TAB%<NPC Name>%TAB%<sprite id>,<triggerX>,<triggerY>,{<code>} const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath, bool runOnInit) { - int x, y, dir = 0, m, xs = 0, ys = 0, class_ = 0; // [Valaris] thanks to fov + int x, y, dir = 0, m, xs = 0, ys = 0; // [Valaris] thanks to fov char mapname[32]; struct script_code *scriptroot; int i; @@ -2383,14 +2430,13 @@ const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, const char* CREATE(nd, struct npc_data, 1); - if( sscanf(w4, "%d,%d,%d", &class_, &xs, &ys) == 3 ) + if( sscanf(w4, "%*[^,],%d,%d", &xs, &ys) == 2 ) {// OnTouch area defined nd->u.scr.xs = xs; nd->u.scr.ys = ys; } else {// no OnTouch area - class_ = atoi(w4); nd->u.scr.xs = -1; nd->u.scr.ys = -1; } @@ -2401,7 +2447,7 @@ const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, const char* nd->bl.y = y; npc->parsename(nd, w3, start, buffer, filepath); nd->bl.id = npc->get_new_npc_id(); - nd->class_ = class_; + nd->class_ = m == -1 ? -1 : npc->parseview(w4, start, buffer, filepath); nd->speed = 200; nd->u.scr.script = scriptroot; nd->u.scr.label_list = label_list; @@ -2417,7 +2463,7 @@ const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, const char* nd->dir = dir; npc->setcells(nd); map->addblock(&nd->bl); - if( class_ >= 0 ) { + if( nd->class_ >= 0 ) { status->set_viewdata(&nd->bl, nd->class_); if( map->list[nd->bl.m].users ) clif->spawn(&nd->bl); @@ -2465,7 +2511,7 @@ const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, const char* /// npc: <map name>,<x>,<y>,<facing>%TAB%duplicate(<name of target>)%TAB%<NPC Name>%TAB%<sprite id>,<triggerX>,<triggerY> const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath) { - int x, y, dir, m, xs = -1, ys = -1, class_ = 0; + int x, y, dir, m, xs = -1, ys = -1; char mapname[32]; char srcname[128]; int i; @@ -2515,9 +2561,8 @@ const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const ch } if( type == WARP && sscanf(w4, "%d,%d", &xs, &ys) == 2 );// <spanx>,<spany> - else if( type == SCRIPT && sscanf(w4, "%d,%d,%d", &class_, &xs, &ys) == 3);// <sprite id>,<triggerX>,<triggerY> - else if( type != WARP ) class_ = atoi(w4);// <sprite id> - else { + else if( type == SCRIPT && sscanf(w4, "%*d,%d,%d", &xs, &ys) == 2);// <sprite id>,<triggerX>,<triggerY> + else if( type == WARP ) { ShowError("npc_parse_duplicate: Invalid span format for duplicate warp in file '%s', line '%d'. Skipping line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); return end;// next line, try to continue } @@ -2530,7 +2575,7 @@ const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const ch nd->bl.y = y; npc->parsename(nd, w3, start, buffer, filepath); nd->bl.id = npc->get_new_npc_id(); - nd->class_ = class_; + nd->class_ = m == -1 ? -1 : npc->parseview(w4, start, buffer, filepath); nd->speed = 200; nd->src_id = src_id; nd->bl.type = BL_NPC; @@ -2573,7 +2618,7 @@ const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const ch nd->dir = dir; npc->setcells(nd); map->addblock(&nd->bl); - if( class_ >= 0 ) { + if( nd->class_ >= 0 ) { status->set_viewdata(&nd->bl, nd->class_); if( map->list[nd->bl.m].users ) clif->spawn(&nd->bl); @@ -4045,6 +4090,8 @@ void npc_defaults(void) { npc->addsrcfile = npc_addsrcfile; npc->delsrcfile = npc_delsrcfile; npc->parsename = npc_parsename; + npc->parseview = npc_parseview; + npc->viewisid = npc_viewisid; npc->add_warp = npc_add_warp; npc->parse_warp = npc_parse_warp; npc->parse_shop = npc_parse_shop; diff --git a/src/map/npc.h b/src/map/npc.h index e1ec6e5e4..5ec201e55 100644 --- a/src/map/npc.h +++ b/src/map/npc.h @@ -92,7 +92,7 @@ enum actor_classes { #define MAX_NPC_CLASS 1000 // New NPC range #define MAX_NPC_CLASS2_START 10000 -#define MAX_NPC_CLASS2_END 10049 +#define MAX_NPC_CLASS2_END 10070 //Checks if a given id is a valid npc id. [Skotlex] //Since new npcs are added all the time, the max valid value is the one before the first mob (Scorpion = 1001) @@ -197,6 +197,8 @@ struct npc_interface { void (*addsrcfile) (const char *name); void (*delsrcfile) (const char *name); void (*parsename) (struct npc_data *nd, const char *name, const char *start, const char *buffer, const char *filepath); + int (*parseview) (const char *w4, const char *start, const char *buffer, const char *filepath); + bool (*viewisid) (const char *viewid); struct npc_data* (*add_warp) (char *name, short from_mapid, short from_x, short from_y, short xs, short ys, unsigned short to_mapindex, short to_x, short to_y); const char* (*parse_warp) (char *w1, char *w2, char *w3, char *w4, const char *start, const char *buffer, const char *filepath); const char* (*parse_shop) (char *w1, char *w2, char *w3, char *w4, const char *start, const char *buffer, const char *filepath); |